Talk:Scuderia Ferrari Championship (v5.3.0)/@comment-203.219.110.114-20170602062115/@comment-31533585-20170606034126

To the fandom person who said unrealistic behavior. I agree but I have to say fire monkeys have got to have a lot of real drivers on the design team because I think they have done an amazing job of adjusting game play to match what you can actually do on a track compared to what you can do in a game. With a few understandable exceptions the game rewards what real racing would reward and penalizes what real racing would penalize. They even do a good job with Areo. The f1 is shit in mechanical but get it over 140 and the grip is far superior. Turn 6 at Laguna is near perfect. I've raced there at least 200 laps and how you see it and what's rewarded is spot on. The top of the corkscrew not exactly. You are going up hill and the place it flattens is right at the breaking point. It flattens, the car goes light and you better be off the brakes for moment. So real life it's brake, let off, brake hard and turn left. Game you can brake as if the is no lightening dynamic. But geshhh, that is subtle for a mobile game on a tablet or phone