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Lotus raises the bar of what hypercars can be, with an unbelievable 2000 horsepower the Evija exemplifies the extraordinary potential of electric powertrains.
— In-game description.
LOTUS EVIJA
Meet the indomitable Lotus Evija, an electric-powered beast with over 2000 horsepower!
— What's new in this update ( Formula E Update (v9.5)).

The LOTUS EVIJA is a limited-production high-performance electric sports car produced by Lotus. Unveiled in July 2019, it is the first electric vehicle to be introduced and manufactured by LOTUS, and the first electric megacar (1 horsepower per 1 kilo; the first car to have this attribute was the KOENIGSEGG ONE:1).

The name 'Evija' is a reference to the Biblical character Eve, who was the first woman in the origin story of Abrahamic religions.

Availability

The LOTUS EVIJA is available in 1 series:

This vehicle was added in the Formula E Update (v9.5) released in June 2021 and can be unlocked by earning ?? trophies in Past, Present and Future.

This vehicle can be acquired for 1100 Curr.Gold.New.80x80.Shifted.png or 880 Curr.Gold.New.80x80.Shifted.png) with showcase discount starting June 22nd. It can sometimes be bought for ?? Curr.Gold.New.80x80.Shifted.png as a 'Get it Now' price, unlocking Past, Present and Future.

This vehicle is available to win in the following special event:

For the project page containing all events for this car see: RR3 Wiki:Events LOTUS

Characteristics

Stage PR
(Upgrades)
Top Speed Acc. Braking Cornering Cost Parts
Base 83.8 211 mph
340 kph
2.30 s 96.0 ft
29.3 m
1.93 g 1,100 GCurr.Gold.New.80x80.Shifted.png
(N/A)
Max
w/ RCurr.R.Dollars.New.80x80.Shifted.png
87.2
(1111011)
216 mph
348 kph
2.23 s 93.7 ft
28.5 m
1.98 g RCurr.R.Dollars.New.80x80.Shifted.png553,200
(+3,077,000)
6
10
Max 99.4
(6355054)
238 mph
383 kph
1.98 s 83.0 ft
25.3 m
2.20 g 1,485 Curr.Gold.New.80x80.Shifted.png
(3,175)
12
28
Top Speed
(kph)
164 220 276 332 388 444 500
340 383
Acc.
(s)
8.60 6.73 5.13 3.80 2.73 1.93 1.40
2.30 1.98
Braking
(m)
51 44 37 30 23 16 9
29.3 25.3
Cornering
(g)
0.6 0.8 1.2 1.8 2.6 3.6 4.8
1.93 2.20

Upgrades (28)

  1. Manual method:
    1. Info: R/upgrades|#Level|#Component|#Upgrade Description|#Time for R$ for upgrades in ? Minutes / ? Hours / ? Days, leave blank for Gold)|#Cost R$ leave blank for Gold|Cost Gold (As appearing in game: use '1 day' instead of '24 hours')
    2. Expand/delete the template below as required.
  2. Visual method, with Google Sheet
    1. Alternative, to create the information visually, this can be used: Google Sheet Car data
    2. As anyone can edit the above sheet, to avoid conflicts, if you have a Google Drive, I would recommend you save a copy (File > Make a copy...), which will save the Google sheet to your own Google Drive, for your own personal use.
    3. Anyone can edit the above sheet, even without a Google account.
    4. The Google sheet also creates the data for the RR3 Wiki:Upgrades Section (Classic Version) page, killing two birds with one stone :)
Reset.png

