Board Thread:Game Discussion/@comment-184.91.243.240-20180425131715/@comment-31433854-20180425160705

My take:

1 & 2: In general, I think the game does a nice job of balancing sim and arcade characteristics. When you really start pushing it, (i.e. WTTT), the deficiencies in the game become glaring obvious. They are obviously trying to appeal to a larger market, so I don't see these two things ever changing. And if they did, frankly, they would need to add qualifying. Good luck going from 22nd to 1st in two laps at LS without being able to put a wheel off or take any damage :)

3. This is essentially a crutch to make up for the junk AI, which means they can't do proper racing challenges. Hell, smoking the F14 in the 812 was pretty straightforward because the AI is especially terrible in F1 cars.

4. It would be nice to have a selectable difficulty. I always ramp up the bots but there are two problems. 1) cutting will get you faster bots than driving properly, which I prefer to do, and 2) if you get a hard goal (generally from a TSM in a non-modelled event), the damn thing will drop it as you work on hitting the target, and then you get slower bots in the next race. I understand why they use it, and in a sense it is ingenius, but give me a setting to Dr. P & faster TSMs in every race regardless of how I do. And don't give me backmarkers that I lap every 3 freaking laps. Sheesh.

5. I don't know that this is physically possible given the controls, but they could allow brakes and throttle to be used simultaniously, which would help.

6. Amen!