Board Thread:Game Discussion/@comment-28169398-20180105232835/@comment-33340837-20180108044051

Amrosa wrote: 3 Shineysideup wrote: Not sure you understood.

Tsm bots should be matched (within reason) to each individual players according to what the game perceived as it's skill level, and yours. Usually it means it should be based on cup race overall finish time, speed snap finish line speed, endurance distance, etc, all put together. If you get a LeMans 10 lapper time of 30 minutes, and someone cheats and gets a time of 20 minutes, you shouldn't get them in your race. Now, if someone cheats, and still can't do better than 30 minutes, they have a good chance of being matched up with you.

The problem comes with friends and team mates. If you join a team, or have social media friends, and they're all twice as fast as you, they will be there. There's no matching. Doesn't matter if they cheat or not, or how slow or fast you (or they) are.

I've never had a problem against standard bots. But I have, with some very fast team members and friends.
 * 1) I do not have any team members.
 * 2) I am not linked to any friends
 * 3) Probably a Group C or D Time Trial player
 * 4) You give TSMs algorithm far too much credit: Ferrari F14 T (Exclusive Series) Brands Hatch Endurance
 * 5) Off-line: PerturB (About 40th percentile) 9.2km
 * 6) On-line: 26.8km
 * 7) Does that mean the 40th percentile on-line is at around 26.8km? Because I would think that 26.8km is insanely hard on Brands Hatch for all but the very best of the very best players.
 * 8) Even if it was 40th percentile, which may actually be possible for an ES on a Legend Series car, where very few players have run the series, shouldn't the offline bots be more in line? My guess is auralpod wouldn't have been more than 15km.

I rarely do bot management except for LTS.. and I never saw even the fastest bot in endurance race set more than 7 miles..