Talk:Commodore VF (2017) Championship/@comment-31932639-20171007220223/@comment-28169398-20171008154631

Really nice analysis Sirebel.

I have been keeping my stash at around 3000 for the last 3 updates since coming back to the game ( I should have been on The Wall of Remembrance after The Gauntlet for the Jaguar C-X75 caused me to walk away from the game without the car. I had other things I needed to be doing with that time.).

But it is a pretty major investment in time to keep it going, especially if you aren't Group B or above in WTTT. So FM are putting unreasonable expectations on players and have insane notions of the economics. The cost of the Lamborghini Veneno in real world USD is $100. That is outrageous. I know that titles like Forza and GT are making it more difficult for players to access game assets as well to increase sales of VIP memberships, but $100 for a single game asset in a mobile game?

If someone were to say that they had a $100 package that unlocked all cars and you just had to work your way through the series to get to use them, I would still say it is crazy but the Monkeys just do not extrapolate in game to real world. A mobile game is supposed to be a pass time, not a full time job that you need a full time job to have any hopes of paying for.

And then, they do not have a sense of their game anymore or racing in general. The Ferrari F14 T Exclusive Series is a prime example. Instead of making this into an F1 season replica, they put the car on every ridiculous short track in the game. Then in the Mazda RX-3 LTS, they put Eliminations on Monza Road Course where the RX-3 runs out of time before you can get to the corner to make it into 7th.

The game should be enjoyable and accessible to the casual user and the devotee alike. Make cars easy to get for the casual user, then make the upgrade trees more difficult so that the devotees have to work harder to Level up in Groups in the WTTT. Fix the only multiplayer; it wouldn't be that hard; collision equals automatic cancellation of the race for all drivers. This removes incentive for teams the have one or two enforcers who are in a race to take out the other drivers for their driver. Minor contact, like in some of the SE's would be allowed, but anything that would register as a collision between cars immediately ends the race.