Board Thread:Game Discussion/@comment-31526827-20190825104036/@comment-38518555-20190826035810

Scream And Fly wrote: I appreciate you reposting this and your kind words DrestinBlack. :) If I could set up multiplayer any way I wish in RR3, this is how I would want it:

1. As mentioned, a weekly multiplayer event with a set PR requirement. Such as, a car must be between a 60 and 70 PR rating to enter the event. Use any car you want, but it must conform to the event’s PR requirement for that week. Each week would have a different PR requirement. Tracks would rotate as usual, every 10 or 15 minutes.

2. Give us the option to ‘unequip’ upgrades. Why? Let’s say there is a OMP event that has a PR requirement of 50-65, and you want to run car that you own that is already fully upgraded and has a 75 PR-rating. You could remove upgrades to bring the car back down to 65, so you could use the car in that event. If the next OMP event has a PR requirement of between 70 and 80 and you want to use that same car, just re-equip all of the upgrades again to bring it back up to PR 75.

Sort of like the talent points system in World of Warcraft where you can increase one parameter, such as engine power, at the expense of another. This has an added benefit because in addition to us being able to select certain cars we feel might be a good choice for a particular track, the ability to shift around and remove/add upgrades we already purchased will allow us to not only adjust its PR rating to meet a requirement for a specific event, but more importantly, to fine-tune a car for each track and even our own driving style. For example, for Panorama I would be more inclined to place my upgrades mostly in engine, exhaust, and body. For Melbourne, I’ll shift more upgrades to tires, suspension, and body, etc.

Naturally, not all cars of the same PR perform the same, but that’s what makes this appealing to me. It’s not only driving skill that works here but also the decisions you make on car selection and upgrades for the current track.

Just imagine how much better it would be if we could really get into fine-tuning cars for a specific track and our driving ability. Each car has unique strengths and it would be a lot of fun to experiment with different cars and upgrades. It would also give us more motivation to purchase cars that we know we’ll use regularly. Each new car we get will open up a tremendous amount of new experiences.

3. How about adjusting suspension and other parameters for advanced users?

I realize this is all a fantasy and would never happen, but just imagine how much more interesting the game would be with such measures. And unlike the current system, I would be motivated to make purchases not because I feel forced to, but because I WANT to, and I know I’ll feel good about a purchase that was well worth the money.

The only purchases I’ve made in this game is to occasionally VIP a car. I refuse to purchase GC or car packs because outside of hoping every week that FM will include a new car I purchased in OMP, I’d be purchasing cars so I can use them to run one event, then relegate it to grinding and little else. It gets very tiring. Imagine how much better of a gaming experience it would be if we had the following options.

These SS are from my DRCE garage. We had so much ability to tweak our cars. and 'tuning' was what made a huge difference. Yes, it was only 400 mtrs. But imaige the ability to change drive and gear ratio's alone dependant of what track you were on. Let alone all the other options shown. Never gonna happen IMHO