Board Thread:Game Discussion/@comment-31136517-20180915202204/@comment-35180316-20180918104024

2405:204:B188:AF44:1C5F:A718:87B9:5EB5 wrote: When you ban a player, you actually ban the player id. What you see on the leaderboard is a name. These "pros" returns with a new ID, that is all. They'll keep doing it & they'll be banned, the cycle continues. Currently it looks like a manual task wherein a intern combs through the list looking for these "pros" and presents the IDs to the dev team & then it is taken care of. Hence the delay.

Given the propensity of these "pros" are not going to change & devs have better things to do with their time, it will be prudent of FM to hand over this banning of "pros" from the list over to an automated bot. A check for the ghost. replay file & the average speed for the lap should do the trick, until they come out with a way to get those in too! EA/FM cannot be that blind to not see the same IGN(in game name) used repeatedly after a ban. Gerson P. is a classic example if he has already been banned after being caught. Keeps showing up with the same IGN in WTTT's and OMP. You would think if EA/FM see the same IGN, check to see if it's the same U.I.D (unique I.D we all start with and can never change whilst using cloud restore), same garage etc they would just keep applying a new ban to the next created/duplicated IGN, Cheats are only bound by the amount of socks they are willing to knitt

EA/FM are not doing themselves any favors by not watching leaderbaords for reported cheats. Those like I mentioned cannot help themselves. They so much want to see their name "in lights", they just keep coming back with the very same IGN. They're not in it for GC rewards, only recognition

Its not as if EA/FM need to look at every position on any leaderboard. Cheats are so driven by ego, they just want to be somewhere, anywhere near the top echelons.