Thread:IFresternoch/@comment-25956839-20180408101410/@comment-27364854-20180408190029

@RR3 Michael P I considered discussing the changes but unlike Wikipedia, Fandom articles don't come with a Talk Page where you can post a topic, your thoughts on it and discuss. Comments are very disorganized because discussion could literally be about anything and there is no way to sort the subjects of each discussion, so I did not want to post it there.

I think the changes to criteria are entirely justified, the original list had around 30 races but based on the title, the purpose of this page is to show the “most” profitable races, so the list really shouldn’t have so many races or else it loses the purpose of showcasing the best (“most” profitable) ones. On the old list, the differences between the best races and the worst races are simply massive. For example, 750 fame/min to 1100 fame/min; 35,000R$ to 100,000R$. To combat the issue, I derived a new cutoff, after a few hours of thought and multiple revisions to make sure it makes sense. I think the criteria is entirely justified; you need a certain total payout to be considered profitable, and you need to gain a certain payout per minute too. I purposefully made it to be at least 3 requirements so that races could not be included purely because they have a massive R$ and fame payout in total but is not efficient time wise, and vice versa, so that everything has to meet at least 1 each in “total” and “per minute”. The “within 1%” is there because if there is a near miss due to rounding of time it would still be accepted. If you think the criteria can be improved or is flawed in certain places I’m happy to hear your feedback.

I wasn't exactly sure what to do to resolve the time issue either when I first stumbled upon the table. After some thought, I used rounding to the nearest 15 seconds to solve part of the issue, as the range of the time is now more inclusive (±7.5 seconds, a 15 seconds range). We could use cars with the PR requirement of the Cup (since most of the races are cups) to ensure that time is reasonable. Since most of the cups have 3 or more laps, we can calculate the time based on the average lap times of the middle lap(s) (excluding outliers that may be caused by a crash) multiply it by the number of laps then add 15 seconds to the result (margin for error/wear), then round it to the nearest 15 seconds. The difference of lap times as a result from the difference of skill shouldn’t matter as the list is to showcase what could be done. However, this will be time-consuming to execute, though there is no rush as the existing problem on the table isn’t severe enough to render the table dysfunctional. Again, this is just a draft, so constructive criticism is welcome.

IFresternoch (talk) 19:00, April 8, 2018 (UTC)