Board Thread:Game Discussion/@comment-38264419-20190122174617/@comment-32796836-20190129224209

After 1.5 years (life time), 48 days (game time) and 174 cars I've come to the same conclusion as Jfs1978 : this game has become work. And I might not have drunk the Monkey Kool-aid, but in the end the Monkey economics (recovering from exploits, licenses, etc) are irrelevant to me; there's too much redundancy and repetition involved (besides being an ad-watching monkey for the Monkeys) if one wants to keep up (besides trying to catch up). I guess I'm like Fdalbor 's brother: I need some kind of end goal, or way to win, even if it's just temporary, otherwise it's just driving around in circles. What really gets me is the fact that they've cranked up car production, while at the same time peddling their 'value' packs; $30-40 for a virtual car, unupgraded that feature in maybe one series? Really??? Production goes up and the price goes up as well? Again, Monkey economics that don't work for me.

So: so long Monkeys, it was fun while it lasted. Many thanks to ME7, Powerup777, Michael P., SJ and others who supplied lots of useful info and got me hooked on this game. It's just time to unhook now.