Talk:RR3 Wiki:Tips and FAQ for The DAYTONA 500/@comment-26715739-20160218205251

Just did a test run on "pre-season" - 20 lap @ Richmond.

As for the 15 lap - I was unable to destroy more than half the field (42+1 car field, only able to destroy 21).

That said...

I think they've done a lot more with the game mechanics when there are broken cars in play - it's quite fun racing up through the field again as you all navigate the smoking wrecks. It really does seem to slow down the field

So there's definitely tactics to bring into play to try to create pile-ups, but you're going to have to do it while racing, rather than go "missile mode".

I'm still disappointed that FM decided to "fix" this. I don't see it as a bug that you could wipe out the rest of the field, more like an easter egg.