Real Racing 3 Wiki
Real Racing 3 Wiki
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DARK MATTER
A chance to add the Koenigsegg Gemera to your garage collection with the brand new Tuned Quest - Dark Matter!
EXCLUSIVE SERIES
Fully upgrade your Porsche 919 Hybrid and Koenigsegg Gemera to play through their exclusive series!
BONUS SERIES
The Koenigsegg Gemera, Ford Mustang Dark Horse and the Toyota Yaris all get their own bonus series!
Time Trial Competition!
Test your skills with all the Koenigsegg and R3 Specs by playing the Laguna Seca Lap record TTC and R3 Spec Challenge TTC.

The KOENIGSEGG GEMERA is a limited production four-seat plug-in hybrid grand tourer (or 2-door sports saloon) to be manufactured by the Swedish automobile manufacturer Koenigsegg. It was unveiled on 3 March 2020 at an online broadcast by Koenigsegg at the cancelled Geneva Motor Show.

The Gemera is the first four-seater car built by Koenigsegg. Its also powered by a compact engine weighing only 70 kg (150 lb). The engine is so small because it is a camless piston engine, the first such engine announced for a production car. Called the Tiny Friendly Giant (TFG), the three-cylinder engine displaces 1988.25 cc, has two turbos and drives the front wheels while also charging the batteries.

Availability[]

The KOENIGSEGG GEMERA is available in 2 series:

This vehicle was added in the Koenigsegg Gemera Update (v12.5) released in July 2024 and can be unlocked by completing the Dark Matter special event.

This vehicle can be acquired for 1100 Curr.Gold.New.80x80.Shifted or 880 Curr.Gold.New.80x80.Shifted with showcase discount, and is shipped instantly. It can sometimes be bought for ?? Curr.Gold.New.80x80.Shifted as a 'Get it Now' price.

This vehicle is available to win in the following special event:

For the project page containing all events for this car see: RR3 Wiki:Events KOENIGSEGG

Characteristics[]

Stage PR
(Upgrades)
Top Speed Acc. Braking Cornering Cost Parts
Base 90.7 248 mph
399 kph
1.90 s 90.0 ft
27.4 m
1.70 g 1,100 GCurr.Gold.New.80x80.Shifted
(N/A)
Max
w/ RCurr.R.Dollars.New.80x80.Shifted
95.2
(1111111)
254 mph
408 kph
1.84 s 86.3 ft
26.3 m
1.76 g RCurr.R.Dollars.New.80x80.Shifted701,200
(+2,641,800)
7
9
Max 108.7
(5454334)
275 mph
443 kph
1.60 s 77.0 ft
23.5 m
1.94 g 1,645 Curr.Gold.New.80x80.Shifted
(3,601)
12
28
Top Speed
(kph)
165 232 298 365 432 498 565
399 443
Acc.
(s)
8.60 6.73 5.13 3.80 2.73 1.93 1.40
1.9 1.60
Braking
(m)
51 44 37 30 23 16 9
27.4 23.5
Cornering
(g)
0.6 0.8 1.2 1.6 2.6 3.6 4.8
1.7 1.94

Upgrades (28)[]

  1. Manual method:
    1. Info: R/upgrades|#Level|#Component|#Upgrade Description|#Time for R$ for upgrades in ? Minutes / ? Hours / ? Days, leave blank for Gold)|#Cost R$ leave blank for Gold|Cost Gold (As appearing in game: use '1 day' instead of '24 hours')
    2. Expand/delete the template below as required.
  2. Visual method, with Google Sheet
    1. Alternative, to create the information visually, this can be used: Google Sheet Car data
    2. As anyone can edit the above sheet, to avoid conflicts, if you have a Google Drive, I would recommend you save a copy (File > Make a copy...), which will save the Google sheet to your own Google Drive, for your own personal use.
    3. Anyone can edit the above sheet, even without a Google account.
    4. The Google sheet also creates the data for the RR3 Wiki:Upgrades Section (Classic Version) page, killing two birds with one stone :)
Reset

