Board Thread:Game Discussion/@comment-28753807-20161113204906/@comment-91.90.73.33-20161124100824

My personal idea how to learn new track: use map :)

First races I am just starting to brake when I see the corner appearing on the map, this gives me a hint what to expect in terms of radius and corners combination, also gives reference point for further guidance.

Of course some corners will be overshot, some will be too slow at first but you learn the track and corners, while still being able to drive more or less competitively with bots. With next runs I am adapting the braking points - some are earlier (for example looking at other points in the map) or later (for example when corner hides below first row or second row of digits).

I still keep a lot of braking point refernces using map, but I am slowly switching to "track references" like kerbs, skids, trees, signs etc (to be able to drive even without map on some challenges) with time.

The next thing I also learn is where to cut the track to get "bonus" time - helpful when you go unserviced, bored or in some "offtrack allowed" challenges ;)