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First Flight
Meet the incredible Aston Martin Valkyrie — a hypercar that pushes the limits of performance! Take on First Flight — a new 7-day special event, to earn the Valkyrie for yourself!
Exclusive Series
Fully upgrade the Aston Martin Valkyrie and the Chevrolet Corvette C6.R GT2 to unlock two new Exclusive Series!
Limited Time Series
Earn the new Lotus Evija, the Brabham BT62, the Lamborghini Essenza SCV12, the Porsche 911 GT3 R, the Bentley Continental GT3, the Aston Martin Valkyrie, and a small boatload of Gold in six Limited Time Series!
— What's new in this update ( Formula E Update (v9.5)).

The Aston Martin Valkyrie (also known by its code-names as AM-RB 001 and Nebula) is a limited production hybrid sports car collaboratively built by British automobile manufacturers Aston Martin, Red Bull Racing Advanced Technologies and several others.

The sports car is a product of collaboration between Aston Martin and Red Bull Racing to develop a track-oriented car entirely usable and enjoyable as a road car, conceived by Adrian Newey, Dr. Andy Palmer, Christain Horner and Simon Spoule. The car's makers claim the title of fastest street-legal car in the world for it. Adrian Newey, Red Bull Racing's Chief Technical Officer and the world's most successful F1 designer aided in the design of the car.

Its main competitor is the Mercedes-AMG One. Before the start of the 2019 Formula One British Grand Prix, the car made a lap of the Silverstone circuit for the first time.

Availability

The ASTON MARTIN VALKYRIE is available in two series:

This vehicle was added in the Formula 1®, NASCAR and Aston Martin Valkyrie Update (v9.0) released in November 2020 and can be unlocked as soon as Flight of the Valkyrie is unlocked

This vehicle can be acquired for 1150 Curr.Gold.New.80x80.Shifted.png with no showcase discount, and is shipped instantly. It has also been available for ?? Curr.Gold.New.80x80.Shifted.png as a 'Get it Now' sale price, unlocking Flight of the Valkyrie.

This vehicle is available to win in the following special event:

Characteristics

Stage PR
(Upgrades)
Top Speed Acc. Braking Cornering Cost Parts
Base 95.5 228 mph
367 kph
2.60 s 70.0 ft
21.3 m
2.53 g 1,150 GCurr.Gold.New.80x80.Shifted.png
(N/A)
Max
w/ RCurr.R.Dollars.New.80x80.Shifted.png
100.2
(1111111)
234 mph
376 kph
2.52 s 68.0 ft
20.5 m
2.61 g RCurr.R.Dollars.New.80x80.Shifted.png751,300
(+2,830,500)
7
9
Max 113.9
(5454334)
255 mph
410 kph
2.24 s 60.0 ft
18.3 m
2.88 g 1,865 Curr.Gold.New.80x80.Shifted.png
(4,080)
12
28
Top Speed
(kph)
164 220 276 332 388 444 500
367 410
Acc.
(s)
8.60 6.73 5.13 3.80 2.73 1.93 1.40
2.60 2.24
Braking
(m)
51 44 37 30 23 16 9
21.3 18.3
Cornering
(g)
0.6 0.8 1.2 1.8 2.6 3.6 4.8
2.53 2.88

Upgrades (28)

  1. Manual method:
    1. Info: R/upgrades|#Level|#Component|#Upgrade Description|#Time for R$ for upgrades in ? Minutes / ? Hours / ? Days, leave blank for Gold)|#Cost R$ leave blank for Gold|Cost Gold (As appearing in game: use '1 day' instead of '24 hours')
    2. Expand/delete the template below as required.
  2. Visual method, with Google Sheet
    1. Alternative, to create the information visually, this can be used: Google Sheet Car data
    2. As anyone can edit the above sheet, to avoid conflicts, if you have a Google Drive, I would recommend you save a copy (File > Make a copy...), which will save the Google sheet to your own Google Drive, for your own personal use.
    3. Anyone can edit the above sheet, even without a Google account.
    4. The Google sheet also creates the data for the RR3 Wiki:Upgrades Section (Classic Version) page, killing two birds with one stone :)
Reset.png

