Board Thread:Game Discussion/@comment-32052843-20171215141202/@comment-84.31.162.175-20171223010619

Amrosa wrote:

84.31.162.175 wrote: This event was not inherently more difficult than other recent events. It seemed more difficult because:

1. players weren't really familiar with the new track yet.

2. ways of 'cheating' have been limited, as in no off track and skidding rules. Which makes it more about real racing and less about crazy tricks.

The second point is what a lot of you guys wanted, right? I've personally always been a clean racer, which is paying off when these limitations are applied.

I completely agree that the average player should be able to pass goals with the recommended PR. However, a lot of you guys might overestimate yourselves because in past SEs the aforementioned 'cheating' got you through challenges that you couldn't do with clean racing. And a lot of people on the wiki use the top drivers as a benchmark, that's not the way it works. Skidding isn't cheating in racing. It may cost you time, but it is simply a function of physics.

Neither is going off track, if it is deemed that no advantage is gained by doing so. A lot of times track limits are set more for safety than anything else and enforcement when not deemed that the drivers would gain an advantage is simply to keep the drivers, other racers, track workers, and spectators safe. Obviously, in real life all of the things I aimed at (cutting corners/going off track, crashing into cars/barriers, etc.) would not give you an advantage because you'd wreck the car.

It's 'cheating' in RR3 because in the game those things are most definitely usable to the player's advantage.

Hence, if you don't/can't use those unrealistic tactics, it's more like real racing.

Skidding won't give you an advantage in both settings, so no skidding will be more realistic too.

There you go, all spelled out.