Talk:FORD FUSION (STEWART-HAAS RACING)/@comment-79.117.140.176-20170221012022/@comment-86.126.56.17-20170221170655

The video only proves what I've said. When car B is drating car A the reduction in drag on car A is on the rear (as is clearly shown in the video) that also causes car A to gain some speed; but the gain of car A isn't that significant as the main friction with the air happens in the front (this isn't mentioned in the video and this is my main problem - as it's exagerated in the game). The benefit of car A being drafted due to the reduced drag should be 2-3 mph tops, and the dissadvantage is medium (compared to an F1 car) as in the NASCAR the rear wing isn't as important (again, compared to F1)! Car A speeds up when car B bumps into it (as shown in the video) due to car B power reserve (what I've said in case 3) so that should allow car B to undercut car A under braking and just before the braking point.

I just wish they'd decrease the benefit car A has when being drafted!

Side drafting would be interesting, I'll give you that!

Also, drafting would be interesting in the Formula 1 races too, but considering how much of a handfull they already are I believe it's better to leave them as they are, or make the drafting effectiveness speed much higher than in the NASCAR, something like over 270-280 kph.

The fun fact of NASCAR drafting in RR3 had on my style of racing is that I find myself often drafting cars to try to gain an advantage even in other cars and competitions. I find it fun and sometimes frustrating as I keep forgetting drafting happens only in NASCAR! :D