Board Thread:Game Discussion/@comment-31526827-20190514081652/@comment-34676248-20190516202038

Amrosa wrote: SeedSpeed wrote: Amrosa wrote: Krazykarguy wrote: I have felt for quite some time the exact same sentiments. I first noticed it during the event for the Hennessey Venom. After I got the car, I was amazed at how differently it performed in the Career series, especially at Daytona.

If the car's PR stats can be changed when it is 'needing service', it is not a stretch that FM can make the car's behavior whatever FM wants it to be.

Make the car slipperier than normal for an event that calls for no skidding.

Make the car accelerate slower or corner worsely in a certain track/area.

As others have stated, FM can manipulate the PR's individual levels - i.e. "The tires are worn out! Your grip will be reduced!"

Whether or not FM actually TELLS you that the stats are altered is up to them. They don't do it unless they tell us. Based on almost a year's worth of interaction with Matt Edmondson I believe him when he tells me this as he has been honest with me about everything else on the Game Changers channel.

And from the observations that have been done on the Wiki for a few years now, it is clear that it is easier to simply set a pay gate. Reach X mph/kph which can only be reached with a certain amount of upgrades. It is a far more reliable way to insure that people buy upgrades than messing with stats or even bot difficulty/timing, which is a lot easier to get wrong.

But this SE we didn't have pay gate with X mph filter. Goals 3.4, 4.3, 5.3, and 7.3.

Yes, but actual pay gate was 7.2