Board Thread:Game Discussion/@comment-38390521-20190202122319/@comment-28169398-20190206054525

HULK7WGX wrote: Amrosa wrote: HULK7WGX wrote: Amrosa wrote: HULK7WGX wrote: I'll never get my head around: Car grip and handling is always worse in OMP, WTTT ,LTS and TT The E/T (elapsed time) never matches the final results anywhere in the game. How can "latency" be a factor even in career events, even drag racing? The "latency"/frame rate excuse diesnt wash AFAIAC Throttle fails at the start in OMP or just stops working mid race. Adrenaline... Biology over Computer Science....

I've never have a throttle fail mid race, only at start of WTTT. Firstly, neither have anything to do with how the RR3 timer in a persons device does not correspond with the "final result". Ostensibly there can be no "latency/lag/frame rate" discrepancy between the game's counter/clock timer when in career mode. When I run a 8.999(stated and frozen at the finish) in a drag race (or any lap for that matter) and the "result" differs, something is patently wrong. I'll reserve my response about "science" for elsewhere. Especially since learned(read indoctrinated to be repeated verbatim blindly from a very young age) "science" all too often is not bound by emperical testing/actual scientific method and is all about "theory" these days.

Secondly, just because one does not experience something does not negate the experience of others. It was in relation to your perception of differences in grip levels... The "one size fits all" ideology can never work when factoring in the myriad of variables from person to person. Extendending well beyond any persons "biology" into the realms of psychology. Ya know, controlled heart rate, blood pressure etc when it comes to stressors. Of course, there's also the factoid that not all gamers are as prone to stressors as others. Also bearing in "mind" it is only a game and some see it nothing more than that and just dont have regular game induced stressors as others. And those people probably perform better and don't complain about a perception of change in grip.

I just ran two races on Indi Road. I won one and came in second on one. The one I came in second I got beaten by a fully upgraded Carrera S. Reason I know he was FU'd is because he pulled away from me on the straights. I'm 23/27 (-1 En,DT,Su,Br), so I should have had worse grip than him, but I didn't skid the car once, and I could see him sliding around. So was his grip rigged against him and mine improved to make me more competitive? What about the other 6 cars in the race? All there grips altered to make it easier for me?

What has more parsimony, to leave the game physics the same for everything, or alter it in different modules or event types and then have to test all of those different permutations with every car?