Board Thread:Social and Race Teams Threads/@comment-25956839-20181008061545/@comment-28169398-20181022145551

They have read the forum's here every day for years.

The problem with extreme times or distances is generated by players, taking advantage of exploits such as "perpetual" endurances, cuts that significantly shorten a lap time, or wall-riding to generate top speeds, that ratchets up the difficulty far more than the game designers ever intended.

From conversations with Firemonkeys on Reddit, it sounds like they are trying to get these exploit targets filtered out, by simulating every single race and determining a 100% difficulty target based on the simulation and trying not to give anything faster or longer than that, but simulations aren't perfect and they probably haven't patched everything, so if you are running up against Online Bots that are insane, then go Offline. Even auralpod is beatable by a decent player most all the time.