Board Thread:Game Discussion/@comment-29288956-20161102125202/@comment-28753807-20161104022012

Some have pointed out that the name of the game is Real Racing. Some have also said an unreal car shouldn't exist in a game named Real Racing. Yet, it has concept cars and unreal tracks. I see "racing" in the name, not "car" nor "track". True there are a lot of real cars and real tracks, but I am OK with the unreal car in this game. I'll have fun with it. The write up on Google Play mentions real cars, real tracks, but it doesn't promise ONLY real cars and ONLY real tracks. The cars and tracks are also described as Officially Licensed and meticulously detailed, but still, no mention of only real anything. Some have said this car may make all the other cars feel too slow. I think the F40 did that with the '74 Targa. The challenge is to adjust and find out how quickly you can adjust to accomplish the goal set before you. One mentioned that this car may handle like the Lotus Type 125. It will be interesting to see if it gets skiddy in the corners. However, the specs on the McLaren concept mention electrodes changing the shape of the surfaces to change downforce -- at the control of the driver. I imagine we won't get that control -- we don't even have control of the throttle, aside from full on and full off. But maybe it will be like the rear wing air brakes we've seen. Maybe we'll get more downforce, as speed drops, or as cornering g's rise. That would be fun. But, there IS a speed at which air doesn't have much effect, even if the wings are turned to a right angle with the track.

It will be another learning process. If you're into that -- learning. This car should be fun.