Talk:Classic Skyline Challenge/@comment-84.24.8.99-20170516223541

While I appreciate adding classic cars to the game, this kind of series is NOT the way to do it.

The car is obviously slow compared to the modern cars, which isn't a bad thing at all, but EA/FM should have constructed the series appropriately. Meaning not having cup races on the longest circuits for too many laps.

In real life it might be perfectly fine to race the long circuits in a car like this, great fun probably. However, racing in RR3 is not exactly the same. The perception of speed is not realistic. For example, when you're going 60 km/h in the game it's like you're almost not moving. In real life, it's quite fast on inner city roads. Or look at the speeds at which you're doing hairpins in RR3, way too fast in real life.

Now, I understand why they've made RR3 this way. They need a broad spectrum of phone/tablet-manageable speeds in the game for the broad spectrum of cars. And that's fine.

The only problem is, as I said earlier, the way they've constructed this series.

The slowest Porsche in the game isn't exactly a hypercar either. Yet I've never been bored racing it in the events it's featured in. That was done well.