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“ | CHEVROLET CORVETTE C7 ZR1 Meet the epitome of the C7 Corvette! With a brand new engine and improved aero, the ZR1 is ready to take on all challengers. |
” |
— What's new in Koenigsegg Jesko Update (v10.3).
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“ | Limited Series Earn the Chevrolet Corvette C7 ZR1, the Lotus Evija, the Lamborghini Essenza SCV12, and (a) heap of gold in three all-new Limited Series! |
” |
— What's new in Koenigsegg Jesko Update (v10.3).
|
“ | Exclusive Series Fully upgrade the 2019 Koenigsegg Jesko, 2022 Cadillac CT5-V Blackwing and 2019 Chevrolet Corvette C7 ZR1 to unlock three all-new Exclusive Series! |
” |
— What's new in Formula E 2022 Update (v10.4).
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Availability
The CHEVROLET CORVETTE C7 ZR1 is available in 3 series:
- American Classics II bonus series in the Season 1 group
- Corvette Clash bonus series in the Season 1 group
- Chevrolet Corvette C7 ZR1 (Exclusive Series) in the Exclusive Series group
This vehicle was added in the Koenigsegg Jesko Update (v10.3) released in March 2022 and can be unlocked by earning 26 trophies in American Classics II or 17 trophies in Corvette Clash.
This vehicle can be acquired for 550 or 440
with showcase discount, and has instant shipping. It can sometimes be bought for ??
as a 'Get it Now' price, unlocking American Classics II.
This vehicle is available to win in the following special event:
- Chevrolet Corvette C7 ZR1 Limited Series available in the Koenigsegg Jesko Update (v10.3) released in March 2022.
For the project page containing all events for this car see: RR3 Wiki:Events CHEVROLET
Characteristics
Stage | PR (Upgrades) |
Top Speed | Acc. | Braking | Cornering | Cost | Parts |
---|---|---|---|---|---|---|---|
Base | 49.3 | 215 mph 346 kph |
3.20 s | 114.0 ft 34.7 m |
1.18 g | 550 G![]() (440) |
|
Max w/ R ![]() |
53.9 (1111111) |
221 mph 356 kph |
3.10 s | 109.7 ft 33.4 m |
1.22 g | R![]() (+1,660,600) |
7 9 |
Max | 67.4 (5454334) |
242 mph 389 kph |
2.75 s | 98.1 ft 29.9 m |
1.35 g | 699 ![]() (1,519) |
12 28 |
Top Speed (kph) |
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Acc. (s) |
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Braking (m) |
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Cornering (g) |
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Upgrades (28)
- Manual method:
- Info: R/upgrades|#Level|#Component|#Upgrade Description|#Time for R$ for upgrades in ? Minutes / ? Hours / ? Days, leave blank for Gold)|#Cost R$ leave blank for Gold|Cost Gold (As appearing in game: use '1 day' instead of '24 hours')
- Expand/delete the template below as required.
- Visual method, with Google Sheet
- Alternative, to create the information visually, this can be used: Google Sheet Car data
- As anyone can edit the above sheet, to avoid conflicts, if you have a Google Drive, I would recommend you save a copy (File > Make a copy...), which will save the Google sheet to your own Google Drive, for your own personal use.
- Anyone can edit the above sheet, even without a Google account.
- The Google sheet also creates the data for the RR3 Wiki:Upgrades Section (Classic Version) page, killing two birds with one stone :)
Colour keys | |
---|---|
White | ![]() ![]() Or ![]() |
Green | ![]() ![]() |
Red | ![]() |
For upgrades including PR values, please see the project page RR3_Wiki:Upgrades_Section_(Classic_Version), please be aware that PR values can vary depending on the upgrade order.
Note: The only way to capture the PR data properly is as follows:
- Cloud save
- Capture and complete one upgrade at a time, from base
- Pay gold to complete any R$ purchases
- Check the data and complete the next upgrade, one at a time
- Capture & complete all R$ upgrades before starting
upgrades
- Double check the data captured actually equals the R$ upgrade data (Base PR + R$ upgrade data = Max PR w/ R$)
- Capture the car data for PR Max cash, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
- Continue to capture the remaining data, as before, one at a time, pay gold to complete R$ upgrades
- Once all data has been captured double check the data captured actually equals the fully upgraded car data (Base PR + upgrade data = PR Fully upgraded)
- Once the car is fully upgraded, capture the car data for Max PR w/
, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
- Cloud restore (to get all the gold back)
It is very time-consuming!
American Classics II |
---|
DODGE VIPER SRT10 ACR-X • FORD SHELBY GT500 (2020) • CHEVROLET CORVETTE C7 ZR1 |
Corvette Clash |
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CHEVROLET CORVETTE STINGRAY C8 • CHEVROLET CORVETTE C7 ZR1 • CHEVROLET CORVETTE C8 Z06 |
- Once the new car page has been created the following pages will need editing:
- Cars - Add the new car in the order it is displayed in the manufacturer select screen.
- Cars (Base Stats) - Add the new car in the order it is displayed in the Manufacturer select screen.
- Cars (Fully Upgraded with R$) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
- Cars (Fully Upgraded) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
- RR3 Wiki:Car Costs -
Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select screen.The data for this page is automatically generated. - Template:CarsGallery -
Once the picture is added, add the new car in the order it is displayed in the Manufacturer select screen.The data for this template is automatically generated. - Template:T/upgrades - Add link to car upgrade project page.
- RR3 Wiki:Upgrades Section (Classic Version) -
Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen.Add the details if/when known. - Manufacturers -
+1 the number of cars made by ??Manufacturer?? and increase the cost, once known.The data for this page is automatically generated. - History (will probably be updated add as part of the release - Add FM, EA and iTunes release notes)