Board Thread:General Discussion/@comment-25711686-20150531051935/@comment-26715739-20151024103150

RR3G&#039;hamO. wrote: Doubt it. if there was it'd be good though given the exchange rate you get from the store with R$50,000 = 16

I suspect if they ever did allow exchange that it would be at the other end of the scale - the R$5M = 1019 gold (basically $R5K for 1 gold).

I did see a "good" suggestion made to FM via their facebook page recently - let people trade R$ for gold, but pay an "real money" as a "currency exchange fee". By "good" I mean "offer FM a way to still make money", but answer one of the most consistent feature requests in the game.

I'd be pretty annoyed if early in the game I had paid real money for R$.

I've said it before, and I'll doubtless say it again: the big issue for FM is that once you've been playing a while, that you can't see an obvious way to bridge the "reward gap" except by paying completely out of proportion amounts of real currency.

The reward gap for the NASCAR release was something in the range of £200 in real money. It's not possible to get specific numbers for the McLaren release yet, but (looking at what we do know so far) we're probably looking at another deficit in the range of about 1500 gold - ie, more than the biggest gold package you can buy.

They need to get more creative with giving people ways to pay, and encouraging people to keep playing.

It wouldn't undermine their current model to offer a "subscription" model where you get universal double fame/double R$ and car damage no longer accrues (the double fame/R$ is better than a "universal agent").

Set the price at something like the cost of 183 gold/$R700K (UK that's approx £15) per month and I think they'd get lots of takers - and they wouldn't need to keep increasing the rewards gap to "keep people playing" (which seems to be the FM philosophy, although personally, for me, every time the rewards gap increases I take a look around and start thinking about getting drawn into some other use of my free time).