Board Thread:Game Discussion/@comment-38614970-20190223152313

A noob here. Been playing for a couple of weeks and thinking of how to optimise my R$ and gold gains recently. Earlier, I thought the ad function was a joke since it only gives one gold at a time. Then I realised there's a daily 20-gold limit. I made some observations of how this works and assessed how profitable this mechanism is. I will revise my discovery when more observations've made.

First off, the gold rewards seem to come in sequence. It comes in 5 gold, R$, 5 gold, R$, 5 gold, R$, and lastly 5 gold. Although the R$ rewards are invariably R$2000, the frequency in between gold rewards is not the same. The pattern I got yesterday was,

5 x 1 gold ads, 15 x 2000 R$ ads,

5 x 1 gold ads, 50 x 2000 R$ ads,

5 x 1 gold ads, 100 x 2000 R$ ads, and then

5 x 1 gold ads.

I am not sure this is the way they designed. I will verify this point after I've got more observations.

Next, let's have a look at the ad duration. The duration of an advertisement ranges from 5 seconds (skippable) to 30 seconds. I've seen 5, 15, 17, 20, 22, 23, 24, 25, 27, and 30 seconds ads. The mean of my first set of observations is 21.38 and a deviation of 5.74. The mode is 15-second ads and the median 23. Translate them into words, you will see a lot of 15-second ads and on average spend 21.4 sec per ads.

I spent 65m 55s in total on ads, in which 58m 45s on R$ and 7m 10s on gold. Adding that I spent about 3 seconds in between ads for lagging & refreshing and some mis-clicking (tiny button), another 15m 25s (925 seconds) should be accounted for realistic estimation.

Overall, the R$ reward is pretty good. It is R$5617/m raw or R$4449.44/m adjusted for waiting. To put this into perspective, I will use some Youtube video results for comparison.

The Ametuer Silverstone yields R$18,440 per match that takes 5m30s or 5m45s with loading. It is about R$3352 or R$3207. Since you need to wait for maintenance or race with a broken car, the video maker's result is R$165,960/h or R$2766/m.

You might think this example is not quite convincing since it is an amateur track and the numbers look small. Let's take some other examples with big numbers. One video shows an endurance race with Lamborghini Centenario. It earned R$1,538,675 per that race which took over four and a half hours. The trick is that the player used the manager bonus. If we take that away, it should be (1,193,300/2)+112,665+83550 = R$ 792,865. Equivalently, it yields R$ 2936/m even with the assumption that it goes on forever without the need to service the car.

Another video claims 100k per race using Audi R8 LMS on T12 Monza. The raw earning without bonus is actually (111,530/2.4)+5055 = R$51,525, which is R$6068.79/m with 7 gold spent on the technician service. Or, 2 races per every 2h 40m and that leads to R$644/m. This raises the conundrum of trading gold for R$ where the latter is, in fact, more scarce in this game.

The conclusion is that if you want to maximise earnings, the best way is to put on the manager bonuses and race endurance indefinitely if you're a lunatic. For most players, probably the best strategy is to speed up the leveling as the late game rewards are substantially more than the early game and the return will be on an increasing rate relative to cost. You earn gold from leveling which can be used to trade for R$ and fame by using managers which leads to leveling up and thus more gold. The ad rewards are very profitable for noobs like me who are in the early game who's most likely in short of money for upgrades and cars to race for new series which do not provide with much income. They are also a decent source of income if you haven't reached that level or you just wanna chill and earn some easy money.

I will come back and revise the ad duration and reward sequence with more samples. You're welcome to leave your thoughts below. 