Board Thread:Game Discussion/@comment-27649740-20160211084927/@comment-26715739-20160211131400

Yes "release" means "update" - ie go from 4.0.5 to (probably) 4.1.

(not wanting to go too off-topic) There's been speculation elsewhere - although the main thread seems to be about what cars people would like to see.

Given the anticipated timing of the release (16 Feb), and "clues" (Daytona being in the background of the game icon): best guess is that they will add a new track, and the track will be Daytona. Given that the event to be run at Daytona "at the moment" is a NASCAR event, that would likely make this a NASCAR release.

Given its prominence on FM's facebook page - an additional suggestion is that the non-NASCAR adds might include the new Ford GT.

In terms of other "how to avoid getting jaded" comments: - have clear goals - are you aiming for 100% completion, 100% cars, 100% career? - based on those goals - what is your next car purchase/upgrade? ie make sure you're linking those laps of Le Mans to clearly identifiable in game achievements (eg next goal is to get into Master series) - if there are any series completion bonuses you could get with your current cars, but haven't, go get them

For me, the 4 lap had a pretty good sweet-spot in terms of race duration. I'd often do 2,3,4 times in a row, several times a day, whereas I don't particularly like running the 10 lap more than once a day. It was probably a reflection of where I was with the game at the time - still lots of cars to buy/upgrade and the winnings of any race could pretty much be turned around into something tangible straight away.

Le Mans 10 lap - cash payout is great - but by that stage you very quickly run out of places to spend it. So you're just looking at the level-up payout on gold - and that comes less and less frequently as you go to higher and higher levels (the payout also increases). But any one level up payout doesn't put much of a dent in the amount of gold you need to do anything by that time.

The most important thing I think is to keep finding new challenges within the race itself (lap x opponents, beat y time, etc).