Board Thread:Game Discussion/@comment-27048832-20160101181530/@comment-27155998-20160120231932

I'll give you some data about the difference between multiple EK 10-lapper runs and a single Indy endurance run. Every calculation is done with Fame agent always active (its cost is already taken into account for multiple 10-lapper runs). With "break-even point" I mean the moment when Indy endurance becomes more profitable than EK 10-lappers.


 * With 20% daily Fame bonus, the break-even point is near 45 minutes (~67 laps, ~272 km, ~168 miles).


 * With 40% daily Fame bonus, the break-even point is near 39 minutes (~67 laps, ~232 km, ~144 miles).


 * With 60% to 100% Fame bonus, the break-even point is approximately near 35 minutes (~52 laps, ~211 km, ~131 miles).


 * Without daily Fame bonus, the break-even point between EK 10-lapper and Indy endurance is near 315 minutes (~5.25 hours, ~473 laps, ~1.906 km, ~1.184 miles).
 * Fully upgrading P1 GTR costs 768 gold, which is being refunded in about 2585 minutes (~43 hours, ~3.878 laps, ~15.631 km, ~9.712 miles) of Indy endurance without daily Fame bonus. This doesn't take into account the base cost of the car, which is another 720 to 900 gold if the player hasn't completed Born for Victory.

Conclusions:

Endurance King 10-lapper is still the best choice for usual farming. However, Indianapolis Speedway endurance becomes more profitable when daily Fame bonus is around and you have at least 35~45 minutes to spend in a single endurance run.