Board Thread:Game Discussion/@comment-31526827-20190412023456/@comment-35553674-20190412115812

Correct me if I'm wrong but I don't think the achievement rewards have been changed since RR3 was released. Due to in game inflation the value of the rewards has diminished greatly. As well as introducing new rewards for seasoned players existing rewards should be increased to take into account the inflation that has occurred.

Recently several coders at FM lost their jobs as EA, yet again, put profit before customer satisfaction but FM only have themselves to blame. The bulk of the coding of RR3 has been done - it was done by the time the game was released. New races, cars etc are just a rehash of existing code, granted new tracks may mean more work but how often do we get one of those? Has FM been sitting on their laurels since the release?

If FM coders had kept themselves busy by continually improving the user interface some of those that were fired may still be in a job - there's so much that can/needs to be done to improve the user experience IMO - in no particular order and by no means limited to:

 Revitalise achievements. Add an accelerator control. Add gear selection. Add ways to organise the garage. Optimise code so game uses less device storage. Add a (toggle) rear view mirror. Add a ghost on/off switch. Add weather - rain, wind etc.</li> Add crash damage and resulting performance hit to AI's</li> Improve the HUD esp the map.</li> Enable users to challenge others to a race - selective OMP.</li> Enable free, fully serviced runs on any track.</li> Create skins for the UI.</li> Re-design the GC/R$ button that more often than not opens the shop or slides up.</li>