Thread:IFresternoch/@comment-25956839-20180408101410/@comment-28169398-20180410092134

Sirebel wrote: The wiki should deal in facts as far as possible and so this table should be consistent and not dependent on skill. Personally, I think this table should contain a time of a named AI bot (might be difficult to get one that appears for everyone) or at least a column saying how the time was determined. The point of the time is not to give an accurate time to the player but a relative time between the different events so that they can compare and contrast. I don't agree that the time is the point, but with regards to how to handle time it would probably be best to go for the least common denominators.


 * Bot slow the series down to where in a head to head event you are racing against Moises Gabby off-line.
 * From there you will end up getting the slowest of the fastest bot for every race.
 * For an eight car starting grid, this would be Gayle Lokan
 * For a twenty-two car starting grid, it is Existent.
 * Run the race off=line with the car at the minimum PR required to enter the event.
 * Run with all assists on, including Traction control
 * At the start of the race, quit the race then retry
 * This should give you the "slow" version of the race.
 * Run as clean as possible and do not wreck any of the bots.
 * Do not hold up any of the bots.
 * Wait at the finish line, off the racing line, then let the second place car pass you and win.
 * Record this time.
 * Repeat this several times with cloud restore to build up a set of times for, let's say Existent winning the race.
 * Average the sets of times, and this is the time that the race is pegged to and reward per minute is calculated from.

This would allow new players driving with assists a realistic time that they would have to set to win the race.

It would let advanced players say that they could do better than the recorded time, so they actually receive a greater reward per unit of time.

In effect, what would be represented in the table is the worst case scenario of how long the race would take and payout per minute, give a cleanly run race with a minimized opponent and the minimally upgraded car. Then people could subjectively estimate a relative time to the LCD time based on their skill level, driving style, upgrade tree, etc.