Board Thread:Game Discussion/@comment-33869270-20180703224215/@comment-28169398-20180706181518

RandyMc wrote: Amrosa wrote: RandyMc wrote: How can you even begin to compare driving a real LMP1 car, to playing a game? For the same reason that more and more Racing teams are promoting and sponsoring E-Racing. Racing is Racing. The physical demands of an actual car on track are getting to be about the only difference.

And in case you missed this post.

This explains the McLaren Time Trial

Formula E isn't the future of the sport. E-Racing is. As cost to field a team grow higher and higher, there will be fewer competitors.

E-racing is far more cost effective and you are getting to the point where you can barely tell the difference. It can give a more immersive fan experience. With a VR headset and audio, they will be able to put fans in the cockpit with the driver. And I am sure that some savvy entrepreneur will create viewing venues with hydrolic seats that also give you a feel for the movement of the car as well. The only thing you won't do is drive in the race itself. And they could give you the opportunity to switch between virtual cars. Oh, for a minute there, I thought we were talking about RR3, not an E-racing simulator.

But even then, it might be an Immersive experience, but it will never provide the experience driving a real car can. Don't know if you've ever raced, but part of the thrill, is knowing any mistake you make could lead to your death. You can't replicate that feeling with any simulator.

But still, simulators (although they do provide some sense of realism) can never replace the real thing. I've tried it before, and although I know it wasn't a top of the line simulator, it still only provided a "substitute" experience, not replacement. As I said to SM Racer.

Amrosa wrote: SM Racer wrote: Amrosa wrote:

E-racing is far more cost effective and you are getting to the point where you can barely tell the difference. Um, I dunno about that. Auto racing is like sex. I don't care how good the virtual version is, I'm not going to be giving up on the real thing. All perception is are the interpretation of neuronal stimulation by our brain. Get all of the stimulations correct via a simulation, and you will never be able to tell the difference.

Provide the correct stimulation, trigger the right neurotransmitters and you will not realize the difference.

Go to a Thriller in the theater with surround sound, etc. Do you flinch at the startling scenes? There you know nothing could possibly happen but you still have a primal reaction in the moment. Same difference.

You know that getting on a commercial airliner is statistically safe, same as an amusement park ride, but they trigger the same circuits that getting into a race car do. Some people aren't that affected and others will take a bus or a train or a boat before they would step foot on an airplane, even though there is a greater real risk with the other forms of transportation.

And we are decoding all of those circuits. Industry will eventually take that Neuroscience and monetize it into ever more immersive experiences where you will get the same feelings, because the same circuits are firing. And the more a person is willing to suspend believe, the more amplified the situation is. And, if people are willing to submit to it, couple the experience of mistakes on track with something aversive, like an electric shock that causes pain, and you will quickly forget you are in a sim rig.