Board Thread:Game Discussion/@comment-28401107-20180913103203/@comment-47.29.229.237-20180913130443

JPHARP030456 wrote: Some elements which come to mind

. Expanding Nascar drafting to all cars/races Slipstream would be great but only if the AI is massively improved. The train brain AI has to be completely revamp to not just defend but also fight with both other AIs & the user for position irrespective of the position like IRL. This would ensure slipstream is actually put into use. Currently all 3s is enough to humiliate Auralpod. . Include weather conditions : rain, fog... Yeah but that would mean sacrificing a large portion of the user base that have middle to low end phones of yesteryear. This would hit revenue. I have played RR3 on 1plus1 Effectively which came out in 2014! . Include car breakdown probability @ extreme conditions All they need to actually do is include the engine temp, fuel meter & a new tire meter for wear in each race. It already pops up in SEs to make them a bit challenging. . Include pit stops for gas and tyres It could be added Forza style with no extra animations to keep it smooth for older devices. Not sure if the coding effort is worth it though for a mobile device. Any hardcore iOS/Android dev like to share some insight? . Choice of tyres depending on (weather) conditions As stated above, rendering weather conditions requires a good amount of processing power & older devices would not be able to keep up. This would alienate a large user base affecting revenue. . State-of-the-art dragsters for real drag races In motorsports? Why not! . Nitro-boost F no!! Asphalt, NFS, CSR etc all have the Tweenies wet dream of pushing a nitro button & going eleventy billion miles an hour. Whoever wants the nitro button can go there. This is the only decent arcade-sim for mobile & would definitely like to see it stay unmolested by the nitro nonsense. . Sponsoring Not sure RR3 earns enough revenue to attract IRL sponsors to advertise LTSs/SEs. If yes, then sure! Your thoughs. Instead of cramming everything in RR3, I would rather see these improvements in a new paid version of RR4 which has been coded from the ground up to use the hardware power on the latest devices. That way, the hardcore players who want the experience can get move on to the paid one while the casual players can stick to the freemium RR3.

My $1. — The Fl@sh