Real Racing 3 Wiki
Real Racing 3 Wiki
Earn this car FREE by completing the Aston Martin Vulcan AMR Pro Limited Series (v13.6), before October 20th.
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LIMITED SERIES
Earn the Aston Martin Vulcan AMR Pro, Jaguar C-X75 R3 Spec, Acura NSX GT3 and a truckload of Gold and VP in three all-new Limited Series!
EXCLUSIVE SERIES
Fully upgrade your Aston Martin Vulcan AMR Pro and Ford Mustang Dark Horse to unlock two all-new Exclusive Series!
LIMITED SERIES
Earn the Bugatti Centodieci (2022), Aston Martin Vulcan AMR Pro (2017), Ford Puma Rally 1 (WRC), and a bounty of Gold and VP in Limited Series events!

The Aston Martin Vulcan is a two-door, two-seat, high-performance lightweight track-only car launched in 2015 by British luxury automobile manufacturer Aston Martin at the 2015 Geneva Motor Show.

The AMR Pro package for the Vulcan was unveiled at the 2017 Goodwood Festival of Speed. The package contains extra aerodynamic pieces to enhance the performance of the car, with the presence of an enhanced dual-element rear wing with a Gurney flap, large dive planes, side wheel arch louvres, and turning vanes designed to improve steering response. These improvements allow the car's downforce performance to increase by 27%. Balance has been improved as well, with a 47/53 weight distribution, due to the majority of the pressure going towards the centre of the car.

Availability[]

The ASTON MARTIN VULCAN AMR PRO is available in 3 series:

This vehicle was added in the Formula 1® 2024 Update (v12.6) released in August 2024 and can be unlocked by completing the Aston Martin Vulcan AMR Pro Limited Series.

This vehicle can be acquired for 825 Curr.Gold.New.80x80.Shifted, with a shipping time of ?? hour(s). It can sometimes be bought for 413 Curr.Gold.New.80x80.Shifted as a 'Get it Now' price, unlocking The AMR Pro Experience.

This vehicle is available to win in the following special events:

For the project page containing all events for this car see: RR3 Wiki:Events ASTON MARTIN

Livery[]

No

No. 24

This car comes in only one livery:

  • Aston Martin Racing No. 24

Characteristics[]

Stage PR
(Upgrades)
Top Speed Acc. Braking Cornering Cost Parts
Base 75.2 215 mph
346 kph
2.70 s 88.0 ft
26.8 m
1.60 g 825 GCurr.Gold.New.80x80.Shifted
(660)
Max
w/ RCurr.R.Dollars.New.80x80.Shifted
79.9
(1111211)
223 mph
359 kph
2.60 s 86.4 ft
26.3 m
1.65 g RCurr.R.Dollars.New.80x80.Shifted703,900
(+1,615,400)
8
7
Max 91.3
(5444344)
243 mph
391 kph
2.32 s 81.0 ft
24.7 m
1.80 g 1,201 Curr.Gold.New.80x80.Shifted
(2,267)
13
28
Top Speed
(kph)
165 232 298 365 432 498 565
346 391
Acc.
(s)
8.60 6.73 5.13 3.80 2.73 1.93 1.40
2.70 2.32
Braking
(m)
51 44 37 30 23 16 9
26.8 24.7
Cornering
(g)
0.6 0.8 1.2 1.6 2.6 3.6 4.8
1.60 1.80

Upgrades (28)[]

  1. Manual method:
    1. Info: R/upgrades|#Level|#Component|#Upgrade Description|#Time for R$ for upgrades in ? Minutes / ? Hours / ? Days, leave blank for Gold)|#Cost R$ leave blank for Gold|Cost Gold (As appearing in game: use '1 day' instead of '24 hours')
    2. Expand/delete the template below as required.
  2. Visual method, with Google Sheet
    1. Alternative, to create the information visually, this can be used: Google Sheet Car data
    2. As anyone can edit the above sheet, to avoid conflicts, if you have a Google Drive, I would recommend you save a copy (File > Make a copy...), which will save the Google sheet to your own Google Drive, for your own personal use.
    3. Anyone can edit the above sheet, even without a Google account.
    4. The Google sheet also creates the data for the RR3 Wiki:Upgrades Section (Classic Version) page, killing two birds with one stone :)
Reset

