User blog:Azelfland/Azelfland's guide to Real Racing 3's race tracks, chapter 1: Melbourne

"you have to be alert on a street circuit!"                -Joylon Palmer, 2017

if you haven't guessed by now, we're gonna talk about one of the three street circuits in Real Racing 3. and that's none other than the circuit that was in the global release of the game: Melbourne, Australia.

and if you're unfamiliar with Joylon Palmer, he was an F1 racer in Renault during the 2017 season of F1 beofre he got fired because Renault didn't do so well that time. okay, maybe i'm getting the year wrong.

keep in mind that this is a guide for beginners to learn the track and for pros to improve their times and their skills. and i'll do that for all race tracks. i'm also aware that there are official articles about those race tracks in the game, but these blogs will explain the tracks better. let's get to it, shall we?

The track.
as i said earlier, this track is in the city of Melbourne, Australia and it's one of the three street circuits in the game (with the other two being in Hong Kong and New York for Formula E). it's also one of the hardest in a cup race, because of the fact that avoiding collisions with other racers is next-to-impossible.

once you get to first place, however, all you need to worry about is colliding with the walls.

and this is where the modes come in.

Modes used in Career, Motorsports and Exclusive series.
like i said before, in Career mode, there will be many cups in the game where you'll have to race 22 people including yourselves. and avoiding collisions is impossible. in multiplayer, you'll have to worry about bumping into walls by mistake.an example of this is Citta Di Aria from Gran Turismo 4. this track is set in Assisi, Italy and the track is considered by many as the hardest track in the series. having to avoiding colliding with walls AND the other racer -these races in GT Mode are one-on-one by the way- just so you won't get a 5-second penalty can be really hard, because you need to be on a zen state to win those. in other words, cars and narrow roads don't go well in racing. that goes for Melbourne as well

Endurance mode makes crashing less stressful, so you'll have to worry about the walls.

Speed Snap mode has you going through the chicane before the final turn.

Autocross mode takes you to the second half of the track and to win those, you'll need to be on a zen state.

Formula E mode is a little self-explanatory.

Head-To-Head races are no problem, since you can overtake your opponent with ease. that goes for the other tracks as well.

Time Trials can be a nightmare because if you bump into walls, your time is invalid in career mode or you get a time penalty in weekly time trials. the Challenger SRT Hellcat's time trial for the sixth anniversary proves that point right.

as for Drag Races, there are none, because the straights aren't long enough.

now it's time for the turns.

The tricky turns.
and that's it.
 * the first turn after the long straight can be taken easily if you brake early enough. but you still have to worry about the traffic in the beginning of the race (unless it's a multiplayer race).
 * the first chicane is where the car-crashing shenanigans partially happen after the first turn (in multiplayer, that something that doesn't happen, because everyone is a ghost).
 * the second chicane where the Speed Snaps happen is also hard if you haven't learned it. but once you get used to it, you can go through it at high speed -but not too high- to make a very good exit.

Tips.
so, what cars can go through that track? let's find out.
 * try to avoid damaging your car as much as possblie.
 * take Palmer's words into account and be alert at all times.
 * be quick on the gas and on the brakes.
 * pay attention to your surroundings.

Recommended cars.
i highly suggest using a car that has a good grip and good brakes. braking is just as important as going fast in this track.

The end.
well, that's it for the first chapter of Azelfland's guide to Real Racing 3's race tracks. the next chapter will be about the Formula E circuits. and before you ask, yes, i'll talk about both Formula E circuits.

until next time.

-Azelfland.