Board Thread:Game Discussion/@comment-35180316-20180409075909/@comment-28169398-20180413000850

I am not interested in the hack, how to hack RR3, or how to bypass the encryption. I am interested in the physics model used in the unmodified gamep; simply I'm interested in the car modelling and the parameters at work when the car goes round the track.

It is information that can help you to understand brake points acceleration points, etc. better.

Are there coefficients of friction for the different tracks and corners. How is camber being handled. Is high speed downforce really modeled or is it just a smoke and mirrors.

I'm not interested in circumventing the game, just improving at it. I don't swipe left of WTTT anymore, except by mistake. I don't check the roster of cars or circuits. I just do not bother.

My only interest in having the cheating cleaned up is because of the fact that FM has never given us a practice mode and a fair OMP would be a nice way to use cars that you haven't or can't (This happened to me with the 2015 911, where I won the car but the Bonus Series didn't open) use(d) on tracks that they are not always featured on. Other than that, it does not exist to me.