Real Racing 3 Wiki
Advertisement
Real Racing 3 Wiki

In-app Purchases[]

Due to changes made over the Venom Update (v4.2) and Le Mans 2016 Update (v4.3.1) updates, it is not recommended for players that have never made an in-app purchase (IAP), to make one for the first time. Several reports have linked such a purchase to a reduced amount of Free Curr.Gold.New.80x80.Shifted Video Advertisements, from a maximum of 20 per day, to 5 per day. These numbers are also subject to location. For more information, see: Ads, Situation, Location Survey, Warning to all about GC ads!! and Free Gold Coins, among others.

What are the goals?[]

How can I get through the game:

  • without paying any real money
  • without spending your whole spare time for this game.

Here are some tips to achieve those goals:

Timeline[]

How long will it take completing the whole game?[]

The fleet costs about 89,148 Gold and 36,514,956 R$ and 16,400,000 M$. the upgrades cost more (104,616 Gold, 366,018,200 R$ and 67,908,350 M$). You will earn in average 2,000 R$ per minute racing time. This means after 420 hours you will have earned the R$ and you will also have unlocked the last series. But you will not have enough gold for upgrading the cars enough to complete all series to 100%. (Maybe someone could calculate the time needed to get enough fame to get the needed gold.)

July 17, 2014: After a bunch of updates the fleet is now worth 7,370 Gold and 30,972,195 R$.

In the currently longest race (last 2 races in the Endurance Kings) the earnings can climb over 20,000 R$ per minute.

With normal game play, I noted that as I  passed 50%,  that it was 420 hours over 1.5 years. (4500 races, earnings $37m, gold 3000, cars 77/106 , garage $50m , upgrades 1200 ) This was mostly doing in order, I now see that getting to the later more proftable races earlier would be advantageous. So my guess would be about 3 years.

I saw another player at 97% with 649 hours over 2 years. (earnigs $96m, gold 7000, cars 102/106 ,garage $140m, upgrades 1793), I spoke to him, we had both only bought a small pack of gold.

As of 2022, with new cars and races added every 6 weeks, it's already time consuming keeping up earning the new cars. With a healthy play/life-balance it seems impossible to "complete" the game. The purpose of this table is to collect some realistic progress. Maybe some experienced players can add their stats too.

Date added Update Time played Level Earned R$ Earned M$ Earned Gold Motorsport Cars Road Cars Events
03/03/2022 10.2 1,353 h 244 175,149,016 57,049,729 20,692 42/145 135/238 3,813/19,114
12/30/2023 12.2 2,140 h 319 288,941,798 124,074,915 42,973 74/152 178/271 8,353/25,612

Progress with minimal playtime per day and month?[]

Small table about the minimal playtime per day and how much progress you can make in Gold, R$ and M$.

minutes per day Gold R$ M$ What?
1 7 Daily Rewards (as Elite Driver) (login every day!) (210 per month/30 = 7)
5 5 Free Gold Advertisements (5/day)
1 2.4 Weekly Time Tournament (Top 25% = 18GC, 1-2 Races per Week) (18*4/30 = 2.4)
1 0.5 Online Multiplayer (~500 Points, 1-2 Races per Week) (4*4/30 = 0.5)
20 40,000 Free R$ Advertisements (20/day)
5 5 Free Gold Advertisements (5/day)
45 250,000 most profitable M$ Race, till 250.000 M$, i.e. M2.1 Formula E Exhibition, 2.1
15 83,200 most profitable R$ Race, one race, i.e. 5.4 Classic Ferrari Showdown, 21.1
=93 minutes 19.9 123,200 250,000 per day
=46.5 hours 597 3,696,000 7,500,000 per month

Required playtime to keep up with new content?[]

The cheapest way to collect cars is to win them in their event. The Season and Round system since update 9.6 added another currency "Victory Points" to win a car in the round. With some rough assumptions the next table gives some overview of the required playtime to win the event-cars and the Victory-Point-car in the roughly 6-week-timeframe of one round.