Upgrade Duration RCurr.R.Dollars.New.80x80.Shifted
GCurr.Gold.New.80x80.Shifted
1 Engine: High Flow Carbon Fibre Airbox 12 Hours 120,900 70
2 Engine: Advanced Intake Manifold 105
3 Engine: Increase Engine Bore 1 Day 12 Hours 272,000 160
4 Engine: Advanced Cam-Shaft 240
5 Engine: Advanced Cylinder Heads 2 Days 611,900 360
1 Drivetrain: Lightweight Gearbox Housing 12 Hours 112,500 65
2 Drivetrain: Ultra-Lightweight Driveshaft 100
3 Drivetrain: Ultra-Lightweight Differential 1 Day 12 Hours 253,000 150
4 Drivetrain: Ultra-Lightweight Flywheel 225
1 Body: High Performance Body Refinements 12 Hours 89,300 50
2 Body: Advanced Aerodynamic Detailing 75
3 Body: Advanced Weight Reduction 1 Day 12 Hours 201,000 115
4 Body: Advanced Body Refinement 175
5 Body: Competition Aerodynamic Detailing 2 Days 452,300 265
1 Suspension: Performance Suspension Tuning 12 Hours 103,100 60
2 Suspension: Fully Adjustable Sports Shocks 90
3 Suspension: Advanced Suspension Tuning 1 Day 12 Hours 232,000 135
4 Suspension: Competition Sway Bars 205
1 Exhaust: Custom Exhaust Headers 12 Hours 102,000 60
2 Exhaust: Custom Titanium Performance Exhaust 90
3 Exhaust: Competition Turbo-back Exhaust 1 Day 12 Hours 229,400 135
1 Brakes: Uprated Performance Vented Brake Discs 12 Hours 78,800 46
2 Brakes: Advanced Brake Pads 70
3 Brakes: Uprated Competition Calipers 1 Day 12 Hours 177,400 105
1 Tires & Wheels: High-Grip Performance Compound 12 Hours 94,600 55
2 Tires & Wheels: Specialized Camber & Toe Adjustments 80
3 Tires & Wheels: Competition Compound 1 Day 12 Hours 212,800 125
4 Tires & Wheels: Competition Camber & Toe Adjustments 190
TOTAL: 28 4 Days 701,200
+2,641,800
=3,343,000
1,645 /
3,601
Colour keys
White Curr.R.Dollars.New.80x80.Shifted purchase before any Curr.Gold.New.80x80.Shifted upgrades
Or Curr.Gold.New.80x80.Shifted instant purchase
Green Curr.R.Dollars.New.80x80.Shifted purchase after any Curr.Gold.New.80x80.Shifted upgrades
Red Curr.Gold.New.80x80.Shifted only purchase

For upgrades including PR values, please see the project page RR3 Wiki:Upgrades Section KOENIGSEGG, please be aware that PR values can vary depending on the upgrade order.

Note: The only way to capture the PR data properly is as follows:

  1. Cloud save
  2. Capture and complete one upgrade at a time, from base
  3. Pay gold to complete any R$ purchases
  4. Check the data and complete the next upgrade, one at a time
  5. Capture & complete all R$ upgrades before starting Curr.Gold.New.80x80.Shifted upgrades
  6. Double check the data captured actually equals the R$ upgrade data (Base PR + R$ upgrade data = Max PR w/ R$)
  7. Capture the car data for PR Max cash, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  8. Continue to capture the remaining data, as before, one at a time, pay gold to complete R$ upgrades
  9. Once all data has been captured double check the data captured actually equals the fully upgraded car data (Base PR + upgrade data = PR Fully upgraded)
  10. Once the car is fully upgraded, capture the car data for Max PR w/ Curr.Gold.New.80x80.Shifted, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  11. Cloud restore (to get all the gold back)

It is very time-consuming!

Trivia[]

  • The GEMERA's gyroscopic speedometer also rotates along with the car's steering wheel, a function that is absent from the KOENIGSEGG JESKO and JESKO ABSOLUT, as both cars have a gyroscopic speedometer moving along with the steering wheel in real life.
  • The GEMERA's engine sound is incorrect, as it uses a McLAREN twin-turbo V8 sound from the production GEMERA.

Navigation[]

KOENIGSEGG (9)
CCXRAGERAAGERA RSAGERA RONE:1REGERAJESKOJESKO ABSOLUTGEMERA
Speed Titans
BUGATTI DIVOKOENIGSEGG JESKO KOENIGSEGG GEMERA
Koenigsegg Gemera (Exclusive Series)
KOENIGSEGG GEMERA

Once the new car page has been created the following pages will need editing:

  1. Cars - Add the new car in the order it is displayed in the manufacturer select screen.
  2. Cars (Base Stats) - Add the new car in the order it is displayed in the Manufacturer select screen.
  3. Cars (Fully Upgraded with R$) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
  4. Cars (Fully Upgraded) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
  5. RR3 Wiki:Car Costs - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select screen.The data for this page is automatically generated.
  6. Template:CarsGallery - Once the picture is added, add the new car in the order it is displayed in the Manufacturer select screen.The data for this template is automatically generated.
  7. Template:T/upgrades - Add link to car upgrade project page.
  8. RR3 Wiki:Upgrades Section (Classic Version) - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select > purchase car screen.
  9. Template:Navbox/Series/SpeedTitans - Create or modify a Navbox for each series the car is added. See Navbox above.
  10. Template:Navbox/Manufacturer/KOENIGSEGG - Add the new car in the order it is displayed in the manufacturer select screen.
  11. Manufacturers - +1 the number of cars made by KOENIGSEGG and increase the cost, once known.The data for this page is automatically generated.
  12. KOENIGSEGG - Add the new car in the order it is displayed in the Manufacturer select screen.
  13. History (will probably be updated add as part of the release - Add FM, EA and iTunes release notes)