Talk:Fearless/@comment-27123099-20180102060200/@comment-32052843-20180102140531

Just really frustrated that FM has chosen to go this way. It's also pretty amazing to me that they can set the goals at exactly the figure they need in order to achieve what they want, which is more GC spent by players. I'm amazed that they can fine-tune the goals so much that a single upgrade makes the difference between retrying for hours, and passing in a couple of attempts (numerous players seem to verify this). A part of me believes there's some funny business going on behind the scenes to make this occur, but I'll leave that alone for now.

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I agree. I'm probably going to skip future SE's if they have Stages of this type,(8.2). I'll run them as far as R$ will allow. I'm not going to retry a 15 second event for an hour or more.