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RR3 Wiki:Tips and FAQ for The Gauntlet (Season 13) The intention of this page is to keep tips and FAQ for The Gauntlet (Season 13) in one place, which will hopefully help people race this event.

For a list of other seasons, see: The Gauntlet

Description[]

The Gauntlet (Season 13) is a special event in Real Racing 3. It gives the players a chance to win the PORSCHE 911 RSR (2016), during the Update (v?.?.?). The Gauntlet (Season 13) started January 18, 2018 and will end ~6 days later (at 23:59 UTC on January 22, 2018), regardless of the date entered. The PORSCHE 911 RSR (2016) has been added to the ... The event comprises a wide range of cars, especially the PORSCHE 911 RSR (2016),

Tips[]

RR3 Michael P wrote:
cloud save before every event, if you lose cloud restore, if you win cloud save and try the next one. 213.149.184.183 wrote:
New method. If you lose, right after you cut finish line, minimalize RR3, close RR3 and start again.

Acceleration[]

Win this challenge with reduced acceleration

The car will accelerate slower.

Assists[]

Win this challenge with assists disabled

In this goal the racer has no power steering aid and must brake for themselves as well. Traction Control can still be adjusted, though.

Brakes[]

Win this challenge with brake assists disabled

In this goal the racer has to brake for themselves, no low or high brake assists, use markers on the side of the road and shadows to pick braking points.

Win this challenge with damaged brakes

Brakes have been damaged, so the braking performance is lower:

  • brake earlier than normal
  • cut corners.

Colliding[]

Win this challenge without colliding

Normally a little contact is allowed, if the window is broken the goal will be red flagged.

  • Avoid any contact with other cars
  • Cut corners
  • Perform outside overtakes
Win this challenge without colliding and with damaged brakes

As explained above, goal is starting to get harder!

Win this challenge without going off-track or colliding

As explained above, goal is starting to get even harder, no corner cutting.

Win this challenge without going off-track, colliding or skidding

As explained above, on a tight track with is one of the hardest goals.

Win this challenge without traction control and without colliding

As explained above, with the TC assist disabled it’s easier to skid into another car, nothing about off track, so cut corners and outside overtake.

HUD[]

Win this challenge with the HUD disabled

The Heads Up Display (HUD) displays all the in game data, including the speed and time.

  • Use a stop watch to judge the time (in particular on Autocross)
  • Use the in car speedometer for Speed Snaps / Speed Records.

Map[]

Win this challenge without the Map

This tests the players knowledge of the circuit,

  • follow a lead car
  • watch road signs pointing left and right

Off-track[]

Win this challenge without going off-track

Four wheels off track will result in a red flag, two wheels are fine.

  • Perform outside overtakes, so bots do not push you inside
Win this challenge without going off-track and with worn tyres

As above, with the added challenge of worn tyres, brake earlier, but do not cut the corners.

Win this challenge without going off-track for more than 2 seconds

As above, except a little off track is allowed.

Win this challenge without going off-track for more than 5 seconds

As above, except a little off track is allowed.

Win this challenge without going off-track or skidding

As above, with the added challenge of no skidding, see below.

Win this challenge without traction control and without going off-track

As above, with the added challenge traction control assist, so more likely to skid off track.

Skidding[]

Win this challenge without skidding

No skidding is allowed, any skid will result in a red flag.

  • brake early and accelerate out of corners
Win this challenge without skidding more than 3 times

As above, a little skid is allowed, possibly a timed skid of 3 seconds will red flag

Win this challenge without skidding more than 5 times

As above, a little skid is allowed, possibly a timed skid of 5 seconds will red flag

Steering[]

Win this challenge with Steering Assists disabled

Players who use steering assist low or high will notice a big difference in the sensitivity of the steering, this will need to practice to get used to no steering assists

Win this challenge with damaged steering that randomly pulls left or right

The car will veer left and right, normally there is a noise before the veer, so turn the volume up and listen, when the noise is made either brake or lift the accelerator, tilt B will help.

Win this challenge with the steering pulling left

The steering will constantly veer left, possibly increasing as the speed increases, hold the device at an angle to stop the veer.

Win this challenge with the steering pulling right

The steering will constantly veer right, possibly increasing as the speed increases, hold the device at an angle to stop the veer.

Win this challenge without Traction Control and with steering pulling left
Win this challenge without Traction Control and with steering pulling right

As above, with the added challenge that TC assist is also disabled.

