Board Thread:Game Discussion/@comment-28401107-20180913103203/@comment-35717121-20180921192147

I would like to see the following...

- Practice tracks: You can choose any track, car, day or night combination. ''No money or fame gains but you would need to service the car. Practice laps would yield data to be used for improving driving skills as well as testing different lines, braking points, etc.''

- Practice Lap Data: lap time, average speed, top speed, braking points (displayed on a track layout), racing line (displayed on a track layout with a maximum of 3 laps and each lap line displayed in a different color) and lateral acceleration  (for each turn on a track, displayed in G force) ''*This data would only be displayed for practice mode. **I have no programming skills so I don't know how difficut it would be to create a track layout with racing lines? The lateral accelaration should be fairly easy to calculate as all the necessary data is available to calculate this.''

- Braking sensitivity: Currently we have the ability to fine tune steering sensitivity. It would be nice to be have the same option for braking.

- Test Drive: There are cars I regret buying and the data provided on cars does not really represent what the car is like to drive. The Lamborgini Performante is a car you'd likely pass up, based on its PR and specifications, but it outperforms many other cars with much better specifications. The Hennesy is a car I wished I'd test driven before buying. *Test drives don't yield any faim points or finanical gains.

I know FM is a business and practice tracks don't present any real gain in terms of revenue. However, if it's a finanical barrier, FM could "rent" practice tracks and each driver would pay for track time with game money. Perhaps practice laps could even become a reward or compensation for winning events or reaching certain goals?