Board Thread:Game Discussion/@comment-33870577-20180515223308/@comment-28169398-20180608221105

Chronic Avidness wrote: I would like time trials to be like the "flying lap" option for a qualifying session in Codemaster's F1 games, where the player can drive the final few corners before starting the timed lap. I was actually thinking that the player could drive the full out lap. It used to be this way in a NASCAR game from, I think it was the '90s. You started from you box in pit lane, you drove round the track and when you crossed the start finish line the first time, the timed-lap started.

For RR3, it could maybe be something like what we see in the Endurance Champions rolling-start 10-lapper.
 * You start somewhat before sector 3 (Though for short tracks like Suzuka East, it could be the full lap)
 * Lap timing starts as you cross the time stripe (Unlike in EC)
 * Off-track does not count as a foul during out-lap, though any associated damage in the out lap would effect performance.
 * Service Bars would only come off for the lap itself. The out laps would not count. If you can get three TT runs on green service on a track, then you should get the same under a new regime.

Benefits are
 * 1) You get some warmup before the race starts.
 * 2) Variability of starting speed in TT is now down to Driver's skill off of the final turn instead of some built in algorithm.
 * 3) You don't end up with situations such as with the Venom GT at Daytona, where the Start/Finish is a curve and you can get thrown wildly and violently into the wall or off-track the instant the game transfers control to the user.