Board Thread:Game Discussion/@comment-38514388-20190213161215/@comment-28169398-20190215171143

Mpera21 wrote: SoLaX 85 wrote: Mpera21 wrote: SO difficult! I just did that because of ME7, SpeedJunkie and SpeedMaster videos. And I  was desperate because I had only few hours to do that 'cause I lost one day in only one tier :( Plz FM be good in next SEs Sorry to say, but they won't be good. SEs are for the expensive and exclussive cars and FM literally said rec. PR doesn't mean, that most of the people will manage it with this PR. It's a hint for experienced players driving without assists. The others have to invest more.. I think that SEs should have some "difficulty level": cheaper cars, easier challenges. But some of them take lots of times like Motorfiesta 2 (Huayra BC). After playing all day long (including at my job) and with 25/28 upgrades I was suffering to achieve the goals. And, well, I'm not the best player, but I always play TiltB, TC off, SA off, BA off. It's frustrating to me...

PS: In Flashbacks, we see how old challenges were more appreciable. SEs are difficult for them to develop. If you look at REDDIT, I believe that Matt said that the average SE takes a designer 6 weeks to plan and optimize.

Matt has also said that SEs and the Recommended PR are intended for top players... I don't agree with this... If you can find the thread on Reddit, you can see my response and thoughts there... but they make the game and that is how they position SEs.

LTSs are positioned to be as easy or as difficult as you want and should be for content that isn't as expensive. In recent updates, because the designers that used to work on SEs took jobs outside the studio, LTSs have also been used to introduce all cars, so it has served a slightly different purpose than it was intended for originally.