Board Thread:Game Discussion/@comment-31526827-20190825104036/@comment-1905583-20190826032306

I appreciate you reposting this and your kind words DrestinBlack. :) If I could set up multiplayer any way I wish in RR3, this is how I would want it:

1. As mentioned, a weekly multiplayer event with a set PR requirement. Such as, a car must be between a 60 and 70 PR rating to enter the event. Use any car you want, but it must conform to the event’s PR requirement for that week. Each week would have a different PR requirement. Tracks would rotate as usual, every 10 or 15 minutes.

2. Give us the option to ‘unequip’ upgrades. Why? Let’s say there is a OMP event that has a PR requirement of 50-60, and you want to run car that you own that is already fully upgraded and has a 75 PR-rating. You could remove upgrades to bring the car back down to 70, so you could use the car in that event. If the next OMP event has a PR requirement of between 70 and 80 and you want to use that same car, just re-equip all of the upgrades again to bring it back up to PR 75.

Sort of like the talent points system in World of Warcraft where you can increase one parameter, such as engine power, at the expense of another. This has an added benefit because in addition to us being able to select certain cars we feel might be a good choice for a particular track, the ability to shift around and remove upgrade points will allow us to not only adjust its PR rating to meet a requirement for a specific event, but more important to fine-tune a car for each track. For example, for panorama I would be more inclined to place my upgrade points mostly in engine, exhaust, and body. For Melbourne, I’ll place more points in tires, suspension, and body, etc.

Just imagine how much better it would be if we could really get into fine-tuning cars for a specific track and our driving ability. Each car has unique strengths and it would be a lot of fun to experiment.

3. How about adjusting suspension parameters for advanced users?

I realize this is all a fantasy and would never happen, but just imagine how much more interesting the game would be with such measures. And unlike the current system, I would be motivated to make purchases not because I feel forced to, but because I WANT to, and I know I’ll feel good about a purchase that was well worth the money.