Board Thread:Game Discussion/@comment-37524761-20190704102258/@comment-29898480-20190705111523

Amrosa wrote: Also faster AI doesn't make for better racing, it just make for quicker lap times.

In order to get better racing, the game would need to define multiple lines and the AI would need to be a lot better at picking where to position the car when the players car is near it.

It would also need to have better collision awareness so that they A) weren't as clumsy, B) obeyed some semblance of racing etiquette, and C) didn't just get to the back of the slower bots and get stuck there.

Faster doesn't solve any of those things. Combine that with ridiculously low lap counts and what you are left with is having to race terribly and cut the course to earn the cup. The whole last to first model is silly, even though I understand the technical reasons that went into the design choice.

I completely agree with these points Amrosa.

Under the current bot AI, the way to get (relatively) faster bots is to not overspeed yourself. By that I mean (1) don’t over PR the car, and (2) drive with all 4 wheels on track and pass cleanly. These rules combined with the short LTS races can make it a lot more challenging, as well as making a much closer facsimile of what real world driving is like.

These rules can’t really be followed 100%. After winning the car 3333333 in the LTS, you’re already over-PRed for much of the permanent content series. As for 4 wheels on track, you pretty much have to pass half the pack in turn 1 not to be hopelessly behind the leaders, and at tracks like Hockenheim this means 2 off on turn 1. After that you can start setting up and executing clean racing-like passes.