Board Thread:Game Discussion/@comment-30358503-20170926070036/@comment-28622501-20170927104200

We are going off topic here. But as per Gauntlets I think the main problem was not the basic idea but how it was implemented. Gauntlets need a very fine tuning on the degree of difficulty, the progression of the reward system and the total time consumption. And they should allow to retry a difficult challenge as many times as you wish (at max for a fair R$ price).