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Real Racing 3 Wiki
Earn this car FREE by completing the All or Nothing Special Event, before May 9th.
This page uses Creative Commons Licensed content from Wikipedia (view authors).

KOENIGSEGG JESKO
Take the unbelievable Koenigsegg Jesko for a desperate sprint across Europe in a new 5 day Special Event–All or Nothing!
Exclusive Series
Fully upgrade the 2019 Koenigsegg Jesko, 2022 Cadillac CT5-V Blackwing and 2019 Chevrolet Corvette C7 ZR1 to unlock three all-new Exclusive Series!

The KOENIGSEGG JESKO is a limited production mid-engine sports car produced by Swedish car manufacturer KOENIGSEGG. First revealed at the 2019 Geneva Motor Show, the JESKO is the successor to the AGERA. The JESKO is primarily built as a track car, with focus on high aerodynamic downforce and precise handling.

The JESKO has two variants: the JESKO Attack, being the high-downforce type with a large rear-wing designed to produce maximum downforce. The JESKO Absolute, is the high speed variant, sacrificing the JESKO Attack's rear-wing for two rear fins which enable a reduction in downforce from 1,400 kg (3,086 lb) to 150 kg (331 lb) and a drag coefficient of Cd=0.278. The front splitter and side winglets are removed and the front louvers are smoother with the rear wheels featuring removable covers for high speed stability.

It is named after Jesko von Koenigsegg, the father of Christian von Koenigsegg, the founder and CEO of KOENIGSEGG Automotive AB. Just 125 units will be made, all of which have sold out. It is expected to be road-legal everywhere in the world.

Availability

The KOENIGSEGG JESKO is available in 2 series:

This vehicle was added in the Koenigsegg Jesko Update (v10.3) released in March 2022 and can be unlocked by earning ?? trophies in The Winner Takes It All. This vehicle can be acquired for 1100 Curr.Gold.New.80x80.Shifted.png or 880 Curr.Gold.New.80x80.Shifted.png with showcase discount, and has instant shipping (after unlocking on May 9th). It can sometimes be bought for ?? Curr.Gold.New.80x80.Shifted.png as a 'Get it Now' price, unlocking The Winner Takes It All.

This vehicle is available to win in the following special event:

For the project page containing all events for this car see: RR3 Wiki:Events KOENIGSEGG

Characteristics

Stage PR
(Upgrades)
Top Speed Acc. Braking Cornering Cost Parts
Base 84.1 300 mph
483 kph
2.50 s 88.0 ft
26.8 m
1.66 g 1,100 GCurr.Gold.New.80x80.Shifted.png
(880)
Max
w/ RCurr.R.Dollars.New.80x80.Shifted.png
88.2
(1111111)
306 mph
492 kph
2.42 s 84.6 ft
25.8 m
1.72 g RCurr.R.Dollars.New.80x80.Shifted.png739,700
(+2,786,800)
7
9
Max 100.2
(5454334)
327 mph
526 kph
2.15 s 76.1 ft
23.2 m
1.89 g 1,575 Curr.Gold.New.80x80.Shifted.png
(3,434)
12
28
Top Speed
(kph)
164 220 276 332 388 444 500
483 526
Acc.
(s)
8.60 6.73 5.13 3.80 2.73 1.93 1.40
2.50 2.15
Braking
(m)
51 44 37 30 23 16 9
26.8 23.2
Cornering
(g)
0.6 0.8 1.2 1.8 2.6 3.6 4.8
1.66 1.89

Upgrades (28)

  1. Manual method:
    1. Info: R/upgrades|#Level|#Component|#Upgrade Description|#Time for R$ for upgrades in ? Minutes / ? Hours / ? Days, leave blank for Gold)|#Cost R$ leave blank for Gold|Cost Gold (As appearing in game: use '1 day' instead of '24 hours')
    2. Expand/delete the template below as required.
  2. Visual method, with Google Sheet
    1. Alternative, to create the information visually, this can be used: Google Sheet Car data
    2. As anyone can edit the above sheet, to avoid conflicts, if you have a Google Drive, I would recommend you save a copy (File > Make a copy...), which will save the Google sheet to your own Google Drive, for your own personal use.
    3. Anyone can edit the above sheet, even without a Google account.
    4. The Google sheet also creates the data for the RR3 Wiki:Upgrades Section (Classic Version) page, killing two birds with one stone :)
Reset.png

