Board Thread:Game Discussion/@comment-35180316-20181011013659/@comment-28169398-20181016170344

HeadFool wrote:

I'll also agree that they don't go beyond what is available by FU... but I wonder if a laptime generated by a lap with considerable cuts will result in a bot that runs faster than any vehicle could on it's own path could. I figure FM has some sort of cap on how fast they can go, because even in much-abused perpetual endurance races, the bots may be quick, but they're not insanely/cut all the corners quick. Laps are simulated to the spline of the track with different percentages of difficulties reflected.

Even with TSM times of very cutable, very long races, such as the 10 lap Le Mans race. You won't get a time faster than the 100% difficulty simulated time, even if your opponent cuts IRL. The time can be fast. The best human time trial time is 2:29. So that is 24:50 for a 10-lap race, plus the 1:05 it takes to reach the start line on lap 1, so 25:55. auralpod runs the race in the 28-minute range, some TSM bots are faster than that, but you usually don't ever see times below 27 minutes.