Board Thread:Game Discussion/@comment-27370080-20180824180609/@comment-27170954-20180905004702

Make new series actually worth playing. Replay value these days stinks.

1 and 2 lap cup races are booooring. - There should be no such thing as a 1-lap cup. That's why we have Head to Head, Hunter, Speed Record... - There should be no such thing as a cup race shorter than 3 minutes. Elimination races are 2:20. A Cup/NASCAR/Formula E race should not be shorter than this.

Series are too short. - 13 cups and 3 endurance races for a 950 GC car with 1,100 GC in upgrades? C'mon, make it worth it to try. Other event types are filler... Old cars in old career series have better variety, length, and rewards than these new motorsports series - and you don't even have to spend any GC to enjoy them. so: - More Cup and Endurance races, less of everything else. - The R3 spec series for the GT350 and the Huracan are among the best in the game. Long races that pay well.

Last time I counted there are 43 different track configurations. Why aren't they being used in new series? - Only about half have been used in the motorsports series (mainly looking at GT and Prototypes). Mix it up a little... - we don't need 2 tiers of LeMans in a series - Fast cars on short tracks are fun, but not every series needs a Brands Hatch race. where are other short tracks? - all Dubai and PTT variants are underrepresented in new series, as are most of the shorter track variants. Dubai Club and Silverstione National are great tracks. Where are they?

Lastly, stop making us buy 3/4 of a cars upgrades to acquire it in an event. This makes 80% of the series very dull. Racing a PR72 car acainst PR60 competition isn't very enjoyable. - this problem is very easily fixed. If you want player to spend 400GC to acquire a car, make that the level 1 upgrade costs. That would only consume 1/4 of the upgrade tree. Then no more GC upgrades should be required until after the 75% mark in the car's series.

I get that the developers see this as a car-collecting game. That's how they earn their money. But replay value should increase with cost to acquire. Beating a dead horse, 'casue it ain't gonna happen. But next time the develpers are wondering why players skip their new cars - maybe think how racing the cars after acquisition doesn't seem very important to them.

I don't expect any of this to come true, which is why I'll continue to skip many of the new cars. So, just my wish list...