Board Thread:Game Discussion/@comment-27192151-20160620014819/@comment-28333578-20160621231605

In response to MirabelaDauer:

1) Yes. I made a list a little while back of some tracks that they could do with minimal coding, using existing tracks. I said the current Indianapolis road course, 2 pre-1969 Monza circuits, pre-2002 Hockenheimring, pre-1990 LeMans, Bugatti course at LeMans, Brands Hatch Grand Prix circuit, and Nordschleife would be good circuits that use parts of existing code.

2) maybe. not a bad idea.

3) Yes, but where's the money-making ability for them?

4) I like this. Even if you need new cars, do something like 4 new F1 cars with initial cost of $5 million R$ and upgrade cost of another $5 million or whatever. Make it so that you have to spend some GC to get to the required PR, but not astronomical. That seems to be the biggest criticism, that all the new cars coming out are GC cars and folks have hundreds of millions of R$ and nothing to do with it.

5) Um, sure. However a word...I can't remember ever being outrightly spun into the wall anywhere other than LeMans. I haven't spun out at LeMans in quite some time simply because I changed up how I attempt to overtake cars. If I can't clear a pass before the second small bend in the Mulsanne straight after Tertre Rouge, I back off because I know the bots go down to the inside wall. So if I'm clear to my rear tires, I'm going into the left wall. Same still, if I can't clear a pass within a hundred yards or so past the Mulsanne Curve, I back off and try the pass again going into Indianapolis. It's not hard to run enough laps at LeMans to learn exactly how the bots drive the track. Just watch where you pass. So, I don't think the bots and the AI really needs to be changed, it's not perfect, but it's not that much different than many other racing games I've played on consoles/computers.