Board Thread:Game Discussion/@comment-27095714-20160327082754/@comment-26715739-20160331102354

RR3 Master Racer wrote: RR3SeanR wrote: For me the Daytona events are a perfect example of what's wrong with NASCAR (as implemented). I do not think so. It teaches you to be patient, which we players forget while racing in series. We tend to dive up the inside of every corner as always get a better exit.

I love the Daytona track (speedway) My point here is that I couldn't win by being patient.

When I tried to move up gradually I ended up only being able to reach 18th - where a massive gap appeared that I was unable to bridge because none of the cars below 18th position were fast enough to help me draft to catch up. I tried. Several times. But the front cars just pulled away, away, away.

So I had to go flat out to try to be with the top 18 by the end of the first lap. And once I was with the top 18 by the end of the first lap I pretty much had to keep trying to shuffle up the field or I'd lose too much momentum and some group ahead would form a breakaway and I'd never catch up.

And once I was first (by the end of the 3rd lap) the other cars couldn't keep up with me (even though I had nothing to draft with and they were still supposedly in a drafting chain) so I went round for 9 laps by myself.

There was no gradual process.

For me: it's too random and far too reliant on everyone else not crashing. There's certainly some skill - I've been much better with Daytona (and the Petty car) since the "try 20 times" - but:
 * I've still had to do re-runs because of things happening in front of me (either because it caused me to crash, or because it created too large a gap to be bridged).
 * Most of the skill has been about where to sit my car on the track so I won't be run off by another car behaving as though I'm not there or over-reacting to me being there and causing a massive pile-up (resulting in a loss of anyone I can draft with).