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Real Racing 3 Wiki
Earn this car FREE by completing the Race Day: M4 GT3.
This page uses Creative Commons Licensed content from Wikipedia (view authors).

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— In-game description.
BMW M4 GT3
A new challenger emerges! Meet the BMW M4 GT3! Earn this car in a new Race Day event at Daytona, and put it to the test in a TTC!
— What's new in this update ( BMW M4 GT3 & Apollo IE Update (v10.2)).

The BMW M4 GT3 is the race car version of the BMW M4 (G82) and the direct successor of the BMW M6 GT3, racing from the 2022 season onwards. One of the biggest improvements in comparison to the M6 GT3 are in three areas: drivability, cost efficiency and operation. The M4 GT3's handling and cockpit equipment are made comfortable for amateur drivers, while the car is easier on the tires and offers greater consistency. Far lower lifecycle costs and longer maintenance intervals for the engine and transmission are vital economic factors.

Availability

The BMW M4 GT3 is available in 1 series:

This vehicle was added in the BMW M4 GT3 & Apollo IE Update (v10.2) released in February 2022.

This vehicle can be acquired for Curr.M.Dollars.New.80x80.Shifted.png1,325,000, with a shipping time of ?? hour(s).

This vehicle is available to win in the following special event:

For the project page containing all events for this car see: RR3 Wiki:Events BMW

Livery

No. 1 (BMW M Motorsport)

This car is only available in one livery:

  • No. 1 ST Racing (BMW M Motorsport)

Characteristics

Stage PR
(Upgrades)
Top Speed Acc. Braking Cornering Cost Parts
Base 66.9 172 mph
277 kph
3.10 s 96.0[2] ft
29.3[2] m
1.71 g MCurr.M.Dollars.New.80x80.Shifted.png1,325,000
(N/A)
Max
w/ MCurr.M.Dollars.New.80x80.Shifted.png
71.6
(1111111)
177 mph
286 kph
3.00 s 92.3[2] ft
28.1[2] m
1.77 g MCurr.M.Dollars.New.80x80.Shifted.png637,610
(+2,218,424)
7
9
Max 85.9
(5454433)
199 mph
320 kph
2.67 s 83.0[2] ft
25.3[2] m
1.94 g 369 Curr.Gold.New.80x80.Shifted.png
(369)
12
28
Top Speed
(kph)
164 220 276 332 388 444 500
277 320
Acc.
(s)
8.60 6.73 5.13 3.80 2.73 1.93 1.40
3.10 2.67
Braking
(m)
51 44 37 30 23 16 9
29.3 25.3
Cornering
(g)
0.6 0.8 1.2 1.8 2.6 3.6 4.8
1.71 1.94

Upgrades (28)

  1. Manual method:
    1. Info: R/upgrades|#Level|#Component|#Upgrade Description|#Time for R$ for upgrades in ? Minutes / ? Hours / ? Days, leave blank for Gold)|#Cost R$ leave blank for Gold|Cost Gold (As appearing in game: use '1 day' instead of '24 hours')
    2. Expand/delete the template below as required.
  2. Visual method, with Google Sheet
    1. Alternative, to create the information visually, this can be used: Google Sheet Car data
    2. As anyone can edit the above sheet, to avoid conflicts, if you have a Google Drive, I would recommend you save a copy (File > Make a copy...), which will save the Google sheet to your own Google Drive, for your own personal use.
    3. Anyone can edit the above sheet, even without a Google account.
    4. The Google sheet also creates the data for the RR3 Wiki:Upgrades Section (Classic Version) page, killing two birds with one stone :)
Reset.png

