Board Thread:Game Discussion/@comment-27095714-20170729084006

There is a good discussion on either the Mazda Furai page or the Furai rising page (cannot remember which) about the inconsistencies in PR of vehicles.

So I have tried to make sort of a performance-based PR system.


 * 1) I took the McLaren MP4-X as the base car. I took the Corvette Z51 as the car whose PR I want to find out. I opened Excel and wrote the stats down in the following wayScreenshot_(42).png


 * 1) Then I made another table and assumed the MP4-X to have 1 PR for each stat. That makes it have a PR of 4.


 * 1) Then I divided the lower value of each stat with its higher value.

The values are as follows:


 * Top Speed: 305kmh / 402kmh = 0.76. Thus the Corvette gets 0.76 PR for Top Speed.


 * Acceleration: 1.90sec / 3.70 sec = 0.51. Here the Corvette gets 0.51 PR for Acceleration.


 * Braking: 14.3m / 32.6 m = 0.53. The Corvette gets 0.53 PR for Braking.


 * Grip: 1.04g / 4g = 0.26. The Corvette gets 0.26 PR for Grip.

Now, the total PR for the MP4-X here is 4. That of the Corvette is 2.06.


 * 2.06/4 = 0.515

The in-game PR of the MP4-X is 130.3.


 * 0.515 X 130.3= 67.1045 = 67.1

This shows that, performance-wise the Corvette should have a PR of 67.1.The in-game PR of the Corvette is 38.3. This shows how random the PR structure of the game is, and I think it is totally a random number to put a certain car against another in the series.

PRs of some other cars - system, in-game


 * 1) Ferrari F14-T - 109.45, 99.0


 * 1) Nissan GT-R LM Nismo (2015) - 89.9, 90.1


 * 1) Mazda 787B - 76.9, 68.8


 * 1) McLaren P1 GTR - 86.0, 78.8

Hope you liked it. What do you think about it? 