Board Thread:Game Discussion/@comment-27510501-20160525094422/@comment-28548945-20160529115835

RR3G&#039;hamO. wrote:

Reymar C. wrote:

currency which value is saved online the same way WTTT and Online Multiplayer results are saved - which is separate from the player's cloud save, and also immune to cloud restore abuse.

this currency can then be used to pay for temporary things like - car renting, time trial ticket (replacing "drives"), temporary maxing out of a car (fully upgrade), etc.

the currency can either be something that has a value limit which value regenerates over time (similar to "drives" and The Gauntlet tickets), or something rewarded to the player by doing Online Multiplayer races, by racing TSM players (similar to how scores are added to Race Teams), ranking in WTTT, or other activities that requires the player to be online. This currency you talk of is already in the game & called Gold

WTT in the current format is unfair. I don't have thousands of gold to instantly upgrade any car so I'm unable to compete, but I could afford a small entry fee to win upto 300 a week gold value is client-side, not server-side. that's why you can save>spend>race>restore.

the reason you speak of how the format is "unfair" is the very reason I wrote the part in bold.

not only will this promote the crappy Online Multiplayer we have at the moment (forcing FM to revamp the mode), it also makes the players want to play against TSM players when not doing must-be-online-stuff (like WTTT, Race Team, etc.).