Assumptions:

  • no car previously owned
  • elite player (double Daily Rewards)
  • WTT Group E player

This table is based on season 1, round 6 from update 10.2, Feb. 2022.

race/car M$ R$ Gold VP
Race Day/M4 GT3 2,252,837 180
Rewards -200,000 -50 6,500
Club Day/Apollo IE 2,403,900 505
Rewards -250,000 -60 6,500
Club Day/Venom F5 2,403,900 505
Rewards -70,000 -20 3,250
Brabham Royale/Brabham BT62 1,252,000 380
Rewards -175,000 -85 5,000
Limited Series/Porsche RS Spyder Evo 2,467,630 425
Rewards -150,000 -40 5,250
Limited Series/BMW M5 1,102,200 390
Rewards -100,000 -20 5,250
Limited Series/Porsche 911 GT3 (2021) 1,402,300 264
Rewards -30 5,250
RR3 9th Birthday TTC 1,000
BMW M4 GT3 TTC 1,000
6* WTT(~ Group E, 18 Gold) -108 6,000
sum 4,369,467 7,819,300 2,236 45,000
Victory Point rewards (till 37,000) -365,000 -340,000 -195
6* WTT (~ 5 Gold) -30
Daily Rewards (as Elite Driver) -330
Daily Advertisements (10 Gold, 40k R$) -1,680,000 -420
Rewards newly added series (~ 50%) -50,000 -50
sum 4,004,467 5,299,300 1,211
grind: currency per hour 325,000 325,000 10*
grind needed in those 6 weeks 12.5 h 16 h 121 h
grind per week - - 21 h

*According to Fame Chart 1 Gold equals roughly 6,000 Fame. According to Most Profitable Races we can earn roughly 1,000 Fame per minute. So 1 Gold equals 6 minutes racing time or 10 Gold 1h racing time.

It takes nearly 121h to farm enough Gold for all new cars in one round (6 weeks). All other currencies take way less time, so by farming for Gold we get enough M$ and R$.

The next table lists the values for the assumption, that all previosly available cars are already owned and just need to by upgraded if necessary.

race/car M$ R$ Gold VP
Race Day/M4 GT3 2,252,837 180
Rewards -200,000 -50 6,500
Club Day/Apollo IE 2,403,900 505
Rewards -250,000 -60 6,500
Club Day/Venom F5
Rewards -70,000 -20 3,250
Brabham Royale/Brabham BT62
Rewards -45,000 -25 5,000
Limited Series/Porsche RS Spyder Evo 1,233,815 213
Rewards -150,000 -40 5,250
Limited Series/BMW M5 1,102,200 390
Rewards -100,000 -20 5,250
Limited Series/Porsche 911 GT3 (2021) 1,402,300 264
Rewards -30 5,250
RR3 9th Birthday TTC 1,000
BMW M4 GT3 TTC 1,000
6* WTT(~ Group E, 18 Gold) -108 6,000
sum 3,135,652 4,293,400 1,199 45,000
Victory Point rewards (till 37,000) -365,000 -340,000 -195
6* WTT (~ 5 Gold) -30
Daily Rewards (as Elite Driver) -330
Daily Advertisements (10 Gold, 40k R$) -1,680,000 -420
Rewards newly added series (~ 50%) -50,000 -50
sum 2,770,652 1,773,400 173
grind: currency per hour 325,000 325,000 10*
grind needed in those 6 weeks 9.5 h 5.5 h 17.5 h
grind per week - - 3.0 h

The grind needed is possible less than the playtime of the events, so by playing the events, enough currency is farmed.

Basics[]

Gold[]

Gold is the bottleneck. The most important rule is to spend gold only on really useful things - new cars and upgrades you need and can't buy with money. NEVER EVER spend gold for something useless like upgrades you could have paid with R$ or a new car colour or skipping service times.

