PORSCHE 911 RSR (2017)

"RSR Returned The 911 RSR is back, new and improved, ready for the 24 Hours of Le Mans. Earn it in the all-new 6-day Rennsport Redefined special event."

- What's new in this update [v5.3.0].

Availability
The Porsche 911 RSR (2017) is available in one series:
 * Porsche Performance Showdown bonus series in the Legend category.

This vehicle was added in the ??Update Name (v5.3.0) released in May 2017 and can be unlocked by earning ?? trophies in Porsche Performance Showdown or by completing the Rennsport Redefined special event.

This vehicle can be acquired for ?? or ?? with showcase discount. It can sometimes be bought for ?? as a 'Get it Now' price, unlocking Porsche Performance Showdown.

This vehicle was available to win in the following special event:
 * Rennsport Redefined available in the ??Update Name (v5.3.0) of May 2017.

Characteristics

 * 1) Info for above, delete this section before creating the page
 * 2) PR Initial = Base PR level
 * 3) TPSMPH = Base MPH
 * 4) TPSKMH = Base KPH
 * 5) ACC = Base Acceleration
 * 6) BRFT = Base Braking in Ft
 * 7) BRM = Base Braking in m
 * 8) CORN = Base cornering
 * 9) COSTINT = R$ Purchase Price OR } Delete one
 * 10) COSTINTGOLD = Gold purchase price } Delete one
 * 11) D=No = No showcase discount, will display n/a delete parser to calculate 80% showcase cost.
 * 12) PR Maxcash = PR after R$ upgrades only (R$ only)
 * 13) UPG Maxcash = upgrade numbers after R$ upgrades only (R$ only)
 * 14) TPSMPH2 = R$ only MPH
 * 15) TPSKMH2 = R$ only KPH
 * 16) ACC2 = R$ only acceleration
 * 17) BRFT2 = R$ only braking ft
 * 18) BRM2 = R$ only braking m
 * 19) CORN2 = R$ only cornering
 * 20) PR Max = Fully upgraded PR
 * 21) UPG Max = Fully upgraded upgrade numbers
 * 22) TPSMPH3 = Fully upgraded MPH
 * 23) TPSKMH3 = Fully upgraded KPH
 * 24) ACC3 = Fully upgraded acceleration
 * 25) BRFT3 = Fully upgraded braking ft
 * 26) BRM3 = Fully upgraded braking m
 * 27) CORN3 = Fully upgraded cornering
 * 28) COSTRS = Total R$ Cost to upgrade car with R$ only upgrades
 * 29) COSTRS2 = R$ upgrades cost, after a Gold upgrade
 * 30) COSTGOLD = Cost in Gold only upgrades
 * 31) COSTGOLD2 = Total upgrade cost in gold (including gold only upgrades)
 * 32) URS1 = No. of R$ upgrades
 * 33) URS2 = No of R$ upgrades after a gold upgrade
 * 34) UGOLD1 = No of Gold only upgrades
 * 35) UGOLD2 = Total gold upgrades (should be every upgrade)

Note: for Imperial or Metric values, change the units in the settings (Settings > Display > Display Speed: MPH | KPH) rather than converting and rounding the values using a Unit Converter. This ensures the values in-game.

Upgrades (27)
Note: The only way to capture the PR data properly is as follows: It is very time consuming!
 * 1) Cloud save
 * 2) Capture and complete one upgrade at a time, from base
 * 3) Pay gold to complete any R$ purchases
 * 4) Check the data and compete the next upgrade, one at a time
 * 5) Capture & complete all R$ upgrades before starting  upgrades
 * 6) Double check the data captured actually equals the R$ upgrade data (Base PR + R$ upgrade data = Max PR w/ R$)
 * 7) Capture the car data for PR Max cash, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the devices settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
 * 8) Continue to capture the remaining data, as before, one at a time, pay gold to complete R$ upgrades
 * 9) Once all data has been captured double check the data captured actually equals the fully upgraded car data (Base PR + upgrade data = PR Fully upgraded)
 * 10) Once the car is fully upgraded, capture the car data for Max PR w/, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the devices settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
 * 11) Cloud restore (to get all the gold back)

Navigation

 * 1) Once the new car page has been created the following pages that will need editing:
 * 2) Cars - Add the new car in the order it is displayed in the manufacture select screen.
 * 3) Cars (Base Stats) - Add the new car in the order it is displayed in the manufacture select screen.
 * 4) Cars (Fully Upgraded with R$) - Once the upgrade data is known, add the new car in the order it is displayed in the manufacture select screen.
 * 5) Cars (Fully Upgraded) - Once the upgrade data is known, add the new car in the order it is displayed in the manufacture select screen.
 * 6) RR3 Wiki:Car Costs - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the manufacture select screen.
 * 7) Template:CarsGallery - Once the picture is added, add the new car in the order it is displayed in the manufacture select screen.
 * 8) Template:T/upgrades - Any red upgrade descriptions should be double checked, then added to the switch data
 * 9) RR3 Wiki:Upgrades Section (Classic Version) - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the manufacture select screen.
 * 10) Template:Navbox/Series/??Race Series??  - Create or modify a Navbox for each series the car is added. See Navbox above.
 * 11) Template:Navbox/Series/??Race Series2??  - Create or modify a Navbox for each series the car is added.
 * 12) Template:Navbox/Manufacturer/ - Add the new car in the order it is displayed in the manufacture select screen.
 * 13) Manufacturers - +1 the number of cars made by ##Manufacture name## and increase the cost, once known.
 * 14)  - Add the new car in the order it is displayed in the manufacture select screen.
 * 15) RR3 Wiki:Pages That Need Editing - Add the new car in the order it is displayed in the manufacture select screen.
 * 16) RR3 Wiki:List of Sales so Far - add to cars with no sales
 * 17) Template:MainPage/Update (will probably be updated add as part of the release)
 * 18) History (will probably be updated add as part of the release - Add FM, EA and iTunes release notes)