Board Thread:Game Discussion/@comment-26388545-20150929165935/@comment-26715739-20150929183441

There are apparently ways to boost the payout - but I agree: I don't see the appeal (for anyone, I'm a solitary player, the "social" aspects were never going to appeal).

There are very few challenges where skill is much of a factor it's mostly just churn.

And there's little benefit to having a team other than it is more people to do that churning. 1 person willing to race flat out for 10 hours is worth 10 people willing to do the same for 1 hour. That's not really "teamwork".

From EA/FM's perspective - I can totally see the benefit in the way they structure the challenges.

When you see business write-ups of RR3 - they focus on number of active players and "average time playing per day". The team challenge definitely helps to boost that latter stat.

But I think there's definitely "rush from winning" for those top teams.