- The purpose of this page is to advise the data source, standards and methods to gather in-game data used in this wiki.
Car Data[]
Sources and information regarding data used in car articles.
Car Name[]
The main source for the car name is taken from the car picture when owned and in the player's garage, take a picture of the car and note the full car name. Alternative sources are the car name while servicing the car. In Aston Martin and Daytona 500 Update (v6.1.0) all car names have been capitalised. Manufacturers are also capitalised except McLAREN
Car Picture[]
Once the car is owned and in the player's garage, log out of social media accounts, then go to the manufacturer select. Select the take pic icon, twice, zoom in & take the picture. The picture will be in the folder Pictures > RealRacing3. Car pictures are full HD size (1920 x 1080). The picture is uploaded as File:Showcase MANUFACTURER MODEL.jpg (exactly as displayed in the picture) e.g. File:Showcase ASTON MARTIN VANTAGE GTE (2012).jpg
Introduction[]
Real-life introductory information (meaning information that cannot be obtained from RR3) should be detailed in the first section of a Car, Manufacturer, or article page only and limited to one or two paragraphs. Information should be from reputable sources, the recommended one is Wikipedia.
Content from sources, other than RR3 game content or from Firemonkeys, should be cited e.g. Wikipedia should use the parser {{Wikipedia}} or {{Wikipedia|Article Name}}
The idea behind the introduction is, if people want to know more about the real world car, they can click the Wikipedia link and read the full article. This Wiki should be about the in-game car and information. There are often variations to the real world car, the in-game car is always used on the RR3 wiki, as this is a Wiki about the game.
Infobox[]
- Manufacturer Logo is the manufacture name, since Aston Martin and Daytona 500 Update (v6.1.0) this name is now capitalised.
- Model Name is the car model, since Aston Martin and Daytona 500 Update (v6.1.0) this name is now capitalised.
- Production is taken from FM release notes, it can also be cross-checked with the in-game files. On Android an device use a file manager and navigate to Android > data > com.es.games.r3_row (or na) > files > .depot (hidden by default) > vehicles, look for the new cars, they are displayed as <year>_manufacture_model
- Class is taken from the car while displayed in manufacturer select > purchase car.
- Engine is taken from the type F*/M*/R* for Front, Mid or Rear-mounted
- Drivetrain is taken from the type *4/*F/*R for 4WD, FWD or RWD[1]
- Gearbox, drive a drag race and change to top gear (see pic)[2]. In any other event, in cockpit view, if the driver moves their arm, the car is manual, otherwise, leave blank for Automatic (default).
- G = Yes, used for car, if not used the car is [3]
- Cost, purchase cost either or
- Servicecost, cost to service the car
- Servicetime, the time taken to service the car, in Hours and Minutes
Example:
{{Infobox/car |Manufacturer Logo = ASTON MARTIN |Model Name = VANTAGE GTE (2017) |Production = 2016-2017 |Class = R |Engine = Front-Mounted |Drivetrain = RWD |Gearbox = 7 |G = Yes |Cost = 650 |Servicecost = 1,990 |Servicetime = 3 hours}}
Availability[]
- Example layout with explanation in <> brackets, (Availability is best edited in source view):
The <Full car name> is available in <number of series> series:
- <List each series> <career/motorsport/endurance> series <group name> group
- <add more series as required>
This vehicle was added in the {{GameVersion|<version>}} released in <mmmm yyyy> and is unlocked as soon as <unlock series> is unlocked.
This vehicle can be acquired for <full purchase price> <or > without showcase discount. It can sometimes be bought for <Get it Now (note: not sale GiN)> as a 'Get it Now' price, unlocking <bonus series unlocked>.
This vehicle is available to win in the following special event:
- <special event name> available in the {{GameVersion|<version>}} released in <mmmm yyyy>.
Colours[]
(Optional) car colour schemes to choose from
Characteristics[]
Car Characteristics at three distinct upgrade levels.
- Initial or Base stats (can be viewed in manufacture select > purchase cars)
- Max PR w/ R$, can be captured once a car is upgraded with only upgrades.
- Max PR, stats when the car is fully upgraded.
- For more details on each parser:
- Base PR = Base PR level
- Base Speed MPH = Base MPH
- Base Speed KMH = Base KPH
- Base Acceleration S = Base Acceleration
- Base Braking FT = Base Braking in Ft
- Base Braking M =
- Citation Braking = <ref name="UD">Unofficial data</ref> normally used on BMW cars
- Base Cornering G =
- Citation Cornering = <ref name="PR">Performance regulated</ref> normally used on some PORSCHE cars
- Purchase Cost Gold = Gold purchase price }
- Purchase Cost R$ = or R$ Purchase Price } leave one blank
- Citation Price = <ref name="Cost">Permanently discounted to R$0.</ref> Only used on HYUNDAI I20 WRC
- Showcase Discount = Yes, for cars with showcase, blank for no showcase
- Maxcash PR = As Base except all only purchases have been made
- Maxcash Upgrade Tree =
- Maxcash Speed MPH =
- Maxcash Speed KPH =
- Maxcash Acceleration S =
- Maxcash Braking FT =
- Maxcash Braking M =
- Maxcash Cornering G =
- Maxcash R$ Cost = spend before any upgrades
- Fully Upgraded PR = As Base except all upgrades have been purchased, the car is fully upgraded.
