Board Thread:Game Discussion/@comment-28169398-20171102025118/@comment-30967537-20171117145235

I recently purchased a flying game so I will test that on the iPad Air-2 and see if it is similarly affected.

As I wrote last week (and before that) I've been experiencing gyro issues (occasionally pulling to the left which gets progressively worse then snaps back to centred, and repeat every couple laps) with my iPad Air-2 since before iOS-11 but it has got much worse and consistently so since I applied the latest iOS-11 update last week, now it starts to get worse from the start of the race and just stays bad from then on, so much so that I have now stopped playing RR3 on my iPad Air-2 and resorted to using the trusty old iPad-3! I did test F1 (2016) and that worked fine. It was pointed out that different games use different methods and accuracies and that might be why RR3 is suffering whilst other games do not. I also recall that the issues seemed to coincide with my changing the sensitivity from 3 (where it had been for at least a year) to 5. If/when Apple release a fix (and, given that there's a iOS-11 beta which seems to have fixed the issue, I'm assuming that will be pretty soon) I will test to see if it has resorted to the previous inconsistent wandering AND if it has I will try changing the sensitivity back to 3 to see if that has a (positive) effect.

I am still really surprised that Apple (,a company which 10(ish) years ago was floundering and is now one of the biggest companies in the world, mostly because of iPhones and iPads,) has allowed this issue to continue for this long.