Board Thread:Game Discussion/@comment-73.217.37.21-20171004111547/@comment-28169398-20171120161447

Sirebel wrote: My customer base is outside the organisation I'm working for so I have no control over the customer's environment. Given that we mostly deliver thin client today this means having to cope with issues in chrome, edge, ie, safari, firefox and opera amongst other more niche browsers. We have extensive test suites that we run every day across all branches of the code and utilise something called test driven development (we write the tests before writing the code...).

The point I'm trying to make is that gyroscopic issues are hard to test in an automated way and public beta is a cost effective way to identify this type of issue. If you don't want to experience these issues then don't install beta code. I never install Beta code. The point is that the problem got rolled out in the official release and knocked out Tilt steering for iOS users. I spent the better part of a two days, one with Apple Support and one combing the internet trying to work out how to downgrade iOS on my iPad. I finally worked it out, but most users have not/will not. That means, at best they are pissed off, at worst, they stop opening the game and stop playing ads, and that is a significant Business Interruption for FMEA to have.