Board Thread:Game Discussion/@comment-26388545-20180416162526/@comment-32545704-20180418130651

Sirebel wrote: It will be interesting to compare and contrast but I guess you are implying that FM are deliberately putting in fixed target stages to make people speed the bots up? That kind of makes the whole "variable bot speed for different user skill levels" redundant. Possibly, although what I really think they are trying to do is take bot slowing out of the equation all together, which I actually think is a good thing. I think it's fairer that way and not having to bother with bot slowing is sooo nice!

My observations are that while bot slowing has some effect on earlier goals, the effect does not carry through to the goals which really matter, ie. the ones which force the final upgrades to be applied. Those goals are fixed in some way, usually because the target is in the description (average speed, minimum time etc.), or sometimes as with speed snaps, the bots' targets are fixed according to certain PR levels. For example the speed snap in the last event, I had the exact same target as everyone else at my PR even though I did no bot management, if the effect carried through I should have got a higher target.

Not trying to say anyone is wrong though, I could be totally wrong, or even if I am right FM could change it at any time. Just based on my observations over several events, this is how I think it is and bot slowing is totally pointless, in my opinion!

I would say the only exceptions would be those going as far as they can with R$ only, since the effect does seem to carry in the earlier stages, or possibly anyone planning to skip later stages, for similar reasons.