Upgrade Duration RCurr.R.Dollars.New.80x80.Shifted
GCurr.Gold.New.80x80.Shifted
1 Engine: High Flow Carbon Fibre Airbox 12 Hours 99,600 46
2 Engine: Advanced Race Engine Tuning 70
3 Engine: High Power Electric Motor 1 Day 224,100 105
4 Engine: Increase Engine Bore 155
5 Engine: Race-Spec Cam-shaft 2 Days 504,300 235
1 Drivetrain: Ultra-Lightweight Flywheel 12 Hours 92,700 42
2 Drivetrain: Race-Spec Driveshaft 65
3 Drivetrain: Race-Spec Lightweight Differential 1 Day 208,500 95
4 Drivetrain: Competition Dual Clutch Gearbox 145
1 Body: Advanced Body Refinement 12 Hours 73,600 34
2 Body: Battery Relocation 50
3 Body: Advanced Weight Reduction 1 Day 165,700 75
4 Body: Race-Spec Aero Optimisation 115
1 Suspension: Race-Spec Sway Bar 12 Hours 85,000 40
2 Suspension: Race-Spec Suspension Tuning 60
3 Suspension: Race-Spec Coil Springs 1 Day 191,200 90
4 Suspension: Fully Adjustable Racing Shocks 135
1 Exhaust: Ultra-Flow Catalytic Converter 12 Hours 84,000 38
2 Exhaust: Uprated Racing Headers 18 Hours 126,000 55
3 Exhaust: Race-Spec Exhaust Piping 85
1 Brakes: Uprated Competition Brake Pads 12 Hours 65,000 30
2 Brakes: Uprated Race-Spec Calipers 46
3 Brakes: Custom Race-Spec Brake Pads 1 Day 146,200 65
4 Brakes: Reinforced Carbon Racing Discs 100
1 Tires & Wheels: Caster Tune 12 Hours 78,000 36
2 Tires & Wheels: Race-Ready Camber & Toe Adjustments 55
3 Tires & Wheels: Ultra Light Competition Rims 1 Day 175,400 80
4 Tires & Wheels: Race Prototype Tire Compound 120
TOTAL: 28 3 Days 12 Hours 703,900
+1,615,400
=2,319,300
1,201 /
2,267
Colour keys
White Curr.R.Dollars.New.80x80.Shifted purchase before any Curr.Gold.New.80x80.Shifted upgrades
Or Curr.Gold.New.80x80.Shifted instant purchase
Green Curr.R.Dollars.New.80x80.Shifted purchase after any Curr.Gold.New.80x80.Shifted upgrades
Red Curr.Gold.New.80x80.Shifted only purchase

For upgrades including PR values, please see the project page RR3 Wiki:Upgrades Section ASTON MARTIN, please be aware that PR values can vary depending on the upgrade order.


Note: The only way to capture the PR data properly is as follows:

  1. Cloud save
  2. Capture and complete one upgrade at a time, from base
  3. Pay gold to complete any R$ purchases
  4. Check the data and complete the next upgrade, one at a time
  5. Capture & complete all R$ upgrades before starting Curr.Gold.New.80x80.Shifted upgrades
  6. Double check the data captured actually equals the R$ upgrade data (Base PR + R$ upgrade data = Max PR w/ R$)
  7. Capture the car data for PR Max cash, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  8. Continue to capture the remaining data, as before, one at a time, pay gold to complete R$ upgrades
  9. Once all data has been captured double check the data captured actually equals the fully upgraded car data (Base PR + upgrade data = PR Fully upgraded)
  10. Once the car is fully upgraded, capture the car data for Max PR w/ Curr.Gold.New.80x80.Shifted, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  11. Cloud restore (to get all the gold back)

It is very time-consuming!

Navigation[]

ASTON MARTIN (20)
DB9VANQUISHV12 VANTAGE SVANTAGE AMR PROVANTAGE 59VANTAGE N430VANTAGE GT3ONE-77 VANTAGE GTE (2019) VULCANV12 VANTAGE (2022) V8 VANTAGE GT2V12 SPEEDSTERVANTAGE GT4DBR1-2VANTAGE GTE (2012)VANTAGE GTE (2017)VANTAGE GTE (2018)VALKYRIE VALHALLA CONCEPT
The AMR Pro Experience
ASTON MARTIN VULCAN AMR PRO
Aston Martin Vulcan AMR Pro (Exclusive Series)
ASTON MARTIN VULCAN AMR PRO

Once the new car page has been created the following pages will need editing:

  1. Cars - Add the new car in the order it is displayed in the manufacturer select screen.
  2. Cars (Base Stats) - Add the new car in the order it is displayed in the Manufacturer select screen.
  3. Cars (Fully Upgraded with R$) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
  4. Cars (Fully Upgraded) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
  5. RR3 Wiki:Car Costs - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select screen.The data for this page is automatically generated.
  6. Template:CarsGallery - Once the picture is added, add the new car in the order it is displayed in the Manufacturer select screen.The data for this template is automatically generated.
  7. Template:T/upgrades - Add link to car upgrade project page.
  8. RR3 Wiki:Upgrades Section (Classic Version) - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select > purchase car screen.
  9. Template:Navbox/Series/TheAMRProExperience - Create or modify a Navbox for each series the car is added. See Navbox above.
  10. Template:Navbox/Manufacturer/ASTONMARTIN - Add the new car in the order it is displayed in the manufacturer select screen.
  11. Manufacturers - +1 the number of cars made by ASTON MARTIN and increase the cost, once known.The data for this page is automatically generated.
  12. ASTON MARTIN - Add the new car in the order it is displayed in the Manufacturer select screen.
  13. History (will probably be updated add as part of the release - Add FM, EA and iTunes release notes)