Talk:RR3 Wiki:Tips and FAQ for The DAYTONA 500/@comment-26715739-20160217103723

Here's a hint/tip.

Event 1.2: it's head to head. getting the slipstream up to the required distance (1499 yards in game rather than the 1500 as claimed in the intro) seems to be ridiculously easy.

You have lots of time on the lap after that to get ahead and then slow down your team-mate. I think I ended up with a time over 1:20.

1.3 was pretty difficult to slow anyone down - I had to run it a couple of times - seems to be pretty easy to get knocked about and driven off track. The packs are so big that getting in amongst them to pit anyone leaves you very vulnerable. NASCAR cars also seem to be much better than a lot of other cars at low-speed maneuvering (ie getting around you when you try to block) - probably as a result of having to avoid hulking wrecks.

I even had one race where I was in position 1 when I crossed the line, but then got told I was 2nd (and in the replay I could see I was ahead at the line as well).

My other tip (as always) is try to upgrade (as much as you're going to) as quickly as possible. Remember that TSM sees a 1:00 with PR44 as better than a 1:00 with PR48.

And of course, don't forget that you can spin the car the other way and leave a heap of hulking wrecks (and you might even still manage to win - although harder to do at shorter distances).