Board Thread:Game Discussion/@comment-31526827-20190904081306/@comment-1905583-20190908190053

@DrestinBlack your post is spot-on.

RR3’s ‘economy’ (it doesn’t have an economy, but I’ll use the word for kicks) is planned to frustrate the player into making real-money purchases. That is especially true of the way GC is handed out. Players get more and more frustrated, and the incredibly lopsided nature of events and minuscule payouts is really a testament to that. I realize any game costs a lot of money to develop and to continue ongoing development for, so I have no problem at all with FM/EA needing to make a return on their investment. But I find the ways in which RR3 attempts to accomplish that are insidious at times. I’ve never purchased GC and I never ever will because I feel the prices for it are ludicrous. The game will just continue to squeeze out players and the only people that will make up the majority of players will be the whales and of course the cheaters. There’s definitely no shortage of that in the game now.

Online multiplayer is a complete farce, not only because of the rampant cheating, but because of the fact that unless I am at least 80 yards in front of the er behind me when I cross the finish line, I’ll almost always somehow lose to that car. I understand there are numerous variables involved here such as latency, but why don’t other games have this particular issue with such regularity? This is the only racing game I’ve ever played online where the differential between what the player earns in the game, and what actually gets tablulated occurs with such regularity. And the cheating? That will never change.