FORMULA E SRT 01E (SEASON 4)

Note: This is Pre 6.4-Released information. The page will be unlocked for editing when 6.4 is actually released.

'''Earn this car FREE by completing the ??special event??, before ????? ??th.'''

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- In-game description.

"Title Introduction description"

- What's new in this update.

Availability
The GameVersion|6.4 E SRT_01E (SEASON 4) is available in ??Number?? series: This vehicle was added in the released in ??mmm 20yy?? and can be unlocked by earning ?? trophies in ??Race Series?? or by earning ?? trophies in ??Race Series2?? [??OR?? is unlocked as soon as ??Race Series?? is unlocked]. This vehicle can be acquired for (R$)?? or (R$)?? with showcase discount, with a shipping time of ?? hour(s). It can sometimes be bought for ?? as a 'Get it Now' price, unlocking ??Race Series?? [and ??Race Series2??]. This vehicle is available to win in the following special event:
 * ??Race Series?? career series [??OR?? bonus series] in the ??Career group?? group
 * ??Race Series2?? career series [??OR?? bonus series] in the ??Career group2?? group.
 * ??special event?? available in the released in ??mmm 20yy??.

Characteristics
Note: for Imperial or Metric values, change the units in the settings (Settings > Display > Display Speed: MPH | KPH) rather than converting and rounding the values using a Unit Converter. This ensures the values in-game.
 * 1) Info for above, delete this section before creating the page
 * 2) PR Initial = Base PR level
 * 3) TPSMPH = Base MPH
 * 4) TPSKMH = Base KPH
 * 5) ACC = Base Acceleration
 * 6) BRFT = Base Braking in Ft
 * 7) BRM = Base Braking in m
 * 8) CORN = Base cornering
 * 9) COSTINT = R$ Purchase Price OR } Delete one
 * 10) COSTINTGOLD = Gold purchase price } Delete one
 * 11) D=No = No showcase discount, will display n/a delete parser to calculate 80% showcase cost.
 * 12) PR Maxcash = PR after R$ upgrades only (R$ only)
 * 13) UPG Maxcash = upgrade numbers after R$ upgrades only (R$ only)
 * 14) TPSMPH2 = R$ only MPH
 * 15) TPSKMH2 = R$ only KPH
 * 16) ACC2 = R$ only acceleration
 * 17) BRFT2 = R$ only braking ft
 * 18) BRM2 = R$ only braking m
 * 19) CORN2 = R$ only cornering
 * 20) PR Max = Fully upgraded PR
 * 21) UPG Max = Fully upgraded upgrade numbers
 * 22) TPSMPH3 = Fully upgraded MPH
 * 23) TPSKMH3 = Fully upgraded KPH
 * 24) ACC3 = Fully upgraded acceleration
 * 25) BRFT3 = Fully upgraded braking ft
 * 26) BRM3 = Fully upgraded braking m
 * 27) CORN3 = Fully upgraded cornering
 * 28) COSTRS = Total R$ Cost to upgrade car with R$ only upgrades
 * 29) COSTRS2 = R$ upgrades cost, after a Gold upgrade
 * 30) COSTGOLD = Cost in Gold only upgrades
 * 31) COSTGOLD2 = Total upgrade cost in gold (including gold only upgrades)
 * 32) URS1 = No. of R$ upgrades
 * 33) URS2 = No of R$ upgrades after a gold upgrade
 * 34) UGOLD1 = No of Gold only upgrades
 * 35) UGOLD2 = Total gold upgrades (should be every upgrade)

Upgrades

 * 1) Manual method:
 * 2) Info: R/upgrades|#Level|#Component|#Upgrade Description|#Time for R$ for upgrades in ? Minutes / ? Hours / ? Days, leave blank for Gold)|#Cost R$ leave blank for Gold|Cost Gold (As appearing in game: use '1 day' instead of '24 hours')
 * 3) Expand/delete the template below as required.
 * 4) Visual method, with Google Sheet
 * 5) Alternative, to create the information visually, this can be used: Google Sheet Car data
 * 6) As anyone can edit the above sheet, to avoid conflicts, if you have a Google Drive, I would recommend you save a copy (File > Make a copy...), which will save the Google sheet to your own Google Drive, for your own personal use.
 * 7) Anyone can edit the above sheet, even without a Google account.
 * 8) The Google sheet also creates the data for the RR3 Wiki:Upgrades Section (Classic Version) page, killing two birds with one stone :)

Note: The only way to capture the PR data properly is as follows: It is very time-consuming!
 * 1) Cloud save
 * 2) Capture and complete one upgrade at a time, from base
 * 3) Pay gold to complete any R$ purchases
 * 4) Check the data and complete the next upgrade, one at a time
 * 5) Capture & complete all R$ upgrades before starting  upgrades
 * 6) Double check the data captured actually equals the R$ upgrade data (Base PR + R$ upgrade data = Max PR w/ R$)
 * 7) Capture the car data for PR Max cash, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
 * 8) Continue to capture the remaining data, as before, one at a time, pay gold to complete R$ upgrades
 * 9) Once all data has been captured double check the data captured actually equals the fully upgraded car data (Base PR + upgrade data = PR Fully upgraded)
 * 10) Once the car is fully upgraded, capture the car data for Max PR w/, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the device's settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
 * 11) Cloud restore (to get all the gold back)

Navigation

 * 1) Once the new car page has been created the following pages that will need editing:
 * 2) Cars - Add the new car in the order it is displayed in the manufacturer select screen.
 * 3) Cars (Base Stats) - Add the new car in the order it is displayed in the Manufacturer select screen.
 * 4) Cars (Fully Upgraded with R$) - Once the upgrade data is known, add the new car in the order it is displayed in the Manufacturer select screen.
 * 5) Cars (Fully Upgraded) - Once the upgrade data is known, add the new car in the order it is displayed in the Manufacturer select screen.
 * 6) RR3 Wiki:Car Costs - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select screen.
 * 7) Template:CarsGallery - Once the picture is added, add the new car in the order it is displayed in the Manufacturer select screen.
 * 8) Template:T/upgrades - Add link to car upgrade project page.
 * 9) RR3 Wiki:Upgrades Section (Classic Version) - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the Manufacturer select > purchase car screen.
 * 10) Template:Navbox/Series/??Race Series??  - Create or modify a Navbox for each series the car is added. See Navbox above.
 * 11) Template:Navbox/Series/??Race Series2??  - Create or modify a Navbox for each series the car is added.
 * 12) 6.4 - Add the new car in the order it is displayed in the manufacture select screen.
 * 13) Manufacturers - +1 the number of cars made by GameVersion|6.4 and increase the cost, once known.
 * 14) 6.4 - Add the new car in the order it is displayed in the Manufacturer select screen.
 * 15) RR3 Wiki:Pages That Need Editing - Add the new car in the order it is displayed in the manufacturer select screen.
 * 16) RR3 Wiki:List of Sales so Far - add to cars with no sales
 * 17) Template:MainPage/Update (will probably be updated add as part of the release)
 * 18) History (will probably be updated add as part of the release - Add FM, EA and iTunes release notes)