Board Thread:Game Discussion/@comment-27370080-20180404165307/@comment-28169398-20180507214158

Amrosa wrote: Do away with bot slowing and replace it with:

So an idea for setting the Difficulty for Special Events. If above is implemented, then collect the data. Rank the player base. Then set the difficulty to where the 25th to 75th percentiles of people playing the game can pass with a normal challenge at the Recommended PR.
 * Difficulty Settings for Career, ES, Motorsports, and LTS
 * Start with Easy and Assists On to Extreme and Assists On
 * Then Easy and Assists Off, all the way to Extreme
 * Fame Multiplier:
 * Payout starts at a base level for Easy and Assists on, then there is an increased multiplier for fame with each increase in difficulty;
 * Largest Fame payout is difficulty Extreme and Assists Off.
 * Random Starting Position
 * If player ends up at the back of the pack, then they get the lowest difficulty for their chosen Difficulty Level
 * If player ends up in pole, then they get the highest difficulty for their chosen difficulty level.
 * Realistic Delay on Green Lights
 * Bots can't have super human response times when the lights go green.
 * Make it variable. Some bots mess up the start and it affects the traffic, like, what is that... oh, yeah, like a real race.

If a player wants a greater challenge, then they can have the option to use their difficulty setting.

If it is harder than the SE, they get a nominal increase in the Stage's gold reward.

If it is below the SE then they are warned that the payout will be reduced, if they are below the recommended PR. If they are at the recommended PR, then they can set the difficulty to be easier, and receive the same payout, this includes overriding Tilt B only and No Assist requirements.