Board Thread:Game Discussion/@comment-43409776-20190806193135/@comment-28169398-20190807181324

SatanLovesJello wrote: Amrosa wrote:

But the real reason is the way in game ads pay developers. It's per impression not per instance, and they pay fractions of a cent per impression.

20 in Ads probably produces $0.25 (when you factor in all the R$ ads you have to watch to get those 20), where as a 16 IAP is $1.99. I have no idea where you find your data, but it's WAY the heck off. Each ad clicked in RR3 pays the same to EA, whether it's a R$ ad or a GC ad. And the revenue per ad WATCHED is EXACTLY $002.7¢. Ads that generate a redirect pay an additional $003.1¢

Does anybody on this site use Google? For crying out loud, look something up before you just throw random numbers together. Saying things like "20 in Ads probably produces......." Probably? Probably??? Trump "probably" likes spray tanning. Fish can "probably" breathe in water.

Probably you should consider using a phrase like, "I'm guessing that....." Or, "I THINK that...." Even better, just say "I'm going to just throw out an arbitrary, random and meaningless number here, and it may sound probable. Probably."

You're obviously an intelligent person (probably). So show it. It is not per click. If a player gets 20 of the same ad over a certain period of time it counts as 1 impression, and they only get paid for 1 impression. And number impressions depends on the Ads that the Ad provider has to serve in a given region.

The estimate of $0.25 per day is based on FM earning about $100 per year on someone would plays all currency ads in a given day for a year. Still not something to sneeze at, but there are very few people who play every currency ad available in a day and to show that IAPs earn them a lot more than ads. As Drestin said Ads mean next to nothing to them, they are more a service to players than a true money maker.