Board Thread:Game Discussion/@comment-28401107-20190117111544/@comment-34314527-20190117153314

Mugwumps wrote: I don't agree with this premise at all. Over a year ago it felt like maybe things were in collapse, but since 6.0, there have been major changes to the game (sound, organization, WTTT, OMP, 2.5 new tracks, cheat detection, closed exploits, far more communication from FM, etc). It seems EA/FM decided to rework RR3 and keep running the platform. Arguably, we are playing RR4 right now.

As for the lackluster updates, I think it is a combination of 1) using more resources to make all those changes I mentioned above, and 2) a natural consequence of trying to cram in1 new car every week. This makes the game play and the content highly repetitive. In addition to the ridiculous notion we have to have 1 new car a week, they (FMEA) also lost their main SE guy. SE's drove discussion, both positive and negative. LTS are a mindless grind, whereas SE's could be a challenge. Sure it could use some tweaks, but I think most of us can agree SE's make the game more interesting.

One thing I'm disappointed in was that this 'mini-update' got 4 new cars. Last year the mini-update included LTS for only existing cars. Why not do that this year? Not only does it re-introduce existing cars to new users, it gives the faithful users a chance to stock up on GC with limited spending over 3-4 weeks. Going forward I really want to see 1 new car, 1 old car event alternating weeks. So in a typical 7 week update it can still be 3-4 new cars and 3-4 old cars. Maybe make the SE's and Gauntlets just for the old cars and LTS for the new ones?