- Fully Upgraded Upgrade Tree =
- Fully Upgraded Speed MPH =
- Fully Upgraded Speed KPH =
- Fully Upgraded Acceleration S =
- Fully Upgraded Braking FT =
- Fully Upgraded Braking M =
- Fully Upgraded Cornering G =
- Fully Upgraded R$ Cost after Max Cash = spend before any upgrades
- Fully Upgraded Gold Cost = only upgrade spend
- Number of R$ Upgrades to Max Cash = No. of upgrades
- Number of R$ Upgrades after Max Cash = No of upgrades after a upgrade
- Number of Gold Only Upgrades = No of only upgrades
- Total Number of Upgrades = Total upgrades (should be every upgrade)
- Fully Upgraded Gold only Spend = Fully upgrade costs with spend (including upgrades).
Note: for Imperial or Metric values, change the units in the settings (Settings > Display > Display Speed: MPH | KPH) rather than converting and rounding the values using a Unit Converter. This ensures the values in-game.
Upgrades[]
Upgrades can be manually updated, by editing the template and entering the data, or Visual method, using Google Sheet Car data.
- Manual method:
- Info: R/upgrades|#Level|#Component|#Upgrade Description|#Time for R$ for upgrades in ? Minutes / ? Hours / ? Days, leave blank for Gold)|#Cost R$ leave blank for Gold|Cost Gold (As appearing in game: use '1 day' instead of '24 hours')
- Expand/delete the template as required.
- Visual method, with Google Sheet
- Alternative, to create the information visually, this can be used: Google Sheet Car data
- As anyone can edit the above sheet, to avoid conflicts, if you have a Google Drive, I would recommend you save a copy (File > Make a copy...), which will save the Google sheet to your own Google Drive, for your own personal use.
- Anyone can edit the above sheet, even without a Google account.
- The Google sheet also creates the data for the RR3 Wiki:Upgrades Section (Classic Version) page, killing two birds with one stone :)
Note: The only way to capture the PR data properly is as follows:
- Cloud save
- Capture and complete one upgrade at a time, from base
- Pay gold to complete any R$ purchases
- Check the data and complete the next upgrade, one at a time
- Capture & complete all R$ upgrades before starting upgrades
- Double check the data captured actually equals the R$ upgrade data (Base PR + R$ upgrade data = Max PR w/ R$)
- Capture the car data for PR Max cash, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
- Continue to capture the remaining data, as before, one at a time, pay gold to complete R$ upgrades
- Once all data has been captured double check the data captured actually equals the fully upgraded car data (Base PR + upgrade data = PR Fully upgraded)
- Once the car is fully upgraded, capture the car data for Max PR w/ , (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
- Cloud restore (to get all the gold back)
It is very time-consuming!
[]
{{Navbox/Manufacturer/<MANUFACTURER NAME>}} {{Navbox/Series/<series name>}}
- Once the new car page has been created the following pages that will need editing:
- Cars - Add the new car in the order it is displayed in the manufacturer select screen.
- Cars (Base Stats) - Add the new car in the order it is displayed in the Manufacturer select screen.
- Cars (Fully Upgraded with R$) - Once the upgrade data is known, add the new car in the order it is displayed in the Manufacturer select screen.
- Cars (Fully Upgraded) - Once the upgrade data is known, add the new car in the order it is displayed in the Manufacturer select screen.
- RR3 Wiki:Car Costs - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select screen.
- Template:CarsGallery - Once the picture is added, add the new car in the order it is displayed in the Manufacturer select screen.
- Template:T/upgrades - Add link to car upgrade project page.
- RR3 Wiki:Upgrades Section (Classic Version) - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select > purchase car screen.
- [[Template:Navbox/Series/<series name>]] - Create or modify a Navbox for each series the car is added. See Navbox above.
- [[Template:Navbox/Manufacturer/<manufacturer name>]] - Add the new car in the order it is displayed in the manufacture select screen.
- Manufacturers - +1 the number of cars made by Porsche and increase the cost, once known.
- [[ <manufacturer> ]] - Add the new car in the order it is displayed in the Manufacturer select screen.
- RR3 Wiki:List of Sales so Far - add to cars with no sales
Series Standards and Sources[]
Series pages contain serveral templates, editing in source mode is receomended.
