Board Thread:Game Discussion/@comment-35659094-20190227111939/@comment-28169398-20190304135901

ESA-Car-6O wrote: Mildvex wrote: ESA-Car-6O wrote: Oh, and give us the full Nordschleife alreay. We've been waiting for - ever! What's with that Nordschleife obsession like there are no other tracks? Is it because it's long or what? If so then Snaefell/Isle of Man Mountain Course is quite longer:

Excatly - why won't FM give us ALL the tracks (and cars) we don't have? I mean, it's not like users haven't asked nicely?

Why can't the developers figure out that the 1-2% of players that use this community are the ONLY players that matter? Mate, pay attention to what people have been saying on here for years and on Reddit.

People complain about the cost of the game... You already bragged about not doing anything to support the development of the game, so you should be the LAST person complaining about content or lack there of.

Each track has an owner. Each owner is a business. Each business looks to make money from their assets. Tracks are assets. Game makers have to pay real money to get the use of those assets in their games. If the game makers don't license and pay the race track owner a licensing fee, the track owners will sue the game makers. Game makers are businesses not charities. Businesses have to cover their costs by charging their customers. Game makers employ designers, software engineers, and artists who are necessary to bring these tracks into their games. These employees are highly skilled and as a result call for high salaries. These salaries are costs... See above what businesses do with costs. Each track takes close to a year to develop. If you want it done faster, you have to hirer more of those highly skilled employees, adding even more costs. Even after they have developed the track there can then be several rounds of edits and approvals with track owners. Then the game makers have to test these tracks that the physics are optimized and the cars move around the course in a realistic manner... and you can't just copy and paste from other games, which happen to be owned by other businesses that have no incentive to let a different game maker use their work, because you have to tune each track to the unique physics engine used by the game. For instance, as a design decision, RR3 uses a gravity of 2X, so that you don't have to deal with cars picking up lift and pulling a Mark Webber. Then, and only then, can they bring the track to the game. And after all of that, because their model doesn't charge for that development cost directly, they have to build those costs into the upgrade costs of cars, as they give the cars away for free in LTSs and SEs.