Real Racing 3 Wiki
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Real Racing 3 Wiki
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SPECIAL EVENTS
Earn the Ford Mustang Dark Horse, the Lotus Evija, the Porsche 919 Hybrid and the Bugatti Divo through some exciting limited series and flashbacks!
BONUS SERIES
The Koenigsegg Gemera, Ford Mustang Dark Horse and the Toyota Yaris all get their own bonus series!
FREEDOM FEST
Celebrate the spirit of freedom with a special week-long TTC featuring the Ford Mustang Dark Horse and win an exclusive livery!
EXCLUSIVE SERIES
Fully upgrade your Aston Martin Vulcan AMR Pro and Ford Mustang Dark Horse to unlock two all-new Exclusive Series!

On September 14, 2022, Ford introduced the seventh-generation Mustang at the North American International Auto Show, in a special event called "The Stampede". As part of its introduction, multiple track-only models were showcased, such as a NASCAR Cup Series body, a V8 Supercar version, multiple GT racing versions, among others. Also announced was the addition of the “Dark Horse” series. Bridging the gap between the Mach 1 and now-discontinued GT350, the Dark Horse performs much the same role as the 2012-2013 Boss 302 Mustangs— a street legal car with enhanced performance on road courses around the world.

The Dark Horse model received a modified version of the 5.0L V8 featuring a unique crankshaft and forged piston connecting rods from the sixth-generation Shelby GT500.

Availability[]

The FORD MUSTANG DARK HORSE is available in 2 series:

This vehicle was added in the Koenigsegg Gemera Update (v12.5) released in July 2024 and can be unlocked by completing the Ford Mustang Dark Horse Limited Series.

This vehicle can be acquired for 500 without showcase discount, and is shipped instantly. It can sometimes be bought for ?? as a 'Get it Now' price.

This vehicle is available to win in the following special event:

For the project page containing all events for this car see: RR3 Wiki:Events FORD

Livery[]

Mustang Dark Horse July 4th Livery

Fourth of July

This car has one special livery:

  • Real Racing 3 Fourth of July livery

The special livery can be acquired for free by participating in the All American Muscle TTC.

Characteristics[]

Stage PR
(Upgrades)
Top Speed Acc. Braking Cornering Cost Parts
Base 46.2 166 mph
267 kph
4.10 s 104.0 ft
31.7 m
1.07 g 500 G
(N/A)
Max
w/ R
50.7
(1111111)
170 mph
273 kph
3.63 s 99.2 ft
30.2 m
1.10 g R554,800
(+1,732,200)
7
8
Max 64.2
(5444344)
182 mph
293 kph
2.06 s 83.0 ft
25.3 m
1.22 g 964
(1,865)
13
28
Top Speed
(kph)
165 232 298 365 432 498 565
267 293
Acc.
(s)
8.60 6.73 5.13 3.80 2.73 1.93 1.40
4.1 2.06
Braking
(m)
51 44 37 30 23 16 9
31.7 25.3
Cornering
(g)
0.6 0.8 1.2 1.6 2.6 3.6 4.8
1.07 1.22

Upgrades (28)[]

  1. Manual method:
    1. Info: R/upgrades|#Level|#Component|#Upgrade Description|#Time for R$ for upgrades in ? Minutes / ? Hours / ? Days, leave blank for Gold)|#Cost R$ leave blank for Gold|Cost Gold (As appearing in game: use '1 day' instead of '24 hours')
    2. Expand/delete the template below as required.
  2. Visual method, with Google Sheet
    1. Alternative, to create the information visually, this can be used: Google Sheet Car data
    2. As anyone can edit the above sheet, to avoid conflicts, if you have a Google Drive, I would recommend you save a copy (File > Make a copy...), which will save the Google sheet to your own Google Drive, for your own personal use.
    3. Anyone can edit the above sheet, even without a Google account.
    4. The Google sheet also creates the data for the RR3 Wiki:Upgrades Section (Classic Version) page, killing two birds with one stone :)

