Board Thread:Game Discussion/@comment-5904736-20190509115935/@comment-28169398-20190522203717

Mugwumps wrote:

Amrosa, regarding the spread, it doesn’t really matter, does it? Bot selection seems to be driven mostly by your percentile performance, so does if you botch a run and end up at say 45%ile, does it matter whether you’re 4th or 8th?

Maybe it is more of an artifact of LTSs, but I can get up to RattleSnack or auralpod, then I slip up in a SS and even though I pass it, the next cup is usually against StayFrosty or the like, and I never get back up to auralpod again.

It also seems strange to me that they use different methods for limiting results for different TSD events. Enduros there is obviously no cap on, though they also don’t simulate it. There should be now. Even if you have run an Perpetual Enduro in the Ferrari FXX K (Exclusive Series), the 1st place is still now capped around 30km.

The only time this isn't the case is when FM is missing a simulation for the car and track.

There seems to be no cap on hunters (I get plenty where I have to tag the Silvia and/or cut to make the distance) or speed records (always fun to come to an event that has been used for a TS challenge), but clearly do limit speed snaps. For hunters, they haven't implemented a simulation yet, which is why you can still get distances that you need to cut or crash Silvia to beat.

Ultimately, what3ver the cause, the performance ceiling is just too low. I think that is why they want to put work into OMP becoming the go to module in the game. It is difficult to get the AI to come close to the top players. The problem is that since OMP isn't curated like other online racing products, it is a POS, because you get people who have no interest in etiquette and racing and just want to bash around, all behaviors that wouldn't be tolerated in iRacing or the like.