Upgrade Duration MCurr.M.Dollars.New.80x80.Shifted.png
GCurr.Gold.New.80x80.Shifted.png
1 Engine: Competition Cam-shaft 1 Hour 15 Minutes 104,814 -
2 Engine: Competition Engine Tuning 26
3 Engine: Competition Throttle Body 2 Hours 40 Minutes 224,601 -
4 Engine: Race-Spec Cylinder Heads 46
5 Engine: Race-Spec Intake Manifold 5 Hours 20 Minutes 449,202 -
1 Drivetrain: Re-calibrated Gearbox 1 Hour 10 Minutes 103,300 -
2 Drivetrain: Ultra-Lightweight Flywheel 26
3 Drivetrain: Race-Spec Driveshaft 2 Hours 40 Minutes 221,356 -
4 Drivetrain: Race-Spec Lightweight Differential 46
1 Body: High Performance Body Refinements 1 Hour 5 Minutes 93,930 -
2 Body: Advanced Weight Reduction 24
3 Body: Advanced Body Refinement 2 Hours 25 Minutes 201,279 -
4 Body: Advanced Carbon Fibre Weave 42
5 Body: Race-Spec Aero Optimisation 4 Hours 50 Minutes 402,558 -
1 Suspension: Competition Coil Springs 1 Hour 5 Minutes 94,754 -
2 Suspension: Competition Sway Bars 24
3 Suspension: Advanced Suspension Tuning 2 Hours 25 Minutes 203,043 -
4 Suspension: Fully Adjustable Racing Shocks 42
1 Exhaust: Ultra-Flow Catalytic Converter 55 Minutes 76,848 -
2 Exhaust: Advanced Exhaust Tuning 18
3 Exhaust: Race-Spec Exhaust Piping 1 Hour 55 Minutes 164,674 -
4 Exhaust: Uprated Racing Headers 35
1 Brakes: Uprated Competition Brake Pads 50 Minutes 74,529 -
2 Brakes: Uprated Competition Calipers 18
3 Brakes: Reinforced Carbon Racing Discs 1 Hour 50 Minutes 159,705 -
1 Tires & Wheels: Competition Compound 1 Hour 89,435 -
2 Tires & Wheels: Competition Camber & Toe Adjustments 22
3 Tires & Wheels: Ultra Light Racing Rims 2 Hours 15 Minutes 191,646 -
TOTAL: 28 9 Hours 15 Minutes 637,610
+2,218,064
=2,855,674
369 /
369
Colour keys
White Curr.R.Dollars.New.80x80.Shifted.png purchase before any Curr.Gold.New.80x80.Shifted.png upgrades
Or Curr.Gold.New.80x80.Shifted.png instant purchase
Green Curr.R.Dollars.New.80x80.Shifted.png purchase after any Curr.Gold.New.80x80.Shifted.png upgrades
Red Curr.Gold.New.80x80.Shifted.png only purchase

For upgrades including PR values, please see the project page RR3_Wiki:Upgrades_Section_(Classic_Version), please be aware that PR values can vary depending on the upgrade order.

Note: The only way to capture the PR data properly is as follows:

  1. Cloud save
  2. Capture and complete one upgrade at a time, from base
  3. Pay gold to complete any R$ purchases
  4. Check the data and complete the next upgrade, one at a time
  5. Capture & complete all R$ upgrades before starting Curr.Gold.New.80x80.Shifted.png upgrades
  6. Double check the data captured actually equals the R$ upgrade data (Base PR + R$ upgrade data = Max PR w/ R$)
  7. Capture the car data for PR Max cash, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  8. Continue to capture the remaining data, as before, one at a time, pay gold to complete R$ upgrades
  9. Once all data has been captured double check the data captured actually equals the fully upgraded car data (Base PR + upgrade data = PR Fully upgraded)
  10. Once the car is fully upgraded, capture the car data for Max PR w/ Curr.Gold.New.80x80.Shifted.png, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  11. Cloud restore (to get all the gold back)

It is very time-consuming!

Trivia

  • In-game, the car incorrectly uses the engine noises of PORSCHE cars instead of the 3.0L engine noises found in other BMW cars.

Footnotes

  1. Game engine designation, RR, is incorrect. The actual car is FR (Front-engine, Rear-wheel-drive).
  2. Unofficial data

Navigation

BMW (18)
1 SERIES M COUPEZ4 M COUPEM3 COUPEZ4 SDRIVE35ISM3 GTSM6 COUPE3.0 CSLM1M3 (E30)Z4 GT3M2 COMPETITIONM3 GT2 ALMSM53.0 CSL HOMMAGE RM4 GT4M8 GTEDRIVING EXPERIENCE M4 RACINGM6 GT3

Template:Navbox/Series/2022Season(GT3)

  1. Once the new car page has been created the following pages will need editing:
    1. Cars - Add the new car in the order it is displayed in the manufacturer select screen.
    2. Cars (Base Stats) - Add the new car in the order it is displayed in the Manufacturer select screen.
    3. Cars (Fully Upgraded with R$) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
    4. Cars (Fully Upgraded) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
    5. RR3 Wiki:Car Costs - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select screen.The data for this page is automatically generated.
    6. Template:CarsGallery - Once the picture is added, add the new car in the order it is displayed in the Manufacturer select screen.The data for this template is automatically generated.
    7. Template:T/upgrades - Add link to car upgrade project page.
    8. RR3 Wiki:Upgrades Section (Classic Version) - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select > purchase car screen.
    9. Template:Navbox/Series/2022Season(GT3) - Create or modify a Navbox for each series the car is added. See Navbox above.
    1. Template:Navbox/Manufacturer/BMW - Add the new car in the order it is displayed in the manufacturer select screen.
    2. Manufacturers - +1 the number of cars made by BMW and increase the cost, once known.The data for this page is automatically generated.
    3. BMW - Add the new car in the order it is displayed in the Manufacturer select screen.
    4. History (will probably be updated add as part of the release - Add FM, EA and iTunes release notes)
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