Talk:Time Shifted Multiplayer/@comment-62.232.111.100-20150616063946/@comment-62.232.111.100-20150616071634

It can be difficult to tell with retire/restart exactly what's going on in times events because the bot names don't change so much (although the time does a little bit).

Much easier to see the effect in endurance (or speed snap/autocross/hunter) because those results are (fairly) static (eg I've seen Moises Gabby not last in autocross - presumably because one of the "better" drivers went into a worse car - eg in Endurance Kings the difference between an LMP1 and the RSRs).

Just thought I'd share that it seems to be quicker to degrade the bots where you provide the algorithm with actual data rather than simply letting it "drop a level".

If you're looking to also farm a bit of R$/Fame while you drop the bot level then something like Endurance gives a poor return.