Board Thread:Game Discussion/@comment-27095714-20170310044406/@comment-86.137.208.47-20170411151614

More scope for tuning. For example, changing the front/rear split for 4-wheel-drive cars to change the driving dynamics. Final drive gear ratio tuning and aero tuning would also be nice.

Better collision handling. Right now, every car might as well be a Ford Pinto because if you get hit at the side of the rear bumper, you've lost. There seems to be this golden zone where ramming a car from behind is guaranteed to spin them out spectacularly. In almost every 22-car cup, there's a couple of unfortunate cars that randomly get ejected from the pack (often into the tyre barriers) in the first 30 seconds.

Better handling models. RIght now, most cars are either super forgiving (like the 918 and 919) or super lairy (like the 458, LFA and Enzo).

Gaps to cars shown correctly. Quite often you can't see the distance. Also, an option for time gap would be nice. I'm aware that this would require being able to see into the future, so perhaps a better way to do it would be to divide the distance by the average of the speeds of the two cars concerned (your car and the one ahead or behind you). Or just show the split time gaps at various sectors on the track.

Correct car layouts. There are at least a few cars with the wrong layout shown (for example showing RR for a mid-engined car).

What I'm trying to say is that there's no point adding more cars and series if there are some fundamental flaws in the game.