Board Thread:Game Discussion/@comment-38518555-20190424135342/@comment-28169398-20190506180322

Powerup777 wrote: Ever get Perrywinkle? I had one race with Fast Moises, Perriwinkel and auralpod... According to Matt they are about the same in terms of difficulty.

The issue that they have is that there is a certain minimum time that the bots can get around the track following the spline of the track. Humans can better that because of the way we can set up corners.

So you would expect that SJ's TSM bot would be much faster than auralpod, but that isn't how it works because even if his time when he runs the race is quicker, his TSM gets represented as a 100% difficulty bot that follows the optimal spline of the track, meaning that it will basically set the same time as the best offline bot in a cup race.

Distance events or top-speed events are different because the TSM Goal is what the player records and isn't layered onto a bot's ability to get around the track. There are "fail-safes." So in order to keep the top distance in an endurance form being 1,000 miles, FM simulates an optimum result for the track and car pairing for the endurance and only returns that most difficult distance. When you see a bizarre number, likely set from a perpetual endurance as a goal or a Speed Record where the car was backed up, it likely means that there is not simulation data for that car track combination to set an upper, "doable as intended" limit to the goal.