Board Thread:Game Discussion/@comment-27170954-20191204012836/@comment-27170954-20191204173425

Thanks.

Perhaps the lack of a thorough understanding of how the mechanism works is shading my opinions, but I think the details you provide either reveal a tragic design flaw or expose a deceptive business practice.

Limiting in-game rewards as a result of an IAP devalues the IAP by by value of the rewards a player doesn’t get as a result of the purchase. This model also prevents players from taking advantage of discounted currency offers in the store today to prepare for tomorrow.

Do they want us to spend real money or not? This sort of takes away any desire I have to follow through with the IAP I was going to make. Sorry, FM. You won’t be getting that Christmas present I was going to give you…

Before anybody says it, I realize the developers intent is for us to buy currency to spend immediately. That is not my point. My point is that in-game rewards should be the same for all players regardless of their IAP history. And by not disclosing that IAPs could potentially limit in-game rewards, the developers of this game are deceiving their customers and actually giving them less that what they think they are paying for.

End of rant...maybe