Board Thread:Game Discussion/@comment-144.24.20.233-20150714104651/@comment-25255992-20150716134140

Kuzz wrote:

And if there's one thing I do not understand is where that hype for Monaco suddenly came from. To me it just seems to have popped out of the blue and I doubt it's actually possible to implement that circuit in-game because of technical limitations. Monaco ain't Melbourne yo. There's tunnels, a massive amount of buildings that surely exceeds the amount in Melbourne, ships, crowds (you can't expect Monaco to be empty eh?).

I'd rather see them adding the Bugatti circuit in Le Mans or the GP circuit at Brands Hatch so that these two circuits will have both of their track configurations complete.

Also Guille, RR3 wont stop deliver cars because that is what they're currently making a profit off. Don't forget that getting licenses for real-life circuits costs a lot of money, cars less. What Firemonkeys sees as the most profitable thing to get is what they eventually will release in the end. Putting cars that cost gold, preventing players to reach 100% completion if they don't buy them is what the developers are mostly winning on. Track licenses, not that much... I thought Monaco would be great for the game. Notice the period between update and update is longer now. Yes, is too much work for graphics, all full of buildings, but a great bet. Maybe some new manufacturers. Legend is now too long.