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Wherefore Art Thou Alfa Romeo?
Wondering where Alfa Romeo has been all this time? Wonder no more! The Alfa Romeo 4C, Alfa Romeo Giulietta TCR[1] and Alfa Romeo 155 V6 TI are yours to collect this update!
— What's new in Alfa Romeo Update (v8.2).
Limited Time Series
Earn the Alfa Romeo 4C, the Alfa Romeo Giulietta TCR, the Ferrari F12tdf, the Ferrari LaFerrari, and enough gold to fill a swimming pool in four new Limited Time Series!
— What's new in Alfa Romeo Update (v8.2).

The ALFA ROMEO 4C (Type 960) is a mid-engined, lightweight, rear-wheel drive sports car. Available in coupé and spider body style, it uses a carbon fiber tub, front and rear crash box, and hybrid rear subframe mainly out of aluminum to keep weight at 895 kilograms (1,973 lb) and 1,050 kilograms (2,315 lb) in the United States. The 4C is Alfa Romeo's first mass-produced vehicle of the 21st century to re-enter the North American automotive market.

Availability

The ALFA ROMEO 4C is available in 1 series:

This vehicle was added in the Alfa Romeo Update (v8.2) released in February 2020 and can be unlocked by earning 23 trophies in Two By Four.

This vehicle can be acquired for 200 Curr.Gold.New.80x80.Shifted or 160 Curr.Gold.New.80x80.Shifted with showcase discount. It can sometimes be bought for ?? Curr.Gold.New.80x80.Shifted as a 'Get it Now' price, unlocking Two By Four.

This vehicle is available to win in the following special event:

For the project page containing all events for this car see: RR3 Wiki:Events ALFA ROMEO

Characteristics

Stage PR
(Upgrades)
Top Speed Acc. Braking Cornering Cost Parts
Initial
w/ Icon Gold
29.4 160 mph
257 kph
4.34 s 99.0 ft
30.1 m
1.04 g 200 Curr.Gold.New.80x80.Shifted
(160 Curr.Gold.New.80x80.Shifted)
Max PR
w/ R$
34.5
(1111111)
165 mph
266 kph
4.20 s 95.0 ft
28.9 m
1.09 g R$ 154,100
(+R$ 580,700)
7
9
Max PR 49.9
(5454334)
187 mph
300 kph
3.73 s 85.0 ft
25.9 m
1.22 g +298 Curr.Gold.New.80x80.Shifted
(648 Curr.Gold.New.80x80.Shifted)
12
28
Top Speed
(kph)
164 220 276 332 388 444 500
257 300
Acc.
(s)
8.60 6.73 5.13 3.80 2.73 1.93 1.40
4.34 3.73
Braking
(m)
51 44 37 30 23 16 9
30.1 25.9
Cornering
(g)
0.6 0.8 1.2 1.8 2.6 3.6 4.8
1.04 1.22

Upgrades (28)

