Board Thread:Game Discussion/@comment-27192151-20160620014819/@comment-26249703-20160621151930

I'm going to play devil's advocate, but I want to start by saying you're entitled to your opinion and wishlist :)

1. I've been looking into RR3 competitors and I've noticed that RR3 is actually pretty much on top in terms of Circuits variety. Most other games have less locations and including time of day or Reverse/Mirror/Reverse Mirror to claim they have more tracks. Yes I'd like to see more tracks, but I'm still happy with the ones included and how many there are.

2. I agree, but I don't think it's very profitable for them, which is why they've kind of been doing that lately, adding existing cars in new series, except they annoyingly only make the new car in the game able to enter the very last races.

3. Once again, not much interest from their perspective to do it. Creating a new mode without a way to monetise it is pretty pointless and just becomes unpaid work, in a sense.

4. Again, not much profit for it. High-level players will also not care about the R$ cost, with millions saved up with no outlet

5. Similarly to number 1, it's not necessarily a bad AI model, though it can be predictably unpredictable. By that I mean that there might be creashes in a race between bots, but restarting the race will see them do the same crash at the same location between the same bots. Too docile an AI makes a race a bit boring, though the aggressivity shouldn't be applied as dangerous driving like it is currently. Sure, block the inside line in a corner, but don't do it when someone is already there, that kind of thing. However, would you like to be penalised for tactics you dislike the AI employing? Besides, I don't know much about game design but I think that change might be more than a tweak, it might require a new game to implement properly, IDK