Talk:Fearless/@comment-164.82.32.13-20171229183623/@comment-27123099-20171229201802

Well, 6.2 is a Speed Snap event, not an Autocross. So, the speed is the goal, the time is the limiting factor.

But, it's there to keep players from stopping on the course, finding a perfect spot to start a run from and managing the Speed Snap that way. This is routinely done on events which do not have the time limitation. It allows a player to more easily find the perfect line through a corner and can make reaching the speed goal easier.

It's similar to time limitations we see on other Speed Snap events which keep players from turning around and getting a better shot from a longer straightaway, or by racing the course in reverse.

It's just a way for FM to keep players honest and reduce the options for "gaming the system" as it were.