Board Thread:Game Discussion/@comment-30967537-20190219000412/@comment-30967537-20190223130514

Gt2limited wrote: Are you playing on IOS ? Yes, why do you ask. Heli4262 wrote: I think the effect of the perfect line and perfect acceleration point are massive at Monza because of the long straights. Also I think the difference between a okay line and a perfect line is very small and often impossible to see. I was suddenly half a second up after the first chicane but did not really know why. The same for me and proving my point. I have no idea what I’m doing differently, if I did then (unless I enjoy banging my head against a wall ... I don’t!) I would avoid what doesn’t work. I have no idea what the car is going to do, sometimes it grips, sometimes it slides, but (as per my previous sentence) I can’t work out why. Sometimes I was 0.25 faster through one corner, ok, I’ll do that again, next lap I’d be 0.25 slower. Work out braking points for corners, ok one lap, no good the next ... a couple times I got to Parabolica ahead of my (annoying) ghost, braked at the point which worked on the previous lap, and slid off the track! Some of it is the car. Some of it is those annoying cuts, poorly defined track limits which FM refuse to resolve ... and continue to use e.g. . I’ve said this before, if there is no feedback (of what the car is doing ... hearing a squealing noise when the car has already lost grip and is flying off the track is absolutely no help!) and no consistency (in how the car behaves) how are you meant to play the game or take pleasure in a good lap if you can’t replicate it?

Six years and no improvement in the gameplay (same limited controls, no feedback, no mirror, no ghost on-off option, etc etc) but lots of new bugs (throttle and brake failures, dodgy steering, etc) and most likely (given the recent news) no chance of that changing and I’m slowly losing interest in a game which has long suffered from the more-is-better approach.