Talk:RR3 Wiki:Tips and FAQ for Light-Rider/@comment-84.40.209.231-20180707130846

@Montoym, re: PR madness

While I don't believe FM are as scrupulous as to always get it right in terms of pace or handling (I'm assuming the number of variables involved is actually quite limited), there is logic to the disparity btw LMP1 cars and F1-grade cars like the Exos. The stats we're given - VMax, 0-100 kph, 100-0 kph, grip - are not particularly precise as indicators of car performance. Two cars can have the exact same acceleration 0-100 kph, but when you race, you spend most of your time driving >100 kph, so the numbers you should actually be looking at are 0-200 kph, 100-200 kph, and the like. On the other hand, grip fluctuates, so a car that can get to 3 g can sometimes be less stable than a car that can't get beyond 2.25 g.

And then, of course, is the disparity between what the game does and what goes on irl.