- Only for series with disambiguation pages:
{{DISPLAYTITLE:??Series Name?? ''(??Group Name??)''}}
- Example from BMW M1 (Exclusive Series):
{{DISPLAYTITLE:BMW M1 ''(Exclusive Series)''}}
- Source:
The name of the series, either from the introductory page, when the series is first unlocked or from the tier heading. For Exclusive series the name is often the car name is used, therefore a disambiguation page is created (Exclusive Series)
- When pages are created the stub is always displayed, once the page has all the information it can be removed:
{{Stub}}
- When new pages are first created they can have red notice advising they are an outline, this can be removed once the page is open for playing and data entered, or the car required for the series is unlocked:
<center><span style="color:red">'''Note: This is an outline, the details haven't been entered, yet, the [[??Manufacturer?? ??Model??]] will need to be unlocked, before details can be added, please come back closer to the car availability date ??mmmmmm ddth yyyy?? to see more details.'''</span></center>
- Example:
- Depending on the location of the series one of these infoboxes will be required:
<!--Career or Bonus Series--> {{Infobox/series |Career = ??Group Name?? |Name = ??Series Name?? #without apostrophe - optional and only needed if there is an apostrophe in the series name# |Tiers = |Events = |R1 = |R2 = |R3 = |R4 = }} <!--Exclusive Series--> {{DISPLAYTITLE:??Series Name?? ''(Exclusive Series)''}}<!--Manually remove duplicate (Exclusive Series)--> {{Infobox/ExclusiveSeries |SeriesName = ??Series Name??<br />''(Exclusive Series)''<!--Manually remove duplicate (Exclusive Series)--> |Career = Exclusive Series |Tiers = |Events = |R1PC = |R1R$ = |R1GC = |R2PC = |R2R$ = |R2GC = |R3PC = |R3R$ = |R3GC = |R4PC = |R4R$ = |R4GC = |Manufacturer = ??Manufacturer?? |Model = ??Model??}} <!--Exhibition Series--> {{Infobox/exhibition |Title= |Career = |Image= |Tiers = |Events = |R1PC = |R1R$ = |R1GC = |R1ALT= |R2PC = |R2R$ = |R2GC = |R2ALT= |R3PC = |R3R$ = |R3GC = |R4PC = |R4R$ = |R4GC = }}
- Example from Festival of Ferrari in the Legend group:
- Source:
- Career = The career or group the series the in:
- Amateur
- Pro/Am
- Pro
- Expert
- Master
- Elite
- Legend
- Formula E
- NASCAR
- SuperCars
- Euro Track Masters
- Endurance GT Racing
- Endurance Prototypes
- Name = The name of the series, either from the introductory page, when the series is first unlocked or from the tier heading.
- Tier = The number of tiers in the series
- Events = The number of events in the series, normally cannot be calculated until all tiers are unlocked, as some tiers have three events, others two, Time Trials normally have one.
- R1-R4, the 25%, 50%, 75% and 100% rewards, the is automatically calculated
- RxPC = Rewards percentage (normally 25%, 50%, 75% and 100%, but can vary)
- RxR$ = reward, can be different from the rewards
- RxGC = reward.
- RxALT= Alternative reward (e.g. a car, or series unlock, free text)
- Manufacturer = Manufacturer name, will display the icon
- Model = Model, will display a link to the car article page
- The ? information is normally from the introduction, from when the series is first entered
{{Quote|?.|In-game description.}}
- Example from Tuned Nissan Perfection:
“ | Tuned to peak performance, these phenomenal Nissans will tear up the tarmac. | ” |
— In-game description.
|
- (For career and Exclusive series)
'''??Series Name??''' is a ??career / motorsports / exclusive?? series located in the [[??Group Name??]]<!--For --> ??group/category??<!--Exclusive Series = category, all others are group--> and was added in {{GameVersion|?.?.?}}. In the series, players will be able to participate in ?? events, separated by ?? tiers. <!-- If the group is any of these 4 manually update the Group Name as shown (do not search and replace due to category:name) [[NASCAR (Group)|NASCAR]] [[Pro/Am (Group)|Pro/Am]] [[Pro (Group)|Pro]] [[Elite (Group)|Elite]] [[Formula E (Group)|Formula E]] -->
- Example from BMW M1 (Exclusive Series):
BMW M1 is an exclusive series located in the Exclusive Series category and was added in Circuit of the Americas Update (v7.0). In the series, players will be able to participate in 54 events, separated by 20 tiers.
- Source:
- ??Series Name?? see "Name =" above.
