Board Thread:Game Discussion/@comment-2A02:810D:1C00:ED2:280C:4B99:D363:E5-20181006145544/@comment-28169398-20181007034018

There is no way to tell the difference between a dropped connection and someone force quitting. That is why the recommend that you play on WiFi and not over mobile. And if you are playing on WiFi, make sure you have a reliable, and fairly fast broadband connection.

Quitting on purpose affects matchmaking and also is unfair to the other players in the race, as they cannot be rated against you, so they do not have the benefit of getting points from beating you, so to discourage the behavior, any disconnects are penalized.

You cannot lose rating if you come in first. At worst, you get 0 points.

They have said that offtrack is set to be fixed in 6.6.

Network latency explains why close results can sometimes be flipped. Your game doesn't necessarily reflect the exact position of your opponent at that exact moment in time.

In order to smooth out the movements of your opponents, the game predicts where your opponent will be on track based on the last packet of data from the server that it received and then updates that with the next packet.

If you are very close on track and sometimes even a few hundred yards on a fast track from your opponent, you could appear to be ahead, when in reality, they finished with a better time than you.

At the end of the race, your game and theirs submits the times to FM's servers and they are validated. The final results are based on the total time of the race, so if they were faster than you, then the server flips the position.

The only way you can deal with this kind of latency would be to play at the same physical location on the same network.