Board Thread:Game Discussion/@comment-36833724-20180905225813/@comment-216.221.82.242-20180906203056

It's possible that it just *seems* worse in WTT - certainly the 918 Spyder is like a V8 in a toboggan, and to get the fully upgraded Aston Martin Vanquish around the first hairpin without skidding you have to brake absurdly early and take the corner at a completely unrealistically low speed.

Unfortunately, it reminds me of the thing I hate the most about RR3 - the totally unrealistic mechanical grip (or lack thereof) on a lot of cars. F1 cars rely a lot on downforce, but in RR3 I can take a hairpin as fast in a Ford Focus as Ferrari F14, which is idiotic. Yes, the F1 cars (and other super cars) rely a lot on downforce, but even with zero downforce they have phenomenal mechanical grip, far more than any normal road car. Unfortunately, in RR3 they and many of what should be the best cars aren't even fun to drive because the simulated mechanical grip is so bad.

Part of the problem certainly is the binary nature of acceleration in RR3 - since you can't blend in power, the accelerator is either 100% or 0%, so I can see them oversteering out of a slow corner, but when I brake into a hairpin and try to take it either while trail braking or with no brakes or acceleration (as I'm doing with the Vanquish), a high end car should have vastly more grip than low end cars, and they just don't.