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Real Racing 3 Wiki
Earn this car FREE by completing the Victory or Valhalla, before Aug 1st 2022.
This page uses Creative Commons Licensed content from Wikipedia (view authors).

ASTON MARTIN VALHALLA CONCEPT
Meet the indomitable Aston Martin Valhalla Concept! Earn this unbelievable hypercar in a new Special Event—Victory or Valhalla!
— What's new in this update ( Valhalla Update (v10.5)).
EXCLUSIVE SERIES
Fully upgrade the Aston Martin Valhalla Concept, Chevrolet Corvette C8 Z06 and Chevrolet Camaro ZL1 1LE to unlock three all-new Exclusive Series!
— What's new in this update ( Mercedes-AMG GT Black Series Update (v10.6)).

Availability

The ASTON MARTIN VALHALLA CONCEPT is available in 2 series:

This vehicle was added in the Valhalla Update (v10.5) released in June 2022 and can be unlocked by earning 26 trophies in Apex Automobiles.

This vehicle can be acquired for 1,150 Curr.Gold.New.80x80.Shifted.png or 920 Curr.Gold.New.80x80.Shifted.png with showcase discount, and is shipped instantly. It can sometimes be bought for ?? Curr.Gold.New.80x80.Shifted.png as a 'Get it Now' price, unlocking Apex Automobiles.

This vehicle is available to win in the following special event:

For the project page containing all events for this car see: RR3 Wiki:Events ASTON MARTIN

Characteristics

Stage PR
(Upgrades)
Top Speed Acc. Braking Cornering Cost Parts
Base 92.0 217 mph
349 kph
2.42 s 75.0 ft
22.9 m
2.40 g 1,150 GCurr.Gold.New.80x80.Shifted.png
(920)
Max
w/ RCurr.R.Dollars.New.80x80.Shifted.png
96.7
(1111111)
223 mph
358 kph
2.35 s 72.2 ft
22.0 m
2.48 g RCurr.R.Dollars.New.80x80.Shifted.png701,200
(+2,641,800)
7
9
Max 110.4
(5454334)
244 mph
393 kph
2.08 s 65.0 ft
19.8 m
2.74 g 1,810 Curr.Gold.New.80x80.Shifted.png
(3,955)
12
28
Top Speed
(kph)
164 220 276 332 388 444 500
349 393
Acc.
(s)
8.60 6.73 5.13 3.80 2.73 1.93 1.40
2.42 2.08
Braking
(m)
51 44 37 30 23 16 9
22.9 19.8
Cornering
(g)
0.6 0.8 1.2 1.8 2.6 3.6 4.8
2.40 2.74

Upgrades (28)

  1. Manual method:
    1. Info: R/upgrades|#Level|#Component|#Upgrade Description|#Time for R$ for upgrades in ? Minutes / ? Hours / ? Days, leave blank for Gold)|#Cost R$ leave blank for Gold|Cost Gold (As appearing in game: use '1 day' instead of '24 hours')
    2. Expand/delete the template below as required.
  2. Visual method, with Google Sheet
    1. Alternative, to create the information visually, this can be used: Google Sheet Car data
    2. As anyone can edit the above sheet, to avoid conflicts, if you have a Google Drive, I would recommend you save a copy (File > Make a copy...), which will save the Google sheet to your own Google Drive, for your own personal use.
    3. Anyone can edit the above sheet, even without a Google account.
    4. The Google sheet also creates the data for the RR3 Wiki:Upgrades Section (Classic Version) page, killing two birds with one stone :)
Reset.png

