Talk:Veyron Community Challenge/@comment-28169398-20171015184447

So I have put in 300 Laps towards my Community Service so far. I will probably do to 450 Laps then see how I feel and where the community mark is.

For those of you who care to know, here is my philosophy:


 * As Powerup777 stated before, we can and should view this event as Community service, with the more experienced players who have the car and have better opportunities for this time to help some of the newer players to earn some Gold and keep going. If you think the game is dying a slow death now, just wait until you can't maintain a certain level of players through replacement or people coming back to the game after hiatuses.


 * This is much needed practice for me on a track other than Circuit des 24 Heures in a car other than the Audi R18 e-tron quattro (2015). If I ever start to near 100% Garage and want to break into the top tiers of the WTTT, then I need to be able to run fast cars, fast, on challenging tracks. I am not going to get this practice during Special Events or Limited-Time Series. I am also not going to get that farming Endurance Champions exclusively. All that really informs me is how to drive a fast car with tons of grip around a track that for the most part is as straight as an arrow. So running the Bugatti Veyron 16.4, unserviced, around Brands Hatch a few hundred times, helps me to work on racing line, corner entry and exit and car control (corrections for skids, or catching a lose end before the skid happens)/


 * It builds on confidence that I am improving. I am running these races and basically shredding bots that used to give me a hard time. Unless FM has changed the AI considerably, that gives me a sense that my technique and my speed are improving.


 * Even unserviced, the Bugatti Veyron 16.4 has been a lot of fun to drive. It is a lot better that I experienced in the few races I did with it in 12+ Cyl Slam, and it is a decent proxy for what some of the other top tier cars are capable of as far as handling, acceleration and braking.


 * Brands Hatch was a track that figured prominently in progression from the early series, but that we hardly use later on. Unless there are specific requirements for an Event, then it isn't a track I am going to run all that often anymore. It is nice to remember how challenging that track and how close those those races often were and to find the line and the speed on that track again.