Board Thread:Challenge Threads/@comment-27048832-20160109225332/@comment-26715739-20160205091638

It will depend on how they generate new bots and how the bots are controlled.

My guess is that there is a template driver (probably the one used for hunter - have we ever worked out which bot we think that is?). What they do, though, is that the car that is dropped has a % modifier to its stats.

This would explain why, at the start of the race, bots do not go full speed on the straights - they actually are going full out, but their full speed/acceleration is reduced. This would seem the easiest way (to me) to generate gradually faster bots.

A key question then is: does the % modifier have a cap? I think with what we've seen with the P1-GTR at Indy, that it probably does top out at 100% - or it's some kind of exponential curve that has reached a really flat trajectory (the exponent theory might explain the long train that people apparently see?).

There is probably a slight modifier on this where they switch between different cars - but I'd suspect that what happens there is that it probably goes from say 95% of the slower car to 90% of the faster car then works its way up again (again P1-GTR endurance - you sometimes see an F1 overtaking the P1).

When and where it generates new bots is the other variable. On somewhere like Melbourne that could be relevant in terms of timing - ie do they drop at a point where they can have to go slowly, or where they are going full out.

I do have a theory that it maintains a certain number of "blocks of cars" for you to race against (the number of cars in a block reducing over time to 1). Only when you finish passing one "block" will it then generate the next "block" (I seem to notice a bit of a "lag" at this point).

The question here is whether it uses "checkpoints" on the track to generate cars (ie they'll always be generated at the same spot(s)) or it generates them based on a specific distance from you.

This could mean that you can "game" by choosing the best place to overtake (so that the new bots are dropped at a "slower" point) - but working out where that is on tracks other than Indy (where I'm assuming all places are essentially equivalent) is basically ???