Board Thread:Game Discussion/@comment-34609328-20180511174449/@comment-2607:FEA8:55A0:64D:3196:19EF:C78E:5B02-20180513162557

Amrosa wrote: Dunno, but RR3 looks pretty phenomenal on an iPad Air... little laggy every now and again... but still pretty stunning.

It would probably look even better on a late model iPad Pro... but there's the rub. To make a generational shift, you have to orphan a vast majority of your user base. Sure someone with a good tech job thinks nothing of constantly upgrading to the latest offering from Apple or Samsung, but the vast majority of the world do not have good tech jobs, meaning that the vast majority of players of this game are on devices that are several generations old.

The freemium model is about engagement, and if EA has anything, they have analysis on devices they are downloaded and used on. If they lose a few high end players, but keep 1 million other players engaged, then they are going to make more money than bringing out RR4 and orphaning the vast majority of players. And do you think that they are going to maintain two code bases?

So it is you, or the 100 kids in Southeast Asia who are playing the game on Android phones from 2013 and watch lots of ads.... I think we all know who will hear "Don't let the door hit you on the way out."

I agree with your points.

Though I just started playing need for speed no limits which rank higher in App Store in racing category. It is made by EA and monkeys

The environment, cars, weather effect looks much better than RR3.

Rr3 has just been a cash cow for Monkeys since 2013 with 0 gameplay change and graphics change, no innovation.

They are a monopoly in simulation racing and that’s always worst for consumer