Talk:Fearless/@comment-33104378-20171231193118

This was a weird event. On one hand there were some challenges that were truly memorable but the cost was sky high. In all fairness, FM did something that I hadn’t seen before. The difference in upgrades to finish wasn’t as wide for the top drivers as it was for the average drivers. For the top drivers the upgrades represented a big enough boost to pass goals and for the average drivers, those same upgrades still represented a challenge but not so much as to become frustrated. FM stuck by its Rec PR and all goals could be done if upgrades to it. Now, that it was costly, yes, but that’s another matter. It doesn’t make too much sense to me that I was around 340.9 for 8.2 after hours at it, and when I upgraded body to level 4, I did it close to 343 on my second try, without much effort. But that upgrade is 140 GC. Still, it’s cheaper to get the car this way with upgrades.

I don’t mind this if the game wasn’t so stingy regarding GC. At some point it just becomes extremely boring to do LeMans over and over and over to farm enough GC so you can participate in the truly fun part of the game which is the SEs and FBs. Career is just wash rinse repeat endlessly and that gets boring fast. If this event is an indication of how things are going to be, then I hope FM comes up with a more fun way to get GCs.

I’ll get lambasted for this by some of the older players, but things were probably different then. Newer players like myself, need to do ten laps ad infinitum to have a shot at the fun part of the game.