Talk:Fearless/@comment-108.59.136.34-20171231124746

I think I've worked out what's going on with these increasing number of high difficulty challenges. FM doesn't want us around anymore and are deliberately trying to drive us away. The deep levels and high costs to skip don't really have value to FM, since there is not a 1:1 ratio of gc to actual $$$. Most of us have managed to accrue a bank of gc reserves for which we haven't paid actual $$$, and  since the high cost upgrades will ward off beginners, the ones playing for these exotic cars are going to be the more experienced players who aren't paying their way (or at least not as much as beginning and intermediate players). So, when FM publishes levels designed to make players skip, FM doesn't actually realize any value, since those gc were not purchased with real $$$. Rather, the gc only has value to the players, since they were purchased with our sweat equity. The players, having learned that we don't need to spend $$$, aren't likely to pay actual $$$ to replenish our waning gc supplies, especially knowing how quickly it will be spent. Instead, knowing what type of exhaustive effort it will take to refill the account, the non-paying players in the middle of the skill/experience curve will leave, as has been abundantly demonstrated here, reducing the load costs to FM. Meanwhile, the premiere players will continue playing, providing incentive to the upcoming players to keep playing. Or, perhaps I've been listening to too much Pink Floyd.