Board Thread:Game Discussion/@comment-26388545-20170529164924/@comment-28169398-20171118055548

TorrelloRR3 wrote: Correct me if I'm wrong, but before there were ads to reduce service times, there wasn't a limit on the number of cars you could service at once? Some of the long time players have retained this feature. That is what is rumored.

But how does what happened in the past have any relevance on the current revenue model of the game?

Strategies evolve. New decisions are made. The current revenue model is clearly an ad based one, except for those on Amazon Fire, apparently.

Lets say on average people watch 30 ads a day. If each ad earns FMEA $0.01, that would amount to $110 per year per player. If the estimates of 200,000 active players is correct, then that would amount to revenue of $22,000,000. I can believe that number would be enough to sustain RR3 development, though I am willing to bet that they get more than $0.01 per ad, given it has been top rated on the app store and probably have a player base in a coveted demographic; they can likely command a higher rate per.

I would doubt seriously that they make anywhere near that amount from IAPs.