Board Thread:Game Discussion/@comment-27364854-20181113004131/@comment-159.205.253.197-20181115094632

47.29.219.172 wrote: The last 2-3 d Yes of an SE have quite tough fixed targets & require major time investment with the added stress of a countdown timer. LTS OTOH can be breezed through with bot control even on the last day win min. effort. Clearly, that is key. If SEs come with a time limit beyond the number of stages (e.g. 10 days for a 7-stage SE), it's immediately easier for a player to figure out when and how to play them. The only other option is if new stages are immediately available upon completion of the previous ones - or at least made available w/o having to wait until midnight. If I complete stage 1 in the evening, I can then do stages 2 & 3 the next day, then 4 & a bit of 5, then 6, and I'm with just 1 more stage to do by day 4 (of 7). Either way, if FM persist with rigid and hard-to-reach goals in SEs, they need to give players enough time to not get instantly wound up and shower them with all the whinging.