Top Speed[]

Win this challenge with decreased top speed

The car's top speed is significantly reduced in this goal

Win this challenge with decreased top speed and acceleration

As above, but with the added challenge of slower acceleration

Win this challenge with decreased top speed, acceleration, brakes, and grip

As above, but with the added challenge of reduced braking performance and grip, giving the impression of an unserviced car.

Touching[]

Win this challenge without going off-track, skidding or touching other cars

One of the hardest goals, no touching is normally an instant red flag, although the last season, a light contact, or rub was allowed. No skidding and off-track as above.

Win this challenge without going off-track, skidding or touching other cars (Traction Control disabled)

As above.

Win this challenge without touching any other cars or barriers

As above, except any contact with any object will red flag.

Traction Control[]

Win this challenge with traction control disabled

Traction control (TC) assist is disabled, brake earlier and power out of turns, as there is nothing about contact, skidding, or off track, perform inside overtakes, any loss of traction will result in a side swipe of bots, but no loss of speed.

Win[]

Win this challenge
Win this challenge (using Boss Car)

These are the straight forward goals, just win.

Worn Tyres[]

Win this challenge with worn tyres

Worn tyres gives lower braking and acceleration, it’s easier to skid, perform inside overtakes so not to lose time, manually turning TC assist off can help, if the car is skidding too much.


General Tips[]

Strategy[]

See RR3 Wiki:Real Racing 3 Tips and FAQ#Strategy

Time Shifted Multiplayer (TSM)[]

See RR3 Wiki:Real Racing 3 Tips and FAQ#Time Shifted Multiplayer (TSM)

List of Offline Bots Names[]

See RR3 Wiki:Real Racing 3 Tips and FAQ#List of Offline Bots Names

List of The Gauntlet (Season 13) Bots Names[]

 !  This section needs updating if The Gauntlet (Season 13) has its own set of bots  ! 

This event has a different set of offline bots:

The Gauntlet (Season 8)
Al Herbi
Chen
Coetzee
Cohen
De Vries
Demir
Demopoulos
Dumitru
Elias
Fontana
Fritjof
Garcia
Gomez
Gonzalez
Ivanov
Janssens
Jones
Kim
Li
Lim
Lopez
Magnus
Martinez
Melnyk
Miller
Moreau
Munoz
Nguyen
Nielsen
Nowak
Petrovic
Romano
Santos
Sarawut T.
Schneider
Silva
Singh
Smith
Stuart
Tan
Tanaka
Williams

Methods to slow bots down[]

 !  It is important not to lose a race in The Gauntlet (Season 13) only follow methods of slowing bots and PITing them  ! 
Track Recommended method to slow bots
Autocross Win by a small margin.

Do not set a low time at the line, tilt B will give better control to coast before the line, if you are too quick or brake and wait at the line, smashing the time will increase the AI.
Cup
& NASCAR
Win by a small margin

Once ready to go, get to 1st place as quickly as possible and try to slow the bot's down, either spin them out or park in sharp bends / chicanes and stop them passing. By setting a low time, but still coming first, it's still possible to still lower the AI of bots, think about a Time Trial time, if you set a set a slow time it lowers the AI.
Drag Race Win by a small margin

Once ready to go, use the gears to slow the car, once passed the bot go up through the gears, but watch the bot doesn't speed up / close the gap, or if close to the line go down a gear to brake.
Elimination Elimination events are normally of the best opportunities to lower the bots AI, however for Gauntlet events losing it not an option, it is therefore better to look after the car, so prevent damage, either run the race and keep it clean, four wheels on the track, or keep the lead but slow down the bots so the car doesn't travel as far, so takes less damage.
Endurance Endurance events are normally one of the best opportunities to lower the bots AI, however for Gauntlet events losing it not an option, the only way to not increase the AI of the bots is to win by a small margin, as son as 1st is passed stop.
Head To Head Win by a small margin

Once in 1st place, use the same technique as cup events, slow the bot down. Quite often a single bot will not push you once stopped, so you can easily hold it up for 20 seconds, then go for it. Wait at the line to reduced the time set, but still win.
Hunter Win by a small margin

Once passed the 1st place marker, slow down and maintain a small distance advantage ahead, when near the line slow to reduce the distance, but still win. It's also possible to spin out the NISSAN SILVIA (S15) to reach 1st, but be careful not to set a top distance. Final point, the NISSAN SILVIA (S15) can be on a different section as track from you, e.g. If 1st place marker is 1,000 yds behind. The NISSAN SILVIA (S15) could be going flat out down a straight while you’re in a hairpin or chicane, so the 1st place marker is going 1,000 yds behind the NISSAN SILVIA (S15), but travels at the same speed so doesn't slow for the chicane! The worst tracks have chicanes before the finish line, like Spa or Le Mans, learn from any losses, track knowledge will help in future events, sometimes waiting by the line is better, but be aware your stopped and 1st place marker could be going 120 MPH.
Time Trial I haven't seen a TT in a Gauntlet, if there was set a very slow time, keep all four wheels of the car on track, to take the least damage.
Speed Record Win by a small top speed

