Board Thread:Game Discussion/@comment-28753807-20161113204906

Think back several months when NASCAR brought tracks into the game. Remember not knowing where to brake and where to accelerate? Remember going off-track a lot, or slowly creeping around the corners to avoid it? We will be experiencing another new track in RR3, soon, so I though I'd ask this community to share your experiences on how you figured out the best braking and accelerating points on a new track.

Also, I've been toying with creating a track guide for the tracks in the game. A video tutorial for the brake points I use, etc. But, after listing the tracks and coming up with a list of cars that represent all the different kinds in the game, the task seemed as daunting as leveling up for hours at a time to get one more gold upgrade to finish an event to win a car!

So, I've decided a "HOW-TO" video on figuring out braking points and accelerating points would be better. Teach a man to fish, right? So, your experiences with finding the braking points on a new track will help me to make the HOW-TO comprehensive and more accurate. Will you help me? Just answer a few questions: (OK, it's more than a few, but read the list, respond to those in which answers just pop out at you, readily. Someone else will respond to those that don't pop out at you.)

How do you decide where you will brake, for a turn?

How do you decide where you will accelerate when/after turning?

Share with me your thoughts on these elements of turning:

Brake point

Track position when braking

Racing line in turns, aiming the car before, after, and at the track's turn apex.

Monitoring max speed in turns

When to apply throttle

Aiming after the turn.

Using ripple strips

Using off-track, Two wheels, four wheels, one? three?

Time Trial off-track considerations

Racing line in different turns: approaching a long straight, ending a long straight, coming from a same direction turn, and from an opposite direction turn.

Navigating esses "S turns" Thank you for your time!  