Board Thread:Game Discussion/@comment-26388545-20150906214659/@comment-26715739-20150907073539

I'm a couple of days behind and it's been pretty easy so far.

I've not particularly tried to slow the bots yet although I do slow down at the line and if I get to the lead early on then I do tend to do a bit of blocking (so yes, I am slowing the bots).

I think the biggest PITA for me is that it looks like this update has massively increased the gold required to get back to 100%. I've heard suggestions it is 700+ for each of the NASCAR series - so on the one hand they "give" us the chance to win 3200 gold, on the other they've increased the "cost to finish" by 3200.

I get that with an update that they want people to "keep playing" and that the new content itself will only take up so much time, but the new update should encourage me to keep playing by moving the finishing line to 75% of the average time spent playing (there are stats, it's about 30 minutes a day on average - not sure which type - probably mean+) will let you finish the "added content" leaving you 25% to "get ahead".

I haven't run the numbers on this release but the last relase was pretty much even in terms of "cost to complete new content" versus "average play time earnings". My guesstimate is that this release will be more like "cost to complete new content" will be (at least) double "average play time earnings".

It has definitely become a grind. The only events that have a worthwhile payout are the Le Mans races (they were right that it is "unbalanced" but the fix wasn't to lower Le Mans, but raise everything else).

There's something seriously wrong with your economic model when it is much more rewarding to watch ads than play the game. About .15 gold per minute for Le Mans 10 lap (with free agent) - versus 1 gold per 15-20 seconds on watching an ad.

+ Actually now that I think about it the teams event looks like a fix to boost "average play time" for the sponsors.