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Celebrate the 10th Anniversary of Real Racing 2
Celebrate 10 years since Real Racing 2 with the return of an icon — Chevrolet Corvette C6.R GT2! Earn this car in an all new, RR2-inspired Limited Time Series.
Exclusive Series
Fully upgrade the Aston Martin Valkyrie and the Chevrolet Corvette C6.R GT2 to unlock two new Exclusive Series!
Limited Series
Earn the new 2021 Lamborghini Countach LPI 800-4, 2022 Porsche 718 Cayman GT4 RS, 2020 Chevrolet Corvette Stingray C8 and 2010 Chevrolet Corvette C6.R GT2, and a heap of Gold and VP in four all-new Limited Series!

The CHEVROLET CORVETTE C6.R GT2 is a grand tourer racing car built by Pratt & Miller and CHEVROLET for competition in endurance racing. It is a replacement for the C5.R CORVETTE, applying the body style of the C6 CORVETTE. The GT2 version competed in endurance racing between 2009 and 2013. It won the 2011 24 Hours of Le Mans GTE-Pro class. Its successor is the C7 generation CHEVROLET CORVETTE.

Availability[]

The CHEVROLET CORVETTE C6.R GT2 is available in two series:

This vehicle was added in the Formula 1®, NASCAR and Aston Martin Valkyrie Update (v9.0) released in November 2020 and can be unlocked by earning 27 trophies in Real Racing Redux.

This vehicle can be acquired for 425 Curr.Gold.New.80x80.Shifted, or 340 Curr.Gold.New.80x80.Shifted with showcase discount, and is shipped instantly. It has also been available for 298 Curr.Gold.New.80x80.Shifted as a 'Get it Now' sale price, unlocking Real Racing Redux.

This vehicle is available to win in the following special events:

Liveries[]

The car is available in two liveries:

Vette C6

No. 63

Vette C6

No. 64

  • No. 63 Corvette Racing (red windshield strip); driven by Johnny O'Connell, Jan Magnussen, and Antonio García
  • No. 64 Corvette Racing (black windshield strip); driven by Oliver Gavin, Olivier Beretta, and Emmanuel Collard

The additional livery costs 8 Curr.Gold.New.80x80.Shifted

Characteristics[]

Stage PR
(Upgrades)
Top Speed Acc. Braking Cornering Cost Parts
Base 57.0 170 mph
274 kph
3.80 s 91.0 ft
27.7 m
1.60 g 425 GCurr.Gold.New.80x80.Shifted
(340)
Max
w/ RCurr.R.Dollars.New.80x80.Shifted
59.9
(1111)
173 mph
278 kph
3.71 s 89.2 ft
27.2 m
1.63 g RCurr.R.Dollars.New.80x80.Shifted81,800
(+2,018,700)
4
12
Max 77.4
(7777)
192 mph
309 kph
3.14 s 78.0 ft
23.8 m
1.82 g 496 Curr.Gold.New.80x80.Shifted
(1,288)
12
28
Top Speed
(kph)
165 232 298 365 432 498 565
274 309
Acc.
(s)
8.60 6.73 5.13 3.80 2.73 1.93 1.40
3.80 3.14
Braking
(m)
51 44 37 30 23 16 9
27.7 23.8
Cornering
(g)
0.6 0.8 1.2 1.6 2.6 3.6 4.8
1.60 1.82

Upgrades (28)[]

  1. Manual method:
    1. Info: R/upgrades|#Level|#Component|#Upgrade Description|#Time for R$ for upgrades in ? Minutes / ? Hours / ? Days, leave blank for Gold)|#Cost R$ leave blank for Gold|Cost Gold (As appearing in game: use '1 day' instead of '24 hours')
    2. Expand/delete the template below as required.
  2. Visual method, with Google Sheet
    1. Alternative, to create the information visually, this can be used: Google Sheet Car data
    2. As anyone can edit the above sheet, to avoid conflicts, if you have a Google Drive, I would recommend you save a copy (File > Make a copy...), which will save the Google sheet to your own Google Drive, for your own personal use.
    3. Anyone can edit the above sheet, even without a Google account.
    4. The Google sheet also creates the data for the RR3 Wiki:Upgrades Section (Classic Version) page, killing two birds with one stone :)
Reset

Upgrade Duration RCurr.R.Dollars.New.80x80.Shifted
GCurr.Gold.New.80x80.Shifted
1 Drivetrain: Drivetrain Tuning Stage 1 2 Hours 30 Minutes 31,600 12
2 Drivetrain: Drivetrain Tuning Stage 2 18
3 Drivetrain: Drivetrain Tuning Stage 3 8 Hours 71,200 26
4 Drivetrain: Drivetrain Tuning Stage 4 40
5 Drivetrain: Drivetrain Tuning Stage 5 18 Hours 160,100 60
6 Drivetrain: Drivetrain Tuning Stage 6 90
7 Drivetrain: Drivetrain Tuning Stage 7 1 Day 12 Hours 360,300 135
1 Body: Bodywork Adjustments Stage 1 2 Hours 30 Minutes 25,100 9
2 Body: Bodywork Adjustments Stage 2 14
3 Body: Bodywork Adjustments Stage 3 8 Hours 56,500 20
4 Body: Bodywork Adjustments Stage 4 32
5 Body: Bodywork Adjustments Stage 5 18 Hours 127,200 48
6 Body: Bodywork Adjustments Stage 6 70
7 Body: Bodywork Adjustments Stage 7 1 Day 12 Hours 286,200 105
1 Brakes: Brakes Tuning Stage 1 2 Hours 30 Minutes 22,200 8
2 Brakes: Brakes Tuning Stage 2 12
3 Brakes: Brakes Tuning Stage 3 8 Hours 49,900 18
4 Brakes: Brakes Tuning Stage 4 28
5 Brakes: Brakes Tuning Stage 5 18 Hours 112,300 42
6 Brakes: Brakes Tuning Stage 6 60
7 Brakes: Brakes Tuning Stage 7 1 Day 12 Hours 252,600 95
1 Suspension: Suspension Tuning Stage 1 2 Hours 30 Minutes 29,000 10
2 Suspension: Suspension Tuning Stage 2 16
3 Suspension: Suspension Tuning Stage 3 8 Hours 65,300 24
4 Suspension: Suspension Tuning Stage 4 36
5 Suspension: Suspension Tuning Stage 5 18 Hours 146,800 55
6 Suspension: Suspension Tuning Stage 6 80
7 Suspension: Suspension Tuning Stage 7 1 Day 12 Hours 330,300 125
TOTAL: 28 2 days 16 hours 30 minutes 107,900
+2,018,700
=2,126,600
496 /
1,288
Colour keys
White Curr.R.Dollars.New.80x80.Shifted purchase before any Curr.Gold.New.80x80.Shifted upgrades
Or Curr.Gold.New.80x80.Shifted instant purchase
Green Curr.R.Dollars.New.80x80.Shifted purchase after any Curr.Gold.New.80x80.Shifted upgrades
Red Curr.Gold.New.80x80.Shifted only purchase

