Board Thread:Game Discussion/@comment-28169398-20171015224354/@comment-28169398-20171016033705

RandyMc wrote: Amrosa,

I applaud you for bringing this up. I agree 100%. A mobile game should be less expensive than a console game, especially when you add in the hardware cost. Any decent mobile game should cost no more than $5. A really, really great game, maybe $10.

I remember the days of "buying" a game for $40 - $60 and owning it for life, updates and all. But we live in a new world, where lots of people think this stuff should be free (and the rest of us are subsidizing them). I think FM/EA are hesitant to put an actual up front cost on the game for fear of losing those people, because they add to their income through ad revenue.

You are wrong about one point. Ownership. Even if you shelled out 15 thousand US, you still don't own anything. You are paying for the privilege to play, nothing more. FM can, and will ban you and revoke you privilege to play, anytime they feel like it, leaving you with nothing.

That is a great point about the ban... that makes it even worse.

While I am sure you can get banned from the racing leagues in titles like GT Sport, that likely would not void your license with Polyphony or Sony to play the offline version of the game.

That makes this story even worse....