Board Thread:Game Discussion/@comment-33625305-20171122001050/@comment-28169398-20171122071227

One thing that no one has mentioned so far is that later in the ten lap races, your top speed is going to be reduced because the game's damage model accounts for wear and tear of running the race on tires and the other parts if the car. Even if you run perfectly clean with no off-tracks (not even running over the curbs) and no collisions, you will still accumulate enough performance degradation to notice it.

If I set up the turn at Tertre Rouge perfectly within the first two or three laps, and taking no damage prior. I will hit 252mph at the end of the straight, right around the 300m marker. At that speed, that should be your brake point in order to run through the the chicane properly.

Later in the race, even if I get the turn perfect and have very little accumulated damage from off tracks or collisions the Audi R18 e-tron quattro (2015) will only hit about 242mph before having to start braking at around 250m. Notice that as the velocity decreases, the distance needed to slow down to make the chicane correct reduces as well, so by adjusting my brake point later in the race I can still run in the 2:40's to 2:50 a lap range, even though the car is no longer traveling from the stand point of velocity.