- ??career / motorsports / exclusive?? remove the incorrect category, leaving the correct one for the series
- [[??Group Name??]] either Motorsport or Exclusive series for career series enter the group, (Pro / Pro/AM, Expert etc), note the correct method to display the following groups:
- [[NASCAR (Group)|NASCAR]]
- [[Pro/Am (Group)|Pro/Am]]
- [[Pro (Group)|Pro]]
- [[Elite (Group)|Elite]]
- [[Formula E (Group)|Formula E]] otherwise
- ??group/category?? - Exclusive Series is category, all others are group
- ?? events - See Event = above
- ?? tiers - see Tier = above
- (For bonus series only)
'''??Series Name??''' is a bonus series part of the [[??Career Series name??]] career series, located in the [[??Group Name??]] group and was added in {{GameVersion|?.?.?}}.
- Example from Tuned Nissan Perfection:
Tuned Nissan Perfection is a bonus series part of the Classic Ferrari Showdown career series, located in the Master group and was added in Circuit of the Americas Update (v7.0).
- Source:
- ??Series Name?? see "Name =" above.
- [[??Career Series name??]] the link to the career series that the bonus series is part of.
- [[??Group Name??]] As above
- {{GameVersion|?.?.?}} enter the version of the release
- (Common to career and bonus series)
Throughout the series, players can earn up to {{R$}}??,000 by unlocking tiers, as well as {{R$}}??,000 and ?? {{Gold}} in bonuses upon reaching 100% completion in the series. Players must earn ?? trophies in [[??Career Series name??]] in order to participate in this series. Tier ? and ?% completion can be reached without {{Gold}} upgrades.
- Example from Burning Rubber (Series):
Throughout the series, players can earn up to 95,000 by unlocking tiers, as well as 67,000 and 67 in bonuses upon reaching 100% completion in the series. Players must earn 31 trophies in GT1 Grand Tour in order to participate in this series.
All tiers and 87% completion can be reached without upgrades.
- Source:
- ??,000 by unlocking tiers - The total for unlocking each tier. (See pic)
- Example G.sheet: Burning Rubber
- (Exclusive series only)
Throughout the series, players can earn {{R$}}??,000 and ? {{Gold}} in bonuses upon reaching 100% completion in the series.
- See above for explanation
(For main racing series)
??Series name?? contains the bonus series ??Series Name?? and ??Series Name??, unlocked by earning ?? and ?? trophies respectively. Earning ?? trophies will unlock the next career series ??Series Name??.
- Example from Campionato Scuderia Ferrari
Campionato Scuderia Ferrari contains the bonus series MP4/4 Historia, Cutting Edge and Ferrari Evolution (the last bonus series needed to complete the game), unlocked by earning 20, 31 and 33 trophies respectively.
Earning 36 trophies will unlock the next career series Endurance Legends.
- Source:
- ??Series name?? - as above
- ??Series Name?? and ??Series Name?? - the series name of the bonus series unlocked by playing the career series.
- earning ?? and ?? .. - the number of trophies which has to be reached to unlock the bonus series
- Earning ?? trophies.. - the number of trophies to unlock the next career series
- career series ??Series Name?? - the name of the next career series
- (Career or Bonus or Motosports only)
Cars[]
??repeat R/cars18 template for the number of cars in the series?? {{H/cars18}} <!--repeat this template--> {{R/cars18 |Manufacturer = |Model = |Base PR = |Base Speed MPH = |Base Speed KMH = |Base Acceleration S = |Base Braking FT = |Base Braking M = |Base Cornering G = |Purchase Cost Gold = |Purchase Cost R$ = }} <!--repeat this template--> {{End}} :Example: {{H/cars18}} {{R/cars18 |Manufacturer = BMW |Model = M1 |Alternative Model Name = M1 ''(Test)'' |Base PR = 19.8 |Base Speed MPH = 162 |Base Speed KMH = 260 |Base Acceleration S = 5.59 |Base Braking FT = 100.0 |Base Braking M = 30.4 |Citation Braking = <ref name="UD">Unofficial data</ref> |Base Cornering G = 1.14 |Citation Cornering = <ref name="PR">Performance regulated</ref> |Purchase Cost Gold = 200 |Purchase Cost R$ = |Citation Price = <ref name="Cost">Permanently discounted to R$0.</ref>}} {{R/cars18 }} {{End}}
- Source:
- The cars are displayed in the order on the tile to choose the series.
- Manufacturer = As above.
- Model = As above.
- Alternative = Alternative car name, normally for disambiguation pages
- Base PR = Base PR or the car
- Base Speed MPH = Base MPH speed of the car
- Base Speed KMH = Base KPH speed of the car
- Base Acceleration S = Base KPH speed of the car
- Base Braking FT = Base FT speed of the car
- Base Braking M = Base M speed of the car
- Citation Braking = Unofficial data. Often used on BMW cars (signified with an *Unofficial data)
- Base Cornering G = Base G speed of the car
- Citation Cornering = Performance regulated. Used for PORSCHE 911 RSR (2013/4/5) cars (signified with an *Performance regulated)
- Purchase Cost Gold = Purchase Cost for car default currency.
