Board Thread:Game Discussion/@comment-38518555-20190424135342/@comment-28169398-20190503045430

I ignored it because it seemed like Powerup777 and ME7 were covering it.

I have skimmed it, but I don't see what constructive feedback you have given or what changes you can propose that are supposed to help the new player.

The ships sailed on getting to 100% if you started after Version 3.5 (First NASCAR Update) and haven't played religiously since then. If you worked really hard at it you may have been able to get there if you started after but had enough skill and Gold reserve built up before flashbacks started, and there you would have needed to spend a lot on the NASCARS you didn't own.

I did a year of analysis, which you can still see on my blog here. Depending on your garage, most updates are still gold neutral to gold positive with minimal farming, but lots of ad play.

There is plenty of content for new players. New players can now win gold just for setting a time in WTTT and finishing an OMP race. Those were all developments that came from FM before Game Changers came to FM. They can complete a Motorsport series with 1 car...

FM has also brought new control options, Tilt C, that allow someone to play with a single hand.

What more can there be? New content isn't going to be R$-only any more. The economics won't allow for it anymore. However, there is still a lot of subsidy built into the game with Daily Check-ins, etc.

Sure, FM could switch to a Subscription based game where completion unlocks the game but there is a point where you would have access to the entire game, but would pay monthly. That might benefit new players, but I think that change would require a product level update, in other words, it is a change that would have to come as RR4 and not as a change to RR3.

FM probably has many ideas for the game that they haven't shared with GCs. We kind of have an idea of the frame work for the next few months with regards to content, but that's it.

A major part of Game Changers was supposed to be to assist content creators with producing videos, etc. but with Jay changing jobs within EA, I think that focus has gone by the wayside. People like ME7 and SpeedJunkie should have had HD Video and maybe even prereleases of the game, but that hasn't happened/been happening for them.

My focus is to try to represent what I think would improve racing, competition and what would make series more engaging. My biggest pet peeve is not matching the performance characteristics of the cars to the events in a series, and I bother them about it, a lot. I hope that it will improve, as the lead designer going forward is a racer, but I am holding my enthusiasm until they have a chance to make their mark on new content that is brought to the game.

I have also discussed things like variable difficulty, randomized starting grids, qualifying, etc. but what I learned is that a lot of the design decisions that were made early on in the game and the amount of legacy content that is already in the game has kind of locked all of those things into the game.

I also have highlighted places where the game proved to be too difficult for new players... things like the Bathurst Speed Snap and Speed Records that need to be run by backing up (something that could easily frustrate a new player if they don't know the tricks). Whenever they investigations they found technical issues that shouldn't be there. Basically bugs that hadn't been raised by their testers or places where simulations didn't exist to set the maximum difficulty level for an event. It is a huge game with over 10,000 events if you factor in all of the LTS and SE content... things can fall through the cracks, and when you are working two or three updates ahead, you don't always see them.

If anything, Game Changers that aren't content creators are there as trusted voices that cut through the online noise to point out the really urgent issues, as Powerup said above.

I am not sure what more there can be?