Talk:Formula 1® Rolex British Grand Prix™ 2019/@comment-44539770-20191209204633/@comment-28169398-20191210184942

That isn't quite the whole story regarding Special Events.

SEs take FM months to develop and tune. They used to have multiple people working on them, but through certain key people leaving or being reassigned to other titles, they didn't have the staff to turn them out at the same rate as they once did.

Gated Race Day events, etc. still require them a decent amount of work, but it is less than ungated SEs and they can make the content more accessible to "average" players because of the required PRs. The goal of the gated SEs is that it gives some of the features of an ungated SE, but if you pay for the required upgrades, for the most part, you should expect to pass all goals with some effort.

FM tuned ungated SEs to be challenging but achievable by the "best" players in the game at or below the recommended PR (approximately the top 5 to 10% of players). For everyone else, either they didn't expect them to pass the SEs or those players would need to expect to buy many upgrades more than Recommended to pass.

"The difficulty was only there to entice players to upgrade to what FM deemed appropriate."

The difficulty was intended more to provide the best players in the game with a significant challenge. Players like Speed Junkie, ME7, etc. have to sometimes spend hours on SE goals to pass them... That upgrades helps was tied into it, but Team Challenges have usually been the real driver of upgrades.