Talk:Track To Tarmac/@comment-50.83.200.68-20171111153723/@comment-27123099-20171111192033

You missed the point. Point is, we as players desire to win the cars in each SE with the fewest upgrades possible. In order to do this, this often requires what you may call "cheating". This has not changed since the very first SE (which I was around for).

As I also stated, and have mentioned numerous times elsewhere, these SE's are necessarily becoming more difficult in order to achieve FM's overarching goal, which is to drain players of their GC and to encourage in-app purchases (whether they be for more R$, GC, or skipping events). In order to do this, they have to make the goals difficult enough to make average players struggle to reach them.

Additionally, this is visible in the fact that FM has increasingly relied on LTS's, rather than SE's since LTS's have fixed, minimum GC spends associated with them. FM likes that. Plus, when they push the required PR on the LTS's, then they don't care if we use bot management to avoid servicing, or cut corners, PIT bots, or whatever, because they get our GC either way. FM could easily go this route if they wanted to with the SE's. Oh how the complaints would fly then.

As a counter to the increased use of LTS's, the SE's had to change as well. In order to encourage a similar GC spend (and frankly, I think most SE's are still cheaper than most LTS's, apples to apples), then SE's had to bump up in difficulty since many previous ones were winnable with far fewer upgrades than recommended (and early SE's winnable with just R$ upgrades due to unregulated bot management).

It's unfortunately the way FM has decided to go in recent years. Each update gets more and more expensive.

As I've said above and elsewhere, at least they aren't pushing required PR's on SE's yet. Either that, or requiring Tilt B and few or no assists which could also bump up the difficulty as well (for the majority of players). As much as we've seen the SE's change over time, there's a still a lot FM can do.