Board Thread:Game Discussion/@comment-184.91.243.240-20180425131715/@comment-84.31.162.175-20180426190819

Yeah, I like realism too, but it's not feasible making this mobile game an actual racing simulation.

1. Doesn't bother me, if I do a heavy crash I just quit and restart.

2. Agreed, I stay on track at all times. Except if improving my WTTT placing or hitting a target in an SE with few upgrades requires otherwise. If it were impossible to get better results and everyone had to stay on track it would indeed be better for the game imo (some targets would have to be lowered to make up for stricter racing).

3. Come on man, it's a mobile game. You should play a racing sim if you just want straight realistic racing.

4. That's your own fault. You don't have to slow the bots (I don't either). Plus the fact that you said you'd rather pay up and get it over with in point 3 would eliminate the need for bot slowing completely.

5. New devices do have pressure sensitive touchscreens. However, FM won't just cut off all players who don't have one of those devices at this point, and probably never in RR3. Maybe in the distant future, think RR4 or later, when all mobile devices will have the necessary technology.

6. I'm indifferent about that, I don't have any trouble making an assessment about braking points as I go. Obviously the first few times on a specific track you'll need to be careful, just like in real life.

Closing statement: Your expectations based on the word 'Real' in this game's title are unwarranted and frankly, unrealistic.