Talk:Fearless/@comment-33870577-20171228153119/@comment-28169398-20171228180507

I think that the problem is that the game team is relying too much on Market Research and not enough on Autosports knowledge.

They have probably done a lot of research that says that people thought races were too long, events had too many challenges, and that people wanted shorter races. But as with everything, there has to be a balance. While I would be the first to scream if I saw a 6-lap race at Circuit de Spa-Francorchamps for the Mazda RX-3, I would welcome a 10-lap race for any of the LMP1s or the F1 cars.

I have just worked my way through Road To Le Mans and while 60 goals is a lot, doing them in the Porsche 919 Hybrid (2014) is a pleasure, even with the 5-lap, no off-track at Le Mans.

I think the biggest failing of Fearless so far has been no actual races. I wish that at the end of each of these stages there had been a 5-10 lap cup race. No weird constraints, just line up, lights out, and run, as a reward for making it through the other Goals.

Special Events used to have a storyline that built up on get to know the car, get to know the tracks, do some short-technical stuff, then race. SEs now just don't seem to work. Compare Fearless to Scuderia Ferrari Championship, and it is a poor alternative. And while I actually have liked the Hard Challenges in Fearless, there haven't been the commensurate fun reward goals to balance it out. It almost makes you long for a broken Rear-Window Challenge.