Board Thread:Game Discussion/@comment-31526827-20170614155632/@comment-31526827-20170615191253

As Jimmy suggests let me expand and this will completely solve the cheating by hacking the in memory values for cars. It's truly an easy fix: Here is what's happening. A car is picked, values get loaded from a file into memory. At this point a hack is used to change those values. Then the game is played with those values. When the game is completely over all of this thrown away and no trace remains.

Here is the fix: FM knows what cars you have and to what level they are upgraded. While the race is going on there is constant communication between FM servers and the hacked device.

At random times during the race (every 1 second, every 15, every 30, whatever) the cars current IN USE stats are sent to Fm and compared to expected values. If they don't match perfectly - Instantly terminate this person from the race, ban them from the game.

That's it, that simple. I write code for a living and can state that this is a one day job. It is bucket proff and hacking files won't mean anything, as soon as it's talking to the FM servers the gig is up. This would not effect honest players in any way. The overhead is trivial and the proof is absolute. If your stats don't match what your car can actually do and what you own, that it, you are cheating, period.


 * new info Darrel, not just a complaint but a solution. I have written them and they reply, "thanks but sorry"