Board Thread:Game Discussion/@comment-35180316-20180409075909/@comment-28169398-20180413040854

HULK7WGX wrote: Amrosa wrote:

Are there coefficients of friction for the different tracks and corners. How is camber being handled. Is high speed downforce really modeled or is it just smoke and mirrors. The only change mostly effects the 0-60 no matter what track or car. The cars drive the same but accelerate on steroids. I have seen it effect other parematers with the F14T that makes it undrivable if you push the 0-60 envelope too far. There is no compensating within the data when the 0-60 is manipulated. If a standard car takes 1.11 feet to stop, it remains the same. It appears to apply to all other parameters.

As for "downforce", from what I observe in driving cars that rely on downforce, it is actual and obvious when cornering even when there's no data manipulation.

P.S. You still havent answered my question I don't think so. Do you mean TSM, in which case anything is possible, but user name here is different than the game name that RR3 picks up.

If you mean Firemonkeys bots, I don't recall one with the same name.