Board Thread:Game Discussion/@comment-2605:E000:60CE:1700:6CA0:F366:1898:8CC6-20181020025331/@comment-28169398-20181020230411

ME7 wrote: Nice illustration Amrosa, it certainly does show a difference. Your screen pic resolution is awesome!

However there's more to it than resolution though. Go into your garage and you can see what I'm talking about. With nearly every other car, when you switch to "Metallic Chrome" paint under your vinyls it is super glossy; the glossiest option available. With the One:1, Audi R8 LMS Ultra (& possibly others) it just shows up as matte. Put "Metallic Blue" under it and it's a slightly more glossy. That's not the case with almost every other car.

I used to have a super glossy Audi R8 LMS Ultra. I hardly ever drive that car but I did notice this a while ago. Some kind of unintended glitch. Unfortunately I can't pinpoint when it happened. What you are describing is likely how global lighting is applied to the player's High Resolution car.

The difference between Player car and bot car here is resolution quality, which at least was the first part of the question. Even though you see a TSM bot's customizations, you are seeing a lower res version of it than your car. I can't find a race with a Customized One:1 in it, but here are two images of a TSM car that has customizations on it. you can see the lower quality rendering in the grill work and the engine head covers.



A good comparison of Player's car and exposed carbon fiber is the one below between the PAGANI HUAYRA BC and the KOENIGSEGG ONE:1. You can see that even at pretty much the same angle, the BC's carbon fiber is glossy versus the One:1 which has more of a satin finish.