Board Thread:Game Discussion/@comment-2A02:810D:4740:B140:9DA4:8607:126A:DA72-20180530111511/@comment-28169398-20180530170655

2A02:810D:4740:B140:9DA4:8607:126A:DA72 wrote: When I read in this forum people trying to explain how skilled (or unskilled) they are as a driver, they usually quote some Group in WTTT as an indication. Whilst this is an indication, I see some issues with this.

Firstly, it assumes having the top cars and also probably FUed or near FU. If I only have the basic car I will struggle to get past Top 80% in WTTT, no matter how well I drive. With the top car I can make Top 5%.

Secondly WTTT is only driving against the track, the car and yourself, no opponents. When I look at how Speed Junkie or Chronic Avideness skillfully cut through traffic in SEs that is also driving skill which is not ‚measured‘ in WTTT.

I am beginning to realise some consistency with the bots I can beat ... in speed snaps, head to heads, cups etc. across races and cars.

So assuming you are driving a Tier at approximately the right PR (i.e. car not overly upgraded for the event), it would be possible to say „I regularly beat Moises Gabby“ or something 😉 (whilst drunk and standing on my head LOL!)

How about that as an alternative definition of skill?

AH The only real way to define that skill would be a fair and functional OMP. Even RaduTan's TSM bot (may he rest in peace; second update with no activity and new cars) is very beatable... I doubt it would be so if you were racing on line.

I have recently added one of the top video makers to my FB friends, and while in certain races they are the fastest TSM, sometimes they aren't and there are many variables.
 * Are they keeping the bots in the series deliberately slow for the anticipation of an upcoming team challenge? Yes, the can be sandbagging their times.
 * TSM still adopts the Bot line. It tries to approximate the time, but if you are close enough, there is almost no effort needed to pass them in a corners. Not what you would experience if facing them in a functional OMP.
 * RR3 Wiki Leaderboards are fun, but they nave no way of enforcing on-track racing. As Trabant 601 said. WTTT is still the most objective.
 * Sirebel made a very good point a little while back. If you want to test yourself and see how good you are, do the TT in ES series... The playing field is level because the cars are the same... well, assuming they aren't stat hacking, but let's not make this about that.
 * As Chronic Avidness has said, getting good in multicar races is about studying bot behavior. Up until now the AI isn't very adaptive. Is Victoria a prelude of things to come? time will tell.
 * I forgot if it was SM Racer who said it, but track vision is of utmost importance to getting good at racing in traffic. As they pointed out, you don't look at the car you are racing so much as you look at where you want your car to go. The car follows where you are looking. Are you looking at the road at the edge of the tire barrier or the middle of the tire barrier. Guess where you end up if you are doing the latter. Great practice. As you enter the braking zone, sight your apex, then sight the point you want your car to be on the exit of the turn. As you get better at doing that your lap times will come way down.
 * Use 10-lap (4-Lap) farming races as practice sessions. Run each lap like a time trial. Set as fast a TT lap as you can when you have clean air early in the race, then try to set your best lap times (beat the clean air lap time) while running through lapped traffic.