  1. Manual method:
    1. Info: R/upgrades|#Level|#Component|#Upgrade Description|#Time for R$ for upgrades in ? Minutes / ? Hours / ? Days, leave blank for Gold)|#Cost R$ leave blank for Gold|Cost Gold (As appearing in game: use '1 day' instead of '24 hours')
    2. Expand/delete the template below as required.
  2. Visual method, with Google Sheet
    1. Alternative, to create the information visually, this can be used: Google Sheet Car data
    2. As anyone can edit the above sheet, to avoid conflicts, if you have a Google Drive, I would recommend you save a copy (File > Make a copy...), which will save the Google sheet to your own Google Drive, for your own personal use.
    3. Anyone can edit the above sheet, even without a Google account.
    4. The Google sheet also creates the data for the RR3 Wiki:Upgrades Section (Classic Version) page, killing two birds with one stone :)
Reset
Upgrade Duration RCurr.R.Dollars.New.80x80.Shifted GCurr.Gold.New.80x80.Shifted
1 Engine: Advanced Intake Manifold 1 Hour 26,600 12
2 Engine: High Performance Throttle Body 18
3 Engine: Advanced Cam-Shaft 4 Hours 59,800 28
4 Engine: Advanced Cylinder Heads 44
5 Engine: Advanced Turbocharger Kit 12 Hours 134,500 65
1 Drivetrain: Lightweight Gearbox Housing 1 Hour 24,700 12
2 Drivetrain: Ultra-Lightweight Driveshaft 18
3 Drivetrain: Ultra-Lightweight Differential 4 Hours 55,600 26
4 Drivetrain: Ultra-Lightweight Flywheel 40
1 Body: High Performance Body Refinements 1 Hour 19,600 9
2 Body: Advanced Aerodynamic Detailing 14
3 Body: Advanced Weight Reduction 4 Hours 44,200 22
4 Body: Advanced Body Refinement 32
5 Body: Advanced Carbon Fibre Weave 12 Hours 99,400 48
1 Suspension: Performance Suspension Tuning 1 Hour 22,700 10
2 Suspension: Fully Adjustable Sports Shocks 16
3 Suspension: Advanced Suspension Tuning 4 Hours 51,000 25
4 Suspension: Competition Coil Springs 38
1 Exhaust: Custom Titanium Turbo-back Exhaust 1 Hour 22,400 10
2 Exhaust: Competition Turbo Intake Manifold 16
3 Exhaust: Custom Titanium Performance Exhaust 4 Hours 50,400 25
1 Brakes: Uprated Performance Vented Brake Discs 1 Hour 17,300 8
2 Brakes: Advanced Brake Pads 12
3 Brakes: Uprated Competition Calipers 4 Hours 39,000 18
1 Tires & Wheels: High-Grip Performance Compound 1 Hour 20,800 10
2 Tires & Wheels: Specialized Camber & Toe Adjustments 15
3 Tires & Wheels: Ultra Light Competition Rims 4 Hours 46,800 22
4 Tires & Wheels: Caster Tune 35
TOTAL: 28 17 hours 154,100
+580,700
=734,800
298 /
648
Colour keys
White Curr.R.Dollars.New.80x80.Shifted purchase before any Curr.Gold.New.80x80.Shifted upgrades
Or Curr.Gold.New.80x80.Shifted instant purchase
Green Curr.R.Dollars.New.80x80.Shifted purchase after any Curr.Gold.New.80x80.Shifted upgrades
Red Curr.Gold.New.80x80.Shifted only purchase

For upgrades including PR values, please see the project page RR3 Wiki:Upgrades Section ALFA ROMEO, please be aware that PR values can vary depending on the upgrade order.

Note: The only way to capture the PR data properly is as follows:

  1. Cloud save
  2. Capture and complete one upgrade at a time, from base
  3. Pay gold to complete any R$ purchases
  4. Check the data and complete the next upgrade, one at a time
  5. Capture & complete all R$ upgrades before starting Curr.Gold.New.80x80.Shifted upgrades
  6. Double check the data captured actually equals the R$ upgrade data (Base PR + R$ upgrade data = Max PR w/ R$)
  7. Capture the car data for PR Max cash, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  8. Continue to capture the remaining data, as before, one at a time, pay gold to complete R$ upgrades
  9. Once all data has been captured double check the data captured actually equals the fully upgraded car data (Base PR + upgrade data = PR Fully upgraded)
  10. Once the car is fully upgraded, capture the car data for Max PR w/ Curr.Gold.New.80x80.Shifted, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
  11. Cloud restore (to get all the gold back)

It is very time-consuming!

Navigation


Two By Four
NISSAN 370Z NISMO (Z34)FORD MUSTANG GT PREMIUMPORSCHE CAYMAN GT4ALFA ROMEO 4C
  1. Once the new car page has been created the following pages will need editing:
    1. Cars - Add the new car in the order it is displayed in the manufacturer select screen.
    2. Cars (Base Stats) - Add the new car in the order it is displayed in the Manufacturer select screen.
    3. Cars (Fully Upgraded with R$) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
    4. Cars (Fully Upgraded) - Add an empty (placeholder) entry for the car in the order it is displayed in the Manufacturer select screen. Add the details if/when known.
    5. RR3 Wiki:Car Costs - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select screen.The data for this page is automatically generated.
    6. Template:CarsGallery - Once the picture is added, add the new car in the order it is displayed in the Manufacturer select screen.The data for this template is automatically generated.
    7. Template:T/upgrades - Add link to car upgrade project page.
    8. RR3 Wiki:Upgrades Section (Classic Version) - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select > purchase car screen.
    9. Template:Navbox/Series/TwoByFour - Create or modify a Navbox for each series the car is added. See Navbox above.
    1. Template:Navbox/Manufacturer/ALFAROMEO - Add the new car in the order it is displayed in the manufacturer select screen.
    2. Manufacturers - +1 the number of cars made by ALFA ROMEO and increase the cost, once known.The data for this page is automatically generated.
    3. ALFA ROMEO - Add the new car in the order it is displayed in the Manufacturer select screen.
    4. History (will probably be updated add as part of the release - Add FM, EA and iTunes release notes)

Footnotes

  1. Miswritten in-game as "Alfa Rome"

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