Board Thread:Game Discussion/@comment-36180858-20190206153942/@comment-27123099-20190208164651

Amrosa wrote: Montoym wrote:

Regardless, for them to stick with the exact same pricing scheme for IAPs as when the game started, despite adding tons more content to the game, plus increasing the cost of those new cars, as well as their their upgrades, and providing no added benefit (or decreased cost) for purchasing IAPs, sure seems greedy. This is one of the things that will get you upvotes here, but makes no sense.

You are basically saying that they should charge less, even though they have significantly increased the costs of producing the game.

They pay the manufacturers a fee for each car they license on a per car basis. So for every new Porsche or Nissan that they bring into the game, they are increasing the amount that they have to pay Porsche and Nissan.

Yet they are also supposed to lower the cost to the players because there is more content in the game for them to use?

Track owners charge licensing fees as well. We get 2 new tracks a year there about. That means their licensing costs for tracks goes up as well... Again, you expect them to decrease their cost to the players....

EDIT: I forgot to add the salaries of the artists, software engineers, game designers, relationship managers, marketing staffs, fees paid to Apple and Google to distribute their apps, office and equipment rental, servers and bandwidth charges for Online Content... and I am probably leaving out dozens of other costs over 6years... Thing is, no one here is clamoring for all that. Does the game really need 250+ cars? How many comments are there about pointless and worthless cars with every update? I could do without almost all of the Nissans added recently (and most of the Porsches for that matter, though I like Porsche).

I'd be perfectly happy with fewer updates, fewer added cars, and time to actually complete many of the other things the game has to offer (like it used to be early on). As it stands currently, with the constant LTS's, I spend 90% of my playing time on whatever LTS(s) is/are running currently and I'm left little to no time for everything else. It's become much more of a monotonous bore with each update release, same ***t, different day. They can't even be bothered to mess with the update trees, service times, upgrade requirements, or anything. It's become incredibly predictable. That's extremely unfortunate for a game with so much potential.

It's not as though there's not enough content in the game to keep virtually every player busy for a very long time. Despite having played the game for years now, if the game stopped updating right now, I'd still be literally years away from getting anywhere close to 100% completion. The amount of GC required is astronomical and virtually insurmountable. There used to be someone who calculated the total GC required to obtain 100%, though I haven't seen the figures in quite a while. The numbers are quite scary though (even then, and much worse now surely) and essentially ensures that anyone not employing hacks and/or massive cheats, will never get to 100% completion. Even buying your way there is extremely unlikely with the cost of GC IAPs.

I guess all my complaints essentially boil down a few main points. I'd really just like an engaging, entertaining game, with fair IAP pricing, a decent (not extravagant) car count, a decent number of tracks (I think we're fine where we are now), and less filler/busy work (huge issue currently). I do completely understand that such requirements differ for each player and that's a big part of the difficulty in developing a game for such a wide audience. However, I find it extremely hard to believe that what the game is now is ideal for virtually any player.