Talk:Furai Rising/@comment-26388545-20170726160330/@comment-193.226.132.234-20170728111903

Btw guys, I see you debate various PR incosistencies comparing some cars h2h but you've missed what is IMO the best example that shows how inaccurate is this PR figure. I'm kinda ok with all your car example but what do you say about the comparison between the lmp1 cars and the 2 Ferrari F1 cars. On paper the the F1 cars PR are a lot higher(123-125) while the lmps have 95-96 PR and still the lmps go toe to toe with the 2 ferraris on Time Trials even beating them on most tracks(I haven't actually tried all tracks but I'm pretty sure it's true-Nismo is just a monster). This is the most extreme PR inconsitency if you ask me and it bothers me a lot :). I don't follow Le mans 24h but I seriously doubt that an lmp car is faster on a circuit than an F1 car which is the pinnacle of motorracing....maybe on tracks with very very long straight but even here an F1 car can be tweaked to reach faster top speeds.

I googled a bit details about lmps performance stats and apparently they can't reach 400+ kph top speeds like in the game...wonder where they got the base stats when they modelled the cars.

PS. The 4 individual PR stats in the game should be written like this: 1 the top speed is exactly that the maximum speed the car could reach(that's simple), the acceleration shown is the one from 0-60mph(or 0-100kph) while we don't see how fast the car accelerates from 100kph on(did you see how fast the Regera or Venom keeps accelerating even after 300kph....insane), the braking distance I believe is the one calculated for stopping the car from 100kph to 0 and the Cornering grip I thing represend the maximum that the car can reach while cornering that's why some cars with lower grip feels gripier sometimes that other with higher stats.