Thread:QuickNick/@comment-26829117-20170414231731/@comment-26829117-20170419131048

What I want to do with the PR values is to be able to accurately calculate the PR, R$ and gold for a car from the upgrades. At the moment this is not always accurate because of rounding errors (we believe that PR values are held to two decimal places but only displayed to one). If I can find a way to extrapolate this information then I can make much better predictions about minimum spend required to get a car to a given PR and therefore complete a series.

Cheapest upgrades to complete a series (see RR3 Wiki:Upgrades Strategy For 100% Completion). I work out what upgrades are required on each car  that can reach the maximum PR required to complete the series and then see which is cheapest (taking into account other series it is also in). At the moment this has to be done in game (see first point) and manually. Ultimately I'd like to be able to do it all in a spreadsheet with as little effort as possible. I'm getting there but not quite there yet.