Thread:QuickNick/@comment-27370080-20171228163708/@comment-27370080-20171229042539

If I want to start playing RR3 from the very beginning (If I'm crazy- let me know and I'll drop the idea. If not, feel free to contribute some thoughts. All great queries start from a set of ideas expressed in a logical order):

The main goal of a query is to assess the cost of cars and upgrades vs. winnings for each race that the exact best decision for purchase and upgrade is made every time.

I want to play in linear fashion so each series and bonus series can only be started when the last one finishes. No skipping (with exception noted below).

Within a given series, as the series progresses, cars are offered for a showcase discount. A query would assume every car will be purchased under this case (not accounting for the exeption noted below).

To accomplish this, a query would need to look at: COSTS : When a car becomes availble to purchase for the showcase price; Which other cars are needed in that series and which other series are those cars used in? Then, which of the branch (main or bonus series) is the maximum PR needed from any of the series those cars are used in? Based on the future PR needs, tells the player which upgrades to do now. I think it's safe to assume most early PR requirements are lower than the future series, so upgrading for future will make that car more ready for the current event.  Winnings : I've not seen a collection of data for when new levels open up within a series, there's an advancement R$ bonus of usually around $5000.00, but I don't know if that's fixed (in fact I'm sure that it's not).

Each level of every series has a known winning for R$ less events such as distance etc. A query would not account for unknown variables so it's easier to pull data in. Total GC is also know for series and bonus series.

Some statistical person probably knows GC on the daily give away and level ups, but that's difficult to account for, so let's not and see how this works? However, leveling up is a major contributor of GCs.

Exclusive series can be excluded from this question I think, because most of those cars final upgrades are a huge GC investment which excludes people from the linear goal. NASCAR can be excluded too, assuming that will be skipped to to the lack of return on investment.

 Exceptions :

LTEs and SEs always open new bonus series, which often provide farming opportunities. These should not be taken into account for potential winnings or intermediate costs in this query, but would be like padding a checkbook to make sure the checks don't bounce.

Users should be cautioned about winning bonus cars, because FM tactics is such that partway through those series, forces the user to make a buy decision for showcase discounts. Proceed with those bonus series, but watch closely for forced buy decisions.

Users should be cautioned about the excessive cost potential for trying to win bonus cars and their ROI. If you lose but invested in upgrades, you lost those resources. If you win the car, but ROI is negative, then it's still a loss (if there's not chance to farm). If you win the car, likewise if it's only used in one bonus series by itself, there's no gain to be had from the posession (until the goal changes from linear progress, to 100% car posession).

Thanks Nick,

Robert