Board Thread:Game Discussion/@comment-29605676-20180816220528/@comment-28169398-20180826205633

Jgonzalez85 wrote: Sirebel wrote: Here you go, Brands Hatch 3D Mesh direct from the game with full GP circuit. No texture maps on this one as I have to reinstall some software for that to work but I'll do that tonight.



I've also attached a picture of the contents of the "Indy" circuit variation. It is literally just two barriers that block off the GP circuit. If I get the time I'll modify the code to be able to load both meshes and overlay them so you can see that the game loads the GP circuit and overlays the barriers every time it loads Brands Hatch.

They've replied again in the reddit thread medmondson_rr3: "We don't have most of it done, there is just some placeholder geometry there. There's no collision data, drivable surface, splines, spatial partitioning data, or AI data.We originally planned to put it in the game, but never added it. Same with Bugatti Circuit" JDodd_EA:"Placeholder geometry is just that. Placeholder, and not the actual track. Just because we have a variant of Brands Hatch, doesn't mean half of the work is done.GP is not on our roadmap"

So unless I'm reading that last sentence wrong, they won't add the Brands Hatch GP in the foreseeable future Of course none of the fan boys that Kudo'd Sirebel's drivel will give this a thumbs up. Thanks for following up with FM and getting the clarification.