You earn gold by:

  • Watch advertisements: (5G, 20R$, 5G, 50R$, 5G, 100R$, 5G)
  • Daily rewards by going online (5, 10, 15, 20, 25 for every 5 days and 30 gold on the last day, per month; or (as of now) 3, 4, 5, 6, 7, for every even-numbered days and 9, 10, 30 on the final even-numbered days remaining until the last day, per month)
  • Participate in the Weekly Time Trial Tournament
  • Earn gold based on rank in Online Multiplayer. The higher you rank, the more you earn.
  • Leveling up (amount of gold depends on your level --> see Fame Chart)
  • Completing series (1st in every race), (25%, 50%, 75% and 100% - this could sum up to 50-60 gold in a series)
  • Achievements, click the trophy to see the goals and to collect gold
  • Get 15 gold by not playing for 8 or more days (it is better to check in every day to get the daily rewards, as the gold payout is far better than the 15 here.)

So your subgoal is completing all series with 100% ... but there are exceptions like the LEXUS LFA presentation ... the upgrades for the car would cost more gold than you would get by completing the series. Just level up high enough to unlock the next series (Supercar Elites).

Every time you unlock a new car with its showcase-event, you get a 20% discount for this car. Make sure you have enough gold or R$ BEFORE unlocking a new car with its showcase-event. (Some cars have more than one showcase event; the McLAREN F1 has 3. If you missed one, don't buy the car. Wait for the next showcase-event in the other series and buy it then.)

R$[]

You earn R$ by completing races and completing series. Some hints for earning R$ as fast as possible:

  • Use the daily racing bonus! If you drive every day, you will double the reward for your first race of the day. The best "R$ per racing time" - value is: drive 1 race per day, nothing more. (not available anymore)
  • Use the manager. After around 2 days the manager will work for you for free. He will double your reward for the next race if you win. Do not spend gold to purchase the manager.
  • Use a race with a really high reward. With the race 22. Mastare Global Championship Round 3 in the Accolade Open series you can earn 2*31,550 = 63,100 R$ (plus the clean race bonus) with one race in under 9 minutes. If you had unlocked the Classic FERRARI Showdown, you can also enter the last race (round 3) on the series (the 4 laps Circuit Des 24 Heures race) and make even more money. A win on this race will award you R$83,100 (166,200 R$ with the manager). More: RR3 Wiki:Most Profitable Races

M$[]

A new Motorsports currency (M$) was introduced in Formula 1 Update (v8.0) alongside the 2019 Formula 1® content.

Like R$, M$ is earned by completing races and completing series in M$-paying races and series.

Unlike the other currencies, there are daily earnings and overall accumulation limits associated with M$. The daily M$250,000 cap is called M$ Max in game., which limits the currency accumulation rate by capping how much currency the player can earn in one day. Additionally, there is a Budget Limit cap of $5,000,000 cap that restricts how much M$ a player can hold in reserve. The caps function as follows:

20200105 144004000 iOS

Daily M$ Max Reached with Race Rewards

  • The M$250,000 M$ Max is a hard limit on daily M$ race winnings. Once the daily M$ Max is reached, the player cannot collect M$ from race completions until the timer resets at 0:00 UTC. The daily limit does not stop continued racing (only M$ accumulation), it does not limit fame, and it does not limit bonus rewards.


20200105 001154000 iOS

Budget Limit reached with Race Winnings

  • If the Budget Limit (MS5,000,000) is reached with a race reward, the player will only collect a partial reward up to the Budget Limit. The player will have to spend M$ before any additional earnings can be collected. After spending some M$, a player will be able to collect future race winnings until reaching the daily M$ Max or Budget Limit.
20200106 001215000 iOS

Budget Limit Exceeded with IAP

20200126 003916000 iOS

Budget Limit Exceeded with Bonus M$


  • The M$5,000,000 Budget Limit is a soft cap on M$ accumulation. It is soft in the sense that it can be temporarily exceeded with an IAP or with Bonus M$. Once exceeded, the player will have to free up cap space by spending M$ before any additional earnings can be collected.


  • If a player is below the Curr.M.Dollars.New.80x80.Shifted5 million cap and gets to the 5M cap, only the M$ up to 5M will be counted. Once 5M is reached, the player may exceed with IAP and event/round hub bonuses.
Advertisement