Board Thread:Game Discussion/@comment-31526827-20181202103151/@comment-27170954-20181202221100

Over the course of all the 6.x releases - a full year, 8 updates - the game returned 42% on just in special event and series competion rewards. All new content cost 19,182 GC and paid back 8,066.

In that same year an "elite" player would have received 2,548 in daily GC bonuses. At this point a 100% player would be down 8,568 GC - before any ad watching, farming, time trial, OMP, or other rewards

How do you close that gap?

- 1 year of ads would recover between 1,825 (5 per day) and 7,300 (20 per day).

- time trials I, personally, collected 1,826 from time trials (including WTT and the "special" TT) in this time frame an average of 33 per week. It is certainly possible to collect more.

so between ads and a modest time trial rewards, It was possible to be gold positive over the course of the 6.x releases. And this does not include any farming.

- it's not too dificult to level up 3-4 times a month without much pursposeful farming. Game will pay in the neighborhood of 300-400 fame per minute over a long period of time, so roughly 1 GC every 15-20 minutes of driving time

- or, my personal favorite. skip a car or two here and there. 38% of the previously mentioned 8,568 gap can be attributed to 2 cars - upgrading the LaFerrari for its exclusive series had a net cost of 1,875. The McLaren MP4/4 had a net cost of 1,343.

Arguments about the game being too expensive or, in this case, the rewards being too low (which is the same thing said a different way) come from the player's desire to be able to complete 100% of the game content. This is exactly what FM wants - they make money from you watching hundreds of ads or making IAPs.

If you want to play without effor or expense, then save yourself some stress and skip a few cars here and there. Honestly, maybe 1/4 of the cars are worth the effort? the rest are either filler or redundant.