Board Thread:Game Discussion/@comment-38264419-20190122174617/@comment-37524761-20190129133526

Amrosa wrote: Farming by spending hours and hours to generate level up rewards creates inflation in the game. To combat the increased gold in the game that isn't paid for the designers: 'Creating inflation' by playing the game with its given rules isn't cheating, even if they feel a need to adjust the game economics therefore.
 * Increase the cost of new cars and their upgrades
 * They reduce the payouts for fame and completion of LTS, SEs and Career Series
 * They use new assets in fewer series so you can use those assets less meaning that you can enjoy them less
 * Flood the game with events and content so players are spending most of their time simply trying to keep up with new content, steering them away from the exploits

Amrosa wrote: Perpetual Endurances are cheats because they are uncontrolled and unlimited by all things but time. [...] The only way to reach the perpetual point is to run large cuts. This is not how the optimization of the race was done, which is why the perpetual point of spawning cars on track gets triggered. Earning gold is limited by time only anyway, even if you just repeat the very first race with your very first car on and on. Again, I clearly disagree that this could be seen as cheating. If FM does not like this, it's simple because of their own miscalculated freemium model. Btw, with the FXX-K at PTT you can reach the perpetual point without cuts.

Amrosa wrote: If FM wants to leave these exploits in their code and the players want to continue to exploit them, it only serves to continue the cycle of more expensive and packed updates with more and more repetitive content that has to be slogged through to stay afloat. And if FM closes the loopholes but not the costs and the economy, then no one will be able to keep up. Yeah, FM is free to decide which way they want to go and keep trying generating more income without scare too many players away. But labeling player cheaters because of poor calculations of theyr freemium model and/or poor programming is just weak.

Amrosa wrote: It is a vicious cycle. We force FMs hand, which causes them to force the Player's hand, which forces FM.... It is what it is. All I am saying is this is why it is the way it is and we should all accept some responsibility for it, just the same as FM needs to take responsibility for their part in it. But there are no angels in this story. As stated, the source of this vicious cycle is FM's miscalculation. Instead of increasing prices they could also expand their offering (pay to play sandbox mode for example), which would lead to more income for them and more fun for us. Probably a better way than labeling 'us' cheaters and making us (without quotation marks) pay more for the same service.