Upgrade Duration RCurr.R.Dollars.New.80x80.Shifted.png
GCurr.Gold.New.80x80.Shifted.png
1 Engine: Performance Management Software 12 Hours 111,600 50
2 Engine: Performance Management Electronics 75
3 Engine: High Performance Inverter 1 Day 12 Hours 251,000 115
4 Engine: High Performance Rotor 175
5 Engine: Lithium Polymer Battery 2 Days 564,800 265
6 Engine: Rare Earth Magnet Rotor 400
1 Drivetrain: Lightweight Gearbox Housing 12 Hours 103,800 48
2 Drivetrain: Higher Speed Reduction Gear Ratio 70
3 Drivetrain: Competition Lightweight Differential 1 Day 12 Hours 233,600 110
1 Body: General Body Refinement 12 Hours 82,500 38
2 Body: Weight Reduction 55
3 Body: Advanced Body Refinement 1 Day 12 Hours 185,600 85
4 Body: Advanced Weight Reduction 130
5 Body: High Performance Body Refinements 2 Days 417,500 195
1 Suspension: Advanced Suspension Tuning 12 Hours 95,200 45
2 Suspension: Uprated In-board Coilovers 65
3 Suspension: Performance Suspension Tuning 1 Day 12 Hours 214,100 100
4 Suspension: Fully Adjustable Performance Shocks 150
5 Suspension: High Performance Suspension Tuning 2 Days 481,800 225
1 Brakes: Advanced Brake Tuning 12 Hours 72,800 34
2 Brakes: Uprated Performance Brake Pads 50
3 Brakes: High Performance Brake Tuning 1 Day 12 Hours 163,700 75
4 Brakes: Uprated Performance Calipers 115
5 Brakes: Reinforced Carbon Racing Discs 2 Days 368,400 175
1 Tires & Wheels: Advanced Wheel Adjustments 12 Hours 87,300 40
2 Tires & Wheels: Specialized Camber & Toe Adjustments 60
3 Tires & Wheels: High Performance Wheel Adjustments 1 Day 12 Hours 196,500 90
4 Tires & Wheels: High-Grip Performance Compound 140
TOTAL: 28 4 Days 553,200
+3,077,000
=3,630,200
1,485 /
3,175
Colour keys
White Curr.R.Dollars.New.80x80.Shifted.png purchase before any Curr.Gold.New.80x80.Shifted.png upgrades
Or Curr.Gold.New.80x80.Shifted.png instant purchase
Green Curr.R.Dollars.New.80x80.Shifted.png purchase after any Curr.Gold.New.80x80.Shifted.png upgrades
Red Curr.Gold.New.80x80.Shifted.png only purchase

For upgrades including PR values, please see the project page RR3 Wiki:Upgrades Section LOTUS, please be aware that PR values can vary depending on the upgrade order.

Note: The only way to capture the PR data properly is as follows:

  1. Cloud save
  2. Capture and complete one upgrade at a time, from base
  3. Pay gold to complete any R$ purchases
  4. Check the data and complete the next upgrade, one at a time
  5. Capture & complete all R$ upgrades before starting Curr.Gold.New.80x80.Shifted.png upgrades
  6. Double check the data captured actually equals the R$ upgrade data (Base PR + R$ upgrade data = Max PR w/ R$)
  7. Capture the car data for PR Max cash, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  8. Continue to capture the remaining data, as before, one at a time, pay gold to complete R$ upgrades
  9. Once all data has been captured double check the data captured actually equals the fully upgraded car data (Base PR + upgrade data = PR Fully upgraded)
  10. Once the car is fully upgraded, capture the car data for Max PR w/ Curr.Gold.New.80x80.Shifted.png, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  11. Cloud restore (to get all the gold back)

It is very time-consuming!

Navigation

LOTUS (4)
EXIGE 360 CUP3-ELEVENTYPE 125EVIJA
Past, Present and Future
KOENIGSEGG REGERAPAGANI HUAYRA BCLOTUS EVIJA
  1. Once the new car page has been created the following pages will need editing:
    1. Cars - Add the new car in the order it is displayed in the manufacturer select screen.
    2. Cars (Base Stats) - Add the new car in the order it is displayed in the Manufacturer select screen.
    3. Cars (Fully Upgraded with R$) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
    4. Cars (Fully Upgraded) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
    5. RR3 Wiki:Car Costs - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select screen.The data for this page is automatically generated.
    6. Template:CarsGallery - Once the picture is added, add the new car in the order it is displayed in the Manufacturer select screen.The data for this template is automatically generated.
    7. Template:T/upgrades - Add link to car upgrade project page.
    8. RR3 Wiki:Upgrades Section (Classic Version) - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select > purchase car screen.
    9. Template:Navbox/Series/Past,PresentandFuture - Create or modify a Navbox for each series the car is added. See Navbox above.
    1. Template:Navbox/Manufacturer/LOTUS - Add the new car in the order it is displayed in the manufacturer select screen.
    2. Manufacturers - +1 the number of cars made by LOTUS and increase the cost, once known.The data for this page is automatically generated.
    3. LOTUS - Add the new car in the order it is displayed in the Manufacturer select screen.
    4. History (will probably be updated add as part of the release - Add FM, EA and iTunes release notes)