Board Thread:Game Discussion/@comment-33870577-20190421010425/@comment-38068589-20190422014017

77.253.86.145 wrote: The question is, to what extent is all of that relevant to assessing the economic viability of 1 particular car. Daily rewards aren't affected by the car; neither are ads. With a low-level production sports car, the fame payouts will be pretty low, too. As for OMP and WTTT, all players do not own the same cars. For some, this one will be simply redundant. When I budget for an update, I start by establishing my baseline GC income. Most of it is barely affected by any particular LTS/SE/FB. If I start treating my entire income for any specific period during the update as a separate item, I won't get a single budget and I won't be able to plan ahead. In the case of S2000, one should also remember that an FU Silvia can get you the 25 GC from the same bonus series, and that any other car from the WTTT might get you to the group you usually run with :) Even if I take a hit in WTTT, I will be ahead compared to what an LTS-upgraded S2000 can get me. (Not to mention that the time spent running the LTS can be spent running more fame-profitable races...) And, most of those calculations assume a B time in WTTT, which is not true for 99% of the players. And, as you mentioned, lower levels are just as possible with one of the slower cars.

Another way of thinking was to keep up with 100% completion, and so getting cars from LTS made some sense. But, that is getting extremely hard to keep up. And, this reason also goes down the toilet as well...

So then, only remaining way to play the game these days is to pick maybe 1-2 car based on the fun factor and go with it without thinking the GC economics...