Board Thread:Game Discussion/@comment-58.108.94.85-20160619233027/@comment-27798333-20160622194452

I've noticed much more of the floating car syndrome since this last update. I was hoping the extreme file size reduction would help make this game run smoother, but it seems to have the opposite effect. Seems like it also takes much longer to load races and challenges. My game is also very jittery, but that has more to do with having more cars in the race than the length of track. It happens at Richmond when there are 43 cars loaded. Any race with more than 22 cars causes my game to get jumpy, at least to the first few minutes. The exception is endurance races, where it is always jittery for the entire length of the event, and I don't think there are actually that many cars on the track at one time.