Board Thread:Challenge Threads/@comment-32549051-20171025081441/@comment-31567784-20180102175717

Aleks Aeven wrote: Tommy, like your big lines!

i mean, you definitly know how to separate the whole body to parts, and it's kind of adding another dimention. gotta learn from that.

but could you please explain ,why many of u guys here use sponsor's commercials in your work? does it suppose to make the car look prettier...? or more realistic...? really, just i don't get it... didn't ever met a person who like to see ads... well, i did, but those freaks are so rear to find))

ok, the drivers IRL need sponsors, and writing their logos on car's surface is a way to repay them for their help... but what's the point to do it here? i guess, in your oppinion it suppose to add to the car's design aestetics value, just can't see why is that exactly... Hi Aleks,

For most the parts QuickNick gave the explanation so I only add my reasons for using them. :-)

First I have some parts in my designs that "never" change a lot. It is the number 3 in red on a round shield and for all non FU cars I use the red triangle. It can be seen as my tag line. Why? Just because I like it and it makes spotting my car in the crowd easier during review.

Sponsors is a thing I use to underline the race character of the car. Most racers don't come without sponsors and I use the ones avail to make the car look more realistic to me. Sure on some of my cars I overdid and I may review them later. ;-) I would love to have real world logos and names availiable but it is what it is. On some cars I rebuild real logos like the STP or TAG Heuer one but it is eating too many layers and 50 is anyway a tough limit. Some designs without any sponsors do look simply pale in my eyes and adding some just give them the touch I waited for. AND RR3 is a racing game :-) so I have no shame putting sponsors on things that I would never use my self on real world roads. ;-)

Building my designs can take minutes or hours up to days or weeks depending on what the car tells me to do. In some cases the car does not "talk to me" at all so I have to play with them a lot to find something I like on them. For a number of cars I still have no clue what to do with them as they still only look ugly to me. ;-) The McLaren P1 for example got a new skin three days ago and was sitting in my garage with some trial vinyls hurting my eyes for a year or longer. Same for the Shelby GT500 where I rebuild one of the stock layouts and added some minor additional vinyls after ages trying to design something "cool" that never worked for me.

A real cool feature for RR3 would be an ability to safe a whole custom design so I could do multiple different ones for one car and change them like the base color. But RR3 is what it is and I know such a thing is whishfull thinking.