Board Thread:Game Discussion/@comment-33625305-20190806010353/@comment-38068589-20190808001004

SatanLovesJello wrote: Owenkoper wrote: @SatanLovesJellohttps://www.theregister.co.uk/2018/08/29/app_store_duopoly_30_per_cent/ I read the article, and I see where people are getting confused.

"Avoiding the 30 per cent 'store tax' is a part of Epic's motivation," CEO Tim Sweeney told Forbes. "It's a high cost in a world where game developers' 70 per cent must cover all the cost of developing, operating, and supporting their games. And it's disproportionate to the cost of the services these stores perform, such as payment processing, download bandwidth, and customer service."

What they're talking about here is the ad revenue generated from the ads that Google hosts. That's Google's (or Apples) cut. The IAP's? That goes in the developers pockets. Good info, but it wasn't relayed correctly. Other than that, I think he was spot on. I am pretty sure appstores get a cut on IAPs as well. They also go through the smae appstore payment process.

And for the 30%, you can argue both ways. After all, without the appstore and underlying OS, these games would not even exist. So, you might even say Apple and Google are being generous.

In any case these won't excuse RR3s ridiculous prices...