Thread:QuickNick/@comment-26829117-20170726202536/@comment-30967537-20170731160604

I made those changes to my calculation.

I also allowed for a car to be forced to be the "best" for a series.

I ran a few tests with differing results ...
 * User:QuickNick/Sandbox14n-TEST-1. 41,660 Gold.
 * User:QuickNick/Sandbox14n-TEST-2. 40,025 Gold.
 * User:QuickNick/Sandbox14n-TEST-3. 39,788 Gold.
 * User:QuickNick/Sandbox14n-TEST-4. 39,763 Gold.
 * User:QuickNick/Sandbox14n-TEST-5. 39,781 Gold.

I came up with comparable results for those six pesky Legend series by (not) forcing the "best" cars for series. See the Best-Car Calculation Method notes on each page.

I'd prefer not to force a car to be selected, I think it's better to have an automatic formula which consistently picks the (nearly) best scenario.

The one issue I have (which I detailed as a Knownn Issue) on my strategy page is for series with a higher PR than subsequent series where a car hasn't been selected ... in those instances, to retain consistency, even though I haven't applied the upgrades and costs to the car I have retained the upgrade path to ensure consistency ... this occasionally results in a higher-than-necessary upgrade being applied to a car in a subsequent series e.g. Porsche 911 RSR (2015) in Masters of Speed and Racing Spirit. I'm really not sure how to resolve this, the alternative is to completely reject an upgrade strategy for a car if it's not selected as "best" for the series, but the problem with that is that it might be a completely different upgrade path for the subsequent series. Does that make sense? Any suggestions?