Board Thread:Game Discussion/@comment-108.206.39.138-20150721043138/@comment-26793627-20150725174002

Those who are worrying about how Firemonkeys are getting more intrusive and bossy about when and how we should connect to internet and allow their servers access, rejoice! The 'bug' might actually be a blessing in disguise!!

Let me backtrack a bit. I was playing the 10 lapper in Endurance Kings subseries yesternight, to farm fame, as usual. I have made it a routine where I start off with the Toyota hybrid as that has the maximum servicing time of 5h 25m. Then I follow it up with Audi and finally the Porsche which has the least service interval. I start off this set of three races late in the evening, so that the LMP's get serviced overnight and I'm not tempted to play more than two hours a day. As I was starting the third race with my Porsche, I realised I was offline, and the servicing timers on the Toyota and the Audi hadn't started counting down yet. So I went online and went on to race  the 10 lapper with my Porsche, while the other two LMP's got serviced. Based on my past experience since the v3.5.2 update, after finishing the final race with the Porsche, I expected to see the servicing counters still running down for the other two LMP's and service countdown for the Toyota and Audi to be staggered by about 30 minutes, since I expected the game to keep a track of when I first put the Toyota to service and subsequently raced the 10-lapper with the Audi and put it to servicing about half an hour later. This is how it has usually turned out. If I lose access to internet or go offline while playing the game, the moment I go online, the game will sync with the server and free up the cars from service if it's due. I reasoned that the servers were just a checkpoint to ensure that we didn't skip our device's time ahead. But something was different yesternight. After racing the Porsche, as I put it to servicing, I saw that both Toyota and Audi were getting serviced alright, but the remaining time for service completion was staggered by 5 min and not ~30 min, like I expected. That got me thinking. The servicing of both these LMP's had started together when I went online after the second race, and the 5 min difference came from their service time difference of 5 min. ( Toyota takes 5h 25m vis a vis Audi's 5h 20m) Which means, so far as the servers were concerned, my LMP's were not in servicing till I let them know by going online.

I had an idea in mind. I tried it out today, and was extremely pleased with the outcome! First, I ensured that all my LMP's were fully serviced. Then I went offline, and did my three races as usual, putting each LMP on servicing, turn by turn. After finishing the three races, I had the three LMP's on servicing, none of whose countdown timers had started as I was still offline, and I had x R$ and y gold coins. I quit the game and force-closed it, just to be sure. I went online, and I reopened the game. This time, I had no cars on servicing!!! And I had the same x R$ and y gold coins like before. Just to be sure that I hadn't been decieved, I went and checked the servicing status of the three LMP's, and they were good as new! Next I backed up my progress with some anxiety, wondering if I'll be flagged, for exploiting this loophole. To my relief, my progress was backed up successfully, and I was able to restore it to my back-up device.

Try it out! Hope it helps.