Board Thread:Game Discussion/@comment-116.68.122.163-20180628145149/@comment-28169398-20180628201051

Ten-lap races and perpetual endurance races do not sufficiently cut into FMEA revenue. If anything, they incentivize people into playing ads or going the In-App Purchase route, because, unless you are a robot, or Canadian, there is only so much running of PTT or Le Mans people can do before they think to themselves, I need to stop.

The perpetual endurance is an extension of the game and like with ME7's example, the game designers have taken advantage of this story line in SEs of needing to cut to win (Track To Tarmac), forcing you to drive off track, etc.

And short of locking every event once is completed, they can't stop people rerunning races, nor do they want to. It produces engagement in the game and the more a player engages in the game the better it is for FMEA. They even tell you to go back and revisit series in those splash screens no one pays any attention to.

I would even go so far as to say that the Cloud Restore to refill Tickets and Service for WTTT is intended behavior. The reason I say this is that you have to exit out of the tournament to access the Cloud Save feature, but when you restore, instead of going back to the home screen, the game puts you back into the WTTT. They probably did the analysis and realize that the more time players spend in WTTT, the more likely they are to buy and upgrade the top cars, and trading a few ads and a couple of Gold in exchange for the possibility of get players to spend on Legend (usually) tier by allowing the Cloud restore is a better business decision for them.

But going up a hundred or more levels in a week or two is well over the line. Depending on the levels, that could easily be 4-5 K in gold (or more). That would significantly impact their ability to generate revenue. Playing gold ads will get you from 1,820 to 7,280 Gold per year. The ads generate revenue. An exploit such as the one that generated the latest suspensions could, in less than a week or two, wipe out the incentive to run those ads. That would have a significant impact in their revenue. It would also significantly reduce the player's involvement in the game, which, like I said above, is what FM is trying to get in the first place.