Board Thread:Game Discussion/@comment-38518555-20190424135342/@comment-32052843-20190506125703

MoisesGabby wrote: Back to the original question, I completely agree that new players' voices should be heard as well as established players. I'm sure this already is the case, and you don't need them to be game changers to achieve this. The way I see it, one of the roles of the game changers is to facilitate the flow of ideas between players of all levels​​​​​​, and the developers. They are not the only people who can make suggestions.

At a practical level, how would you choose a new player to be a game changer when you don't know if they will even be playing the game next month? One thing the current game changers have in common is they are all invested in the game, either as website creators/admins, video content uploaders, or regular forum contributors. They are ideal for the program as they have a good understanding of the game, they know the forums well, and are likely to stick around. That's a tough one. No new players = no RR3. How can FM retain them?

And at what point does one stop being a noob?

I've been playing since Feb 2017 and it took me a good year or so before I thought I knew what I was doing. I still don't, but I think I do now. :-)

I just don't know what changes are possible and which ones are even feasable given the structure of the game itself.