Board Thread:Game Discussion/@comment-35242994-20180603233026/@comment-31446467-20180604145446

Amrosa wrote: Igor44 wrote: New city tracks will ruin the game for me unless new formula-e specific RR3 rules are introduced. What kind of rules?

For me. Whenever I see the track tours, I find that the tracks seem confusing. A lot of the curves are blind. Certain runoff areas look like they could be track...

I realize that a lot of the tracks that are in the game do not have barriers in real life like they do in the game to make it easier to demark track limits, so they may add these if they bring them into the game, but in their current iteration, as simulated tracks for training the racers on, I think they would be difficult to get used to. I don't know, maybe quaification rounds bc much if not all depends on the pole with no opportunities for overtaking ... Or, perhaps, convert it to an energy saving event where the decisive factor would be coasting/braking skills + damage sensitive cars or whatever.

Otherwise, city races are doomed to become a 'bot slowing contest' or, even worse, a bot slowing routine to be run for completion percentage only.