Board Thread:Game Discussion/@comment-38573979-20191101193924/@comment-31526827-20191113035947

QuickNick wrote: I used to be a programmer. The ghost has to be a function. Ways of turning it off ... There's 2 easy ways to bypass the ghost, I did think of a third but can't remember it! Keeping it in just because they spent time coding it is absurd and yet again putting the customer second. Would you keep your old mobile just because you spent money on it even though it is now effectively useless, of course not. Totally trivial to turn off the ghosts. Minor amount of work to add a "on off" option for ghosts. Grand total, less than one days work for one programmer, including testing.
 * Check on/off switch, if off bypass the function.
 * If timing is an issue and the function needs to run (I don't think this is the case, especially when the game runs on so many different devices which run at different speeds), change the ghost opacity to zero.

Changing the ES scrolling to multirow might, maybe, take two days and maybe a day of testing, maybe. This is an absolute max three day job (I could do both parts in a day but in a corporate environment everything takes longer).