Board Thread:Game Discussion/@comment-26715739-20150820121023/@comment-25255992-20150903194205

Wow, I think it's just too hard to understand for a driver. There's something called G force. Cars can resist x times their own weight without skidding. Bots never skid. At least I never saw a bot skid. Auralpod can resist the whole G force (f.e., if the car can resist, 1.15 g, Auralpod resists those 1.15 g), Rattlesnack 1.14, Darknezz 1.13, and following that way we have Moises Gabby (also known as The TurtleSnail) with 0.80, or even less. Then the car seems to have less grid, so, as bots behave well and don't skid, goes slower than anyone in the corners, but maintain same top speed on straights. That's why you can overtake some cars with a broken cars.

But that's not explanation for the madness in Richmond and IMS. When they go further than the invisible g force limit, they just get mad because of that error. I've looking out in the game files and I found something somehow interesting: this NASCAR update has changed bots completely. Now, if you can, go to the files, get into the folder "vehicles" and then you will find NASCAR cars' folders look a bit different. Will that be because of the madness???