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“ | THE 2024 FORMULA 1® SEASON BEGINS Kick off the new season with the return of Formula 1®! Start the Formula 1® 2024 season by racing in Race Day events at Autodromo Nazionale Monza and Marina Bay Street Circuit. |
” |
— What's new in Formula 1® 2024 Update (v12.6).
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“ | Bonus Series Take your hard earned Formula 1® car to the all new 2024 Champion series and more. |
” |
— What's new in Formula 1® 2024 Update (v12.6).
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Availability[]
The KICK SAUBER F1® TEAM KICK SAUBER C44 is available in 1 series:
- 2024 Champion Series motorsports series in the Formula 1® Hub
This vehicle was added in the Formula 1® 2024 Update (v12.6) released in August 2024 and can be unlocked as soon as 2024 Champion Series is unlocked.
This vehicle can be acquired for 2,000,000 without showcase discount, with a shipping time of ?? hour(s). It can sometimes be bought for ?,???,??? as a 'Get it Now' price, unlocking 2024 Champion Series.
This vehicle is available to win in the following special events:
- FORMULA 1 PIRELLI GRAN PREMIO D'ITALIA 2024 available in the Formula 1® 2024 Update (v12.6) released in August 2024.
- FORMULA 1 SINGAPORE AIRLINES SINGAPORE GRAND PRIX 2024 available in the Formula 1® 2024 Update (v12.6) released in August 2024.
For the project page containing all events for this car see: RR3 Wiki:Events FORMULA 1®
Drivers[]
The two KICK SAUBER F1® TEAM drivers for the 2024 season are:
- Zhou Guanyu (China) No. 24
- Valtteri Bottas (Finland) No. 77
The additional driver can be acquired for free.
Characteristics[]
Stage | PR (Upgrades) |
Top Speed | Acc. | Braking | Cornering | Cost | Parts |
---|---|---|---|---|---|---|---|
Base | 115.5 | 195 mph 314 kph |
2.04 s | 54.0 ft 16.5 m |
2.92 g | M2,000,000 (N/A) |
|
Max w/ M |
118.5 (1111) |
201 mph 323 kph |
2.00 s | 53.1 ft 16.2 m |
2.98 g | M236,082 (+3,035,340) |
4 12 |
Max | 136.3 (7777) |
239 mph 385 kph |
1.75 s | 47.0 ft 14.3 m |
3.35 g | 970 (970) |
12 28 |
Top Speed (kph) |
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Acc. (s) |
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Braking (m) |
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Cornering (g) |
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Upgrades (28)[]
- Manual method:
- Info: R/upgrades|#Level|#Component|#Upgrade Description|#Time for R$ for upgrades in ? Minutes / ? Hours / ? Days, leave blank for Gold)|#Cost R$ leave blank for Gold|Cost Gold (As appearing in game: use '1 day' instead of '24 hours')
- Expand/delete the template below as required.
- Visual method, with Google Sheet
- Alternative, to create the information visually, this can be used: Google Sheet Car data
- As anyone can edit the above sheet, to avoid conflicts, if you have a Google Drive, I would recommend you save a copy (File > Make a copy...), which will save the Google sheet to your own Google Drive, for your own personal use.
- Anyone can edit the above sheet, even without a Google account.
- The Google sheet also creates the data for the RR3 Wiki:Upgrades Section (Classic Version) page, killing two birds with one stone :)
Colour keys | |
---|---|
White | purchase before any upgrades Or instant purchase |
Green | purchase after any upgrades |
Red | only purchase |
For upgrades including PR values, please see the project page RR3 Wiki:Upgrades Section FORMULA 1® 2024, please be aware that PR values can vary depending on the upgrade order.
Note: The only way to capture the PR data properly is as follows:
- Cloud save
- Capture and complete one upgrade at a time, from base
- Pay gold to complete any R$ purchases
- Check the data and complete the next upgrade, one at a time
- Capture & complete all R$ upgrades before starting upgrades
- Double check the data captured actually equals the R$ upgrade data (Base PR + R$ upgrade data = Max PR w/ R$)
- Capture the car data for PR Max cash, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
- Continue to capture the remaining data, as before, one at a time, pay gold to complete R$ upgrades
- Once all data has been captured double check the data captured actually equals the fully upgraded car data (Base PR + upgrade data = PR Fully upgraded)
- Once the car is fully upgraded, capture the car data for Max PR w/ , (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
- Cloud restore (to get all the gold back)
It is very time-consuming!
- Once the new car page has been created the following pages will need editing:
- Cars - Add the new car in the order it is displayed in the manufacturer select screen.
- Cars (Base Stats) - Add the new car in the order it is displayed in the Manufacturer select screen.
- Cars (Fully Upgraded with R$) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
- Cars (Fully Upgraded) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
- RR3 Wiki:Car Costs -
Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select screen.The data for this page is automatically generated. - Template:CarsGallery -
Once the picture is added, add the new car in the order it is displayed in the Manufacturer select screen.The data for this template is automatically generated. - Template:T/upgrades - Add link to car upgrade project page.
- RR3 Wiki:Upgrades Section (Classic Version) - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select > purchase car screen.
- Manufacturers -
+1 the number of cars made by ALPINE and increase the cost, once known.The data for this page is automatically generated. - History (will probably be updated add as part of the release - Add FM, EA and iTunes release notes)