Board Thread:Game Discussion/@comment-31326392-20170422144349/@comment-31326392-20170422154424

RR3G&#039;hamO. wrote: Championships comprising of at least 5 races for the easy/low-end with longer tournaments for higher end with some big prizes for winning the overall points standing, each race a reverse grid of the lasts final positions

Endurance races where we set the time to race and we go for it, include some feul and make the pit lane some kind of tunnel where we'd drive in to refeul and have option to save & exit the race, they could bring damage repair into this arena too

Considering rewards - they could be not game money, but some kind of experience points (driver level) that would simply unlock most cars... And then, there would be some premium vehicles which would only unlock after you complete a certain championship or demostrate some skill - basically, it would be acheivements like now in RR3, except more dfficult to reach and the reward for each would be a car you can't get any other way. This way...

1) The best cars will go to the most skillful racrs, not the richest ones. 2) We could get rid of currency altoghether and have a chance to try all cars in the game sooner or later. 3) The regular gameplay would be more engaging.

However, this concept would defenitely have to be a pay-once-and-play game (probably an expensive one - at least $6.99) with no ability to purchase experience for real money, otherwise it would be unfair to non-paying racers. But in our age of freemium racing, I personally would be willing to pay even more than $6.99 for a high-quality and fair racing game.