Board Thread:Game Discussion/@comment-33340837-20180115030719/@comment-122.150.117.13-20180120014214

You can do all the pre-test conditions you like, but once you are in the run-time enevironment, there is not a lot you can do when you directly altering the contents of the memory locations in RAM (and even if you could be bothered monitorng this, you would start to see some degradation in gameplay).

This is one of the problems with the OSI model and the concept of shared network code. Also, this is a mobile game after all, the physics and error checking will always be far from satisfactory.

If FM can define an upper limit for a best case scenario lap time for each track with every car, I can see a case for a post-test condition there.