Board Thread:Game Discussion/@comment-28169398-20190305134151/@comment-27170954-20190306211133

Ooohhhh…I have lots of ideas on this subject. Thanks for reaching out to the community.

Before I itemize, I’ll tell you I am not a member of a team and don’t participate in team events. This is one reason I place little value on single-lap and shorter events, which will come out it my list below. I strongly favor longer cup-type events and really like endurance races – especially on some of the shorter track variants. I also don’t care about “completion” or winning the first time out. I want fun, challenging races that actually require some skill to win. I just race for personal enjoyment. Different players will have different opinions – these are just mine. And I have a lot of them…

WARNING: long post ahead.

NOTE: When I say Cup, I mean to include NASCAR and Formula E. These are just specialized Cup races.

NOTE 2: when I refer to “regular game content” I mean the normal race series. I’m not including any special events or LTS or any of the special events present in the career progression

Here we go…

Length of races

 ·          There should be no such thing as a 1-lap cup race on any track, even on the longest tracks like Le Mans and Spa. Hunter, Head to Head, Speed Record, and Time Trial are more than adequate for single-lap events

 ·          No multi-lap head-to-head. Use cups (or eliminations) instead

 ·          No cup race should be shorter than 2:30. This is why we have Elimination

 ·          Lap counts should increase with the GC expense necessary to enter the race. Total GC upgrade cost correlates with pretty strongly with PR, so faster or more expensive cars should typically have higher lap counts

 ·          The best thing the developers have ever done in a regular series is Endurance Legends and the championship tiers in the 2016 and 2012-2015 endurance GT series. Every motorsports series should have these championship tiers

Mix of races

 ·          No duplicate events of the same type on the same track variant. This should also apply to exclusive series so there is no duplication there of events already in the car’s regular series.

 ·          Autocross, Speed Snap and Drag race have their place, but 20% (combined) of regular game content for these is too much. Reduce this to 10%-15% of new content

 ·          Hunter, Head to Head, Speed Record, and Time Trial combine for about 30% of regular game content. Limit this to 15-20% of new game content

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l3 level1 lfo1"> ·          Elimination events are about 9% of the total. These are fun, especially on the shorter track variants. I would like to see more of these. 10-15% of new content

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l3 level1 lfo1"> ·          Endurance is about as much fun as can be had in the game once you’ve mastered driving. And this is really the only event type where you can utilize upgrades beyond the max PR required for a series. Endurance events are currently only about 7% of all events. This should be vastly increased to 15-20% of new series

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l3 level1 lfo1"> ·          Cup-type events are about 1/3 of new series these days. In the past, the ratio was higher. Target 40%-50% cup per series. Maintain 1 cup per tier in lower tiers (below 50% completion), have two or even 3 cups per tier at higher PRs in the series. 50% of PR’d events (Cup, Nascar, Formula E) should have PR greater than required to win the car. I hate buying 75% of a car’s upgrades to win it and having the regular series be dull until the last few races.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l3 level1 lfo1"> ·          Summarizing the last points

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l3 level2 lfo1"> o      40-50% Cup-type events, focusing on adding additional cups to higher PR tiers.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l3 level2 lfo1"> o      15-20% endurance

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l3 level2 lfo1"> o      10-15% eliminations

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l3 level2 lfo1"> o      15-20% Hunter, Head to Head, Speed Record, and Time Trial

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l3 level2 lfo1"> o      10-15% Autocross, Speed Snap and Drag race

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l3 level1 lfo1"> ·          Exclusive series should actually be exclusive – unique content not available elsewhere in the game. I’d like them to look like Endurance Legends and the championship tiers of the 2016 and 2012-2015 GTE series

<p class="MsoListParagraphCxSpLast" style="text-indent:-.25in;mso-list:l3 level1 lfo1"> ·          Showcase tiers for in series with multiple cars should be 3 multi-lap events and those events should be unique within that series – especially in series where the lower PR cars are not capable of finishing the series. I’d like the showcases to look like those championship tiers.

<p class="MsoNormal">Race configurations

<p class="MsoListParagraphCxSpFirst" style="text-indent:-.25in;mso-list:l1 level1 lfo2"> ·          There should be many, many, many more rolling starts. Winning a 5 or 10 lap cup halfway through the first lap is dull and defeats the purpose of the longer race. Rolling starts are much more challenging and make longer races much more fun and entertaining – especially at higher PRs.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l1 level1 lfo2"> ·          Eliminations with rolling starts are also quite entertaining.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l1 level1 lfo2"> ·          In special events and LTS events there have been a few eliminations with more than 8 competitors and with variations on the 20 second per elimination rule. I remember a 32-car elimination in a NASCAR event that also had 10 seconds per elimination. What fun that was! Would love to see this in the regular game content.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l1 level1 lfo2"> ·          Would love to see some endurance events with rolling starts.

<p class="MsoListParagraphCxSpLast" style="text-indent:-.25in;mso-list:l1 level1 lfo2"> ·          I do not personally enjoy the time of day variations – especially in longer races. Too hard on the eyes. I would reserve the non-day times for shorter events.

<p class="MsoNormal">Track Variants

<p class="MsoListParagraphCxSpFirst" style="text-indent:-.25in;mso-list:l0 level1 lfo3"> ·          There is a gross imbalance among track variant utilization. My subjective read is the community favors the longer, GP length tracks and variants. I do also, but some of the shorter variants are truly fantastic and severely underutilized. Dubai Club and Silverstone National are great (in my opinion) and sorely underused in multi-lap events.

<p class="MsoListParagraphCxSpLast" style="text-indent:-.25in;mso-list:l0 level1 lfo3"> ·          There are currently 46 different track variants and 10 different event types (counting NASCAR and Formula E as cup-type events here). There are approximately 407 event-variant combinations – use them. (not every variant has every event type. If they did, there would be 460 combinations). USE THEM!

<p class="MsoNormal">Race rewards

<p class="MsoListParagraph" style="text-indent:-.25in;mso-list:l2 level1 lfo4"> ·          Race rewards (Fame and R$) should increase on a per-lap basis and in total with the GC cost necessary to enter the race. This should apply to the regular series and the exclusives. If a race requiring 500GC to enter is 4 laps and 500 fame per lap, then a race costing 700 GC to enter should be both longer and pay more per lap

<p class="MsoNormal">Thanks for listening – I know it was a long one. I’ve actually had these thoughts floating around in my head for quite a while. Nice to have an outlet for them.

<p class="MsoNormal">I also wrote this in parallel with other posts, but did not go back to edit out duplicate things.