Board Thread:Game Discussion/@comment-76.212.167.146-20161203040615/@comment-29898480-20161207184145

I don't think it makes sense to look at the game from the bulk cost of all cars, FUed. That's an insane GC number, and it's not the way the game is played anyway.

Instead, I suggest looking at the game from the perspective of GC (or R$) spend rate required to both progress in the career while also participating in special events, compared to the rate of free GC (orR$) provided by the game.

The GC spend rate vs free GC rate to do both career and events is out of whack, especially once you hit Legend, and the dollar cost to buy the GC required to bridge the gap is unreasonable for a smartphone/tablet game. As is the farming time. It's making players angry, as this wiki shows. FM probably sees this gap as their revenue driver, and they're willing to have frustrated players as some of them will buy GC to partially relieve their frustration (I admit, it's worked on me before).

Here are other ways to reduce the frustration:

1.  Forget 100% completion or full garage,  I mean really, who cares whether you did the umpteenth Nascar autocross. Or own both Spadas and some stupid Renault concept you can't pronounce.

2. Focus on career or focus on events, but don't go for both. After you've finished the career, keeping up with events is not that hard, and the GC spend vs free GC gap is smaller and more manageable.