Board Thread:Game Discussion/@comment-34843407-20190403142316/@comment-31526827-20190408044307

Amrosa:

I'm not going to argue with you or even debate, we are coming from different points of view. People think you are shilling for EA and think I'm doing nothing but knocking them. Both are wrong.

Instead of going technical, let's backup and ask a basic question. If latency and packetloss conditions have been doing nothing but steadily improving, why did we not have this prior to 6.6 and we have it now? There was worse lag back then and we never had this happen. Clearly the changes are in code.

Additionally, since you mentioned collisions, car placement had to be accurate or you couldn't have collisions appear correct. If the cars were not where they appeared to be we'd have heard many complains about how someone was being rammed but no car was near them, or someone tried to bump another person but nothing happened. Instead, in the good old days, collisions worked properly and end of race results matched visuals.

Lag IS an issue and so is packetloss. No denying it and I'm not. However, there are solutions. RR3 prior to 6.6 as one example and every other game's OMP for another. I can't recall this issue in other OMP I've played. And, as I said, there are space and aircraft shooter games where things are moving more than 200 miles per hour and yet their physics and display match up. This is not saying that all of their code is crap and they are incompetent. I am NOT saying that. There is an "issue" that needs to be fixed. Is that hard to accept? Do we need to defend the game so hard that not even one simple bug can't be admitted and we can hope it'll be fixed?

If I didn't love this game I wouldn't still be here, I admire the programming skills it took to get so much into such a restrictive platform (especially on mine, the only non-arcade car racing game available to me). This is just a bug that needs fixing, let's not turn it into some kind of holy scripture that can't even be debated.