Talk:FORD FUSION (STEWART-HAAS RACING)/@comment-79.117.140.176-20170221012022/@comment-79.117.140.176-20170221030706

I'm the same guy as before. So, I'm a big fan of aerodynamics but I must admit I haven't studied it. Also, I'm a big fan of Formula 1 and almost anything with wheels. For the purpose of making things simple I'll name the car in front is A and the second is B. I repeat, all I'm about to say it's just my understanding of aerodynamics and I'm not sure if I'm right or not.

Car A is in front and car B is trying to catch up (the distances are just for the purpose of demonstration)

1) if the distance is (let's say) 4 lenghts of a car then car B will be slowed down due to the "dirty air" from car A. - (not in RR3)

2) if the distance is 2,5-3 lenghts then car B will enter the slipstream alowing it to accelerate much faster than car A (due to lower wind resistance) - (present in RR3)

3) if the distance is 0-0.5 lenghts then car A gets some benefit of reduced drag (exagerated in RR3) and car B gets a lot of benefit alowing car B to maintain car A speed but with power (pedal) at 90-95%.

After case 3 car B will try to overtake under braking so it will go out of the slipstream and accelerate (pedal was at 90-95% so it can go to 100%), meanwhile car A is already at 100% acceleration. Car B will hit the clean air that will produce a drag but the effect it reduced due to the cars abilty to still accelerate a bit. Car A will also have an increase in drag on the rear reducing cars A speed (almost insignificantly) but more important causing instability on the rear wing (due to the sudden drag). This should allow car B to initiate overtaking manouver just before the braking point and outbraking car A.

I don't see this in RR3 and I see it plenty in Formula 1. I know it's just a game, but I really wished they decreased the car A benefit as it's clearly impossible to be as great as car's B (Car A has a lot more drag than car B - in case 3).

I really hope I made myself understood.