Board Thread:Game Discussion/@comment-33721000-20190716095308

One of the most common issues plaguing teams is loss of motivation due to freeloading by some players. For the sake of fairness, lets consider that not everyone has the time to devote to grinding events. But one thing that can be easily remedied, is how team rewards are distributed amongst all players within a particular team once the TC ends. The current distribution of team rewards equally among all team members, irrespective of their share of contribution towards the team total, is typical socialist idiocy.

The solution ✅ - All EA/FM needs to do is provide a patch with nothing more than a few lines of code. This will result in every team member getting the percentage of the total team reward that is directly proportional to their contribution towards the total team points (rounded off). As a consequence, this will drive actual competition within a team, with those who make more efforts towards the team's end score, being rewarded proportionately as an incentive. This will also weed out any freeloaders who throw in a few runs for the sake of it and end up reaping the benefits equal to those who have devoted many more hours. Perhaps, one of the most simple solutions to separate the wheat from the chaff. I believe this will actually lead to greater participation in TCs overall, something that would definitely be welcome by the devs. The cost of writing those few lines of code would be next to nothing, but the benefits far reaching. 