Board Thread:Game Discussion/@comment-26388545-20171010163503/@comment-28169398-20171011064000

Benno77 wrote: Does anybody really think that FM should just give away gold? The developers get paid to develop this game. Guess where their money comes from? Nobody is holding a gun to our heads forcing us to make purchases. The flashback events are their way of giving back. Free gold (almost) if you have the car. Free car (almost) if you don't.

As for cars being on circuits that they don't belong on, different cars on different tracks is part of the fun. Some cars brake hard (Furai), some brake slow (Supercars!!). Learn different skills!

If everything went the way of the gamers, wouldn't that get boring??

So you are willing to pay them US$100 to buy a base, unupgraded, Lamborghini Veneno? Because at 900, that would be pretty much what it would cost you if you had to but through the In-App Store. For a Single Asset... of 195... in a Mobile Game....

I am all for people earning a living, but the economics of RR3 are psychotic! If FM/EA were to charge US$1 to purchase the car and US$1 for a full upgrade of the car, it would still be outrageous, but at least it would feel sane... They are talking US$200-300 for each hypercar they bring to the game, and that just sounds like the inmates are running the asylum. Basically they are valuing a single car in their game to be worth as much as all cars in console/PC games like Forza/GT/ProjectCARS.

And to top that off, they have another currency system in the game that not only because useless beyond a certain point, it actually penalizes their most devoted fans by banning their accounts for currency cheating.

I actually think that if FM/EA were to sign on serious contributors like User:Sirebel as consultants, we could easily help them to bring a much improved user experience to market within the next six months.