Board Thread:Game Discussion/@comment-31526827-20180319185353/@comment-31526827-20180319191055

THE number one method of outright cheating is hacking the in memory stats for your car. Using a tool that will, say, increase your top speed to 300 or change grip to 5g. No one will argue that is not cheating.

Here is the thing, it’s edfortlessly detected and detection and be both client or server side or both and said detection is 100% fool proof and would be Very simple to program and implement and not affect legit users in any way.

During a race the server sends a message to the client: “What’s your status.” Client reads the values of the car in use and replies with the following info: the car ID# and the four stats that make up a cars PR rating. The server the looks up that ID and checks to see if any of those four provided values don’t match the best possible values. I don’t think we care much if someone backs their car to be “slower” but if any performance value is higher than possible: that person is cheating. Instantly ban the player.

That’s it. That’s all.

Estimated programming time: one day. I volunteer to code it myself.