- Purchase Cost R$ = Purchase Cost for car alternative currency if Gold paser isn't used.
- Citation Price = Base = Permanently discounted to R$0. Used for HYUNDAI I20 WRC
- (Exclusive Series only)
Fully Upgraded Car[]
Players must own a fully-upgraded [[??Manufacturer?? ??model??]] in order to participate in this series. Stats and costs are for the fully upgraded car. {{H/carsFU18}} {{R/carsFU18 |Manufacturer = |Model = |Fully Upgraded PR = |Fully Upgraded Upgrade Tree = |Fully Upgraded Speed MPH = |Fully Upgraded Speed KPH = |Fully Upgraded Acceleration S = |Fully Upgraded Braking FT = |Fully Upgraded Braking M = |Fully Upgraded Cornering G = |Fully Upgraded R$ Cost = |Fully Upgraded Gold Cost = }} {{End}}
- Source:
- As base except Fully Upgraded stats are used.
Events[]
{{H/events}} <!-- Example of parser info, to aid editing the parsers have been changed to all named parsers and one line per parser: {{R/events17 |Index No = 1.1 |Tier Name = TIER 1 |Event = autocross / cup etc |Circuit = Brands / spa etc |Variant = indi etc |Daylight = morning etc |Rolling Start = Yes |PR = Performance Rating required e.g. 50 |Laps = Only used for 2+ laps |Battery = Used for formula e events with formula e cars. e.g. 50 |R$ Reward = R$ Reward for finishing 1st (without CRB or friend bonus) e.g. 5000 |Fame Reward = Reward for finishing 1st e.g. 1000 |Version = game version number for the edit e.g. 6.1.0}} --> <!--TIER 01--> {{R/events17 |Index No = 1.1 |Tier Name = TIER 1 |Event = |Circuit = |Variant = |Daylight = |Rolling Start = |PR = |Laps = |R$ Reward = |Fame Reward = |Version = ?.?.?}} {{R/events17 |Index No = 1.2 |Event = |Circuit = |Variant = |Daylight = |Rolling Start = |PR = |Laps = |R$ Reward = |Fame Reward = |Version = ?.?.?}} {{R/events17 |Index No = 1.3 |Event = Cup |Circuit = |Variant = |Daylight = |Rolling Start = |PR = ? |Laps =? |R$ Reward = |Fame Reward = |Version = ?.?.?}} <!--TIER 02--> {{End}}
- Example:
Index | Tier | Event | Location | Laps /PR |
R (+CRB) |
Fame |
---|---|---|---|---|---|---|
1.1 | TIER 1 | Hunter | Formula E Hong Kong Circuit | 1 — |
1,400 (+350) |
300 |
1.2 | TIER 1 | Drag Race | Autodromo Nazionale Monza Road Course |
— — |
1,000 | 200 |
1.3 | TIER 1 | Cup | Nürburgring Müllenbachschleife |
2 — |
1,700 (+425) |
300 |
- Notes (these are also displayed on the article page until the data is filled in):
- Index No, this is the tier number along with the bottom of the Series. If there are multiple events per tier they should be separated by a dot, e.g. 1.2 is the first tier, second event.
- Tier Name, it's important that the name matches its in-game counterpart, even if it's incorrect! If you're out of space you may use the <small></small> tags. Example: {NAME OF TIER}. Also to force text onto the second line use the <br /> command. For first showcase event for a car, tier name should reflect the exact name displayed in the description, most of the time the car manufacturer and model are displayed on different lines, e.g. [[PAGANI]]<br />[[PAGANI HUAYRA|HUAYRA]]<br />Showcase
- Event, e.g. Cup, Time Trial, Endurance, etc. Event name can normally be abbreviated to the first two characters, or if two words the initials, e.g. au for autocross, ss for speed snap. Note: This is not case sensitive. Any errors will display in red.
| au = Autocross | cu = Cup | dr = Drag Race | tt = Time Trial | el = Elimination | en = Endurance | fe = Formula E | h2h = Head To Head | hu = Hunter | na = NASCAR | ss = Speed Snap | sr = Speed Record
- Circuit, e.g. Silverstone, Brands Hatch, etc. Notes: This is not case-sensitive. Various abbreviations are available. Any errors with circuit or variant will display in red.
