Board Thread:Game Discussion/@comment-27170954-20191127213808/@comment-43421298-20191128100905

That's not the answer to the questions posed.

The first question was, how is it that the F1 Academy Car loses so few bars over the course of a lap.

The answer you (and DH, in part) gave was that F1 cars generate more grip, which makes them more "durable."

I asked, how does grip increase durability.

DH answered that higher grip equals "less body warping" (whatever that is). You answered that higher grip allows for greater speeds.

The thing is, car wear in RR3 is tied to distance travelled, not to the amount of indentations or bends on the car (which I assume "body warping" means), or to the amount of speed that car generates across corners. Besides, if downforce increases the vertical force on the tyres, that should mean more tyre wear. In real life, high downforce also means that if a car passes through uneven ground (off track, kerb, uneven surfaces on track), it might actually suffer physical damage, that is, car wear.