Board Thread:Game Discussion/@comment-2A02:810D:1C00:ED2:24EB:2645:9718:1DA-20180827163017/@comment-2A02:810D:1C00:ED2:8D53:BC9E:6EAE:3874-20180828182316

Gwilbor wrote:

It's not impossible to make a OMP with car contact. But it would require cars that are heavily damaged at every contact, otherwise every race will be a "ramming festival". A major collision must make your car undrivable, a minor one will make you run but it will make your car slightly slower. You have a good idea, but if a dirty player just ticks another players last wheels, thenn... that poor guy will be totally dead, I mean the car but the bad boy will continue racing. Mildvex made me believe that eliminating car contact is a nice step, but one thing is missing, that what Gwilbor said and some others.

I have only once seen that a player uses walls to get advantage, which is practically dirty driving as it was in old OMP.

If only FM/EA would use their programming skills to make the stats of cars ( acceleration, grip, top speed and braking ) decrease after fast-driving off-track and crashing on walls. That would make OMP more fair.