Board Thread:Game Discussion/@comment-31526827-20170911114043/@comment-28169398-20171027013633

The reason why they are handcuffed into the economic model that they made for the game is that how do they make the change when they have players whom, by there own testiment here, have spent hundreds or thousands on the game.

Let's say they make it less expensive to buy gold. How will the people who bought it in the past feel?

What if they change Upgrades to BRL? You still run into alienating those people who spent lots of real money on the game as they had to spend their money to advance when others didn't.

FM can only pretty much leave the broken system of the past broken and be more creative about bring new assets into the game for less, that way everyone benefits from the change. The issue with that is that it remains difficult for new players to advance and we are still left with the same problems.

FM could make it easier to compete for gold. New series could pay more or Required PRs could be lowered for 100% completion. In my suggestions on the post about 5.7 I proposed a tiered WTTT which would give more players a chance at weekly gold prizes. They could attract sponsors of in game ad placement. A sponsor could sponser SEs where the upgrade costs for the new car are either free or BRL in exchange for the event branding and a livery that remains on the cars for a fixed period of time after the event. That provides them with ad revenue with out the need for players to watch ads.

At the end of the day though, the only way to undo this mess is to retire support for RR3 and come out with a new model of the game. But they won't do that until it is more profitable to do it that way.