Board Thread:Game Discussion/@comment-30576757-20170308214059

Previous discussion on this subject is somewhere in the forum. This is just a different take on it to make it obvious to new players. There are other hidden PRs that I do not know about, no doubt some might be revealed here. In the simplest term, the higher the car's PR is, the faster it should run. Normally, you spend R$ or Coins to increase them. Without spending anything other than time to practise, here are some PRs that are free.

tc off, + 1 pr brake off, + 1 pr steer low, + .5 pr use apex properly, + 2 pr - I can do this about 1 in 20 corners brake early, exit fast, + 2 pr - I can do this in about 1 in 40 corners Know the lines and brake points, + 2 pr - follow a fast ghost - I will tell you more once I can follow for more than 1 sec. While braking, point the car where it should go so it can accelerate at its maximum - able to do this once a month. On exit - go straight, do not follow the curve. Let me explain the basics. Assists keep the car within what RR3 deems the safe running lines. The same lines that bots use. With assists on, you lose speed using other lines because the codes try to keep you on the program lines. Brake, traction and steer assists do their best to keep your car from crashing to anything. TC prevents fish-tails, BA slows the car when approaching corners or cars in front, I do not know what SA does (I am still a Noob, ok?). Turning assists off make cars go faster. Just make sure you are not faster crashing to walls, cars and off-tracks.

Obvious that these gives you an unfair advantage over other players, so is deemed as cheating. 