Talk:Speedrush TV Challenge - Season 4/@comment-173.239.232.48-20190516035630/@comment-35553674-20190517133543

Montoym wrote: ... I think one of the most frustrating parts of the way the game works now is the fluid difficulty level based on how many upgrades you have...

Bots getting easier & time/speed targets getting lower the more you upgraded was happening a year ago when I started RR3 so it's not that new.

Montoym wrote: ... It's no longer about how skilled you are (did that one upgrade suddenly make you a much better driver?), it's about whether or not you spent enough to satisfy FM for them to allow you to pass...

I suspect they coded it so the following would happen:

Top 1% of players can win at well below rec PR. Top 5% of players can win at just below rec PR (3333333). Top 10% of players can win at rec PR. Everyone else may win if above rec PR and some may even require skips.

Obviously there'll be exceptions, luck or lack of it will come into play.

I'd say FM have been relatively fair with this SE - they've undoubtedly coded it so that less people can win the car with < 3333333 after all they're in business to make money. However there was only one real stinker - 7.2 - that a lot of people couldn't pass with 3333333 but they included an escape route by means of a 100 skip which was cheaper than buying more upgrades and guarenteed a pass to 7.3 when more upgrades didn't.