Board Thread:Game Discussion/@comment-33625305-20190806010353/@comment-28169398-20190807185127

Shutzy wrote: Amrosa wrote:   I didn't say it was the only factor, I was saying it was one factor, and given the explosion of ESports, especially in the last year, manufacturers are starting to have a better understanding of the value of their intellectual property in that ecosystem. The video game makers are going to have to pay more to the manufacturers for licenses which means these games are going to only going to get more expensive for players to play. why will they get more expensive to play. supply and demand comes into it. if no one will pay for it then the supply will be zero. they can stick whatever price they want on their IP but it wont mean it will sell.

would they rather take $1mill per IP when sold to many at say $10k ea or would they rather sell to 2 at $500k ea. it will all depend on what they see as more profitable. but on the other hand it is companies like EA and FM that negotiate these kind of deals so my question would be to those. why are you paying this kind of price for something that doesnt actually exist but only in name. its pixels and programming. it can be replicated as many times as can be possible by a super computer. digital products only have value when someone purchases them. physical products can be broken down to their individual elements and then sold.

Amrosa, get a grip man. you are attempting once again to justify what is happening. either show us figuers of who why and when or stop going down this same old path. its getting boring without any actual data. Because there is an explosion in the amount of people who are participating. With people like Lando Norris streaming virtual racing more and more people are starting to participate. That is what is changing.

You can ignore me, but that doesn't mean that it isn't what is happening. Racing games aren't going to me just for middle-aged guys anymore.