Board Thread:Game Discussion/@comment-27170954-20191204012836

I still have several unanswered questions about this new M$ currency and the constraints. Most will work themselves out before too long, but the big ones relate to IAP.

How do M$ IAP work with the 4.0M cap? I understand from other threads that we can buy without limit – but what happens to the 4.0M earnings cap if we do?

Hypothetical example: My balance is M$3,000,000 and I have M$1,000,000 to go before I bump into the cap. Now I buy M$3,900,000. My balance is M$6,900,000.

First question: What happens to the M$1,000,000 in cap room now that my balance is M$6,900,000? Am I still able to earn that as if I had not made the purchase? The answer should be yes – because if it is not then I really haven’t received what I’ve paid for, have I? And if one of the rewards I don’t earn as a result of my IAP is a completion bonus – well, that’s gone forever and I don’t get the same rewards as other players, which is the opposite of putting all players on the same level.

Second question: What happens when I use some of my M$6,900,0000 to upgrade my cars? Which is spent first? The rewards I’ve earned from playing (that are subject to the cap) or the M$ I’ve purchased? The answer should be the rewards I’ve earned from playing. Spending on upgrades should consume earnings first and free up cap space. Purchased M$ should not be used until earned resources are depleted. To my mind, this is fair and all player are able to earn the same in-game rewards, regardless of their IAP purchase history.

I have no idea if any of this is how things work – there’s been no explanation (that I’ve seen, anyway) provided by the developers. However, I hope spending real money gives players a reserve that allows them to spend more than they’ve earned in the game, not does not prevent them from earing the same rewards as players that have not made IAPs. 