NISSAN SKYLINE 2000 GT-R (KPGC10)

""Hakosuka": the first Skyline GT-R."

- In-game description.

"Title Introduction description"

- What's new in this update [v5.x.x].

The first SKYLINE GT-R, known by the internal NISSAN designation PGC10, was released on 4 February 1969, and was exclusive to Japanese NISSAN dealership network called NISSAN Prince Store when the Prince company was integrated into NISSAN operations in 1966. It was available originally as a four-door sedan after a public debut at the October 1968 Tokyo Motor Show. It was advertised alongside the NISSAN R380 racecar to showcase the SKYLINE's racing heraldry. It was equipped with the 2.0 L DOHC S20 I6 producing 160 hp (120 kW) at 7000 rpm and 177 N·m (131 ft·lbf) of torque at 5600 rpm. Power was delivered to the rear wheels by a 5-speed manual transmission. The first SKYLINE GT-R rode on a semi-trailing arm strut suspension. It was available as a coupe in March 1971 with the chassis code KPGC10.

A popular name for the PGC and KPGC10 SKYLINE GT-R was "Hakosuka," which combines the Japanese word for box ("hako" or ハコ) and the pronounced abbreviation of SKYLINE ("Suka" or スカ as in スカイライン or "sukairain").

A total of 1,945 PGC and KPGC10 Skyline GT-Rs were produced.

Availability
The NISSAN Skyline 2000 GT-R (KPGC10) is available in one series:
 * Classic Skyline Challenge in the Pro/Am category.

This vehicle was added in the ??Update Name (v?.?)?? released in April 2017 and can be unlocked by earning ?? trophies in ??Race Series?? or by earning ?? trophies in ??Race Series2?? [??OR?? is unlocked as soon as ??Race Series?? is unlocked] or by completing Stage 3 of the Unleash the Beast special event.

This vehicle can be acquired for (R$)?? or (R$)?? with showcase discount, with a shipping time of ?? hour(s). It can sometimes be bought for ?? as a 'Get it Now' price, unlocking Classic Skyline Challenge.

[If used] This vehicle is used in the following special events:
 * Used in Unleash the Beast in Stages 1-3.

Characteristics

 * 1) Info for above, delete this section before creating the page
 * 2) PR Initial = Base PR level
 * 3) TPSMPH = Base MPH
 * 4) TPSKMH = Base KPH
 * 5) ACC = Base Acceleration
 * 6) BRFT = Base Braking in Ft
 * 7) BRM = Base Braking in m
 * 8) CORN = Base cornering
 * 9) COSTINT = R$ Purchase Price OR } Delete one
 * 10) COSTINTGOLD = Gold purchase price } Delete one
 * 11) D=No = No showcase discount, will display n/a delete parser to calculate 80% showcase cost.
 * 12) PR Maxcash = PR after R$ upgrades only (R$ only)
 * 13) UPG Maxcash = upgrade numbers after R$ upgrades only (R$ only)
 * 14) TPSMPH2 = R$ only MPH
 * 15) TPSKMH2 = R$ only KPH
 * 16) ACC2 = R$ only acceleration
 * 17) BRFT2 = R$ only braking ft
 * 18) BRM2 = R$ only braking m
 * 19) CORN2 = R$ only cornering
 * 20) PR Max = Fully upgraded PR
 * 21) UPG Max = Fully upgraded upgrade numbers
 * 22) TPSMPH3 = Fully upgraded MPH
 * 23) TPSKMH3 = Fully upgraded KPH
 * 24) ACC3 = Fully upgraded acceleration
 * 25) BRFT3 = Fully upgraded braking ft
 * 26) BRM3 = Fully upgraded braking m
 * 27) CORN3 = Fully upgraded cornering
 * 28) COSTRS = Total R$ Cost to upgrade car with R$ only upgrades
 * 29) COSTRS2 = R$ upgrades cost, after a Gold upgrade
 * 30) COSTGOLD = Cost in Gold only upgrades
 * 31) COSTGOLD2 = Total upgrade cost in gold (including gold only upgrades)
 * 32) URS1 = No. of R$ upgrades
 * 33) URS2 = No of R$ upgrades after a gold upgrade
 * 34) UGOLD1 = No of Gold only upgrades
 * 35) UGOLD2 = Total gold upgrades (should be every upgrade)

Note: for Imperial or Metric values, change the units in the settings (Settings > Display > Display Speed: MPH | KPH) rather than converting and rounding the values using a Unit Converter. This ensures the values in-game.

