Board Thread:Game Discussion/@comment-35717121-20180912182131/@comment-35745775-20180912204652

That has happened to me once too.

To be honest I am kind of amazed that the OMP works at all. There are 8 games being played simultaneously from all corners of the world and continuous uploading and downloading of 8 different games data over the internet going on in parallel, and every internet connection is going to be different (sound good, some not so good, some excellent). This is quite a task IMO to be able to give the impression of live play.

What I am not sure about, on reflection, is whether all the data comes together in one central place first (all the player position uploads), before then being distributed to all players (download of competitor positions). I think in the old OMP system this would have been necessary to produce and calculate the collisions.

Anyhow the basic problem of different and inconsistent upload and download speeds would remain.