Talk:Lions of Leipzig (v5.2.0)/@comment-86.136.237.251-20170504224845/@comment-27123099-20170505161256

Well, I think that steering glitch you see is just a by-product of how the game is designed (the guts of it, so to speak). Unless it's built on a different engine, I think this is just how they create the steering effect for the game (and it's normally invisible at a stop since there's no force pushing the car either direction typically). I'm not a game designer, nor know too much about programming, but it's my understanding and what I've read from others with more knowledge on the subject.

In any case, those steering damage events don't really seem to bother me too much. If it's pulling left or pulling right, then I just tilt my device enough to go straight then drive like normal (definitely benefits using tilt steering in this case). If it's the randomly pulling steering, I sometimes get caught by it, but largely I find that I can manage it fairly easily. Supposedly, there's a noise that occurs before the steering pulls to give you a warning, but I generally play with my sound low or muted, so I don't notice that.

Regardless, I think far too many people expect far too much out of this game. For one it's a game. It's not designed, nor marketed, as a driving or racing simulator. I think people get far too hung up on the "Real" part of the name and expect that it extends to all portions of the game. However, even on EA's website for RR3, it states 3 main parts of the game that are real, Real Cars, Real Tracks, & Real People (TSM). They swayed a bit with a few of those, but by and large, they hold true to that model. I see nowhere in their description anything mentioning real physics, or real scenarios, or real damage (I notice most players ignore the damage portion when complaining about realism in the game).

Sorry, I'll get off my soapbox now :-)