Board Thread:Game Discussion/@comment-29323595-20160727163256/@comment-28753807-20160806012432

For those who do not, or cannot watch NASCAR races, the sameness of the cars is part of the sport. The personality of the drivers and the sponsors are what differentiate the cars. Un-officially, big multi-car crashes are part of the sport, too. They make the walls safer to run into. They make the driver safe in the car, so they can crash and not be killed. They make the cars all go the same speed with rules about aerodynamics and restricted carboration, which bunches cars together... They say it is racing, but there's a famous quote, "If you're not rubbin', you're not racin'." It's like going to a fight and a hockey game breaks out. It is a race, but effectively it is a crash-up derby.

It would be fun to have challenges that require you to PIT a specific cars.

Personally, I'd like to see things that require you to choose if you should bring the car to the pit for tires/gas or not. The timing of the green flag pit stops is a big part of the strategy. It might be difficult since NASCAR races can be hours long, and with a fifty lap pit window, the event would have to be broken into chunks, but there could be a different way to manage the resources if the pit stops were more involved.

AND, I'd like to see drafting, slip-streaming become a part of the rest of the game!