Board Thread:Game Discussion/@comment-32052843-20190904122355/@comment-31600610-20190915184352

MoisesGabby wrote: I've tried "training out" long ads before but never seen any evidence that it actually works. Seems to go in cycles but it's pretty much random. There is an easier way, but some people have claimed that modifying the ad cache folder can be considered either an exploit, a glitch or a violation of the TOU. I personally disagree with that, because the ad folder is part of all ad supported apps. It belongs to Google, not EA, or FM, or any other developer.. I took a lot of heat over that, yet I researched it exhaustively. Anyone that has developed an Android app (myself included) and submitted it to Google for placement in the app store (I have) knows that unless the app is 100% free, then it will either be a paid app, or an app with purchases and ads, or an app with ads. If an app chooses ad-support, then the apk is modified by Google for placement of microtransactions &/or advertisements. The developer agrees to this, or their app is declined. Google owns and regulates all rights to the advertising folders and the scripts .Google's policies regarding this folder are also very well known. EA, FM, Ubisoft, Gameloft and many other major software development companies are required to conform to Google's own terms in order for their app to be hosted by Google.

Anyone, not just devs, can modify that folder as long as the modification does not interfere with the delivery of ads. Customizing the folder's attributes in order to receive ads that an individual finds more appealing than others is allowable and encouraged. However, the average Joe, even aware of this, will generally not take advantage of this privelege. Yes, someone that is familiar with java or C or C++ will find the process much easier than someone who isn't, and that is why step-by-step tutorials are made. For the average Joe.

Major developers bank on the fact that Joe either does not possess the skill required to effect changes in the advertising, or, that he is simply unwilling to take the steps necessary to effect those changes. Technically illiterate individuals comprise a large part of the gaming market, and thus disadvantageous behaviors adopted by major developers are frequently overlooked, or worse, tolerated.

In a nutshell, there exist methods that can provide an advantage to the consumer without fear of violation of their own moral &/or or ethical beliefs, or without comitting a breach of contract.. In order to for someone to determine if a particular methodology providing an advantage is not only legitimate, but within the boundaries of a contract (TOU, TOS, etc.) then that individual must thoroughly examine every detail available as it relates to the methodology. Who does that??? Me. I do.

The everyday Joe? Rarely.