Board Thread:Game Discussion/@comment-27370080-20170605004844/@comment-26388545-20170605164228

I'm guessing "contact" is triggered by accumulated damage. Compile "X" amount of damage, then the fail flag is triggered. Makes sense. Sometimes I nick a wall and it's triggered, other times I hit the same wall harder and nothing. So doing multiple wall rides in 1 run is a matter of skill and some luck.

 Here's a theory of mine : Damage may compile separately for various areas of the car. So the fail is only triggered when a certain area exceeds the damage scale. EXAMPLE: Let's say that the damage scale triggers the fail flag at 10. You take damage of 9 on turn one with your front end. 1 more hit and your done. But your back end is fine. So the next wall ride you need to swing your back end out into the wall rather than your front end. Take another 8 there, but nothing triggers as neither part has surpassed 10.

Maybe???