Board Thread:Game Discussion/@comment-27414333-20170316231147/@comment-31526827-20170726113145

@QuickNick I've also suggested the same and sent emails to EA/FM telling them exactly how to do it, in code. It's trivial, it's easy. It's not being done because they choose not to, that's the only reason.

And, yes, the top played do exactly that: they tweak their settings slightly to be enough but not detectable.

For example, playing. OMP today against an identical Forumla E car. I am FUed and in pole, he has same car and we should assume fully updated as well. I'm using tilt A so full throttle the instant it's possible. I simply go straight without any turn at all. He is in 3rd at the lights... he has caught up to me enough to execute a PIT by the first curve.

How?

Or, we both have max speeds of 168 mph, I will hit 167 on Indy and stay there at exactly 167 without going up or down a single mph for 2 laps. He can make up a 150 yard difference. How?

Speaking of PIT, they have a special option, a super PIT if you will, you can actually see this happen to other cars in front of you. They are going full speed ahead or even in a curve, suddenly and instantly their car is 90 degrees to the left or right. That hammers a PIT into an unlucky honest player. Then they go right back ahead without losing speed or direction.

This is on top of the ultimate brake check, they can go from 100 mph to 0 in 1 foot. Tapping the brakes the moment you slam into their rear end causes it to happen again and again, each time your car takes damage theirs doesn't.