Talk:FERRARI 488 GTE (2016)/@comment-148.0.5.49-20160617232442/@comment-148.0.5.49-20160618235340

Interesting point Rom,  but in the end what really matters is how much centripetal acceleration your tyres can resist before they lose the grip and start drifting.

When a car gets to a bend, there are two antagonistic effects: one side there is the centripetal force, that tends to send the car off on a tangential line, which depends on the mass of the car, on the tangential speed and the angle of the bend, and on the other side we have all the forces pushing the car down on the asphalt, meaning, again, the mass of the vehicle, the aerodynamic downforce and the grip exerted by the tyres themselves. It's just a vectorial battle between those two main forces.

The centripetal force is expressed in g. The cornering value we see in the game is just the max level of centripetal force the car can resist before it starts drifting. It's the threshold beyond which the centripetal force wins and the car loses its grip. So with a same bend angle, at a same tangential speed, it's physically impossible that a car with a lower cornering value keeps its grip, while another, with a higher cornering value, start drifting..

I'm still convinced that the developers are just cheating with the cornering of this Ferrari, otherwise they couldn't do all their don't-go-off-track/don't-drift sh*t..