Board Thread:Game Discussion/@comment-208.91.114.4-20180307015322/@comment-31433854-20180307134009

Jackimo1999 wrote: I’ve said this before but the TSM algorithm is designed to keep things interesting. If you’re taking advantage of it by using bot slowing, it’s your own damn fault you’re bored. As for the track selection, it could easily be more varied. Le Mans and Bathurst have both hosted NASCAR cars before. No reason why they couldn’t in the game, and they are two car-track combinations that I would like to see generally, even ignoring the historic precedent The TSM algorithm is seriously flawed. There is a limit to how fast the bots can go, which is quite a bit slower than a human player can go (I'm talking about TT lines here, not big cuts). At Daytona, that doesn't matter so much but the bots are still PR-limited. I ran Talent Tour, '18, and '16 with FU cars and, guess what, there wasn't a single race the bots could keep up. It was actually very frustrating with the Daytona Top Speed events as the bots are just so slow you drive right passed them, out of the draft. This makes the races boring, despite having the top bots.

The OP is right that the races would be better if the cars were equal, or at least very close, but the game is designed so you can buy your way past any challenge. Add in repeating the same 3 ovals time and time again and it makes for a long haul. This is really too bad, as FM did a really nice job with aspects of NASCAR. I would be very happy to have drafting (without the angle of view change) and the improved bots in the regular game.