Board Thread:Game Discussion/@comment-36557318-20190418115232/@comment-28169398-20190423124553

Powerup777 wrote: If they tell you that the challenge is to win and drive offtrack, then the game is designed to sometimes go...wait for it...Offtrack. Those challenges have always been stupid.

Why are they there in the first place? Because they have never been able to get the tuning of bots correct to make races challenging but not impossible. They are either too easy meaning that have to throw in silly gimmicks that would never occur or too hard so that only SJ and ME7 can pass. So to cover it up and add some "spice" to the story line, they add that bull and make a mockery of racing. You could actually make compelling story lines by giving history about the cars in special events and with a better AI. That and it is likely an artifact of designers who want more of an NFS experience in their game. Let NFS be NFS and make RR3 for hardcore racers.

And as we have seen behind the scenes, some of the past Designers didn't give a shit about what makes for good racing. Some even knew about issues with certain events but didn't prioritize them for fixes and didn't communicate the problems so that those events were avoided.

We know there has been no thought given to careful crafting of series of late. It is so obvious that there are several threads that were started by users about it. And the argument of it takes too much time is BS. It would take most anyone who contributes on this site less than an half an hour to come up with the framework for a great series that matched the cars performance characteristics.

GCs have also offered on several occasions to let us have a 24-hour window to validate series before they go into the production phase and we have gotten the answer, there is no time. Bull... Run the series tool 24-hours earlier, circulate the data to us and either we give feedback for tweaks in that period of time or you go with what you have.