Board Thread:Game Discussion/@comment-26388545-20190626002005/@comment-27370080-20190628033122

RandyMc wrote: SlatBH wrote: Amrosa wrote:

One number that FM have shared is that it can take upwards of 30 days or more of an artists time to get the 3D modelling, lighting, functional dash boards, etc. correct for a single car... and that is for each and every car they have brought to the game. That art time goes of for every unique livery that comes with the car. As someone who had quite a lot of experience in CAD and some experience in 3D modelling, I think 30 days of work for someone to model a single car is quite surprising. If it does indeed take this time, then no wonder the costs are so high. Yeah. I've worked with people who could do that from scratch in a week or so. Maybe quicker if they had templates to start with, and pre-made artwork that only has to be tweaked for each car. But remember, after initial CAD conversion-render, it has to be tested, tweaked, tested again for many different conditions. It takes a minimum of three weeks per artist/car.

Also the CAD files are part of the license agreement / cost. Older cars don't have CAD drawings, so the artist has to create those completely from scratch in the native engine FM uses. The older cars require use of many high quality reference photographs to complete. Another overlooked step is optimization of the 3d mesh is all well and good to model something quickly, but that doesnt mean it will run well on a phone. It takes a lot of effort to reduce the polygon count while maintaining detail in the areas that matter, and this is unique for every car