Board Thread:Social and Race Teams Threads/@comment-27048832-20180212173909/@comment-27370080-20180306014125

Amrosa wrote: Diber27 wrote: I don't understand why people think they are making it more of a team event. This is false. What they are doing is reducing the number of gold they award per player per hour of racing (during team events).

This uk elimination team challenge boils down to 5 gold coins per hour of racing, whether collectively (team) or individually (solo).

The 1967 Overtakes challenge averaged 7-10 per hour

The laps challenge averaged 9-11 per hour

Eurasian Overtakes challenge averaged 11-13 per hour

This is a snapshot along the RR3 timeline, so I won't conclude that they are reducing the gold awarded consistently, but if they wanted more teams they won't be doing this. In order to encourage more teams they would have to increase they gold awarded per team milestone while also increasing the challenged.

For example, this overtake challenge would reward 200 gold for 600 elimination wins. This would eliminate the possibility of solo teams achieving it while also encouraging team participation. Actually, I think if they really wanted more teams, they would provide an easy way in Settings to toggle whether or not you want your TSM opponents to be team members.

Besides the responsibility, as Mugwumps said, being forced to compete against team members, some of whom will be fully upgraded and some who will just be a lot faster than you is a drawback to participating in teams.

If you are at 100%, then the challenge wouldn't be unwelcome, but if you are relying on winning every First Race of the Day for Bonus Fame and coming in first in farming to build your garage and advance in Career, then having really fast teammates can be treacherous. I jump in and out of several teams of which we, the members And leaders, agree that we re-convene on game day for the purposes of the team. That works very well, then no TSM bots in between the events. Problem solved.