Board Thread:Game Discussion/@comment-31526827-20180319073112/@comment-31526827-20180320001824

Respectfully, no.

I’m just fine on WiFi and so are many of my friends. Often when users are at locations where WiFi is available they’ll switch to using that instead of their data on their plan. My AppleTV uses WiFi exclusively and works fine. On my iPhone i e checked and often I have far better ping times via my 150 MB’s cable connection via WiFi than the AT&T LTE network which varies according to location and weather and signal strength.

It’s all about response time, not the mechanism.

OMP for RR3 is no different that any FPS Multiplayer. One server keeps track of everything and also sends updates to clients,only the server knows everyone’s up address, each client COULDNT talk to other clients (firewall issues as well). When a client is late in responding to or updating the server do lag conditions occur and the server calculates where it thinks the car should be and sends that to everyone. And the server does send control messages to each player, like race start, race over, send your laptime, send your player ID, etc etc. I’ve written real time Multiplayer game engines (which is why I can confidently offer to fix this one) and intimately understand how they work.