Board Thread:Game Discussion/@comment-29605676-20180816220528/@comment-26829117-20180828083559

Sirebel wrote: The thing that might be missing from the game is the data required for bots to drive the full track, off track areas and other data the RR3 specifically requires to use the track in the game but the entire track is there and is loaded up every time you load the Brands Hatch Indy track. The Indy track is just a minor modification on the main track (a barrier over the entrance and exit, I can render these too for you if you want). You can remove these barriers visually (I think I just replaced the files for the Indy variation with empty files, I don't remember) but you still can't drive up the GP circuit in game (as I said, there are other files that define the in game track limits).

Of course what I write is drivel if you don't actually read it. My only comment on this was that the mesh and texture maps are there, not just empty placeholder files. I never claimed all the files were there. However, given that the AI and track limits are there for the Indy track, it can't be a significant amount of work to add it for the full GP track (it's not exactly the hardest part of the circuit). You can continue to believe what you want. I really don't have the time for your nonsense or FM/EA's misleading statements.

I see Amrosa has taken on board the requests from the admins to treat people with respect on this forum to heart.