Board Thread:Game Discussion/@comment-2A02:810D:1C00:ED2:24EB:2645:9718:1DA-20180827163017/@comment-108510-20180828072533

About OMP, a lot of people have already written a lot of comments, mostly right. My take is that with the current physics model (or, more precisely, the current car damage model) this is the best that FM can do.

It's not impossible to make a OMP with car contact. But it would require cars that are heavily damaged at every contact, otherwise every race will be a "ramming festival". A major collision must make your car undrivable, a minor one will make you run but it will make your car slightly slower.

Also, I am thinking that in real life collision are avoided also because the driver risk real injuries, and this is another problem since it is impossible to replicate it in the game. One can come up with a solution, but it could make the game less enjoyable