Board Thread:Game Discussion/@comment-37524761-20190131084209/@comment-28169398-20190131164555

SM Racer wrote: Amrosa wrote: SM Racer wrote:

Predictable recurring revenue is always better than a time-averaged equivalent of unpredictable lumpy non-recurring revenue. This is another question. Do you allow people to drop in and drop out and still get access to all of the content?

For a monthly subscription model, you could let people suspend the subscription, then pick it up where they left off, with the only "penalty" being that they need to complete more content to catch up to those who maintained a continuous subscription. Same would be for new players.

For a per upgrade subscription model, the question is a little more muddled. Do you not give players access to content if they didn't participate in that upgrade or can they still access that content? Would the player need to pay for the past upgrade to access? I lack the expertise and motivation to think this through deeply, I'll leave that to FM, you and others. But I'm here with my credit card if they don't mess it up too badly! Just in case it wasn't clear, I agree with you and think that the subscription model is likely the fairest approach, just that there are challenges with that model as well.