Board Thread:Game Discussion/@comment-5904736-20190509115935/@comment-28169398-20190522133347

@Mugwumps The problem becomes how does FM determine and present valid targets versus targets set by stat hacking like you see with Game Guardian or even something as simple as reverse driving on the track.

The reverse driving on track can be addressed by causing a DNF and making Speed Records no off-track and no damage.

But for things like GG, they need to set a tolerance to present the majority of players with challenging but doable goals.

Multicar Events (Cups, Eliminations, Head To Heads) are limited by how fast the best bot can drive around the track, and the best bot will never beat the best human player, usually far from it.

For Time, Speed, and Distance events (Autocrosses, Endurances, Speed Records, Speed Snaps), they either have to let everything through and run the risk that you get goals that were set with hacks or exploits (remember when you used to try to play through a series for the first time and hit a 1,000km endurance goal?) or they have to set a tolerance via simulation. The simulations will only be as good as the best AI they have. And that gets back to the fact that the best bot will not beat the best human player... And sure, they can estimate a fudge factor, but that still won't cover the best of players.

As for Friends in TSM. If all of your friends, even the Group A friends are Bot managing to keep goals low for Team Challenges, then you are going to get slow times from them too... or if they haven't set a time, you are back in the regular pool of TSM that has to be limited so that it works for the majority of players.

We have had discussions with FM in Game Changers about this but tailoring to all player abilities isn't easy.