Board Thread:Game Discussion/@comment-26829117-20160808084828/@comment-69.133.107.106-20160810104653

88.97.61.110 wrote: But as soon as people 'finish' the game, there's nothing left to do and therefore they won't play it any more... that doesn't work for business in any way.

IMO, it's a racing game and racing games are not designed to be 'finished'. They're meant to be raced and performance/skill improved gradually over time. OK so it's no simulation, but it's the closest you'll get on a mobile device, and as a lifelong racing game player I'm not looking for 100% completion. The longer they keep creating new content and more to do and race with, the better.

Yes, the GC costs are getting ridiculous these days, and I despise the microtransation/game currency model as much as anyone else, but 100% is designed to only be achievable by spending lots of real money or insane amounts of time on it.

Forget the 100% goal and just have fun racing! Could you explain micro transaction please?

Thank you,