Board Thread:Game Discussion/@comment-27109924-20161129030305/@comment-30967537-20170206060948

RandyMC,

I've written my approach already but I'll describe it again ...

There are 2 (main) cuts ...

1. After the "hill" section you get a straight, a chicane and another straight ... approaching the chicane, about where the kerb starts on the left, cut straight across the grass avoiding the chicane, definitely quicker if you're running low on time.

2. After the "bus stop" chicane there is a long right-hander, about half-way around you cut onto the grass, to the right off the "wall" and back onto the tarmac and onto the start-finish straight, this is the most important one AND the one which makes LONG distances possible.

My approach ...

Laps 1-5, do the full lap, stay under 90 seconds.

Laps 6-10, it gets a bit more difficult, you won't have to worry about staying under 90 seconds! Maybe start using one or both of the cuts if you start to run below (for example) 50 seconds anywhere on the lap.

Laps 11-15, these are the most important laps, it gets more difficult, you will probably have to use both cuts to make sure you stay above (the danger zone of) 30 seconds or less on the clock.

Normally, once you hit lap 16, the number of bots increases (look for the dots on the map) and it becomes a lot easier.

To make it more interesting and to increase mileage, every lap I start with 90 seconds on the clock I then do the full lap AND I only use cut-1 if I go below 30-40 seconds.

Have fun.