Board Thread:Game Discussion/@comment-29605676-20180816220528/@comment-26829117-20180820075254

It's like talking to a brick wall. So I'll say it one last time:

THE ENTIRE BRANDS HATCH CIRCUIT DATA IS IN THE GAME IN FULL 3D MESH DETAIL WITH ALL THE TEXTURE MAPS

How do I know? Because I extracted the data and rendered it in full 3D using a programme I wrote in java and viewed the circuit. Some of the texture maps might be wrong because, as I've said many times before, I never worked out how to decode them completely, but I don't think so. They look as complete as other tracks.

It's not like the roads around the edge of the maps. These are actually just projections onto the skydome. Yes folks, the sky is just a dome and there is nothing beyond it, a bit like The Hunger Games. The different time modes are just different texture maps for the skydome with different lighting models. It's not quite the matrix but anyone using more than half their brain will get it and assimilate the information to change their internal view of the world (take the blue pill Amrosa). Oh and just for completeness, the track variations are done by loading the entire track (this is the base track) and then just loading minor modifications on top to change the layout, much as it would be done in real life. They are mostly barriers that sit across the track and the odd bit of tarmac modification.

I'll extract all the Brands Hatch data from the game and render some new images just to prove it to people that make stuff up to fit their opinion rather than believe in the facts presented to them if I can be bothered.

The thing that might be missing from the game is the data required for bots to drive the full track, off track areas and other data the RR3 specifically requires to use the track in the game but the entire track is there and is loaded up every time you load the Brands Hatch Indy track. The Indy track is just a minor modification on the main track (a barrier over the entrance and exit, I can render these too for you if you want). You can remove these barriers visually (I think I just replaced the files for the Indy variation with empty files, I don't remember) but you still can't drive up the GP circuit in game (as I said, there are other files that define the in game track limits).

It's odd how the people that mention "fake news" are generally the ones stating opinion as fact and being confident enough to get other people to believe them. Always question people who do this and ask them for evidence that what they say is true and not just an opinion. People that can't produce evidence to back up their "facts" are just giving you an opinion. Sometimes this opinion may be correct but often it is not.

And this is why I'm no longer here in any capacity but to help people pick up hot to maintain useful information on this wiki. I got bored with these continuous adversarial challenges to everything I said on here. Some people just don't learn.