Upgrade Duration RCurr.R.Dollars.New.80x80.Shifted.png
GCurr.Gold.New.80x80.Shifted.png
1 Engine: High Flow Carbon Fibre Airbox 12 Hours 127,500 65
2 Engine: Advanced Intake Manifold 100
3 Engine: Increase Engine Bore 1 Day 12 Hours 286,900 150
4 Engine: Advanced Cam-Shaft 230
5 Engine: Advanced Cylinder Heads 2 Days 645,500 345
1 Drivetrain: Lightweight Gearbox Housing 12 Hours 118,600 60
2 Drivetrain: Ultra-Lightweight Driveshaft 95
3 Drivetrain: Ultra-Lightweight Differential 1 Day 12 Hours 266,900 140
4 Drivetrain: Ultra-Lightweight Flywheel 215
1 Body: High Performance Body Refinements 12 Hours 94,200 50
2 Body: Advanced Aerodynamic Detailing 75
3 Body: Advanced Weight Reduction 1 Day 12 Hours 212,100 110
4 Body: Advanced Body Refinement 170
5 Body: Competition Aerodynamic Detailing 2 Days 477,100 255
1 Suspension: Performance Suspension Tuning 12 Hours 108,800 55
2 Suspension: Fully Adjustable Sports Shocks 85
3 Suspension: Advanced Suspension Tuning 1 Day 12 Hours 244,700 130
4 Suspension: Competition Sway Bars 195
1 Exhaust: Custom Exhaust Headers 12 Hours 107,600 55
2 Exhaust: Custom Titanium Performance Exhaust 85
3 Exhaust: Competition Turbo-back Exhaust 1 Day 12 Hours 242,000 130
1 Brakes: Uprated Performance Vented Brake Discs 12 Hours 83,200 44
2 Brakes: Advanced Brake Pads 65
3 Brakes: Uprated Competition Calipers 1 Day 12 Hours 187,100 100
1 Tires & Wheels: High-Grip Performance Compound 12 Hours 99,800 50
2 Tires & Wheels: Specialized Camber & Toe Adjustments 80
3 Tires & Wheels: Competition Compound 1 Day 12 Hours 224,500 120
4 Tires & Wheels: Competition Camber & Toe Adjustments 180
TOTAL: 28 28 739,700
+2,786,800
=3,526,500
1,575 /
3,434
Colour keys
White Curr.R.Dollars.New.80x80.Shifted.png purchase before any Curr.Gold.New.80x80.Shifted.png upgrades
Or Curr.Gold.New.80x80.Shifted.png instant purchase
Green Curr.R.Dollars.New.80x80.Shifted.png purchase after any Curr.Gold.New.80x80.Shifted.png upgrades
Red Curr.Gold.New.80x80.Shifted.png only purchase

For upgrades including PR values, please see the project page RR3_Wiki:Upgrades_Section_(Classic_Version), please be aware that PR values can vary depending on the upgrade order.

Note: The only way to capture the PR data properly is as follows:

  1. Cloud save
  2. Capture and complete one upgrade at a time, from base
  3. Pay gold to complete any R$ purchases
  4. Check the data and complete the next upgrade, one at a time
  5. Capture & complete all R$ upgrades before starting Curr.Gold.New.80x80.Shifted.png upgrades
  6. Double check the data captured actually equals the R$ upgrade data (Base PR + R$ upgrade data = Max PR w/ R$)
  7. Capture the car data for PR Max cash, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  8. Continue to capture the remaining data, as before, one at a time, pay gold to complete R$ upgrades
  9. Once all data has been captured double check the data captured actually equals the fully upgraded car data (Base PR + upgrade data = PR Fully upgraded)
  10. Once the car is fully upgraded, capture the car data for Max PR w/ Curr.Gold.New.80x80.Shifted.png, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  11. Cloud restore (to get all the gold back)

It is very time-consuming!

Trivia

  • In-game, the JESKO's wheel-mounted gyroscopic speedometer stays on the dashboard.

Navigation

KOENIGSEGG (6)
CCXRAGERAAGERA RSAGERA RONE:1REGERA
The Winner Takes It All
KOENIGSEGG AGERA RKOENIGSEGG AGERA RSKOENIGSEGG JESKO
  1. Once the new car page has been created the following pages will need editing:
    1. Cars - Add the new car in the order it is displayed in the manufacturer select screen.
    2. Cars (Base Stats) - Add the new car in the order it is displayed in the Manufacturer select screen.
    3. Cars (Fully Upgraded with R$) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
    4. Cars (Fully Upgraded) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
    5. RR3 Wiki:Car Costs - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select screen.The data for this page is automatically generated.
    6. Template:CarsGallery - Once the picture is added, add the new car in the order it is displayed in the Manufacturer select screen.The data for this template is automatically generated.
    7. Template:T/upgrades - Add link to car upgrade project page.
    8. RR3 Wiki:Upgrades Section (Classic Version) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
    9. Manufacturers - +1 the number of cars made by ??Manufacturer?? and increase the cost, once known.The data for this page is automatically generated.
    10. History (will probably be updated add as part of the release - Add FM, EA and iTunes release notes)
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