Board Thread:Game Discussion/@comment-43409776-20190806193135/@comment-33870577-20190807175815

Let me tell you a story about EA/FM and cheaters/hackers. Before RR3 I used to play NFS No Limits, also EA/FM's game. In Blackridge Rivals (like OMP in RR3, but it was head 2 head) I was regularly in top 200 players and it was pretty difficult to get there without a maxed and tuned car with at least 6 tuning points.

To keep it short I'll try to explain it with this image below; that was my first car with unlocked tuning so please refer to that text for detailed explanation.

You tune it before each race by using tuning tools. You get some of them for free each Thursday (if I recall correctly) and if that's not enough (and it's not) you buy the rest with gold or, well, real money. And they are madly expensive but that's normal with EA/FM. You literally can't be competitive without tuning tools, it's impossible. Of course you can play without them for like 40 days straight and just go crazy and spend all of them in your last two days to rise up on the leaderboard.

But - you often run into cheaters with unlimited nitro or with hacked cars (or both) where you simply can't win no matter if you use all your tuning points (more tuning points require more tools). So you lose a race and by that you lose points, drop some places on the leaderboard but you also lose your tuning points.

You won't ever get any compensation from FM and they won't either ban those cheaters no matter how often you report them. Why? Because they generate them income, of course. How? By beating you - a non-cheating player. So in order to stay competitive you must spend your gold/$$$ to buy more tuning tools, yay. Is there any difference with RR3? Nope, not really… And that's why they won't ban anyone unless that cheater is straight-cheating currency. Because with everything else he's earning them money. And what's FM's response to that? Ah yes, yes - "let's make all cars 5-10x more expensive than they used to be 12 months ago" 🙃