Talk:Path of Defiance/@comment-31335392-20170615161732/@comment-27123099-20170615193653

This has always been the case. Ever since FM started introducing these pay-to-play goals in SE's, they've been speed-focused. It's because they know that these are what require upgrades. Doing it this way takes the skill out of it. If they set the goal such that no matter how good a driver you are, you can't hit the goal unless you have a certain PR, then FM achieves their goal, to extract more GC from players.

If they were making these goals based on driving skill, then better drivers could achieve them without the need for as many upgrades.

Granted, this still happens. But nonetheless, as we see time and time again, the goals we get stuck on virtually always revolve around speed (top speed, average speed, etc.). They are rarely on time-based or Cup winning events and such. This isn't just by happenstance.