Talk:The Elusive One/@comment-31273955-20171031071849/@comment-26829117-20171031073739

Tell that to Verstappen.

Firstly, you need to understand what track limits are and that some areas of track may look off-track but aren't. NUrbergring has a couple of good examples, the green tarmac to the left of the track before the hairpin are not off-track. Also there are two areas of grass in the NGK Schikane that are not off-track and allow you to straighten the corners a little. This is perfectly legitimate

Secondly, you need to understand three dimensional mathematics. Collision detection is extremely hard to do in real time and is by no means perfect. Try it, it hurt my head trying to implement true shape collision detection. Most games work on big blocks (as can be seen in RR3 when you get two F1 cars too close together).