Board Thread:Challenge Threads/@comment-27048832-20180111182735/@comment-26388545-20180115160254

Imperial Diecast wrote: How do you know RR3 is full of hackers? Simple: when you even so much as touch the wall, you get a red flag. Meanwhile, there are plenty of videos on YT where these hacks routinely use wall bumps and slingshots to secure their place in Group A and B.

For me it's simple, I follow them. At HK I can beat RaduTan out of the 1st corner 1/10 times. I've beaten Radutan up to the chicane and been within 1 car length behind him by the big 180 turn 1/100 tries. If he hacked there's no way I should have kept up let alone been ahead. He kills me in the mid-lap180 turn and the 3 corners after that!

It's all about HOW you hit the wall. I am shocked at what you can get away with sometimes for contact. tap the wall or barrier in some corners and I'm DQ'd. Huge smash in others (after the prior slight tap) and I'm fine. I've had some crashes that stopped me dead and no DQ (although that ruins my lap).

The trick is to slightly tap the wall right before you make major contact. I can slam very hard into turn 1 as long as I make slight contact with the side wall right before that. There is absolutey no hacking required.

There's only a few tracks in the game where this actually helps you. In all tracks you have to be a very dedicated and disciplined driver to place high. There are mant top racers that run clean (no hacking). They've just put in the hours to find the best lines and braking points. They sharpened their skills to push the car to it's limits.

For instance: I thought one guy was hacking because he drove through the chicane at HK so fast. Then I realized my line was wrong and you barely need any brakes at all there. Next thing you know, I gained 3/100's of a second! But you have to drive dreadfully close to the walls. One TAP there and it's a DQ.

What do you mean by slingshot?? I understand that to be a drafting term, as in "slingshot maneuver". However there is no drafting in any WTTT.