Board Thread:Game Discussion/@comment-31526827-20190412023456/@comment-31526827-20190413224754

KSqr wrote: DrestinBlack wrote: Powerup777 wrote: In our early introductions with Gamechangers, achievements was part of the discussions and as how they came to be. As a result of being able to post games on Google Play Store, Google (becoming a dirty word nowadays) required all major game producers to integrate XP (Google achievements ratings with no meaning) and have Achievements that could be tracked in PlayGames.

Sorry, don't mean to be an idea-killer, even though that's likely the result. Ummm... adding achievments to Google Play games is easy. You describe and name it "XX" then your game sends off a message to Google that says, player achieved "XX" and the store notes and reports it. That's it. Adding more is not hard to do.
 * The result is an achievements that is set in a fixed time/space continuum with no intent of developing new ones.

https://developers.google.com/games/services/common/concepts/achievements He's not saying it's hard, he's saying FM doesn't want to do it, so it will never happen. If that’s the case, no wonder they’re going down. “Hey here is a way to keep player playing longer. Naaahhh, let’s just keep making it more expensive With fewer options to use prior owned cars”