Board Thread:Game Discussion/@comment-62.24.70.115-20181015102106/@comment-28169398-20181015162329

I've won 6 cars, both LTS and Flashback SE, so far on iOS 12 without a hitch, and I screen capture all of the screens (Home + Power buttons) when they trigger through the sequence of getting the new car (additional strain on processor and Memory).

Is the address that is showing up a valid address in general and corrupted or is it not an addressable location.

Also, specific memory addressing is usually handled by the operating system, not the abstraction of the app. However, if you are running ads during the same session as when you win the car, you may be running into this.

Although OS X supports a backing store, iOS does not. In iPhone applications, read-only data that is already on the disk (such as code pages) is simply removed from memory and reloaded from disk as needed. Writable data is never removed from memory by the operating system. Instead, if the amount of free memory drops below a certain threshold, the system asks the running applications to free up memory voluntarily to make room for new data. Applications that fail to free up enough memory are terminated. 

As I noticed that ads have significantly impacted performance, I have adopted a strategy where I only play ads on my iPhone and I only play the game on my iPad, though I have run a few farming races on my phone during a commute, and cloud save the data between the two to keep them up to date. This has significantly reduced stutter during game play and I suspect avoid problems like this.

I have also taken to deleting the game from my iPad at the end of every update and downloading a new file from the AppStore. This cleans up any of the files that persist in memory. I am pretty confident that there is storage or even memory persistence because of the fact that that after force closing and restarting the app, I can sometimes get the frame from a session I was playing from a session before. For example, last night I force quit and restarted, and before the EA/Firemonkey's splash screen came up, the frame showing Le Mans: Ferrari (v6.6) which I had played the night before (and force closed) appeared on the screen.

I have a feeling that the ads portal doesn't always play nice in the sandbox and eats up free memory which then interferes with the smooth operation of the RR3 app.