Board Thread:Game Discussion/@comment-38184237-20190403153318/@comment-28169398-20190404124950

It is your Wifi.

The flying cars are the result of your device dropping packets. If the game doesn't receive the necessary positional information, or if the positional information is corrupted, then you will get weird results.

Want a better OMP experience? Get a faster Wifi router and increase get increased bandwidth from you ISP. Even then, you can have issues because if someone you are racing against has a shitty connection, the server could be getting bad positional data from them. Remember, GIGO.

As for places changing. The way it works is that your client is estimating where your opponents are and updates those positions throughout the race as it gets data from the server. These are just rough estimates as there is latency. The top speed of a FU F14T is 379kph. At 370kph, the car is travelling 100m/s... even in the very best of circumstances, given about 100ms latency from your opponent's device to the server and 100ms latency from the server to your client, that can be a difference of 20m. And that is Best Case Scenario.

At the end of the race, when the server says that it is verifying results, what it does is takes the eight lap times that each player set on their client and ranks them, fastest to slowest. Even if on your client you see yourself coming in 2nd, if you have the 4th fastest time, then you are awarded 4th.