Board Thread:Game Discussion/@comment-33625305-20190806010353/@comment-33870577-20190807185114

Amrosa wrote:

The point isn't whether or not the are a player in ESports, it is what the Manufacturers view as the value of their intellectual property and what they can charge for it.

Racing games were likely a small enough niche before that Manfacturers didn't associate much value into licensing. If anything, they probably saw it as people paying them a nominal fee and they getting free advertising and building good will.

That calculus has changed. With people being able to race against current F1 drivers in events, with more experts telling young drivers that they need an ESport resume if they hope to break into racing, with real world race teams fielding virtual race teams, the manufactures are starting to see that their products in these games have a lot more value than some free advertising and a little good will.

And that means that they are going to charge accordingly for that asset to any developer that wants to use that asset. If they don't then they lose out on even more revenue with exclusive deals, etc. I'm sorry but there is absolutely not a single existing reason why would Porsche say "Oh, Cayman GT4 Clubsport in RR3 must cost more than IN ALL OTHER GAMES WHERE IS FEATURED - TOGETHER (four of them, btw)". Lol, there is no justification for such cost.

Ffs, cars in iRacing cost between $9.50 and $15 - total. No additional hidden costs. And in iRacing you have some of the world's best professional drivers like Max Verstappen, Lando Noris, Carlos Sainz only from Formula 1.