Board Thread:Game Discussion/@comment-25956839-20150430161210/@comment-180.182.108.180-20150502152255

I don't have an opinion regarding the issues above. I just discovered this wiki about a week ago and found it helpful.

Regarding Project Impulse, it was frustrating but more balanced than I expected at the beginning.

The triple upgrade times were frustrating however the car was pretty enjoyable by the end. Couple that with the absence of the HUD, I was actually more focused while driving yet feel that as a result, I wasn't able to push the car to 100% as evidenced by rarity of putting it into a slide. For me, the benchmark cars seemed to slow day by day. However, on the second day against the Clio Cup, I aired my grief in an App Store review and saw things change thereafter.

The upgrades got expensive fast and took too long too fast. The first day saw 30 minute upgrades and the second 8 hours. By the final day, I had upgrades in the queue but didn't really need them until the last race in the associated career series.

I enjoyed the relative quiet of the DeZir. Racing against the Velocitors, I realized that the odd engine notes were due to them all being perfect harmony and perfect sync. It could be pretty fun if FireMonkeys incorporated some of these dynamics into a career series, akin to what you have to do in the Open Sky Challenge but make it more balanced like a WEC race where you have to battle to the end.

Having never driven the Nürburgring (except maybe a long time ago in GT3 on the PS2), I enjoyed the aspect of mastering the course at progressively faster speeds rather than being thrown in with no experience in a do or die race.

On that regard, I believe they should consider allowing the driver access to the challenge car for the full 24 hours to do more upgrades and to retry events if they finish early. The window to familiarize yourself with the equipment is too small otherwise.

Further, the demand for gold after the first upgrade is dirty. The R$, gold, R$, gold cycle is bound to make many drivers broke really fast.