Board Thread:Game Discussion/@comment-28169398-20171102025118/@comment-28169398-20171112014420

QuickNick wrote: Amrosa. Are you suggesting (should I infer from your post) that I try different sensitivity settings to see if that fixes it? Funny thing is I did switch from 3 to 5 (can’t remember why) a few months ago! I’ll wait for the iOS update then see if changing the sensitivity has any (beneficial) effect. Thanks. Nick Not really. I am suggesting that the value of the sensitivity variable in the Swift code that the developers use may be different between apps, and that RR3 may use the most sensitive setting where as other apps may use a middle level value to the variable and the higher sensitivity setting in the Swift code may expose an issue with iOS 11.1 that is masked with the lower sensitivity of the othe apps.