Talk:Carbon Copy/@comment-116.14.11.105-20180726145943/@comment-34314527-20180726152551

If you include downforce then the grip levels would have to be variable - no clue if RR3 incorporates that. The real life comparison that has more influence on the grip rating in the game is how fast can the car turn at 50 km/h - this way the downforce is negligable. And in that case I can see a 3 year old supercar beating an almost 30 year old race car.