Board Thread:Game Discussion/@comment-38370322-20190131161226

(I am posting a text here, that I posted on Reddit/realracing 4 days ago. I hope you find it relevant, interesting, and worth discussing)

TEAM COMPETITIONS reinvented

Collecting number of laps or wins is mindless, pointless, and not Real Racing. Don’t make us jump through hoops, FireMonkeys. Remove the grinding events. Let’s have team competition events that require and promote using and improving actual racing skills, and trying out the pros and cons of different cars. Below are my suggestions for some new, and some modified event types. They should all be easy to implement into the game... For «best time» events (Time trial, Autocross, Drag race), something must be done regarding calculating a fair result for teams with less than 20 members or less than 20 results. Perhaps posting 20 results should be required of the team, in order to enter the leaderboard? That would encourage teams to fill up their roster.
 * Endurance challenge. Where all bots are identicalfor all players (i.e. no «slowing bots»). Or, instead of moving bots, set up static targets (eg. section lines), which add time bonuses when reached. Combine team longest distances.
 * Stress endurance challenge. No bots. Rolling start. Clock is at zero. Passing the start line adds a generous enough time bonus to complete lap 1, but for every consecutive passing of the finish line, the time added is decreased in steps calibrated to make it a challenging and stressful endurance variant. Combine team longest distances.
 * Autocross challenge. Forget zombie «number of wins» — instead: Compete for combined team best times.
 * Drag race challenge. Individual single drag race. Compete for combined team best times,which will emphasise both launch and gear change accuracy. A variant is the Drag race speed snap: Combined team highest speedswhen crossing the finish line, which will emphasise gear change accuracy only.
 * Top speed challenge: Keep this event type, but make top speed events «no off track and no colliding». Real racing, real skills, not smashing cars (and drivers) into walls over and over to reach artificial top speeds. Reaching a top speed AND braking in time to stay on track is and should be the real racing way.
 * Average speed challenge. A variant of the top speed event, which promotes perfect speed and perfect racing the whole lap through. Perhaps even over several laps?
 * Speed snap challenge. Another variant of the top speed event.
 * Online Multiplayer Rating challenge. Combined team OMP ratings.
 * Weekly Time Trial team challenge. Combined team WTT splits. Or, a Time trial separate from the WTT, a Team time trial.

And finally: Increase the Gold rewards. Make the reward match the effort put in. Make the teams really want to improve and show off their skill by getting a decent reward in return.

PS: Perhaps the team competition format has been debated and discussed to death here on Reddit and other places, but I don’t follow RR3 news religiously, so if this is another boring repeat post, I apologise. 