Talk:The Daytona 500/@comment-27330182-20160223160521/@comment-27123099-20160223175004

I think the crashing aspect was much more fun last time around. The AI was dumber. When you spun out a competitor, often they would take out half the field and there'd be a huge mess of cars all over the track. Plus, after an handful of hits, the cars would become disabled as well. So, you'd have stopped cars all over the track that you'd have to dodge. It could be a lot of fun if you needed a break from actual racing. You can apparently still disable some cars now, but it's much more difficult than before. I've only seen a few cars off to the side here and there, rather than the whole field like before.

Additionally, this time around though, the AI seems to try to avoid crashes much better and the control and recovery aspects of the competitors is much better as well. A light tap was enough to send them flying before, now a bit more effort is required. and when they do spin out, they get back on track pretty quickly.