Board Thread:Game Discussion/@comment-30967537-20190108000156/@comment-29898480-20190111161148

RattleSnack wrote: Szanky wrote:

RattleSnack wrote: Do a quick test for yourself. Try starting and stopping the stopwatch on your smartphone in the shortest time possible.

The best I can manage on my iPhone is 0,08 seconds, which is somewhat slower than 1/20th of a second! RattleSnack, You are right this is one factor. I just did an quick experiment. I used to go off-track at T12 and T20. I recorded 10 runs and stopped the video when I started to break. I was fairly consistent with the break point at T12 and T20 +/- 1.5-2.5m. In my case I think the variability was more significant in the speed at the break point. I had +/- 6-13kph diff. I draw the conclusion that consistency is the key. I cannot control MP4-X well and a lucky good exit in the previous turn (where I used to be bad) kills my lap at the next. Good point! The differences in speed attained at the braking point just compounds the braking consistency problem.

Basically this car has insane acceleration and deceleration, which multiplies the effect of our inconsistent human reaction times. If we were (ro)bots it wouldn’t matter. There is more of a case for using brake assists with this car.

I actually can brake quite consistently after the long straights, which is why I‘m not complaining about the lack of markers on this track like some others are. My problem is more lack of steering consistency, especially through sections like the esses where you have to just throw the car from one corner into the next. I am just flying by the seat of my pants through these sections with no time to think, which sometimes sort of works, but mostly goes horribly wrong with no chance of correcting! Good discussion of the issues here. In addition to the variables of braking point and velocity at the braking point, I'd break "steering consistency" down into two parts: (1) turn-in point, and (2) rate of rotation. Regarding (1), I find it much harder to be consistent on turn-in point than braking point. With the braking point I'm staring at the marker as it approaches and generally brake at my marker, but for turn-in you have to elevate your eyes toward the apex and can't track a marker! So it has to be done by 'timing' or 'feel'. At the corning speeds of the MP4-X, getting the timing right seems to mean a window of a couple of hundreths of a second!

On (2) rate of rotation, carrying the highest speed through the turns means staying at the limit of grip, which specifes a particular arc (or line) through the turn. It's not a constant degree of rotation, either, given the weight transfer of decelleration and acceleration and the grip changing with speed. There is no marker for nailing this line, it's all feel. And in RR3 we don't get feedback from the car!

What awes me about Jan's runs is the speed he carries through the turns, meaning he nailed the turn-in point and line. I just can't do that with any consistency. I have a long-standing problem of not turning in as aggressively as the grip can handle, but even when you get that right you have to have turned-in at just the right moment for that line to arrive perfectly at the apex.

The MP4-X just makes all of this faster and harder, and the consequence is lack of consistency.