Board Thread:Game Discussion/@comment-131.179.61.13-20171005194415/@comment-5904736-20171010080434

They could always just give us a use for R$. A resource infinitely obtainable should be infinitely expendable. The best idea I have is a championship mode exclusive to real racing cars (V8 Supercars, Formula E, NASCAR, etc) that costs a ridiculous amount of R$ to enter roughly reflecting the annual real-life budget of teams in the given series. However, in exchange for this R$ investment, gold could be earned, either directly or through fame. The championship mode itslelf would be procedurally generated each time you start it, meaning new tracks could be added easily to this mode. The races themselves would follow your more traditional practice, qualifying, race, etc format that real-life motorsport and motorsport games use, hopfully fitting in with the real-life series. However, in the case of, for example F1, this wouldn't work becuase there literally are not enough tracks in RR3 to cover an entire F1 season but in most case, this could mean Real Racing might actually live up to its namesake