Board Thread:Game Discussion/@comment-28017985-20161015171323/@comment-28753807-20161017131246

178.217.216.226 wrote: Racer KCain10r   You are looking from a bit different perspective: you know the mechanics and play with "max optimization mode". I can imagine 99% of RR3 players, who are more "sunday drivers" than "crazy drivers" like most of users here, can have a big problem.

Thinking about myself I can imagine that I am very lucky to start early and earned all cars from challenges so far what saved me thousands of GC (especially if all those early challenges were feasible without any GC upgrades). (But I still need around 9k GC to reach 100% completion) In the Amateur category, between series 1.1 and 1.2 -- the second series in the game -- Racing School Advanced urges drivers to remove the assists. There are prompts throughout the game mentioning you will go faster if you remove assists. When I first started playing, I did remove steering and braking, first to low, then off. I held on to TC, though. Then, I got stuck and I started searching the internet for help to get past something. I found this wikia and I found racers posting videos on YouTube showing how they won things. Guru, especially suggested all assists off, Sensitivity 10. He actually suggests putting assists back on, for certain goals where it might help, but the point is, eventually all drivers, if they push past the barriers, or as I might say it, if they push through the challenges presented by the game, by the game makers, they learn to remove the assists, if they want to win enough. Maybe the game loses some players at that point. They meet their first challenge and throw in the towel. Maybe those 'drivers' would rather play a different game. All said, I don't think the barriers as they have been called in this thread, prevent newer drivers from attaining what they want from the game. Even if they quit, they've gotten what they want. I think we need to be careful assigning our goals to new drivers. There may be a break even point that EA/FM looks at to determine if a new driver has been profitable for them, and trying to keep longer-term drivers running races balances out the drivers they lose. Game makers can't please everybody who tries out a racing game. I applaud the game makers for doing such a good job pleasing more of the drivers than ususal, in my opinion. I think the algorithm that adjusts opponents skills to better match the drivers skills goes a long way to keeping more drivers in the game.