Talk:RR3 Wiki:Tips and FAQ for Generations/@comment-66.162.245.206-20160412024201/@comment-122.118.33.21-20160412104205

7.5: 64.1pr I guess I took about 20 tries at it force close/restarting, 3 on the bullet train (smooth), and 3 on the regular train (wobbly). It was impossible to get the fine control. Once back on the sofa it got a bit better but still...Then I tried quitting at the s bend before the start finish line as I was bounced, and had lost there anyway. Golly, if the run with a few ( aparent ) bars of damage didn't seem a bit easier. I FC/R'd several more times usually losing in the last Mulsanne stretch. I decided to quit there once, and take more aparent damage. Third time (to the game's perception) it went relatively easily. Is this a placebo effect, or did it help the game thought I had failed 3x? Dunno YMMV.

Dear developers

Imagine how cool that event would be if we actually approached it like "real racers" would. Real physics, not warp speed of front car and super brakes. Imagine leader actually passing easily the much slower cars rather than parking behind them inexplicably, except to fail and ultimately enrage the player following? Imagine this: actually slicing through a crowded field using skill rather than whatever your goal was? I can! I hope you do next time! Car's in the garage.