Talk:Perseverance/@comment-33168730-20180528184306/@comment-28169398-20180528202937

I used to have a problem with Game Design when I couldn't pass at an intraday recommended PR, but know I don't let it bother me until it gets to the final day's recommended PR and the goals are near impossible for average players. My feelings, now on final day PR, because more often than not, these days I am upgrading early.


 * Recommended PR should reflect what the average player can accomplish; the 25th to 75th percentile without considerable grief. The more skilled end of the curve should need a few tries, the less skilled end a few hours, but I still think that if FM can get that right they are still operating in the realm of good game design.
 * I would still like to see Recommended and Required PRs be less than Series completion requirements. That calculus gets muddled a bit with Motorsports as some of the Cars that start getting offered will not be required for completion.