Board Thread:Game Discussion/@comment-90.127.69.83-20170422203312/@comment-28412524-20170424103635

The part of the system I liked the most was the choice - for example: if you were unable to pass the speed snap, you could just fix things which were related to the speed (kind of partial servicing). Those serviceable items also had different destroying times, for example quick and relatively cheap oil change was much more often than others etc

Of course my memory could be wrong as it was years ago ;)

I really liked that (it was in fact real) except of the R$ cost which in total was higher than current one-service-to-fix-them-all approach we have now, but as you could go partially unserviced (never heard of bots slowing those days) it was acceptable for me.