Talk:Light-Rider/@comment-28293727-20160723204912/@comment-28753807-20160725145836

Yes, starting off at 110 in the wrong direction does present a challenge. It seems some disagreed about how to turn around. It makes the game interesting when there are varied ways to solve the same problem, and most interesting when they all work, in their own way. I crashed into the barrier and made a 'power' 2 point turn. I was sliding backwards a bit, before getting going the reverse direction.

Also, on that goal, the rolling start was well BEHIND the start/finish, so that made the distance that the competitor car had to travel, longer. I think that probably evened things out. Game makers have a major challenge when making goals achievable, yet not so easy that it doesn't take some effort to learn something new.