Board Thread:Game Discussion/@comment-31526827-20191127225652/@comment-28169398-20191128025033

I think that the real reason behind it is engagement.

FM wants to be able to show F1 management and Liberty that players are playing the F1 content every day for more than just the update that the content is introduced.

If you can only earn a certain amount every day, you will play every day to build up your reserve. If you are only able to hold a maximum amount of M$ currency won from playing, then you will have to spend it on the current content instead of hoarding it. They can then show F1 that not only are players playing daily, but that they are also able to show them that players keep buying F1 content over the course of several updates.

And all of that puts them in a better bargaining position with F1 when the contract for the F1 game comes up for negotiation, possibly putting them in the position to win exclusivity over Codemasters.

There is also an aspect of control. If they don't allow players to amass large stashes of M$, then if in future updates the licensing costs go up, they can adjust the rewards given and prices of IAPs accordingly to cover those costs without having to contend with longer term players not having to participate in sharing those costs with newer players. Everyone will, for the most part, be level, give or take the limit of M$s set so costs can be spread over the entire player base when new content is introduced.