Board Thread:Game Discussion/@comment-26388545-20190626002005/@comment-28169398-20190701211650

For everyone saying that everything is the same and you can't compare to real world... That isn't really true.

Obviously game play isn't even close to real, but the modeling of the car is based on the real world dynamics and performance characteristics on the cars. This includes suspension geometries, gearing ratios, diff settings, and with newer cars that have it active aerodynamic modeling.

From those underlying parameters, the designers then go in and tune the setups of the cars and that is the final representation of what we get, after it has been run through testing.

To get anything that is even a remote facsimile of how a car behaves in the real world, you pretty much have to model the real car using the game's physics engine. It isn't just cosmetic differences. There is a lot going on under the hood that the players don't see but are there in order to make the car interact properly with the track.