Board Thread:Game Discussion/@comment-26388545-20161108185108/@comment-27798333-20161109042352

I've had a few other games that have exchanges. They usually equate coins to $ based on what they charge in the store. Then every time you exchange, you lose 10%. So in RR3, 50,000 R$ could be exchanged for 10 gold, minus 10% equals 9 gold. Then if, for some reason you needed to exchange gold for R$, you pay 10GC, for 50,000 minus 10% equals 45,000. A 10% loss each way. This is acceptable.

The way they would initially make money, is to charge an in app fee to unlock the exchange. This would generate a huge initial amount of income. Then as other players who had previously quit due to roadblocks earning gold found out about it, they would get back in.

Now, I know there are lots of people who don't think they should ever pay for playing this game. I feel differently. And I think this would be a great way for FM to generate income, and the players to get what they need.