If you're still struggling to reach first place, the start finish straight is normally the longest straight, you can do a U turn and drive the wrong way around the track, so once around the last turn, do another U turn, and blast down the straight, with all assists off, it doesn't matter if you fly off track at turn one. If the start/finish straight isn't the longest you can still use the no assists method to hit the top speed, again it doesn't matter if you fly off track. However once you reach 1st place brake, so you don't increase the AI of bots. In special events challenges there is quite often a no off track clause to stop this technique, forcing an upgrade to hit the required top speed.
Speed Snap Win by a small margin.

Do not set a low time at the line, tilt B will give better control to coast before the line, if you are too quick or brake and wait at the line, smashing the time will increase the AI.

Start / End Strategy[]

The Gauntlet (Season 13) starts January 18, 2018 00:00 UTC and runs for ~6 days, there is no strategy to start late.

Cloud Save / Restore[]

See RR3 Wiki:Real Racing 3 Tips and FAQ#Cloud Save / Restore

  • Note: If the first restore still displays the progress screen, try a cloud restore for a second time
49.185.182.231 wrote:

You need to restart, win a race first, then cloud restore.

FAQ[]

How do Gauntlets Work?[]

The Goal is to bank ???,000 points, which will win the PORSCHE 911 RSR (2016). The player starts with 20 tickets, each challenge requires 2 tickets to run. Challenges are separated into two types:

  1. Standard challenges: Normally with a choice of cars as well as a random track, event type and different special conditions. The player is temporarily rewarded with points for winning the challenge.
  2. Boss challenges: Normally with the goal car, random tracks with Head To Head or Cup races, against Magnus. The special condition will be to win the race from no more than 5 seconds off-track to 2 seconds to no off track, as the run progresses. Winning the boss challenge will bank the points, won in standard challenges, since the previous boss challenge. Once the Boss challenge has won all points gained to that point are banked, so can not be lost. Once sufficient point has been won, the next rank is reached, R$ or Curr.Gold.New.80x80.Shifted rewards are awarded, the car roster may also change, depending on the rank.

The further the challenge the harder the condition, however, more points are also rewarded. Points are only banked when the boss challenge is won. If the standard or boss challenge is lost, any points gained, since the previous boss challenge will be lost. Ending the run will keep all the banked points, only the temporary points will be lost, the rank and car roster will also remain the same, The Gauntlet will restart from challenge 1. If a challenge is lost, the player has a menu with the following choices:

  1. Retry: Pay with Curr.R.Dollars.New.80x80.Shifted to retry the same challenge. Paying to retry does not use more tickets.
  2. Skip: Pay with Curr.Gold.New.80x80.Shifted to skip the challenge and go to the next challenge (not recommended)
  3. End Run: Restart from challenge 1, with the same car roster, the challenges are gradually harder each run.

There are countless strategies to achieve the goal of winning the car, for example:

  1. Run every challenge with no restarts. The hardest method. Normally needs the standard and Boss cars to be upgraded to a high PR.
  2. Run as many challenges as possible, by upgrading the boss car and possibly the standard challenge cars, once the player reaches an 'impossible' challenge, restart the run.
  3. Run as many challenges as possible, without upgrading the cars with Curr.Gold.New.80x80.Shifted, once the player reaches an 'impossible' challenge, restart the run.
  4. Run as many challenges as possible, without upgrading the cars at all, once the player reaches a 'frustrating' challenge, restart the run.
  5. Run two challenges and the boss challenge, to bank the points, then restarting the run. This allows players who have cars with no upgrades to still achieve the goal.

Car Service[]

How can I service the car when I already finished the boss challenge? The PORSCHE 911 RSR (2016) can only be serviced on boss races. Other cars can be serviced in their car series if owned or during non-boss stages.

The Target is too High, How do I Reduce it?[]

Unlike special events, where losing reduces the target, for Gauntlet goals, if the challenge is not won, the only option is to restore from the cloud, pay to retry (not recommended) or end the run and restart the challenge. It is possible to force close the challenge, which may reduce the target. Although force close and restart won't restore your ticket, restoring a save does Once the cloud save is completed, before a challenge is started, that challenge is then fixed, meaning if the challenge isn’t successfully completed, a cloud restore will return to the same challenge, giving the option to re-run it again, practice, practice, practice. However, this also means if the 'fixed' challenge proves to be too difficult the only option is to end the run.