| monza = Autodromo Nazionale Monza | brands = Brands Hatch | cat = Circuit de Catalunya | spa = Circuit de Spa-Francorchamps | le mans = Circuit des 24 Heures | cota = Circuit of The Americas | daytona = Daytona International Speedway | dubai = Dubai Autodrome | hock = Hockenheimring | hong = Formula E Hong Kong Circuit | ny = Formula E New York Circuit | indi = Indianapolis Motor Speedway | seca = Mazda Raceway Laguna Seca | mel = Melbourne | bathurst = Mount Panorama | nurburg = Nürburgring | porsche = Porsche Test Track | rbr = Red Bull Ring | richmond = Richmond International Raceway | silverstone = Silverstone | suzuka = Suzuka Circuit
- Variant, e.g. Club. Notes: This is not case-sensitive. Various abbreviations are available. Any errors with circuit or variant will display in red. If the circuit has no/one variant (e.g. Mount Panorama, Brands Hatch) it can be omitted. Variants are circuit-specific e.g. using “National” will display the correct variants for Silverstone and Catalunya.
| bridge = The Bridge Grand Prix Circuit 2009 (Silverstone) | club = Club Circuit | dyn = Dynamic Circuit | east = East Circuit | gp = GP Circuit or Grand Prix Circuit or The Grand Prix Circuit (Circuit dependant) | hill = Hill Circuit | indy = Indy Circuit | int = International Circuit or The International Circuit (Circuit dependant) | junior = Junior Course | long = On-road Circuit (Long) | motorcycle = Motorcycle Course | mull = Müllenbachschleife | national = National or National Circuit or The National Circuit (Circuit dependant) | oval = Oval Circuit | road = Road Course | short = Short or On-road Circuit (Short) (Circuit dependant) | speedway = Speedway | sprint = Sprint Circuit | sud = Südschleife National Circuit | west = West Circuit
- Daylight (Optional), time of day variation. Notes: This is not case sensitive. Open and close brackets will be automatically added if displayed in the game. Any errors with daylight will display in red.
| a = Afternoon | d = Dawn | e = Evening | m = Morning | n = Night
- Rolling Start=Yes (Optional), if the event starts on lap 0 and the car is moving (can be slow).
- PR (Optional), if there's no PR required then skip this.
- Laps (Optional), how many laps there are in the event. The default for this parser is set to 1. If the event is one-lap only or less then skip this. Only Cup, NASCAR, Formula E and Head to Head events should have the Laps parser; all other events ignore this parser.
- R$ Reward, awarded for finishing 1st. R$ should not include Clean Race Bonus (CRB) or friend bonus; it can include the R$50 bonus, but this will be removed automatically. FYI CRB is now automatically calculated R$ - 50 (if R$50 bonus is paid) x 1/4.
- Fame Reward, the Fame awarded for finishing 1st.
- Version, version number at the point of recording data, not displayed on the page, used to keep track of when the data was entered.
- Battery (Optional), the percentage of starting battery, used for Formula E races. e.g. 50
To note:
- . To accurately record data for Time Trials (without including the +R$50 bonus) go off-track before completing the lap, rendering it invalid and discarding the bonus.
- . To accurately record data for Endurance events, you must never go off-track, compete until in the first position then finish the ongoing lap by returning to the exact starting position. Once this is done, take the main final R$ reward (if it ends with 50, subtract it from the total value) and divide it by the total amount of laps. Take the Fame reward and divide it by the number of laps.
- . To record currently non-accessible events (due to one or more cars not being available yet), cloud save your game, purchase the missing tiers with gold, record the necessary information, then cloud restore to get back your gold.
- . There is no need to remove unused parsers, the Wiki server will automatically ignore them when rendering the page.
# Once the new series page has been created the following pages that will need editing: ## [[Series and Special Events#Series]] - Add new series ## [[RR3 Wiki:Upgrades Strategy For 100% Completion]] - Add new series ## [[RR3 Wiki:Pages That Need Editing]] - Add new series ## If existing cars are added to the new series, add the series to each car page ## [[Cars]] - If existing cars are added to the new series, +1 the No of series (should match the car page) ## [[??Group Name?? (Group)]] [or [[??Group Name??]] (Group) ] Update the Background. Add manufacturers and cars added from the new series, in the career category page. ## [[Template:MainPage/Update]] (will probably be updated as part of the release) ## [[History]] (will probably be updated as part of the release) ## Exclusive: Add unlock requirements to [[??Manufacturer?? ??Model??#Availability]]: Fully-upgrading this car, once owned, will unlock [[??Series Name?? (Exclusive Series)|??Series Name?? ''(Exclusive Series)'']]. # Once the new series data has been entered the following pages that will need editing: ## [[Series and Special Events#Best race for each series]] ## [[RR3 Wiki:Most Profitable Races]] (only races with at least R$30,000 reward AND at least R$4,000 per minute.)
- Source:
Information related pages linked to the new article pages. Once the other article pages have been updated delete the links.
Once published: Update category information (??Group Name?? = Master / Elite / Legend etc), delete two of the categories, including text, this comment: Career series: [[Category:??Group Name?? Career Series]] OR Bonus series: [[Category:??Group Name?? Bonus Series]] OR Exclusive series: [[Category:Exclusive Series]] OR Motorsport series: [[Category:NASCAR Group]] [[Category:Formula E Group]] [[Category:Endurance GT Racing]] [[Category:Endurance Prototypes]] [[Category:Euro Track Masters]]
- Source:
There should only be one category created, for the group. Delete all other categories.
