Board Thread:Game Discussion/@comment-33905330-20190222102100/@comment-31602020-20190226130703

Powerup777 wrote: Lotus78markIII wrote: DrestinBlack wrote: RattleSnack wrote:

I have to say, I suspect FM’s problems may be somewhat self-induced by pursuing this strategy of update and new car orgies. Whilst this may be desired by long time players (customers), the question is: Are these the customers who actually generate revenue for FM? Or are these not exactly the customers who have worked out how to play the game for free?!

To put it short, I suspect they have played to their non-paying customer base, and by doing so they have alienated their paying customer base! ^^^^^ and this. IF that, at the first sign of income stress, the company would have done well to put out an RR4  as a nominal app-for-sale, with very "light" IAP purchase opportunities within: Money from every player. (Woulda-coulda-shoulda -- could still be?) Just guessing here, but RR4 for purchase likely wouldn't have a "light" IAP. Not the nature of the company or the product. I miss the days we could just buy a CD and reach the end of a game.

Off topic: I remember finishing Half-Life, Thief, NFS Underground, Most Wanted, Carbon...ah, good ol days