Board Thread:Game Discussion/@comment-27095714-20160310073425/@comment-27510501-20160329102105

RR3SeanR wrote: A general tidy up so they can do something to reduce the install size would be good.

(Adamoyan edit: Partial deletion of original post content to save space) Phillip Island (Australian V8s) is on that week (although that would be a bad move since the Chev SS is, so they tell me, a rebadged Holden Commodore - and while they're from Australia it's just not really "big market" thinking).
 * For a 5 April release we're looking at weekend 9/10 April

(Adamoyan edit: deleted remaining quote content to save space). I really like your ideas RR3SeanR - particularly your first one about the "tidy-up".


 * sigh*... As a proud Aussie, I would love for the V8s to be introduced, but I completely agree with your point about this being poor marketing... The Australian RR3 player pool is undoubtedly tiny compared with the European, Chinese, and U.S. player pools, and therefore unlikely to generate much interest (or revenue!) for FM and EA.  If Australian content were introduced, I'd prefer it to be from the Bathurst 1000's from the 1980s...  Back then we had Group A V8 racing derivatives of production cars sharing the track with all sorts of other class vehicles, such as production Corollas!  The variety of manufacturers represented in the race was also large.

And finally, yes the current production Chevy SS is a Holden Commodore. But neither the NASCAR SS or the V8 Supercar Commodores are really Commodores. To my knowledge, both of these race classes have a set vehicle formula, and race teams just dress up the same chassis to resemble a car that the manufacture sponsoring the team actually sells. So the in-game Chevy SS fleet we have now would not be the same as a V8 Supercar Commodore if such a thing were ever to be introduced.