Board Thread:Game Discussion/@comment-35180316-20180409075909/@comment-35180316-20180426233029

195.25.84.57 wrote: This whole crusade from Hulk is based on the assumption that FM are tracking him personally. But this is not true.

Hulk has been banned several times and he thinks that they hold a grudge on him, frantically scrolling down the leaderboard to look for him. But this is not the way FM are banning.

His recent advice to another user who just got banned is meaningful:

"My advice to you is log out of all your profiles(FB, Google+ and Google Play) and crreate new ones. FM's banning system relies on banning profiles, not your unique player ID. You'll keep everything you had before you were banned but will have to use different IGN's"

This is not a good advice, and this is not true. This user will get banned again, no matter how many Facebook or Google accounts he will create.

@Hulk: as I told you at the beginning of this thread, there is not one FM employee behind his screen manually tracking down cheaters one by one. FM apply rules to ban, and they screen all players with GC rewards in OMP, WTTT, and team challenges. And yes, they track your different game IDs, and you cannot fool them by just opening a new profile. They also track your device ID, and also your IP address. Trust me. We have made some experimentations before, if you see what I mean.

I'm not saying they catch all cheaters/hackers, I'm saying they got YOUR way of cheating, and this is a confirmation that their anti-cheat program is somehow efficient. So FM does not target 1 user, as you claim it (and being the reason you opened this thread as I understand). FM will no longer tolerate IGN HULK  for long in the top 6 of OMP cheaters. Period. If FM's banning system were what you could only assume(unless you have first hand knowledge), then avoiding a ban would automatically have you banned again.

If what I said is "untrue" RE profile bans, then why am I still racing with all my original data after "they track your different game IDs"--" track your device ID, and also your IP address."

The thread is more about the lengths they go to against 1 (not me as an individual)but do so little about many.

FM's "anti-cheat program" only works how FM want it to work-- Anywhere that would effect FM's ability to make a dollar

I'll give you an example with a screenshot.

Someone goes into a career event with manipulated data. It's an upper tiered event where U/G's are expensive.

FM's "anti-cheat program" goes into action immediately after the grid line up loads and before the lights turn green.

What I am describing is not a clitch, a bug or any anomoly.



There you have the top 3 10sec a lap faster than the fastest real user and 1st nearly a full 60sec faster overall than a real user.

Unless I again went right through Legend or any other Career, I have no idea just how often FM use it's "anti-cheat program". I appears that it's used on cars that are very pricey to U/G.

FM only rely on the reporting method. Theyre (FM/EA) ostensibly not proactive and apparently want the whole cheating thing ignored. Out of sight, out of mind head-in-the-sand type deal.

If the current cheat mechanisms continue to spread(is becoming evident in OMP now), the use thereof will also spread and so will the extent of data-manipulation outside of turning cars into missiles.