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This page is a Work In Progress, please help by expanding it

I also need help with the table format, using the most profitable races table as it is the closest for the needs, but not appropriate as there is no set no. laps.

Thread for this page here http://rr3.wikia.com/wiki/Thread:192002

In Real Racing 3, racing is rewarded with prize money (R$) and fame points (driver level). The higher the place that you achieve, the more prize money you win, but the main contributing factor to the money and fame received at the end of a race is the distance travelled.

Series Event Location Car Recommended PR base Fame/lap difficulty
Group A Grand Tour 14.1 Indianapolis Motor Speedway - Speedway Nissan Skyline GT-R (BNR32) Fully Upgraded 300 Hard
International Power-Match 4.2 Porsche Test Track - Short McLAREN 650S GT3 26/29 (6353333) 400 Easy
Ferrari FXX K (Exclusive Series) 5.1 Porsche Test Track - Short FERRARI FXX K Fully Upgraded 535 Very Easy
Exos Experience 13.1 Porsche Test Track - Short Lotus Type 125 Fully Upgraded 300 Easy
Grand Adventure 10.3 Porsche Test Track - Short McLAREN 570GT Fully Upgraded 300 Hard
720S Proving Grounds 1.2 Porsche Test Track - Short McLAREN 720S COUPE Fully Upgraded 300 Easy
Series Event Type
PR
Laps
Location R$
reward
Fame
reward
Time
(m:s)
R$
/min
Fame
/min
3.4.4 Group A Grand Tour 14.1
Tier 14
Endurance
-
Differs
Indianapolis Motor Speedway (Speedway) error 1,200 - - -
9.12 Ferrari FXX K (Exclusive Series) 5.1
Tier 5
Endurance
96.3
Differs
Porsche Test Track (Short) error 0 30:4.5.2 error 0
9.12 Ferrari FXX K (Exclusive Series) 15.3
Tier 15
Cup
96.3
5
Mount Panorama 33,900 6,200 7:30 4,520 826
2.2 NASCAR All-Star Series 19.2
Turbo Burst Speedway 40
Cup
53.0
10
Daytona International Speedway 31,700 5,800 7:34 4,189 766
9.16 McLaren MP4-X (Exclusive Series) 3.1
TIER 3
Endurance

Differs
Circuit des 24 Heures
(Based on 3 laps)
75,300 13,800 7:30 10,040 1,840
9.16 McLaren MP4-X (Exclusive Series) 3.1
TIER 3
Endurance

Differs
Circuit des 24 Heures
(Based on 4 laps)
100,400 18,400 10:00 10,040 1,840


ME7 wrote:

2804:7F3:6980:2F6C:5C3C:71D:9426:43D wrote:
Is this one more profitable than the FXXK at the porsche track?


That's a good question. I haven't run the numbers yet. I'll run them here and now.

FACTS AS I RUN:

  • My base fame in the FXX K @ Porsche Short averages 535/lap.
  • My base fame in the Furai @ Silverstone International averages 629/lap.
  • My lap time in the FXX K @ Porsche Short averages 37 seconds.
  • My lap time in the Furai @ Silverstone International averages 43 seconds**

NOTES:

  • Base Fame means no Agent or daily fame bonus
  • Only on track driving counts towards fame
  • NOTE** My laps times steadily improved at Silverstone. This was my 1st time trying it as a perpetual race. I had 43 second laps at the 30 km point, even with some traffic. 40 to 42 second laps are reasonable once the race lines are ideal.

THEREFORE:

  • Fame/Second in the FXX K @ Porsche Short is 14.46
  • Fame/Second in the Furai @ Silverstone International is 14.63

This is very surprising to me. They are very close in pay structure as I run them, Furai edges out the FXX K. The Furai could run faster, boosting fame/second.

OTHER CONSIDERATIONS:

FXX K:

  • I can completely trash it and keep running the race without trouble.
  • A major crash every 3 to 5 laps is of no consequence.
  • There are a lot of turns and braking points (it's more draining).
  • The morning race is harder once the headlights are gone, have to turn up brightness.

Furai:

  • Must race VERY clean. I never got the clock back to 90.
  • One major crash may end the race, you'd lose too much time on the long straights
  • Less turning and braking.
  • Full daytime race.

Again, I had not optimized the Furai race yet. I may be able to have more on track driving by changing the chicane cut. Cutting before the barrier may be advantageous, both for time and on track. I also found the exit of the last corner before the long straight that goes under the bridge is critical. Braking early and taking it wide is a must. More experimentation is needed.