For upgrades including PR values, please see the project page RR3 Wiki:Upgrades Section CHEVROLET, please be aware that PR values can vary depending on the upgrade order.

Note: The only way to capture the PR data properly is as follows:

  1. Cloud save
  2. Capture and complete one upgrade at a time, from base
  3. Pay gold to complete any R$ purchases
  4. Check the data and complete the next upgrade, one at a time
  5. Capture & complete all R$ upgrades before starting Curr.Gold.New.80x80.Shifted upgrades
  6. Double check the data captured actually equals the R$ upgrade data (Base PR + R$ upgrade data = Max PR w/ R$)
  7. Capture the car data for PR Max cash, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  8. Continue to capture the remaining data, as before, one at a time, pay gold to complete R$ upgrades
  9. Once all data has been captured double check the data captured actually equals the fully upgraded car data (Base PR + upgrade data = PR Fully upgraded)
  10. Once the car is fully upgraded, capture the car data for Max PR w/ Curr.Gold.New.80x80.Shifted, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  11. Cloud restore (to get all the gold back)

It is very time-consuming!

Navigation[]

CHEVROLET (34)
COBALT SSCAMARO ZL1 (2013)CORVETTE STINGRAY Z51CORVETTE ZR1SS (NASCAR ACADEMY)CAMARO SS (2017)CAMARO SS (1967)STINGRAY 427 (1969)CORVETTE GRAND SPORTCAMARO Z/28 (RACING)CORVETTE C8.RCORVETTE C6.R GT2CORVETTE STINGRAY C8CORVETTE C7 ZR1CAMARO ZL1 1LECORVETTE C8 Z06SS (HENDRICK MOTORSPORTS - 2015)SS (STEWART-HAAS RACING - 2015)SS (STEWART-HAAS RACING - 2016)SS (HENDRICK MOTORSPORTS - 2016)SS (HENDRICK MOTORSPORTS - 2017)CAMARO ZL1 (2018)CAMARO ZL1 (2019)HENDRICK MOTORSPORTS CAMARO ZL1 1LE (2020)CHIP GANASSI RACING CAMARO ZL1 1LE (2020)RICHARD CHILDRESS RACING CAMARO ZL1 1LE (2020)RICHARD PETTY MOTORSPORTS CAMARO ZL1 1LE (2020)HENDRICK MOTORSPORTS CAMARO ZL1 1LE (2021)CHIP GANASSI RACING CAMARO ZL1 1LE (2021)RICHARD CHILDRESS RACING CAMARO ZL1 1LE (2021)RICHARD PETTY MOTORSPORTS CAMARO ZL1 1LE (2021)CAMARO ZL1 (2022)CAMARO GT4.RCORVETTE C7.R
Real Racing Redux
McLAREN F1 GTRBMW M3 GT2 ALMSCHEVROLET CORVETTE C6.R GT2
Chevrolet Corvette C6.R GT2 (Exclusive Series)
CHEVROLET CORVETTE C6.R GT2
  1. Once the new car page has been created the following pages will need editing:
    1. Cars - Add the new car in the order it is displayed in the manufacturer select screen.
    2. Cars (Base Stats) - Add the new car in the order it is displayed in the Manufacturer select screen.
    3. Cars (Fully Upgraded with R$) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
    4. Cars (Fully Upgraded) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
    5. RR3 Wiki:Car Costs - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select screen.The data for this page is automatically generated.
    6. Template:CarsGallery - Once the picture is added, add the new car in the order it is displayed in the Manufacturer select screen.The data for this template is automatically generated.
    7. Template:T/upgrades - Add link to car upgrade project page.
    8. RR3 Wiki:Upgrades Section (Classic Version) - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select > purchase car screen.
    9. Template:Navbox/Series/FlightoftheValkyrie - Create or modify a Navbox for each series the car is added. See Navbox above.
    1. Template:Navbox/Manufacturer/??manufacturer?? - Add the new car in the order it is displayed in the manufacturer select screen.
    2. Manufacturers - +1 the number of cars made by ??Manufacturer?? and increase the cost, once known.The data for this page is automatically generated.
    3. CHEVROLET - Add the new car in the order it is displayed in the Manufacturer select screen.
    4. History (will probably be updated add as part of the release - Add FM, EA and iTunes release notes)
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