Board Thread:Game Discussion/@comment-26249703-20160103210236/@comment-28753807-20161017132616

RandyMc wrote: I guess it's a judgement call. As everyone else has said, or speculated, the game can be different for various users/devices. On the downhill, the right hand curve, the two left wheels are at the very least, on the berm, or curb, whatever you call it. When I try that, I get disqualified. I watched it a few times and I thought for an instant, both left wheels actual hit grass, but I could be wrong.

I didn't intend to make an issue of this. It's just that considering the fact that it gave a pass on the time, it wouldn't surprise me if the game didn't count off track situations also.

I've had a few instances lately where the game accepted a run I clearly should have failed. Two were during the Holden event. I just think sometimes you get lucky and the game doesn't recognize exactly what's happening.

By berm or curb do you mean the alternating color part alongside the track? I called them rumble strips, but they've been referred to in the game as ripple strips. I have relied on those strips, at times, especially if I'm passing an opponent, to keep me technically 'on-track' while passing a bunch of racers going into first turns. You have to watch it, though. I've found that those ripple strips can run out suddenly and the on-track/off-track line abruptly goes back to the tarmack/grass line. It is squared off! Not gently re-joined. So, if the ripple strip is square, so is that line. I've had a some DQ's because that ripple strip ended and I had a moment, a fraction of a second with three tires 'off'. Since finding this website and learning of the save/restore method of saving service time and R$, I've been more bold in testing the limits of the cars and the tracks. When you live on the edge, you learn where the edge ends and the drop-off begins.