Thread:RR3SeanR/@comment-26249703-20160112162552

Hi Sean,

Since I know you like theories, too, I thought I'd share a plan I'm devising for Features such as The Gauntlet and The Gauntlet - Season 2.

What I noticed when running certain Special Events (Reign Supreme (RS), Federated Auto Parts 400 and Ride the Storm (RtS) are good examples) is that there seems to be a pattern in the rewards.

To preface this, I have to point out that different cars available affect the rewards (take 2.4 and 2.5 in RtS: same race but different rewards, due to two different cars) and it seems that the rewards are common for all cars in a race offering a variety of cars, but the weakest one determines the rewards (take 2.3, 2.4 and 2.5 in RtS).

Secondly, there seems to be two categories of rewards: rewards for lap-based events (Head to Head, NASCAR, Cup, Endurance, Speed Record and Hunter) and rewards for non-lap-based rewards (Autocross, Drag Race, Elimination and Speed Snap).

For the former, 1 lap of a track (rewards are varied based on the track and track layout) will yield the same rewards regardless of the event type (take 4.1, 4.3.3 and 4.4 in RS). Those rewards are then multiplied by the amount of laps, though are subject to rounding (+/- 100 for R$ and Fame - take 3.1 and 3.3.3 in RtS - have not seen this rounding error appear when doing multiple laps in Endurance, but that could be my error)

For the latter, a specific event type will yield the same reward, regardless of the track (see 3.4 and 4.3.2 in RS, for example, pattern repeats in other event types)

Finally, I'd expect Time Trial to fall in the first category, but couldn't get enough data to make an actual observation on them. However, whereas other event types are multiples of 100, it seems TTs' rewards are multiples of 10, meaning they could reflect a more accurate reward/lap for each track, before it is rounded in other lap-based events.

I don't think there's a way to determine the scale of the rewards, but once it's figured out for a car, event and track, it can help determine future events' rewards.

However, due to the random nature of features (outside of the structure of challenges and the points awarded for each), I was thinking of drawing up two tables, which would encompass the rewards for each variation, one for each car rota. This would mean getting rid of the race information which is too random for users to efficiently make use of, just keeping the structure, as well as a list of descriptions (i.e. "Win this challenge with the steering pulling left",...) and just having a rewards table that shows users how much they can expect to earn by winning a specific event for a particular amount of laps around a particular track.

Do you see anything wrong with my theory? Have you tried to work out something similar? If so, do you already have a table or such that you maybe have for personal use? 