Board Thread:Game Discussion/@comment-33870577-20190421010425/@comment-32545704-20190423214501

Good work, you clearly put a lot of time into compiling this. It's an interesting list, but I don't agree with the implied conclusion that this Honda is an outlier, a car which is so much more expensive and breaks all recent price trends. Your own analysis shows this isn't the case: not only is it not the most expensive on the first list, it is not even top of the second (more relevant) list of recent cars. It is well within recent trends, albeit at the higher end of the range. I'm not sure what is remarkable about that.

Your third post concludes by comparing actual PR, but your GC/PR ratio has already accounted for this. The whole point of the ratio is to combine those two elements for comparison. If you are looking at them separately you should consider both factors, and the counter argument is that this is a cheap car by actual cost. Combining the two values into a ratio is better for comparison, but then the ratio is the only relevant figure. It doesn't mean we won't see a car which tops the Veneno for GC/PR, but this is not the car to break the trend.

What this analysis does show is the overall trend of increasing prices over time. But this is nothing new, and we already know the reasons why. Realistically, price increases are inevitable if we want this game to continue. I don't like it, but it will happen.

Now before Drestin calls me an FM butt licker, let's be clear: I'm not saying just bend over and pull down your pants. While I can accept price increases as necessary to fund continued development, if I'm paying a higher price I don't think it's unreasonable to want an improved product. Not just through added content, but improvements to GAMEPLAY.

For example, far and away my biggest issue with the game (much more so than prices) is the artificial "intelligence." There is precious little actual "racing" in this racing game! Lots of crashing your way through a pack and cutting to get in the lead, or reaching the front by turn 3 and sightseeing for the rest of the race. I like the idea of longer races, but they are totally pointless with the current AI.

Many people crave the tuned races of special events; 4 laps at Daytona, rolling start, no off-track, a field of 4 cars and super fast bots: now THAT is a RACE! You don't need 22 idiot cars to make a race. A Head to Head could be great, tuned with a rolling start and a gap to make up.

I know the counter argument: these goals take a long time to tune. But if special events are going to become rarer, maybe they could scatter some of these goals throughout the career, even just a couple of tiers in a few career series would be better than nothing. A handful of these goals wouldn't take as long as a special event to tune (no storyline to worry about either). If some people don't want the 100% path being blocked by hard goals, make them bonus tiers which appear after 100% and don't count towards completion. I'd happily upgrade for 100% completion to unlock them.

Improved AI and other ideas like this could give the gameplay a big shot in the arm, and might just make the inevitable price increases more palatable.