Board Thread:Game Discussion/@comment-37524761-20190425131229/@comment-31433854-20190428141108

SeedSpeed wrote: I always thought that TS opponents race exactly the same line and speed as the original run by that player, untill they encounter another bot of course. Now I don't understand how this system actually works. If TSM bots are actually slower in corners then real players, it looks that it is only AI driving that car, with just another racers name and paint on a car... For non-modelled events (eg speed record, endurance), you compete against the TSM’s actual time/speed/distance. But in the modelled events, where the TSM is on the track with you, they are being represented by the AI algorithm, and so are way, way slower than in reality, as there is a limit to how fast the AI can lap a given track. If you have a bunch of Group A friends or teammates, you’ll frequently see the limit of the ET the AI can manage, which is often several seconds per lap slower than what a human can do. How fast a tsm is seems to be based on their percentile rank of how fast they ran the race, so if you want your tsm to be like auralpod, you need to run fast laps with cuts, etc. This is most obvious on the farming races where the monkeys have tons of data, including lots of people running fu with cuts.