The Game / Le Mans Keeps crashing[]

See RR3 Wiki:Real Racing 3 Tips and FAQ#The Game / Le Mans Keeps crashing

When is the last time I can start this Event?[]

Michael P wrote:
Based on historic start and end times the means The Gauntlet (Season 13) will start Jan 18th @ 00:00 UTC, and will automatically close 6 days later, Jan 22 @ 23:59 UTC.

Will this event be added to the race career?[]

This is a new feature; it is unlikely to be added to the career.

Will the car be available to win in the future?[]

The PORSCHE 911 RSR (2016) is available to win if the challenge is completed in # days, the PORSCHE 911 RSR (2016) can be purchased.

Can I buy the car?[]

The PORSCHE 911 RSR (2016) has been added to ...

Quote Natalia
If you start to play the event, all upgrades, customization and VIP will remain on the car permanently, whether you acquire it from this event or buy it later.
— Natalia, Agent

What is the minimum PR / upgrades required?[]

RR3 Michael P wrote:
My recommendation is to start the upgrades as soon as the first boss challenge is started as they take 12 hours, there is no need to wait for them to complete before doing continuing the events. As soon as level 1 upgrade is complete start level 2 upgrades. Normally only R$ upgrades are required, as long as you slow the bots, see Time Shifted Multiplayer and Methods to slow bots down

How much do the upgrades cost?[]

Stage PR
(Upgrades)
Top Speed Acc. Braking Cornering Cost Parts
Initial
w/ Icon Gold
77.4 198 mph
318 kph
2.74 s 88.0 ft
26.8 m
1.75 g 650 Icon Gold
(520 Icon Gold)
Max PR
w/ R$
82.6
(2212121)
206 mph
332 kph
2.55 s 86.1 ft
26.2 m
1.78 g R$1,145,400
(+R$3,940,200)
11
8
Max PR
w/ Icon Gold
90.8
(6626262)
223 mph
358 kph
2.23 s 82.0 ft
24.9 m
1.85 g +1,017 Icon Gold
(2,747 Icon Gold)
11
30
Top Speed
(kph)
164 220 276 332 388 444 500
318 358
Acc.
(s)
8.60 6.73 5.13 3.80 2.73 1.93 1.40
2.74 2.23
Braking
(m)
51 44 37 30 23 16 9
26.8 24.9
Cornering
(g)
0.6 0.8 1.2 1.8 2.6 3.6 4.8
1.75 1.85

For car details see here:

For full details on upgrades with PR see here:

What is the PR upgraded with R$ for the cars and which series are they in?[]

As soon as the cars are known it may help to upgrade them to PR with R$, they area available in the following series:

Car PR w/R$ Upgrade
Cost
w/Curr.R.Dollars.New.80x80.Shifted
Main Series (may also be in others)
PORSCHE 911 CARRERA 2 SPEEDSTER (1993) 22.7
(4303222)
16/31
159,900
PORSCHE CAYMAN S 38.3
(2122211)
11/30
244,500
PORSCHE 911 TURBO (2009) 54.1
(4243222)
19/32
206,000
PORSCHE 918 SPYDER CONCEPT 69.3
(3332222)
17/24
920,800
PORSCHE 962C 76.9
(1112121)
9/27
856,400
PORSCHE 911 RSR (2016) 82.6
(2212121)
11/30
1,145,400

How often are tickets generated?[]

1 ticket is generated every 30 minutes, with a cap on 20 tickets. 2 tickets are required to run each challenge.

Useful Pages[]

See RR3 Wiki:Real Racing 3 Tips and FAQ#Useful Pages

Comments and Tips[]

If you have any tips, please either edit the relevant section of this page and add them yourself or leave comments on the The Gauntlet (Season 13) Comments and an editor will add them later. Please post your comments and tips, any information you feel may be useful, such as:

  • What stage and event you are leaving a tip for, this can be shortened e.g. Tip for 1.3 is for stage 01 event 3
  • What problems you had and how to overcome the problems?
  • e.g. Can corners be cut?
  • Can an event be run with a broken car?
  • If so with what PR/upgrade?
  • What controls Tilt A / B?
  • What assists - brakes high / low /off? TC on / off?
  • Basically any tips that may be useful to other racers.
  • If you are anonymous feel free to sign a name or handle.

One of the editors will summarise them and add them to the relevant event, if there is anything missing please post a comment or tip to The Gauntlet (Season 13) Comments and let us know ;-)

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