Board Thread:Game Discussion/@comment-31567784-20190226150919/@comment-35180316-20190306221828

Tommy299 wrote: Powerup777 wrote: Hulk and Tommy pointed to a specific feature. All I asked for, All FM needs to persue. Maybe since they're in the building the servers are in, their connection is more direct and they don't see it. Hmmmm, that would imply switching between their servers and your gadget (insert ISP/undersea fiber optic cable switching supply co. swearing icon here). Good day folks. Good point, large number of request often cause congestion and it looks as they don't have the ability to scale propperly at present. So it simply can be that the player base is causing a kind of a "DOD" by trying to update and play the new content. Again a this would be a question fo scalability on the architecture side. ;-) This makes sense to me. DDoS happens often with webpages/sites too many people are trying to view/visit at the same time. I assume that RR3 servers would be no less susceptible to such happenings.  I 've never had "connection error"  like I see others getting. Usually it's once, then all goes back to normal. I know I cannot effectively play OMP with anything other than my 4G connection where I live. So many variables of what can happen that may well be beyond the realms of FM servers/clients etc