Board Thread:Game Discussion/@comment-31526827-20200110032232/@comment-33721000-20200110175810

I have always maintained that the biggest deal breaker for me is the 'playability' of this game's content. I have no qualms with 2 or 10 new cars every update. What matters most is their 'usability' in Career. The same old excuses of EA/FM not having enough manpower/time to create more series is UTTER GARBAGE. The fact has always been, that EA always tries to maximize the content's revenue generation ability. In other words, maximum new assets offered to players and minimal playability for said assets in Career. Which has always been a shame. Cause EA can definitely achieve reasonable revenue growth in the game's current framework. Without being outrageously greedy.

Most veterans here aren't as dumb as EA would like to believe. So creating career series with longer Cups and more tiers from the game's existing tools and templates (after artwork/rendering for new assets is complete) is nowhere as time intensive as EA makes it out to believe. That's just diplomatic talk for saying that EA wants to squeeze FM with minimal manpower for maximum revenue.

For the nth time, I will steadfastly insist, RR3 is a great game, with an amazing community of highly knowledgeable and passionate users. Unfortunately, EA continues to push their luck, only because RR3 was first out of the gate in mobile racing domain and still has a monopoly of sorts. That luck isn't going to last forever, EA...