Board Thread:Game Discussion/@comment-36180858-20190206153942/@comment-37145414-20190206223926

In order to get y'all to buy a couple of $20 IAPs, they would have to lower the cost per GC so much, that all of the people who spend $20 on multiple occasions would make just one purchase. If that ratio is like one person buying two $20 for 1019 in this hypothetical vs. 100 people buying 183 GC for $20 as it is, then they just are not going to meet your needs. The opportunity cost would be so many times worse in that case.

There's a much bigger picture from the developer's point of view than trying to get a cash payment out of every single player. So I don't think "lower the cost of the 1000 GC pack or I won't pay any real money" has any sway for them.

And the way that the inflation part works is not that people trying to get to 100% would be able to. That's not where the inflation comes from. If you're at 80% of the career, then you are consistently getting cars that you want as they're released. Where inflation would actually come from is the majority of players who are barely scraping by in the game, and who need IAPs in order to be able to get what they want out of each release. If $20, which currently just nudges those players along, were enough to bankroll everything that they want for 3 months, then EA/FM would need to increase the cost of upgrades or whatever to make those players get to the "barely scraping by" point again ASAP to shell out another $20.

I get the frustration. I also wish I could throw $20 every once in a while at this game so I could just play and never have to do anything just for the sake of getting positive GC out of it. For me, I've just given up any hope that it'll be that way.