Board Thread:Game Discussion/@comment-26388545-20160211200853/@comment-26715739-20160212125822

69.92.96.104 wrote: There is MORE to it than you realize. There are different types of steering, camber, shocks, caster, spring preloads and wedge adjustments. They also have to meet a minimum weight requirement that means they have to add ballast to reach minimum weight. The location of this ballast is variable in that it can be placed at different locations on the chassis, to obtain better handling.

As to RR3 and NASCAR, I think the addition of Daytona will be great BUT the cost of getting into the actual teams (Hendrick, Penske, Stewart and the other one), is WAY TO HIGH. 750 gold, just to get a car with NO upgrades in order to do the same tracks. If I ever do decide to expend that much to get in one of the teams,  I FOR SURE will NOT get into the OTHER teams for the same cost again.

Cheers Definitely in real life there's lots of options to make it be very different driving the different cars. I've not doubt that each team's engineers make a massive difference to the team's chances. I think someone in another thread was talking about how IRL teams often set the steering up so it is already turning left a little (meaning you have to steer right on the straights).

But in game? I haven't noticed a difference between driving the Ford, Toyota or the Chevs. As you say: if you've raced one of the bonus series you've essentially raced them all.

This isn't anti-NASCAR (well, from me anyway); it's anti-NASCAR as presented within RR3.