Board Thread:Game Discussion/@comment-33625305-20190806010353/@comment-28169398-20190808015539

SatanLovesJello wrote: Owenkoper wrote: @SatanLovesJellohttps://www.theregister.co.uk/2018/08/29/app_store_duopoly_30_per_cent/ I read the article, and I see where people are getting confused.

"Avoiding the 30 per cent 'store tax' is a part of Epic's motivation," CEO Tim Sweeney told Forbes. "It's a high cost in a world where game developers' 70 per cent must cover all the cost of developing, operating, and supporting their games. And it's disproportionate to the cost of the services these stores perform, such as payment processing, download bandwidth, and customer service."

What they're talking about here is the ad revenue generated from the ads that Google hosts. That's Google's (or Apples) cut. The IAP's? That goes in the developers pockets. Good info, but it wasn't relayed correctly. Other than that, I think he was spot on. I think Drestin is correct when it comes to Mobile games. At least for iOS and RR3 in particular, you don't face the developer directly, you face the AppStore. That is why you have to contact Apple Support if there is a problem with a IAP.

I am pretty sure that Drestin is correct in saying that Apple takes a hefty cut of each transaction.