Board Thread:Game Discussion/@comment-38264419-20190122174617/@comment-27123099-20190128185840

Mugwumps wrote: Callilng a perpetual enduro a cheat is beyond rediculous. FM even use an infinity sign for the event type logo. And they are the ones who programmed in 'the train'. They could have programmed a finite number of bots or another way to have a hard end.

Also, they do not all require cutting. Indy Speedway is the most obvious example, though in that case the monkeys changed the bots to make it no longer work. Melbourne is also perpetual with the silviaRRR in the J50 series, purely do to the fact the monkeys can't get the bots to to through corners quickly. And then there is the brand-spankin' new COTA National, which requires zero cuts with the Evo, likely because FM did such a terrible job programming the bots on this track. Not to mention that the simplest way for them to counter the perpetual endurance races on most tracks is to add a wall (virtual or otherwise) where the big cuts are that enable it. They've patched other tracks where gaps in walls allowed players to cut corners. I can get trying to keep the track authentic (hence the invisible walls), but if they really want to stop some of these things, they definitely have the tools at their disposal. Most of these cuts are way off of the normal racing line, so the only people that will care are those utilizing the exploits IMO.