Upgrade Duration RCurr.R.Dollars.New.80x80.Shifted.png
GCurr.Gold.New.80x80.Shifted.png
1 Engine: Advanced Cylinder Heads 12 Hours 120,900 75
2 Engine: Advanced Intake Manifold 115
3 Engine: Increase Engine Bore 1 Day 12 Hours 272,000 175
4 Engine: Advanced Cam-Shaft 265
5 Engine: Improved ERS & KERS 2 Days 611,900 400
1 Drivetrain: Race-Spec Flywheel 12 Hours 112,500 70
2 Drivetrain: Race-Spec Driveshaft 110
3 Drivetrain: Race-Spec Lightweight Differential 1 Day 12 Hours 253,000 165
4 Drivetrain: Race-Spec Sequential Gearbox 245
1 Body: High Performance Body Refinements 12 Hours 89,300 55
2 Body: Advanced Aerodynamic Detailing 85
3 Body: Advanced Weight Reduction 1 Day 12 Hours 201,000 130
4 Body: Advanced Body Refinement 195
5 Body: Competition Aerodynamic Detailing 2 Days 452,300 295
1 Suspension: Performance Suspension Tuning 12 Hours 103,100 65
2 Suspension: High-Performance Coil Springs 100
3 Suspension: Advanced Suspension Tuning 1 Day 12 Hours 232,000 150
4 Suspension: Competition Coil Springs 225
1 Exhaust: Custom Exhaust Headers 12 Hours 102,000 65
2 Exhaust: Custom Titanium Performance Exhaust 100
3 Exhaust: Race Prototype Turbo-back Exhaust 1 Day 12 Hours 229,400 150
1 Brakes: Custom Race-Spec Brake Pads 12 Hours 78,800 50
2 Brakes: Race Prototype Calipers 75
3 Brakes: Race Prototype Carbon Ceramic Brake Discs 1 Day 12 Hours 177,400 115
1 Tires & Wheels: Competition Compound 12 Hours 94,600 60
2 Tires & Wheels: Specialized Camber & Toe Adjustments 90
3 Tires & Wheels: Elite Racing Compound 1 Day 12 Hours 212,800 135
4 Tires & Wheels: Competition Camber & Toe Adjustments 205
TOTAL: 28 4 Days 701,200
+2,641,800
=3,343,000
1,810 /
3,965
Colour keys
White Curr.R.Dollars.New.80x80.Shifted.png purchase before any Curr.Gold.New.80x80.Shifted.png upgrades
Or Curr.Gold.New.80x80.Shifted.png instant purchase
Green Curr.R.Dollars.New.80x80.Shifted.png purchase after any Curr.Gold.New.80x80.Shifted.png upgrades
Red Curr.Gold.New.80x80.Shifted.png only purchase

For upgrades including PR values, please see the project page RR3_Wiki:Upgrades_Section_(Classic_Version), please be aware that PR values can vary depending on the upgrade order.

Note: The only way to capture the PR data properly is as follows:

  1. Cloud save
  2. Capture and complete one upgrade at a time, from base
  3. Pay gold to complete any R$ purchases
  4. Check the data and complete the next upgrade, one at a time
  5. Capture & complete all R$ upgrades before starting Curr.Gold.New.80x80.Shifted.png upgrades
  6. Double check the data captured actually equals the R$ upgrade data (Base PR + R$ upgrade data = Max PR w/ R$)
  7. Capture the car data for PR Max cash, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  8. Continue to capture the remaining data, as before, one at a time, pay gold to complete R$ upgrades
  9. Once all data has been captured double check the data captured actually equals the fully upgraded car data (Base PR + upgrade data = PR Fully upgraded)
  10. Once the car is fully upgraded, capture the car data for Max PR w/ Curr.Gold.New.80x80.Shifted.png, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  11. Cloud restore (to get all the gold back)

It is very time-consuming!

Navigation

ASTON MARTIN (18)
DB9VANQUISHV12 VANTAGE SVANTAGE AMR PROVANTAGE 59VANTAGE N430VANTAGE GT3ONE-77 VANTAGE GTE (2019) VULCANV8 VANTAGE GT2VANTAGE GT4DBR1-2VANTAGE GTE (2012)VANTAGE GTE (2017)VANTAGE GTE (2018)VALKYRIE VAHALLA CONCEPT
Apex Automobiles
LOTUS EVIJAAPOLLO INTENSA EMOZIONEASTON MARTIN VALHALLA CONCEPT
  1. Once the new car page has been created the following pages will need editing:
    1. Cars - Add the new car in the order it is displayed in the manufacturer select screen.
    2. Cars (Base Stats) - Add the new car in the order it is displayed in the Manufacturer select screen.
    3. Cars (Fully Upgraded with R$) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
    4. Cars (Fully Upgraded) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
    5. RR3 Wiki:Car Costs - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select screen.The data for this page is automatically generated.
    6. Template:CarsGallery - Once the picture is added, add the new car in the order it is displayed in the Manufacturer select screen.The data for this template is automatically generated.
    7. Template:T/upgrades - Add link to car upgrade project page.
    8. RR3 Wiki:Upgrades Section (Classic Version) - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select > purchase car screen.
    9. Template:Navbox/Series/ApexAutomobiles - Create or modify a Navbox for each series the car is added. See Navbox above.
    1. Template:Navbox/Manufacturer/ASTONMARTIN - Add the new car in the order it is displayed in the manufacturer select screen.
    2. Manufacturers - +1 the number of cars made by ASTON MARTIN and increase the cost, once known.The data for this page is automatically generated.
    3. ASTON MARTIN - Add the new car in the order it is displayed in the Manufacturer select screen.
    4. History (will probably be updated add as part of the release - Add FM, EA and iTunes release notes)
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