Board Thread:Game Discussion/@comment-33870577-20180808011859/@comment-35717121-20180820163209

DrestinBlack wrote: Wow! Had to read it, check to be sure it wasn’t April 1st, then read again. Impressive and I hope it works out as well as it sounds.

I do have one serious dislike. As I play OMP more than anything else, I welcome any improvements and fixes, but I don’t like one change: Eliminating contact between vehicles.

This means I cannot protect my position. Someone can slowly edge their way past as if I wasn’t even playing. This becomes running overlapping time trials where a group starts together as ghosts and off each goes with no interaction between anyone. I feel that this is a mistake and eliminates the entire purpose of OMP.

If all cars are ghosts, all OMP is now is groups of individuals running from the same start time on the same track.

Protecting position is one thing but I can’t tell you how many points I’ve lost, because the driver ahead of me, decides he’s going to protect his position, from the start, and delays me for 4-5 seconds, making it impossible for me to catch the top two drivers.

I make it a point to use good sportsmanship and, if there’s a significantly faster driver, trying to pass, I’ll move to the side and wave them by. I’ve never understood the point of trying to block faster drivers? All that will happen is you’ll slow him and yourself down, allowing the fleet of other drivers to pass both of you.

In real life racing, you can’t block a driver for the entirety of the race, without getting flagged or penalized in some way. No matter what, a faster driver is going to get past you. At least this new update will keep slower drivers from ruining a shot at winning the race.

I’m not going to miss the idiot hackers that run a lightening lap, then come back and bash you off the second place lead, just because they can.