Board Thread:Game Discussion/@comment-30425894-20180922151900/@comment-35553674-20180922193405

If EA/FM really wanted to stop course cutting cheats they could do it by enforcing off-track penalties at all points around the track and make those penalties count - it's daft to give a 4 sec penalty if 5 sec is gained by cutting. The existing code tells them exactly where a car is, on or off track, so there's no need for checkpoints. I don't think EA/FM want to get rid of cheaters, they make a lot of money from them. A lot of people would quit playing RR3 if all cheat loopholes were closed as they see it as a challenge and major part of the game to find and exploit the loopholes that EA/FM have in most cases left open or purposely put in. Cheating is big business, just look at all the online forums where you can find cheats for just about any game available. Some game producers go as far to hide cheats, such as a specific keystroke sequence to invoke God mode, in the code ready for cheaters to find them. However, I like the idea of having lap sectors, which is basically what you are proposing. The sector times could be displayed on-screen during a race, turning green or red as you get faster or slower - it would certainly help identify the section(s) of the track where one needs to improve.