Talk:Formula 1® Rolex British Grand Prix™ 2019/@comment-44539770-20191209204633/@comment-27123099-20191210203913

Quote - " The difficulty was intended more to provide the best players in the game with a significant challenge. Players like Speed Junkie, ME7, etc. have to sometimes spend hours on SE goals to pass them... That upgrades helps was tied into it, but Team Challenges have usually been the real driver of upgrades." -

Those players struggle mightily with some goals specifically because they want to pass each SE with the absolute minimum upgrades required. Yes, that's going to be difficult and yes, that's what they choose to do. Players like that do not represent the vast majority of players of this game. The recommended PR affects the majority of players of SE's, not those on the fringe like the ones you mention who are specifically seeking out the ultimate challenge.

Personally, I think some of the most telling evidence to support my opinion that it's all about the GC is how the SE's react when you add upgrades. In particular, consider being on the very edge of the recommended PR, just 0.2-0.4 away or so. Many players, myself included, have struggled to pass goals in just such a situation.

Oftentimes (especially in many of the more recent SE's), the final recommended PR is set just high enough to require 1 more GC upgrade beyond all 3's to meet the recommended PR (purely coincidental I'm sure and not at all about the GC). So, there is strong motivation for players to pass the goal with the lesser upgrade level (often all 3's and again, just barely below the recommended PR) because the cost to purchase that additional upgrade is usually significant (relative to the value of the car).

The frustration lies in the fact that a single upgrade does not change the car's specifications enough to make a large difference in performance, especially not when a player has been struggling on a stage for a long time and is pretty adept at that point. However, in virtually every single case, the addition of that one, single GC upgrade suddenly makes a world of difference. It's not uncommon for players to struggle for hours on a single stage, then add 1 GC upgrade and then beat the goal (often by a large margin) with just 1 or 2 additional attempts. It's not logical based on the tiny, incremental changes that single upgrade makes to the cars specifications. You don't see those kind of performance changes anywhere else in the game by adding a single upgrade, yet it's commonplace in the world of SE's. Attempt that on a Time Trial and see how much your lap time changes with just a single upgrade added.