Board Thread:Game Discussion/@comment-31526827-20200213191831/@comment-43421298-20200214140031

MulTvers wrote: The very strategy which was meant to lure back players daily works to drive them away. But the caps - along with persistent availability of the content and (apparent) lack of planning for any new content in the section - mean that anyone can get into the game on any given day, toy with it for 2-4 months, and then decide they're done with it. Whatever anyone will say about faking traffic records, what the caps seem most likely to have been designed to accomplish is precisely improved turnover in a specific corner of the game. Granted, there's grift in there, too, with the constant "sales" of M$ at an excruciatingly unappealing rate - but how is that worse from what goes on in GC-land? It's "lessons learned" + induced daily traffic, caveman logic, but it might just do the job (for FM). Also, cheating doesn't hurt as much in M$ territory, since ALL of the content is EASILY within anyone's grasp within a countable timeframe - not as with GC, where new content arrives every 2 months and prices rise constantly.

PS. I appreciate the appeal of a forceful analogy, but guns? drugs? really? Will "good guy with a hacked account" work in RR3? ;-P I get it that M$ caps won't deter every cheat, but M$ content is so limited that unlawful possession of it gives you very little advantage over other players. Meanwhile, being able to spend more time in the game is, in a way, an unfair advantage that can't be mitigated. If I can race for 5h/day and 99 other players can only race for 1-2h/day, my GC account will quickly grow beyond whatever they can earn, but my M$ account will stay roughly the same.