Talk:LOTUS TYPE 125/@comment-28513013-20160719215752/@comment-28753807-20160720210302

In the comments about the car, in game, they talk about 'adding lightness' or some such term. Really, it is removing weight. So, while speed in the straight may suffer, because of the air flow, and the weaker engine than an F1 has, the turns can be taken faster because of two factors.

1. The car can brake much closer to the apex of the turn -- it slows down -- very quickly because of the very light weight.

2. The car will turn on a dime, if you are above a certain speed -- which uses air to press the tires into the track.

Through trial and error, you find the speed that keeps the grip. I think it is around 100 MPH in decel. and 80-90MPH in accel. So, I've adjusted my turning strategy. I turn early, while I'm still fast. I straighten while passing the apex at slower speed - so the car won't slip out, then I accelerate and turn sharper after getting back to speed.

There are turns that this car can take without lifting, much less applying brake. Turns that any other car, aside from F1's I imagine, would skid off. Imagine 180 degrees being a straight, I think turns that are between 90 and 180 degrees, between say 130-170 degrees, this car will fly through them.

And Bots don't take advantage of those features. They run the way all other bots are programmed.

So, shorten brake point distances, until on some turns NO brake point is needed. You can make this car skid at high speed and it is important to find that speed for each difficult turn, then take those turns at just UNDER that speed. Then, just like racing all the other bots in the game, overtake in the turns and block and PIT in the straights. When it isn't off track, this car can dominate.