Board Thread:Game Discussion/@comment-28169398-20190613213912/@comment-26388545-20190615000820

Amrosa wrote: @ME7 Race Day is supposed to recapitulate a race, that is the point. The cups serve as stints...

Races don't just stop mid way for an Autocross or a Speed Snap. They don't pull all the competitors into the pits to have single lap Speed Record. End of Endurances are like running out of fuel and if you aren't by the pits, then your race is pretty much done.

And what would the point of using Time Trials for qualifying be if we aren't playing against any of those players in the race? And if you do qualifying for the grid against the bots, then it needs to be some how dynamic. That's all fine, but it was still very redundant. That knowledge doesn't change my experience or my opinion.

It did not play out like an actual race day. You don't have a whole bunch of 1,2,3,4,5 lap stints in the majority of racing. We had events in the past where it did run like a race day. Where you'd be running laps 1-3, then 20-24, etc. That made sense.

Race day could still be obtained by adding many factors for variety. No off track, no contact, lap a certain amount of opponents, minimum average speed, minimum top speed, etc. This could all be attained while still keeping things so that people can do it with all 3's for upgrades. There was one race requiring a minimum average speed. I actually did that one unserviced, LOL!

I like the races that had degrading tires, improving tires, degrading brakes, fuel running out, don't get overtaken, etc.; all of that is very real in racing. another possibility was instead of having 4 tiers on every day, have one stage that's just a really long race. Something like 15 to 20 laps. We have had things like that in the past.

People want longer races? Fine, I have no problem with that. But then let's have a few REALLY long races, instead of so many medium sized ones.