Board Thread:Game Discussion/@comment-32545704-20171129011513/@comment-26829117-20171129120806

213.160.121.250 wrote: Powerup777 wrote: In the case of Hong Kong, EA was given the CAD files from the E-car designer authority. https://www.ea.com/en-gb/news/concept-to-completion-bringing-hk-to-rr3?utm_campaign=ea_hd_ww_ic_ic_twt_rr3hongkong-12282016-tw&utm_source=twitter&utm_medium=social&cid=28349&ts=1483048865161&sf51584241=1 But I remember seeing other tracks have been laser scanned, GPS/photographed, or combinations. If you watch live races from the locations that the game uses, many times down to the location of the freaking ferris wheels is uncanny. That is the Real in RR3 (the cars and locations), not the car physics- that part's just a game. Maybe they started after some tracks were already in. Sometimes I notice differences on some tracks. Maybe it's just the way it looks in game, vs the real thing?

I'm sure the tracks are captured using Lidar and photography. I don't expect you could get this level of detail and accuracy any other way. I've worked with companies that create 3D models of locations simply by flying over them. I believe google does this with google maps now and uses street cars to capture detail at the bottom of buildings that the planes can't capture.