Board Thread:Game Discussion/@comment-38390521-20190202122319/@comment-28169398-20190203202631

RattleSnack wrote: Amrosa wrote: RattleSnack wrote: Amrosa wrote: QuickNick wrote: Which is why so many of us have suggested one release a year, this mini update would have been ideal, where they don't add lots of new cars, instead they resolve (some of) the (long) outstanding issues ... yes, I know it wouldn't generate so much revenue, but the players would appreciate it AND there would still be revenue from those who are trying to catch up and newer players AND I'm sure that a lot of players who are quitting because they're fed up with trying to keep up with the game might think twice about quitting! New cars pay the salaries and keep the lights on.

and not fixing bugs eventually pisses off long time dedicated players who go find another game to spend money on instead!

Well, they have to decide for themselves. I really doubt that the majority of players notice when there is a problem or when they are fixed. Majority of players aren't as invested as those on the forums. You can't draw conclusions from the discussions you see here to the entirety of the player base and what they will or will not do.

And bugs don't get fixed if you aren't able to pay the software engineers to fix them. And you can't hire beyond your revenue stream. So you prioritize the fixes with the new work and the lower priority problems get pushed out into the future. It is the classic project management triangle. You always have to balance time, resources and scope.

I appreciate what you are saying Amrosa, but I’m a project manager myself (and have more years of work experience than I care to admit). The exclusive focus on business cases and positive cash flows leads to companies ignoring quality and image issues, because the negative effects of customers walking away are hard to quantify monetarily and noone wants to admit they have problems. All companies I’ve known make the same mistake! They are by no means perfect, and the people who had the reigns before Matt and Jay made some stinkers of short-term decisions that created real long term messes. Matt is definitely aware of those issues and is trying not to make the same mistakes as before. They don't always get it perfect, but they are making an honest effort. And as long as it isn't costing me money, I can accept that.

I think that the current mode is to proceed cautiously so as not to blow something up. One concern that is often voiced is the concern that certain changes may affect TSM optimization.

The same goes for changes to OMP. While it would be fairer to only enforce track limit penalties where there is a definite time benefit, uniform enforcement is less likely to create issues. Conceptually, it seems easy to say that you just throw a DNF if the player cuts the Bus Stop at Spa or does whatever the cut is at Silverstone that gives an advantage. In practice, I am not sure what they would need to code it. (Sarcasm Mode = On) Just look at how hard it is to get the reduced grip algorithm correct. That is supposed to go into effect at a rank of 666, so the OP is clearly getting almost 100 extra rank points before it kicks in, which shouldn't happen.(Sarcasm Mode = Off)

They did a lot of testing prior to the reset to OMP. They even tried to do partially solid cars, where the rammers would suffer, but not the rammed, but it didn't work out, and they ended up with the ghost races we have now... Again, not a perfect compromise, but except for a few tries, I never used to play in OMP; now I run it every week.

I think they are doing a better job than in the past... Maybe it is simply because they opened the Reddit channel, but the number of posts I have seen about Support, or the lack there of as the case may be, have gone way down.