Board Thread:Game Discussion/@comment-33721000-20190714064920/@comment-30967537-20190714165642

Interesting thread and a lot of good posts BUT so many of these comments have been made many times over the last few years and all (seemingly) ignored by FM whose record for interfacing with and listening to customers/players is appalling. Maybe they think that a lot of players aren’t complaining that much so they just continue stubbornly with their limited approach but the truth of it is that most of those (myself included) who have complained (or given constructive feedback and suggestions) have given up trying because they know FM isn’t listening or have moved on to other games.

The truth of it is that the core game has not improved in any substantive way (if at all?) in the 6+ years since it was released.
 * We still have the same limited control method.
 * No feedback. I have suggested a couple of easily implemented visual methods, of course I received no response! It would be ok if the game performed consistently, but it doesn’t, e.g. this week’s Formula E TT event, how can there be a 0.15s time difference by the first corner!?! It is so frustrating that we have literally no idea what the car is doing until it has already happened.
 * No rear-view mirror! How can a racing game not have a rear-view mirror? How many times have we all been punted off-track by a back-marker we don’t know is there?
 * Poorly defined and inconsistent track limits which they refuse to show us. How many years ago did I suggest a TT training mode which showed the track limits? Yep, ignored.
 * My pet hate ... no option to turn off the TT ghost. So many players have asked for this. It is distracting and obscures the view making it difficult to pick up braking points. There is nothing valid excuse or reason why this option has not been added.
 * Inability to hold a constant throttle by pressing throttle and brake at the same time. Suggested years ago but ignored. If their excuse is that it wouldn’t be supported by all control methods you could equally argue that chase mode gives an unfair advantage as it allows players to see around blind corners.
 * No weather. It’s always sunny in RR3!
 * Customization is limited and hasn't had any improvements.

They’ve also added bugs ...
 * Inconsistent steering, sometimes it responds directly to inputs, at other tines it seems to be slightly delayed and then over-compensates. A bit like riding a motorcycle with a flat tyre, try it, it’s interesting but not fun!
 * Throttle failure at the start of an event. You have no idea this will happen as the on-screen presses aren’t indicated until the light turns green. This happens to me on average about one in five events!
 * Brake failure at the start of an event. More easy to deal with as you know it’s not going to work if, whilst on the throttle, you press the brake and it doesn’t show on-screen. No amount of tapping anywhere on the brake side of the screen will resolve this. The solution is to lift off the throttle and brake, then it should be ok. But if you forget and go straight from the throttle to the brake at the first corner it will fail and the first you’ll know about it is when the car goes flying off-track!
 * Throttle and/or brake failure during an event. This happens to me quite regularly and is annoying in an offline event (a quick bit of cursing before trying again) but completely ruins an online event such as OMP.

And done little to nothing to deal with OMP issues ...
 * Players have suggested adding blocks at obvious cutting points. Those would only be used in OMP races. This seems like an obvious and fair thing to do. Ignored. I know that at quite a few tracks (e.g. Nurburgring, Indianapolis, etc) a sure win will be stolen by those who cut across the grass which invariably makes me (and I’m sure others) avoid those tracks. I still ask myself why it’s so important to those players to win at all costs, I really don’t understand.
 * Inconsistent track limits. How can it be off-track (and I get a penalty) when I just touch the line AND I don’t get a penalty for doing the same thing in a TT event!?!
 * Penalties. Poorly implemented and generally very unfair. Going off-track after the brake fails and then receiving an off-track penalty or wall-collision penalty on top of the off-track slowing down is ridiculous. Glancing the wall at Indianapolis and getting a penalty. Mis-judging the braking at Laguna Seca at the top of the Corkscrew which means I’m already offline but still trying to make the corner and then getting a 3-second corner-cutting penalty which completely ruins my race is absurd. Off-track penalties should be based on time off-track and gain (if any) made, but that would require a properly coded penalty system, clearly they can’t be bothered so they just tacked on this lazily coded penalty system which seems to reward the real corner-cutters and penalise genuine racers.

A few months back, after one of my many Reddit posts (which I’ve now given up on as all of my posts were ignored ... which begs the question, why start a thread and invite customer feedback if you’re going to ignore it!?!), somebody wrote that I should be grateful for the game and that any new cars is just icing on the cake. The problem is that we now have a 6-year old cake well past it’s sell-by date which is coated in layer upon layer of sickly icing!

Real Racing 3 started so well and promised so much but for various reasons (probably mostly financial and poor, limited oversight) has failed to deliver on the clear potential it had. Such a shame.