User blog comment:RomGuyony/Cost Prediction of v4.3.1/@comment-142.16.22.18-20160521154124/@comment-26249703-20160521161540

That's one of the classic misconceptions I allude to in the blog: a positive change hiding a negative one. Of course, when they raised the rewards per level up, it made a lot of people happy. What they may not have caught, however was that they made it harder to actually gain a level. In the time it took you to get to Level 160, back then, you may perhaps be only at Level 40-50 (407 to 557   Gold ) during the same amount of time. Do you recall how long it took you to get to that level? My uncle played from December '15 to February '16 around an hour a day and reached Level 100, before giving up.

A lot of players that have been playing since they beginning are level 450+, going as high as mid-800s. I started about 8 months after launch and I'm only DL 260. So theoretically, if you levelled up as quickly as you did then, with the rewards you get now, you would get a lot more, but it's not the case.

A similar story can be applied to completion bonuses. Very early on, each tier awarded Gold (2-5 per tier or something like that. It wouldn't surprise me if the re-organisation into 25, 50, 75 and 100% rewards meant there were lower totals per series, relative to before the change. From there on, they were able to grant higher rewards for career later in the series, introduced more recently, than they would have given prior to that change. There's so many similar tricks that they've employed since launch. New update: LOOK AT THAT VERY GOOD THING   and also there's this bad thing but don't worry about it