Board Thread:Game Discussion/@comment-89.98.77.215-20150908113431/@comment-26715739-20160307074848

Here's my take...

In most RR3 races - you can either: (or both)
 * have the fastest car; or
 * be the better driver.

On RR3 (starting from the back always) then with NASCAR (and Daytona in particular) - you must have the fastest car. This is actually antithetical to *stock* car racing. Yes IRL you can tweak etc and have a better setup for that track on that day - but there is no "on that track on that day" with RR3 - you just have to have a faster car.

Watch a replay of an RR3 race at Daytona if, instead of racing, you pull off the track and into the pit lane. Round and round and round - perfect drafting lanes and lines, no overtaking etc. There is insufficient aggression from anywhere in the pack and all the bots always drive the same line.

For me, the Daytona release did show the skill (and nerve) required in running in the middle of a huge pack of cars at 200mph (much more so than the Richmond release) - but that part's not racing - it's driving. The racing in somewhere like Daytona I'd imagine comes from aggression, tactics on pitting, tactics on drafting after pitting, negotiating crashes, and (really importantly and something I've never had to do in RR3) managing backmarkers, and many other things I'm sure.

And that's another thing - at Daytona, it's much more difficult to crash out an opponent - and they're much more likely to end up off the track (and not cause anyone else a problem) than at Indy or Richmond.

After winning at Daytona I never feel like I've driven well - I only ever feel like I've confirmed I've got the better car. Where on the track have I been given a chance to show I'm a better driver? I have a faster car so can take a different line and still be faster.

Anyway - that's my view. I'm sure others enjoy/hate it more than me - some for different reasons, some for the same.