Board Thread:Game Discussion/@comment-28169398-20190613213912/@comment-37017424-20190614162214

Amrosa wrote: MulTvers wrote: What I did not like:

a. No LMPs running alongside I agree. Multiclass racing would make things interesting, but FM would have to build b. Too many rolling starts beginning far back in the 0th lap Several of these seemed to simulate pit exit. Also, the goals were usually sufficiently tuned so that you could achieve the goal. We have fallen into the habit that we have to finish first in every race, stint, but endurance racing is all about strategy and end game. I agree with the second reasoning, but not the first one. As far as I remember, there were LMPs in Le-Mans: Ferrari flashback, that I did many moons ago, and hence I see no reason why they couldn't include them in some way or the other. Without the LMPs, it didn't feel like a le mans race to me.
 * 1) A class position scheme so that it could keep track. They couldn't do a "Finish 5th Goal" and then fail you if you finish first in class and 8 LMPs were ahead of you.
 * 2) Mirrors. GTE drivers need to drive their mirrors to stay out of the way. Mirrors aren't good in RR3.
 * 3) Bots that can actually pass... It will do nothing if the LMPs endup getting to the back of the field and then get stuck behind the slowest GTE bots...