Board Thread:Game Discussion/@comment-33869270-20180710034727/@comment-36073160-20180710051306

The game is designed for something. I think it is to generate revenue for FM, with least amount of expense. I think it is a delicate balance to get the most number of players with the least number of features. It is confusing to me when players seem to think the game should be written to address what players want. To my mind, the economics of the game can be used as a reflection of the FM intent. We’ll give you a car but you need to spend as much as we can get out of you to allow you to enjoy the car. It is an effective model for a free-mium game. What you think as problems could be revenue generating strategy for FM, in which case, they are there on purpose.