Upgrade Duration R
G
1 Engine: Basic Engine Tuning 8 Hours 95,600 38
2 Engine: Advanced Engine Tuning 55
3 Engine: Performance Engine Tuning 18 Hours 215,200 85
4 Engine: High-Performance Engine Tuning 130
5 Engine: Advanced Race Engine Tuning 1 Day 12 Hours 484,100 195
1 Drivetrain: General Analysis & Overhaul 8 Hours 89,000 36
2 Drivetrain: Enhanced Transmission Management 50
3 Drivetrain: Performance Transmission Tuning 18 Hours 200,200 80
4 Drivetrain: High Performance Transmission Tuning 120
1 Body: General Body Refinement 8 Hours 70,700 28
2 Body: Aerodynamic Detailing 42
3 Body: Advanced Body Refinement 18 Hours 159,000 60
4 Body: High Performance Body Refinements 95
1 Suspension: General Suspension Tuning 8 Hours 81,600 32
2 Suspension: Advanced Suspension Tuning 48
3 Suspension: Performance Suspension Tuning 18 Hours 183,500 70
4 Suspension: High Performance Suspension Tuning 110
1 Exhaust: Custom Exhaust Tuning 8 Hours 80,700 32
2 Exhaust: Advanced Exhaust Tuning 48
3 Exhaust: Performance Exhaust Tuning 18 Hours 181,500 70
1 Brakes: Basic Brake Tuning 8 Hours 62,400 25
2 Brakes: Advanced Brake Tuning 36
3 Brakes: Performance Brake Tuning 18 Hours 140,300 55
4 Brakes: High Performance Brake Tuning 85
1 Tires & Wheels: Caster Tune 8 Hours 74,800 30
2 Tires & Wheels: Advanced Wheel Adjustments 45
3 Tires & Wheels: Performance Wheel Adjustments 18 Hours 168,400 65
4 Tires & Wheels: High Performance Wheel Adjustments 100
TOTAL: 28 2 Days 14 Hours 554,800
+1,732,200
=2,287,000
964 /
1,865
Colour keys
White purchase before any upgrades
Or instant purchase
Green purchase after any upgrades
Red only purchase

For upgrades including PR values, please see the project page RR3 Wiki:Upgrades Section FORD, please be aware that PR values can vary depending on the upgrade order.

Note: The only way to capture the PR data properly is as follows:

  1. Cloud save
  2. Capture and complete one upgrade at a time, from base
  3. Pay gold to complete any R$ purchases
  4. Check the data and complete the next upgrade, one at a time
  5. Capture & complete all R$ upgrades before starting upgrades
  6. Double check the data captured actually equals the R$ upgrade data (Base PR + R$ upgrade data = Max PR w/ R$)
  7. Capture the car data for PR Max cash, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  8. Continue to capture the remaining data, as before, one at a time, pay gold to complete R$ upgrades
  9. Once all data has been captured double check the data captured actually equals the fully upgraded car data (Base PR + upgrade data = PR Fully upgraded)
  10. Once the car is fully upgraded, capture the car data for Max PR w/ , (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  11. Cloud restore (to get all the gold back)

It is very time-consuming!

Navigation[]

FORD (30)

FOCUS RSSHELBY GT500MUSTANG GT PREMIUMGT (2005)SHELBY GT350RGT FIA GT1FUSION (NASCAR ACADEMY)FALCON FG X (2016)FALCON FG X (2017)FALCON FG X (2018)FUSION (TEAM PENSKE - 2015)FUSION (TEAM PENSKE - 2016)FUSION (STEWART-HAAS RACING)FUSION (2018)MUSTANG (2019)FOCUS STSHELBY GT500 (2020)SHELBY GT350R R3 SPECGT (2017)STEWART-HAAS RACING MUSTANG (2020)TEAM PENSKE MUSTANG (2020)STEWART-HAAS RACING MUSTANG (2021)TEAM PENSKE MUSTANG (2021)MUSTANG GT (2022)MUSTANG GT (2023)MUSTANG DARK HORSEFORD PUMA RALLY1 HYBRIDGT LE MANS (2016)GT LE MANS (2019)FUSION (RICHARD PETTY MOTORSPORTS)

Roar Ahead!
FORD MUSTANG DARK HORSE
Ford Mustang Dark Horse (Exclusive Series)
FORD MUSTANG DARK HORSE

Once the new car page has been created the following pages will need editing:

  1. Cars - Add the new car in the order it is displayed in the manufacturer select screen.
  2. Cars (Base Stats) - Add the new car in the order it is displayed in the Manufacturer select screen.
  3. Cars (Fully Upgraded with R$) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
  4. Cars (Fully Upgraded) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
  5. RR3 Wiki:Car Costs - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select screen.The data for this page is automatically generated.
  6. Template:CarsGallery - Once the picture is added, add the new car in the order it is displayed in the Manufacturer select screen.The data for this template is automatically generated.
  7. Template:T/upgrades - Add link to car upgrade project page.
  8. RR3 Wiki:Upgrades Section (Classic Version) - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select > purchase car screen.
  9. Template:Navbox/Series/RoarAhead! - Create or modify a Navbox for each series the car is added. See Navbox above.
  10. Template:Navbox/Manufacturer/FORD - Add the new car in the order it is displayed in the manufacturer select screen.
  11. Manufacturers - +1 the number of cars made by FORD and increase the cost, once known.The data for this page is automatically generated.
  12. FORD - Add the new car in the order it is displayed in the Manufacturer select screen.
  13. History (will probably be updated add as part of the release - Add FM, EA and iTunes release notes)
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