Upgrade Duration RCurr.R.Dollars.New.80x80.Shifted.png
GCurr.Gold.New.80x80.Shifted.png
1 Engine: Advanced Cylinder Heads 12 Hours 129,500 80
2 Engine: Advanced Intake Manifold 120
3 Engine: Increase Engine Bore 1 Day 12 Hours 291,400 180
4 Engine: Advanced Cam-Shaft 275
5 Engine: Improved ERS & KERS 2 Days 655,600 410
1 Drivetrain: Race-Spec Flywheel 12 Hours 120,500 75
2 Drivetrain: Race-Spec Driveshaft 110
3 Drivetrain: Race-Spec Lightweight Differential 1 Day 12 Hours 271,100 170
4 Drivetrain: Race-Spec Sequential Gearbox 255
1 Body: High Performance Body Refinements 12 Hours 95,700 60
2 Body: Advanced Aerodynamic Detailing 90
3 Body: Advanced Weight Reduction 1 Day 12 Hours 215,400 135
4 Body: Advanced Body Refinement 200
5 Body: Competition Aerodynamic Detailing 2 Days 484,600 305
1 Suspension: Performance Suspension Tuning 12 Hours 110,500 65
2 Suspension: High-Performance Coil Springs 100
3 Suspension: Advanced Suspension Tuning 1 Day 12 Hours 248,600 155
4 Suspension: Competition Coil Springs 230
1 Exhaust: Custom Exhaust Headers 12 Hours 109,200 65
2 Exhaust: Custom Titanium Performance Exhaust 100
3 Exhaust: Race Prototype Turbo-back Exhaust 1 Day 12 Hours 245,800 150
1 Brakes: Custom Race-Spec Brake Pads 12 Hours 84,500 50
2 Brakes: Race Prototype Calipers 75
3 Brakes: Race Prototype Carbon Ceramic Brake Discs 1 Day 12 Hours 190,000 115
1 Tires & Wheels: Competition Compound 12 Hours 101,400 60
2 Tires & Wheels: Specialized Camber & Toe Adjustments 95
3 Tires & Wheels: Elite Racing Compound 1 Day 12 Hours 228,000 140
4 Tires & Wheels: Competition Camber & Toe Adjustments 215
TOTAL: 28 4 Days 751,300
+2,830,500
=3,581,800
1,865 /
4,080
Colour keys
White Curr.R.Dollars.New.80x80.Shifted.png purchase before any Curr.Gold.New.80x80.Shifted.png upgrades
Or Curr.Gold.New.80x80.Shifted.png instant purchase
Green Curr.R.Dollars.New.80x80.Shifted.png purchase after any Curr.Gold.New.80x80.Shifted.png upgrades
Red Curr.Gold.New.80x80.Shifted.png only purchase

For upgrades including PR values, please see the project page RR3 Wiki:Upgrades Section ASTON MARTIN, please be aware that PR values can vary depending on the upgrade order.

Note: The only way to capture the PR data properly is as follows:

  1. Cloud save
  2. Capture and complete one upgrade at a time, from base
  3. Pay gold to complete any R$ purchases
  4. Check the data and complete the next upgrade, one at a time
  5. Capture & complete all R$ upgrades before starting Curr.Gold.New.80x80.Shifted.png upgrades
  6. Double check the data captured actually equals the R$ upgrade data (Base PR + R$ upgrade data = Max PR w/ R$)
  7. Capture the car data for PR Max cash, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  8. Continue to capture the remaining data, as before, one at a time, pay gold to complete R$ upgrades
  9. Once all data has been captured double check the data captured actually equals the fully upgraded car data (Base PR + upgrade data = PR Fully upgraded)
  10. Once the car is fully upgraded, capture the car data for Max PR w/ Curr.Gold.New.80x80.Shifted.png, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  11. Cloud restore (to get all the gold back)

It is very time-consuming!

Navigation

ASTON MARTIN (16)
DB9VANQUISHV12 VANTAGE SVANTAGE AMR PROVANTAGE 59VANTAGE N430VANTAGE GT3ONE-77 VANTAGE GTE (2019) VULCANVANTAGE GT4DBR1-2VANTAGE GTE (2012)VANTAGE GTE (2017)VANTAGE GTE (2018)VALKYRIE
Flight of the Valkyrie
ASTON MARTIN VALKYRIE
Aston Martin Valkyrie (Exclusive Series)
ASTON MARTIN VALKYRIE
  1. Once the new car page has been created the following pages will need editing:
    1. Cars - Add the new car in the order it is displayed in the manufacturer select screen.
    2. Cars (Base Stats) - Add the new car in the order it is displayed in the Manufacturer select screen.
    3. Cars (Fully Upgraded with R$) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
    4. Cars (Fully Upgraded) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
    5. RR3 Wiki:Car Costs - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select screen.The data for this page is automatically generated.
    6. Template:CarsGallery - Once the picture is added, add the new car in the order it is displayed in the Manufacturer select screen.The data for this template is automatically generated.
    7. Template:T/upgrades - Add link to car upgrade project page.
    8. RR3 Wiki:Upgrades Section (Classic Version) - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select > purchase car screen.
    9. Template:Navbox/Series/FlightoftheValkyrie - Create or modify a Navbox for each series the car is added. See Navbox above.
    1. Template:Navbox/Manufacturer/??manufacturer?? - Add the new car in the order it is displayed in the manufacturer select screen.
    2. Manufacturers - +1 the number of cars made by ??Manufacturer?? and increase the cost, once known.The data for this page is automatically generated.
    3. ASTON MARTIN - Add the new car in the order it is displayed in the Manufacturer select screen.
    4. History (will probably be updated add as part of the release - Add FM, EA and iTunes release notes)
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