Board Thread:Game Discussion/@comment-30967537-20190108000156/@comment-28169398-20190110191042

QuickNick wrote: I’m struggling, not just with the WTTT this week, but also trying to understand why anybody likes this track, is enjoying the WTTT this week or is managing to put in consistent (good) laps! It's new... a week or two ago I got my And They Never Stopped achievement, which I think is for completing 25,000 events, which means a hell of a lot more considering all the times we Quit or Force close because we have messed something up...

We know every single bump on almost all the other tracks, just because we have run them so much and have been in the game so long that they appear everywhere, so we can react to the speed of an FXX-K or an LMP or an Agera because we are conditioned to what is coming next and don't need to think "What's next?" I can tell you all the turns on all of the old tracks in the game, and I think I have the section after the club turn of COTA starting to get clear in memory, but the Essess are still not as clear... They are a blur with the MP4-X and I haven't had the time to run them a lot with a slow car.

COTA will get there over time. The problems are that without introducing New Tracks into old series, you don't get to run them as often as the stalwarts. It would have been nice to have had an Endurance for the GP layout in the LTS, but Matt needs to work on getting his designers to think more like racers.

QuickNick wrote:

I have spent (at least) the last hour and tried literally hundreds of times but have not completed one lap, not a single lap, even when I’ve made a mistake but thought that I’d carry on to try to gain experience at later sections of the track I’ve still made more mistakes!

I dislike the track with it’s horrible sets of tightening corners (which are not designed to flow, they’re designed to catch you out), the hairpins and the lack of (visible) braking markers. One thing that is nice about this track that doesn't exist on a lot of tracks in RR3 is that there are several places on track where you can make up time... sort of... there are multiple lines and some work better with earlier mistakes than others....

QuickNick wrote:

I dislike the car which is too fast and frantic, which grips and then suddenly lets go without warning. Mildvex posted Hamilton's poll lap... what is patently clear is that he is not at 100% throttle for the entire lap, and he is using lower gears through the Essess... limitation of the RR3 platform... Though similar cars on consoles where you can control the percentage of throttle and gears tend to cause people fits as well... they are hard to drive and the talent that Formula 1 drivers have is godlike.

QuickNick wrote:

I hate the ghost which keeps jumping in front of me if I make the slightest mistake and ensures that I then screw up the next few corners because it obscures my view. It's like playing darts with your mates at the pub... you are trying to pick out the brake point into Turn 1 going nearly 400kph in a twitchy beast and the ghost name is dancing around on the track a few meters in front of you. I really wish they would add a setting where we could turn the ghost car and marker off but leave the split time indicator at the lower left.

QuickNick wrote:

In my last session, if I got through the esses (most times I didn’t) amd didn’t fly off the track at the hairpin onto the back straight and didn’t get the braking wrong at the end of the back straight, I was repeatedly ahead and then the car would just go sideways for no apparent reason and another lap would be ruined. If I knew what I was doing wrong I would change it, but I haven’t got a clue, so I just try again and hope that it works, again and again and again, just hoping, is that really how we’re meant to play this game? Key is that it is a mobile game and not a sim... It is still pretty remarkable, but the MP4-X exceeds what rr3 is capable of being

QuickNick wrote: If you don’t know what a car is doing or how it will behave in a given situation and the game gives you zero feedback, how are you meant to drive it? That is my frustrating experience of this car at this track. If I do continue to bang my head against the proverbial wall and (think monkeys, typewriters and Shakespeare) finally put in a better lap, how can I take any pleasure or satisfaction in it when it seems more like luck and I know I won’t be able to replicate it? The pleasure comes from the feeling that you survived!