Board Thread:Game Discussion/@comment-38573979-20191210213649/@comment-38068589-20191211063007

Amrosa wrote: If the developers didn't change anything about the code for legacy cars or the driving dynamics, then how is there a change in driving dynamics?

There isn't.

There was a change made to AI coding which had unintended consequences. The first was that any lap that starts after the start/finish line for the AI (Endurance Events and some of the longer rolling start races, such as Le Mans 10-lapper) misposition the bots. They end up not taking the usual line, which effects the way the player passes, especially in a race that they have run lots of times. This can cause you to lose several seconds. It can also result in damage with results in loss of top speed, which on a track like 24-hours can result in significantly slower times.

The other unintended consequence, as I stated above is that this AI change causes the players car to skid when it is under AI control before starting a TT. That skid loses the player a lot of speed on the opening straight, which can equated to several seconds of time.

So you can take the logical explanations, as provided to me by the devs, or you can buy into the conspiracy theories. Either way, I'm done explaining this. Because they opened up the repairs I have run many different cars completing races above 75% completion that I had ignored because I wasn't upgraded enough for 100%, and I saw nothing different about the dynamics, other than what I have described above, which doesn't surprise me as nothing was changed, but is only my anecdotal experience.

It is you against tens of others reporting *some* issue. Might not be grip change, but you should never trust 'nothing is cahnged around that' excuse coming from a dev ;)