Board Thread:Game Discussion/@comment-35180316-20181011013659/@comment-28169398-20181016055038

SM Racer wrote: Amrosa wrote:

The point being is that a top difficulty bot may exit the corner better than you do which is why they close the distance on a long straight, but still have the same upgrades on the car. What you say is true, of course - slower on the exit means slower all the way down the straight if all else is equal. But you and I and Hulk are experienced drivers and we all have a good sense of how well we took the Daytona chicane. Variation in my exit speed versus the bots is not what I'm talking about.

What I'm talking about is when you're making your passing move on darknezz into the chicane, and just killing him on exit speed. You're watching that little green number get bigger and bigger real fast. Then it's getting bigger not so fast. Then it's not getting bigger anymore. And then it's one smaller. And it's getting smaller and smaller faster and faster and by the brake zone you're trying to figure out how to get a decent run through first turn (because you still have to catch Rattlesnack) but darknezz is on your rear bumper and is gonna take the turn way too deep (because that's what pursuing bots do) and pit you if you don't adjust. That's what I'm talking about. This is what happens in an LTS when you're at the minimum PR in a multilap Daytona Road or Motorcycle course Cup against the top bots.

And this is without ever having had frontal contact that would reduce your top speed.

If you're not there yet, give it a try in the 909 LTS, event 13.3. Make sure the bots are cranked when you get there, but you're at minimum PR. Once I as by them I was gone... Catching them is sometimes a different story, but they only ever catch me if I mess up majorly. Line on the banked turns makes a big difference at Daytona. And changing line can impact yours speed, even if you don't skid or clip the wall.