Board Thread:Game Discussion/@comment-44522744-20200109154728/@comment-44522744-20200114015426

HULK7WG wrote: PorscheRacer01 wrote: AR takes a few days of learning curve, and their steering assist is trash and makes it impossible to race a proper line, that needs to be off, but again requires a curve. Once the curve is learned it’s a blissfully realistic physics algorithm imo. You are not helping the cause for ar. Why would anyone bother with a "few days" to learn to drive cars? Srsly man. Taking 'days' to learn basic driving? Big chunks blown here matey! If I woulda seen this from someone I'd not have cluttered my device with remnants of a truly p00py racing game by D/Ling it to see there's no obvious steering!

PorscheRacer01 wrote: I’ve also put probably near 2k hours and a very little bit of money into RR3. What RR did very well is make the game engaging from the get go, and fairly easy to learn. "Easy to learn". Like get straight into the default car and drive it like you stole it.

I'd rather biscuits with my cheese, not chalk

Seriously? If you want a real driving sim, it’s gonna take a while to master. If you want an arcade sim made for noobs to be engaged immediately with less complexity, it’ll be more plug and play. After playing 2K hours of mobile racing, I prefer the former. It’s much more rewarding once you’ve mastered. Especially when there are different modes like rally, grip, drift, etc.

Again, to each their own. But it doesn’t mean much to have a take on a product you haven’t actually used.