Board Thread:Game Discussion/@comment-26829117-20170904090146/@comment-5904736-20171016064931

One thing I can see working, and being really popular, is if Firemonkeys added procedurely generated series to the game. Basically, it would work like the exclusive series do now, in that you fully upgrade a car and then unlock a series, except instead of having an "Exclusive Series" category, they could just be incorporated into the car's menu, replacing the upgrades button. These randomly generated series would reward gold upon completion, but there's a catch. Cars must be serviced in order to run. These are the cars at their absolute best, and fame and R$ would be rewarded based on how far ahead of the average car you are, incentivising destroying the AI instead of winning by small margins. Players would also pay an entry fee of R$ to gain access each time they complete it, reducing the ever-increasing problem of the top players having literally too much R$. Because these series would be randomly (more or less) generated, human direction wouldn't be needed, so they could be implented across every car, meaning players can use their favourites instead of Firemonkey's favourites.

So to recap, this system would give players more gold, give them something to do with their mountains of R$, reduce the relative effectiveness of Le Mans farming, allowing players to use their favourite cars to farm gold instead of the most profitable ones, provide a variety of experiences on tracks both new and old, and generally stop the game from getting stale. The only downside is that instead we got the one-time use exclusive series that force players into the same cars they don't want to race, meaning this will probably never be implemented.