Board Thread:General Discussion/@comment-220.233.18.203-20141114235742/@comment-26715739-20150930081926

Practicality-wise the number one thing they need to do is allow people to choose which elements they keep downloaded and which are downloaded "as needed" but (most importantly) only stay downloaded until the end of the session.

That's the only way you're going to keep being able to get significant volumes of new content.

The other option I'd imagine would be to try to compress the assets, but then that would extend load times and it also has a limit.

The current mechanism of downloading when you need to use it for the first time (but then keeping) means you'll eventually having everything dowloaded anyway.

The next best thing, as lot of people point out, would be the ability to race any car on any track.

They can do lots with this - and make it an absolute gold sink if they really wanted to:

- ability to unlock tracks (but you can pay gold to unlock right away) - track unlock could be rewarded for completing segments of the career (Amatuer, etc) - could also link segment completion to number of laps you can race.

- ability to unlock particular opponent cars for gold (eg you could race against a Ferrari even if you only have a Silvia) - unlock the opponents when you complete 100% in a series featuring the car

- keep the rewards low (so you can't farm) - make it half the normal payout (R$/fame) for the track compared to the bonus series (I don't think they can go "no payout" given they have a payout on TT).

- limit the number of times you can race "freestyle" - they could limit it with "drive" like they currently do.