Upgrades

 * 1) Manual method:
 * 2) Info: R/upgrades|#Level|#Component|#Upgrade Description|#Time for R$ for upgrades in ? Minutes / ? Hours / ? Days, leave blank for Gold)|#Cost R$ leave blank for Gold|Cost Gold (As appearing in game: use '1 day' instead of '24 hours')
 * 3) Expand / delete the template below as required.
 * 4) Visual method, with Google Sheet
 * 5) Alternative, to create the information visually, this can be used: Google Sheet Car data
 * 6) As anyone can edit the above sheet, to avoid conflicts, if you have a Google Drive, I would recommend you save a copy (File > Make a copy...), which will save the Google sheet to your own Google Drive, for your own personal use.
 * 7) Anyone can edit the above sheet, even without a Google account.
 * 8) The Google sheet also creates the data for the RR3 Wiki:Upgrades Section (Classic Version) page, killing two birds with one stone :)

Note: The only way to capture the PR data properly is as follows: It is very time consuming!
 * 1) Cloud save
 * 2) Capture and complete one upgrade at a time, from base
 * 3) Pay gold to complete any R$ purchases
 * 4) Check the data and compete the next upgrade, one at a time
 * 5) Capture & complete all R$ upgrades before starting  upgrades
 * 6) Double check the data captured actually equals the R$ upgrade data (Base PR + R$ upgrade data = Max PR w/ R$)
 * 7) Capture the car data for PR Max cash, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the devices settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
 * 8) Continue to capture the remaining data, as before, one at a time, pay gold to complete R$ upgrades
 * 9) Once all data has been captured double check the data captured actually equals the fully upgraded car data (Base PR + upgrade data = PR Fully upgraded)
 * 10) Once the car is fully upgraded, capture the car data for Max PR w/, (PR, Top Speed, Acc., Braking, Cornering, Cost, Parts) - change the devices settings between imperial and metric (Settings > Display > Display Speed: MPH | KPH) for top speed MPH/KPH and braking ft/m, do not use a calculation.
 * 11) Cloud restore (to get all the gold back)

Navigation

 * 1) Once the new car page has been created the following pages that will need editing:
 * 2) Cars - Add the new car in the order it is displayed in the manufacture select screen.
 * 3) Cars (Base Stats) - Add the new car in the order it is displayed in the manufacture select screen.
 * 4) Cars (Fully Upgraded with R$) - Once the upgrade data is known, add the new car in the order it is displayed in the manufacture select screen.
 * 5) Cars (Fully Upgraded) - Once the upgrade data is known, add the new car in the order it is displayed in the manufacture select screen.
 * 6) RR3 Wiki:Car Costs - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the manufacture select screen.
 * 7) Template:CarsGallery - Once the picture is added, add the new car in the order it is displayed in the manufacture select screen.
 * 8) Template:T/upgrades - Any red upgrade descriptions should be double checked, then added to the switch data
 * 9) RR3 Wiki:Upgrades Section (Classic Version) - Once the upgrade data is known, and upgrade requirements, add the new car in the order it is displayed in the manufacture select screen.
 * 10) Template:Navbox/Series/??Race Series??  - Create or modify a Navbox for each series the car is added. See Navbox above.
 * 11) Template:Navbox/Series/??Race Series2??  - Create or modify a Navbox for each series the car is added.
 * 12) Template:Navbox/Manufacturer/ - Add the new car in the order it is displayed in the manufacture select screen.
 * 13) Manufacturers - +1 the number of cars made by ##Manufacture name## and increase the cost, once known.
 * 14)  - Add the new car in the order it is displayed in the manufacture select screen.
 * 15) RR3 Wiki:Pages That Need Editing - Add the new car in the order it is displayed in the manufacture select screen.
 * 16) RR3 Wiki:List of Sales so Far - add to cars with no sales
 * 17) Template:MainPage/Update (will probably be updated add as part of the release)
 * 18) History (will probably be updated add as part of the release - Add FM, EA and iTunes release notes)