Car Sales and Bonus Discounts[]
Created by Powerup777
The RR3 Wiki:Sales This Release article gives a current sales presentation for the current release version of the game.
It is not the purpose or intent of the authors and this wiki to teach people how to look at the game files. But it is important to know that the information file is the primary resource used for extracting advance notifications of the sales and discounts that are presented on this page.
- Note that the notification file can be changed at anytime by FM, so the information that's presented as future events (not confirmed yet), are considered speculative.
- Sales or discounts that have not become active yet will be designated with the color red
- Sales or discounts which have become active and are confirmed as accurate will be designated with the color lime
- Sales which have come to pass (ended) will change the designated color to yellow
- Simplification of Date/Time indications-
Due to the fact that FM displays start and stop dates and times based on 00:00 UT, it can be confusing (and has caused much debate) over how many days a sale or discount may last.
RR3 information files are coded in epoch time (which is a Unix convention), and can be translated here.
The standard display for start and stop time on the Sales This Release page historically have been in the following format-
Sale Start Date Feb 12, 0:00, Sale End Date Feb 18, 0:00. The confusion is in the Duration - number of days. Is this example 6 days or 7 days? (hint, it's 6)
- For future entries on this page, there's a concensus that we will adopt the following method.
Sale Start Date Feb 12, 0:00, Sale End Date Feb 17, 23:59.
Method to Maintain Strategy[]
- Created by Sirebel
As usual, my intentions are better than the time available. I will get around to writing something at some point before the next update. There isn't as much work as you might think in producing the strategy. The key activities are:
- Update the pages with the new or updated series each update.
- Work out the minimum PR and minimum upgrades for each car in new or updated series.
- Calculate the cheapest strategy
Any of these stages can be done by more than one person, and typically are as many people point out when I get it wrong. The key role is really an owner, someone to arbitrate when there are disagreements (which isn't often).
The first step can certainly be done with anyone who understands the wiki tables and templates. I've greatly simplified the strategy template recently and it is much easier to maintain now, once you understand the complex bits like GTE-Pro: Chevrolet and Porsche and Ferrari Evolution.
The second step is the most time consuming as it requires the upgrade tree to be created (doesn't have to be the same person but often is), some potential upgrade options to be created and a second account and time to test all the combinations. Understanding how to use cloud save/restore is essential in doing this (or how to use a Nox setup).
The last part is the most important bit. Someone has to own the strategy and check that any changes that are made have been checked in game and where cars are used in multiple series the combinations of all those series are considered. Thankfully, there are only a few in this last category.
I think if the creating of the upgrade trees and working out the cheapest upgrades for each car was farmed out to a number of people then it would just be left to the owner of the strategy to determine the cheapest strategy.
Method to Create Upgrade Tree[]
To give some idea on how long it takes to create the upgrade trees for cars I updated the RR3 Wiki:Upgrade Strategy FormulaE Sunday March 4, 2018, starting with the APT car testing five upgrade trees to find the cheapest one. Then upgrading the other two which ended up being identical upgrade trees but they still needed to be verified. This still took many hours to do, looking at the version history upgrade sheets:
- ABT: 17:51 to 20:00 hours ABT Google Sheet
- NEXTEV 20:03 to 20:35 NEXTEV Google Sheet
- Renault 20:46 to 21:02 Renault G Sheet
These cars have exiting upgrade costs and descriptions, saving time, only the tree was confirmed, along with Base, upgrade with R$ and fully upgraded stats.
The method to check the cheapest strategy starts with a car at base upgrades. Tip: It is normally easier to takes several passes to collect the costs and descriptions in the first pass then the strategy in the subsequent passes:
- Cloud save
- Capture and complete one upgrade at a time, from the base, from the cheapest R$ to the most expensive (sort of R$)
- Pay gold to complete any R$ purchases
- Check and confirm the PR data, before the next upgrade, one at a time. Tip: Although the PR upgrade can be entered, instead use a calculation e.g. =55-54.5, instead of 0.5, sometimes the required PR can be spotted in the upgrade and as it is from cheapest to most expensive this is a result!
- Capture & complete all R$ upgrades before starting upgrades
- Double check the data captured actually equals the R$ upgrade data (Base PR + R$ upgrade data = Max PR w/ R$)
- Capture the car data for PR Max cash, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
- Continue to capture the remaining data, as before, one at a time, (sort on Gold cost), any Cold upgrades that are followed by R$ upgrades should be confirmed before the next cheapest Gold upgrade, pay gold to complete R$ upgrade.
