Board Thread:Game Discussion/@comment-28169398-20180908024200/@comment-26388545-20180908210056

That is an interesting read Amrosa, thanks for posting it here (and for mentioning me). Very nice and detailed response by the RR3 guy.

I'm guessing it has a compounding effect on certain cars? What I mean is, cars that have increased downforce with speed in the corners. Since they are using an exaggerated number, that will even more exaggerate the cars grip in the corners because the multiplication factor is greater. it makes it a little bit arcade like in theory, but I think they struck a very nice balance. I like this game a lot.

What's really funny is that I once thought that flying titorial video was a waste of my time. It's one of the first ones I actually put words in and did editting on. I did a bunch of work and it seemed to go nowhere. Then many months later it started to get a lot of views, a very surprising amount of views. Now my flying video has well over 100,000 views! That is very surprising to me, WAY more than any other video I've made.

I think these two things are correlated. Real Racing 3 endeavors to be a fairly realistic game. There are many games where people can jump their cars and make them fly, but it's entirely unrealistic and arcade like. In Real Racing 3 it isn't all that easy to make a car fly, so then it feels like more of an accomplishment when you do it. I'm pretty sure none of us here would jump a car we currently own, let alone one that cost $100,000+ or $1,000,000+. However in the game we get the sense of flying a car through the air but then it costs us almost nothing to repair it. It's a win-win!!