I'm at 99% in this series. I cannot finish better than 2nd place fin 18.1 nor can i see how it's possible. 2nd place is 20.3 miles and 1st place is 645 miles! does anyone have an explanation?
I'm at 99% in this series. I cannot finish better than 2nd place fin 18.1 nor can i see how it's possible. 2nd place is 20.3 miles and 1st place is 645 miles! does anyone have an explanation?
FM wouldn't want people expending their own time and effort for a reward,right?
My theory in that case is that your car becomes one of the disappearing or cars.
If you watch your distance marker when taking the big Silverstone cuts, it's goes a little goofy. There's point that it has a shift. If you watch the timer, it will always crash at 85 seconds. That's the exact point that passed cars completely disappear. The game can't track you once you completely disappear, so it's game over... literally!
Rabbit trail...
I think this is akin to the measurement problem in quantum mechanics. "popping the quiff" if you will. The game is trying to measure you in a particular place, but you are seemingly in 2 places at once (distance marker). This, coupled with the game resources being strained with multiple disappearing bots and a timer filling up to maximum levels multiple times is all too much. In the confusion of it all the game decided your are disappearing. Perhaps you even passed yourself in the distance and time glitch.
"...an atom is spread out all over the place until a conscious observer decides to look at it. So the act of measurement or observation creates the entire universe." -Jim Al-Khalili, Nuclear Physicist
...end of rabbit trail. Now wasn't that fun...
Yeah, you've made that arguement before, and I still think it holds no water :p Why would the game be coded to disappear the player? It seems more reasonable to me to think there are a finite number of spawn points for new cars and that if the game tries to spawn more cars than points, it crashes. Of course, I have equal evidence for my theory, but at least it is simplier. Occam's Razor FTW :)
I seriously doubt the monkeys are smart enough to (even accidentally) apply quantum mechanics to the game. Yes I know, that's not really what you meant, but just like AH2018 (with the bot reference stuff), I think too many people are trying to "over think" a game.
So, Mugwumps. FTW.
I was more or less having fun with all the quantum mechanics talk. I do not expect FM did any such thing intentionally. There are however, unintended consequences to many actions though.
I also first thought it had to do with the amount of bots being passed at a given moment. Then I recalled some of my crazy Indy Speedway Endurance races. I have passed 10 cars in 1 second sometimes during huge crashes in the P1 GTR. There's a point in my Nissan Godzilla race where I passed 8 cars in 6 seconds. So bot passing is just 1 part.
There are 3 required components;
I've passed 6 bots on the Bridge circuit cut, but my time was at 20 sonit didn't fill, I kept going. Later in the very same race at the same cut it froze and crashed. My timer filled up.
The cuts at Porsche Short don't double back on themselves, so the distance never changes.
So my theory is that it's a specific number of events that MUST happen for the glitch to occur. My solution, I NEVER farm at any of those tracks anymore.
In general I wish more people went with Occam's razor. To many things to get over complicated with too many assumptions. I use that method of thought more often in general life and find it helps productivity. Too much time thinking and nothing gets done. Once in a while I dive in the deep end though!
EDIT: I should explain "distance marker" better. I dont mean the figure that shows how far you've gone. I mean the distance from a bot... which doesn't show up in endurance races! I was putting the 2 together. When you take that cut in a cup race, the marker changes a lot, then has a sudden shift. That is want leads mentor believe there's a sudden jump. The game must get confused at your car seemingly jumping ahead... Anyhow.
If Me7s theory about a specific number of events must happen for the glitch to occur all we can do is think about the consequences of just beginning to farm on those tracks, the butterfly effect comes into mind. I'm not making a point. Quantum Physics is bae. Lol
There only one corner on Silverstone endless where you pass to many cars n game crashes so after you gone through the start finish line take the two small corners before you cut the u-bend across the grass all you have to do is angle the car slightly upwards while your breaking and count the cars to make sure you never pass more than 4 while cutting across the grass, it's easy track n pays roughly same as le mans less gold needed best 100% fame race!
Quote: There only one corner on Silverstone endless where you pass to many cars n game crashes so after you gone through the start finish line take the two small corners before you cut the u-bend across the grass all you have to do is angle the car slightly upwards while your breaking and count the cars to make sure you never pass more than 4 while cutting across the grass, it's easy track n pays roughly same as le mans less gold needed best 100% fame race!
There's actually 3 versions. GP and Bridge are easy, International is very hard. I've had GP crash at 2 different cut spots, Bridge only at the 1 spot after the bridge. International never crashes, small cuts.
The big tracks versions certainly do pay good!
I was talking about mpx exclusive series Silverstone race it pays 1200 a lap with lap at about a minute 5 secs minus bit fame for off track ofcourse. It does take a few goes to learn it but once you have it s fine,
I was wrong about something... or it is new. Whichever it is I thought I would report it. I was running Silverstone GP Endurance and took the first big cut after catching the train. I passed 5 cars but my timer didn't fill. Nevertheless, 5 seconds later the game froze and crashed. This is the first time I've ever had that happen. I was getting away with passing 4 cars just fine.