Board Thread:Game Discussion/@comment-33625305-20190806010353/@comment-27170954-20190807233726

'lotta love in this room...

responind to some post (way back in the history) about cost comparison...in summary, the subject car is expensive and the "costs" of keeping up with this game have clearly gone through the roof. The good news is, it is easy to skip and the quality of your gaming experience will suffer very little for doing so. Read no further if you've already heard enough.

looking at 100% garage:

any way you cut it, the subject car has the highest acquisition cost in the history of the game. The margin to # 2 is not small. The preivous highest acquisition cost I believe was the Toyota TS040. I beleive it was 1,000GC at introduction w/o an event - but the 20% showcase brought it down to "only" 800.

I believe release 6.5 holds the record for highest total acqusition cost for new cars. If my analysis is not faulty, that release was over 200GC more than this one - but it had 6 cars and a longer release cycle.

looking at 100% completion - at the time of introduction (meaning i'm not including exclusives) the subject car is, once again, the most expensive by a significant margin. This car's regular series is over 700 GC more expensive to complete than the 919 EVO. But the original FXX K had a 100% completion cost nearly 100 GC more than the EVO. I don't think there has been anyting else more expenive than the EVO at introduction.

for the release as a whole - 7.35 was 112 GC more expensive to complete content for new cars (again, not looking at excluives). the next most expensive release was 7.3, which was 865 GC less than 7.45. Before that, 7.0 held the record - but that had 7 cars, a longer release cycle, and was still 70 GC less than 7.3.

looking at the inevitable exclusive series:

no doubt, the 919 EVO holds the current record - 2,640 GC net to acquire the car, complete the regular series, and complete the exclusive.

the new 911 clubsport has the potential to have a total net cost greater than the 919 evo. If the rewards for the exclusive that is sure to come are less than 261 GC, then the clubsport will endup being more costly.

I did this math quickly - for long time player that bought the LaFerrari and Veneno will be the next most expensive things in the history of the game. Considering the showcase discounts (assuming you purchased the cars in the old days before they had LTS events), Veneno has a net cost of 2,525 GC and LaFerrari has a net cost of 2,507. This does exclude the benefits of the LTS and sales.

another intersting way to look at it - in the old days, we had 6 week (occasionally 7, once in a while 4) release cycles now we have 4 weeks (ocasionally 5). So 3 releases now is roughly equivalent to 2 old releases. The 3 most recent releases total 6,840 GC for new cars only (no exclusives) - 570 GC per week. [For me personally, this exceeds 10% of my gold earnings in 4 years of playing!] Releases 6.6 and 7.0 are the previous high water mark - at "only" 3,700 GC - "only" 310 per week.

Long winded, I know - and there are many ways to cut and count the costs - but is really does seem the cost of keeping up has nearly doubled.