Board Thread:Game Discussion/@comment-28401107-20170607155303/@comment-26829117-20170811100651

I did say "a little harsh". I've written 3D real time collision code and it's not easy. The cars and walls don't have mass, they are outlines in a description file. Identifying how two of them have collided and what the expected physical response should be isn't a simple task and their coding isn't shoddy in this area (it is in a lot of other areas). You can see just how difficult with the F1 cars that aren't quite as boxy as other cars and you can overlap with bots quite a lot.