Board Thread:Game Discussion/@comment-35180316-20190131011609/@comment-32052843-20190131115225

HULK7WGX wrote: SM Racer wrote: Hulk, I think the majority here just try to dispense with them as quickly as possible, and don't even know the tricks and fun you can have. At least that's true of me.

How about giving us a little tutorial about what can be done in the drag races? Frankly I didn't even understand what you wrote: "short-shifting when I cut a bad start to steal victory and just go all out to the finish". Sure I know what each individual word means, but I think I'm missing the bigger picture. Yeah, seen how the vast majority of users here view the drag racing element as being stoopid. I can only suggest this idea. But I digress.

Now, I was more  mechanic/pit crew because my mate has always had insane driving ability(not just in a straight line), so I didn't get as much race time as I liked (to this day my Datsun mate doesnt use a tachometer).I digress again, sorry.

Okaaay, so the tree always works the same IRL. In RR3 it works differently. Generally, cutting a perfect green or very close to is only as hard as you know how the tree works in RR3.

First run, green comes on a tenth after the last yellow. 2nd run 2 tenths, 3rd 3 tenths(give or take 100th or so)

Red light the start and the above no longer applies. It then becomes something like(a retry after red lighting) 1st re run 4 tenths, 2nd run 5 tenths, 3rd run 6 tenths. It can even lag longer I find. For me its all about counting in my head with either of the above.

Short shifting in RR3 drags is when you jam into the next gear before your opponent. It's pretty much over at that point, as you are further into your gear than they are and Ive yet to be overtaken in any drag race in RR3. PR can make a difference, but drag racing whether in the game or IRL is more about the launch. Is why I like "bracket racing": Which in essence is where you both dial in a time you think you will get really close to without "breaking out". Bracket racing is good because it's not about what you have in the engine bay, but how good you are with your launch, changes and knowing your car well enough to know how to not "break out"

Dang! Im into a wall-o-txt. I kinda hope FDalbor (and anyone else) will have more to say, as he knows the deal according to his posted experience.

I might be kidding myself with this idea, but if ya dont ask ya dont get. Thanks for the tips.

Anything that makes RR# more interesting is welcome.