Board Thread:Social and Race Teams Threads/@comment-25956839-20181008061545/@comment-31433854-20181023164347

Amrosa wrote: Mugwumps wrote:

Amrosa wrote: Mugwumps wrote: I must say, that sounds awful, Amrosa. While I wouldn't mind that for hunters, since they're stupid anyway and I hate having to deal with smacking the silvia around, it would make the rest of the game just a boring as Cups are now. Maybe for the perpetual enduros, they can put the cap at 50 miles or something, but I actually want to see the real distances my friends made. Same for speed records, etc. Very useful to know what the speed can be. I'm using it right now to practice for Brands. It also made the previous speed snap event fun with the MPX at melbourne, trying to match the top speeds. It would have been way more of a grind without that element. I have no problem trying to beat targets that are done within track limits and not wrecking other cars, but targets that are set with cuts, etc. force me to play the game in a way I don't want to, in a way that you would never see IRL on track.

So we end up managing bots to keep these outliers out of our game, which ends up what makes the Cup races boring. None of this game is how things would be IRL. Anyway, what you describe, it would be way easier to just scrap the TSMs and use the standard bots, which would be incredibly boring. As it is, you can force the game to do this. No need to screw it up for those of us who prefer racing to car-collecting. Honestly, you talk about being forced to play the game in a way you don't want, but I'm pretty sure the change to so much more content per update is to satisfy you guys who zip through the series unserviced and bot-slowing, and then complain that there is nothing more to do, whereas I can't keep up with this new pace because I try to get the bots fast, which means servicing (don't the monkeys want this?), or trying to maximize my endurance distance or TT time. For series, I run as fast as possible, as far as possible, and when the Service ticks to red, I almost always service, unless I am very close to a landmark percentage and collect the gold payout.

And you are wrong; targets should be set based on keeping to the track, and running Speed Records or Speed Snaps clean, not stopping on key spots on track to get the optimal start then driving into the barrier. SRs should be run with no off tracks and SSs DNFed if you drop below a minimum speed after the start to cut out the BS. End of story. Please, that would only increase the BS! You are aware that this is exactly what FM do in SEs, right? And it doesn't work very well because people increase the BS to find a work-around. Plenty of barriers to hit for SRs with no off track and any limit on SSs people will work-around that, too, whether it means crawling forward off the start so as not to trip the limit or finding the right place to slow to the limit and than accelerate or whatever else the monkeys don't code right. Remember when the monkeys tried this for a TS event with no off-track allowed, to try and keep people from flying down Spa? Did it work? No! The top teams figured out how to time their runs to hit the hunter car on its second lap. It made the event more BS, not less, and left the less competive, average folk that the monkeys seem to cater to, at more of a disadvantage.

Anyway, what you are advocating for can be easily realized by playing offline. If the monkeys really want this to be the standard, then they can just put a button in one of the menus to disable TSM, that way everyone is happy. Otherwise, it will end up like dropping the split timer out of WTTT, where the monkeys piss off the people who want to race to placate the people who want to complete.