Talk:The 500/@comment-26094000-20150406163157

Other than a few complaints about having to spend GC on 9.3, most comments about this challenge have been positive. Several people have said that this challenge helped them to improve their simulated driving skills. This is in contrast to some previous challenges where many people were upset about goals that required doing things totally unrelated to "real" racing; things like spinning X number of  donuts, racing tracks in reverse, skidding Y number of times, etc. There also was lots of anger (justifyably so, IMHO) about stages where you had to avoid damage yet even the slightest contact with another car (especially a bot that made a point of rear ending you) resulted in failure.

None of these irritants were present in this challange. It would be interesting to know whether their removal was the result of feedback from the manufacturers who licence their cars for RR3. I assume that manufacturers licence their cars in order to create excitement about their brand. Maybe they hope it will even result in increased sales somewhere down the line. However, if a challenge produces a lot of disgruntled players this could have a negative effect on a car's brand and would make the manufacterer unhappy.

I guess we'll never know whether FM was under any pressure from companies to change the way challenges are set up.