Board Thread:Game Discussion/@comment-28753807-20161113204906/@comment-28753807-20161119142246

I posted the first video, elements of a turn. It includes the indications that the points for entry, braking, turning, accelerating are optimal, too soon or too late.

I am open to suggestions to improve this 'elements' video and for future videos, in which I plan to show how different turns are approached, being turns before and after long straights, Obtuse and Acute angles, including hairpins and I 'm thinking about changing radius and sweeping turns, or wide radius. What do you think?