Board Thread:Game Discussion/@comment-27728287-20160301172039/@comment-144.24.20.229-20160301185140

The rewards concept isn't very well thought through - other than to be small enough that you're encouraged to spend actual money to bridge the gap.

We do need to keep that, this is a free to play game, and we have to find ways for the devs to get fed, licensing to be paid for, a profit margin etc.

I was always able to rationalize the fact that R$ didn't "scale-up" with better cars on the basis that those cars would cost more to run.

The current R$ mechanism around servicing is a bit meh, but the current R$ rewards are such that generally the CRB is enough to pay to get the car serviced - which is (within the current game mechanism) a good thing. The game will never leave you in a situation where you simply can't earn more money, or enough to service the car (to which end it's always been very generous of FM to let you race unserviced, if it wanted to be more "real" you really shouldn't be able to and/or the reduction in performance should not have a floor).

Fame on the other hand - it makes no sense to me that driving a more prestigious car in a more prestigious competition would not attract more attention/fame/kudos etc.

You do get that a little bit of improvement through career with things like speed snap/autocross/drag race where the payout is a little better later in the career but it's not a big step up.

I suspect they wanted to make payout fairly linear - so no race was more important/lucrative than any other - but they've not done a particularly good job of it.

Which leads to discussing your suggestion... in the real world you get more fame doing good things in a bad car (see Alonso). Being in the good car you (should) win anyway, and fame will come with that anyway (Button, Vettel, Hamilton).

Doing it the more natural way (better payout for same performance in worse car) though would put people off spending to upgrade the car (which is against what FM would want to have happen).

If you were going to have variable fame payout then the obvious thing to target would be TSM - fame payout would be proportional to the percentile of your opponents. More fame for beating Auralpod and Rattlesnack than Existent and Kranger. They could even whack up a big "20%" across the start screen so you'd have some idea of who/what you're up against.

With the fame increase in rewards you'd also have a positive incentive to upgrade as much as possible. Kind of bringing the WTT philosophy to all races. Would make using the manager and agent much more speculative though!