Board Thread:Game Discussion/@comment-31526827-20190424073137

In a TT, as we know, if you do something wrong you get pinged on your final time but the car continues to drive normally, only taking whatever slowing it would regularly from hitting something or going off track.

In OMP an unrealistic, sudden slowing occurs. And, as course cutters have discovered, sometimes the penalty is not as great as the advantage going off track gains. We've asked FM to fix the course cutting issue but I believe they aren't doing so because it would appear to be a challenge for a multitude of reasons (let's skip guessing; it'd be pure speculation). However, I think it's safe to say that a) they don't like it but b) need a very low programming time/impact solution.

I'd like to propose that they use the existing tech/code from TT's.

As soon as a car goes off track a timer starts. The grace period we currently have should be maintained but as soon as it's exceeded, time penalties begin. Go off track <1 second, no penalty (like now). Go off track over 1 second - and 1 second of penality per second (or fraction thereof) off track is accumulated.

Then when the race is over and we are in Server Verification, apply the time penalty. Someone wants to take a 4 second cut on Indy? Go ahead, 4 seconds off your final time. We already know that your visual finish position is meaningless, so, it won't bother anyone if you appeared to finish 1st but, after penalities, you are suddenly in 2nd or 5th, etc.

In this way, it's a minimal amount of new coding and it takes into consideration how long you are off track (small accident vs course cutting) and makes for a more realistic race. 