Board Thread:Game Discussion/@comment-35180316-20180409075909/@comment-35180316-20180412235508

Amrosa wrote: HULK7WGX wrote: Okay, I've previously confessed I am car-data-hacking in OMP.... Without divulging your methods, would you be willing to do a write up of how the car modeling works in the game. Is everything driven off of Speed, Acceleration, Braking, and Cornering or are there other parameters that the car models are built on?

Without giving away the hack, I think it would be useful information to understand how cars are modeled, because the numbers don't always match up to performance between cars with similar stats.

Thank you. Howdy! Firstly, does an A.I  driver have the same name as you?

Okay, Admin here have informed me what I can and cannot discuss in relation to car data-hacking.

I've previously nominated the exacted "app" needed to use on an Android device. So it's amongst my few posts already for anyone wishing to look. I am currently compiling something rather extensive to push into Google results so anyone can enable themselves to compete against the rampant cheating.

The "method" can be very simple, but also can get convoluted quickly. I have only been using the "cheat" for about a month and am still on the learning curve to see what other parameters can be manipulated

From my experince thus far-The 0-60 "hack" can only be done when a car has zero U/G's or is F/U'd.(there is a caveat to that below)

There is a lot that I have found I can do to the 0-60 of just about every car, if not any car. Some cars with a common 0-60(like 3.00)can seem impossible to do because the "search" results can be thousands. What you are looking for is the list of "results" that include the 0-60 you are looking to change for a specific car. What often happens is when you change the 0-60 of a particular car, the data-change effects every other car with the same 0-60. It can also effect cars that arent F/U'd.

I've yet to look at manipulating other parameters of cars because I havent found a need to.

And lets face it, if I am reaching 60MPH in thousandths of seconds, the only chance people have against me is to also have data-hacked the 0-60. A hacked car gets up to speed almost insantly whenever it leaves a bend or corner. The start is of a nature, that you drive through every car in your way, even if you are at the back of the grid.

The quicker your 0-60, the more unstable a car becomes when accelerating. The car then takes a different technique of braking and cornering to keep it on the tarmac and not cut corners for a 3.0s penalty. There are some cars that I just do not bother with, as even standard they handle like a boat. The Miura recently showed me that its a pig when hacked.

I've been beaten by other hackers in OMP. But they generally use a car with the best top speed and just run me off the road. Playing catch-up is often futile. The vast majority of the OMP cheats get smashed by me, because I developed a decent skill set well before I took my cuurent course of action.

I'll actually make a video of an OMP race through the eyes of a hacked car. Im pretty sure Admin here wont mind if I upload it. It'll mean I expose myself to FM with my current LVL(which is no longer legitimate) and what I have in GC reserves.

No biggy, as FM know they cannot keep me out and the best they can do now is be sure I do NOT ever get into the TOP 10 Cheaters of OMP on any day of the week ever again as HULK.(they can only identify me by my IGN's they recognize now)

Like Ive said before, Im here to help.

I hope I answered some of your questions.