Talk:The 500/@comment-25996070-20150329231408/@comment-37.31.45.102-20150330110427

RR3 is using adaptive difficulty level. If you win everything with high margin, the difficulty will go up. If you loose a lot, the difficulty will go down. Reducing winning margin is used to reduce this effect in following races.

Towards calculating difficulty all races count. The ones in the same event with a modifier of 1, in the same event with a modifier of 0,5, in the same difficulty with a modifier of 0,1, and all remaining with a modifier of 0,01. Which means that havely loosing in first race in 1.1 Pure Stock challenge will drop about 1 second of the time which you need to finish the same race, by 0,5 seconds all races in Pure Sotck Challenge, 0,1 in all others Amateur races, and 0,01 in all races in the game. (the exact numbers depend on how far behind winner you was, and there is a cap, so leaving your game in a race for a night won't work - the effect will be the same as loosing by a minute or so) So if you are 2 minutes behind winner in Mastare Prototype Championship in Endurance Kings (it is 84,5 mile long event, so it takes some time to lose it), you can instead of learning how to drive better or upgrading your car just go to pure stock challenge and loose first race 12 000 times. It will do the trick. (I don't know about you, but I prefer just to upgrade my car, or lose the same event) There are some exceptions when you are compeating in one type of event, it will affect the others in some weird way (I haven't figured out the mechanics of this yet)

But if you will win 30-40 events with high advantage over second car, you will end up with 4-5 seconds a lap harder challenge, than the person who won it by a fraction of a second each event. It will matter.

Quiting from a race won't affect the difficulty. You must complete it, and lose it.