Board Thread:Game Discussion/@comment-31526827-20181114220216

I’m cross posting this from Reddit for further comment:

Ok, a little thought experiment base in the real (game) world.

You are Rudatan at his prime. You can beat pretty much everyone in a TT without going off course or touching walls. So, you get on a regular race track, using your skills and a FU car you get past the other racers at the start, not only not touching them but without it affecting your amazing speed. You then proceed to use every single course cut you can find, huge swaths of track cut away, each lap you cut & cut distance off your laps and you blast across the finish line faster than anyone has ever done it before by a massive margin.

Now, point of fact: if you watch a TSM bot racer replaying one of your TSM friends times you’ll notice that it never “cheats”. It does not hit any walls or cut any corners, it always stays on course.

When it’s time for this car to go against yours, all the server and AI know are, this is the PR for car X, time Y on track Z. Ready, set, go! Now, this car (assume no contact with you or other cars) has to now go from start to finish line in time Y. Every AI car in this race (none of them can ever cut any corner at all) must travel the full distance of the race track x laps.

Rudatan did, say, 5 laps on a 2 km long race track but he cut so many corners that he actually only physically drove 1.8 km per lap. So, the bots have to cover 10 km total, he only drove 9 km.

Here is the question: How does the AI replay this? It IS going to cross line at the recorded time, but to do so, it has to go around the full legit course length faster than it is possible using the same car. Will it hack it’s own stats to make it work? Faster top speed and acceleration? Increased braking and handling to compensate. What do you think?


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