- Once all data has been captured double check the data captured actually equals the fully upgraded car data (Base PR + upgrade data = PR Fully upgraded)
- Once the car is fully upgraded, capture the car data for Max PR w/ , (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
- Cloud restore (to get all the gold back)
- Now all the data has been captured once/twice, the strategies can begin:
- work out the cheapest upgrades to reach the required PR, using calculated values. (normally test calculations required PR -0.1 to 0.1+). Tip: Check the upgrades, sometimes the required PR can be spotted in the calculation.
- Then test from the cheapest upgrade strategy, until the cheapest is actually confirmed.
- Re-capture the upgrade tree in the order of the cheapest upgrade strategy.
- Cloud restore (to get all the gold back)
It is very time-consuming!
See the ABT Google Sheet for different strategies tested: 3355055, 6333055, 6353035, 6353053 & 6335053
Hopefully, my explanation hasn't put people off wanting to help.
Please ask if you have any questions.
RR3 Michael P (talk) 20:55, March 6, 2018 (UTC)
Picture Standards[]
The following naming conventions for pictures are used to automatically link the picture to the article page:
- Car pictures: File:Showcase ##car name##.jpg (See above for size and method)
- Manufacture logos: File:Manufacturer ##Manufacturer name##.png
- Circuit pictures: File:Circuit ##Circuit name##.png
- Series: File:Series ##name##.png
- TLS pictures format: File:Series ##Event name##.png
- Special Event: File:##Event namet##.png
- The Gauntlet: File:The Gauntlet (Season ##).png
Standard Parsers[]
With the introduction of named parsers, the names should be consistent between templates, the following table lists the names parsers what should be used in templates.
Parser Name | S e r i e s |
S p e c i a l E v e n t s |
|
---|---|---|---|
Goal No | X | ||
Skip Cost | X | ||
Multi Goal No | X | ||
Event | X | X | |
Laps | X | X | |
Recommended PR | X | ||
Circuit | X | X | |
Variant | X | X | |
Daylight | X | X | |
Goal Description | X | ||
Rolling Start | X | X | |
R$ Reward | X | X | |
Fame Reward | X | X | |
Citation | X | ||
Index No | X | ||
Tier Name | X | ||
PR | X | ||
Version | X | ||
Simple Formatting[]
Create headers by putting text in between repeated equal (=) signs. The more =, the lower level the heading is.
Create a bulleted list by starting each item with an asterisk (*)
- it's ok to make editing mistakes
- you can preview your work before saving it
- even after saving it, you or someone else can edit it again to make it even better
Formatting for Emphasis[]
Put single quote marks around words or phrases for formatting emphasis.
Two single quotes, like ''italics'' will create italics.
Three single quotes, like '''bold text''' will create bold text.
Other stuff...
If you know HTML or CSS formatting commands, they can also be used in this wiki. One useful HTML command is <br /> which creates a line break.
If you want to show what a command looks like, rather than actually implementing the command, surround it with the nowiki command.
How to create a quote[]
Create a quote:
In source view:
<div class="quote">'''someone wrote:'''<br />Type text here</div>
Becomes:
Type text here
Also (in source or visual view)
{{Quote|Quotation goes here.|In-game description.}}
Displays:
“ | Quotation goes here. | ” |
— In-game description.
|
Crew Quote (in source or visual view)
{{CrewQuote|Eric|In game quote by Eric.}}
Displays:
“ | In game quote by Eric. | ” | |
— Eric, Auto Engineer |
Create a Notice:
{{Notify|text=This a notice}}
Displays:
! | This a notice | ! |
How to create a quote box for code[]
Create a quote box for code use pre:
- <pre>quote code here {some code}</pre>
quote code here {some code}
OR with nowiki:
quote code here {some code}
- <nowiki>quote code here {some code}</nowiki>
How to Cite or Reference or Footnote text[]
See w:Help:Cite
Create a named Citation [4]
- <ref name="identifier">footnote text</ref>
If there is another reference, with the same text, the ref name can be used:[4]
- <ref name="identifier" />
For a single use Citation use:[5]
- <ref>Single Use footnote</ref>
Footnotes[]
If a citation used, there must be a reference, normally at the bottom of the page:
- <references />
- ↑ Note: Drivetrain can be different from real life cars, feel free to add a citation, as this is a Wiki about the game FM data should be used
- ↑ Note: this is the in-game top gear and doesn't always agree with real-life cars
- ↑ When this infobox was first designed ,in Jan 2015, was the default! How things have changed!
- ↑ 4.0 4.1 footnote text
- ↑ Single Use footnote
How to create a R$, Gold, Point or Swearing Icon[]
The following can be typed in source or visual view, the R$, Gold, Point or Swearing icon will not display until it is previewed or published.
{{R$}} becomes
{{Gold}} becomes
{{Point}} becomes
{{Swearing}} becomes