Board Thread:Game Discussion/@comment-31526827-20200213191831/@comment-27170954-20200214195611

M$ caps are just a different way to implement resource constraints. They’re not a big deal – probably every free-to-play game has them in some form – just something to be learned and managed. And that is the “game” in this game. This is not a game of chance, it’s not a game of skill (though it helps to have some). This is pay-to-win (I despise the term) and it is a business venture. So, yes…the constraints are meant to drive revenue for the developer.

The old constraints didn’t work. Players had figured out how beat them with playing time (some poor design choices and a few bugs are root cause). So now we have new constraints.

All that said - I dot mind the M$ 4m cap so much. It’s manageable and you can build a plan around that. Don’t like the daily limit. That one is annoyingly stupid. A weekly limit would be a much more elegant/user-friendly solution that would achieve the same goal.