Board Thread:Game Discussion/@comment-31526827-20190424073617/@comment-28169398-20190508045443

DrestinBlack wrote: Amrosa wrote: DrestinBlack wrote:

Amrosa wrote: As it has been described, the game would need to be completely rebuilt from the ground up to include it. I'm just gonna say it: "Rebuilt from the ground up" is a lie. An "untruth" if you prefer gentler language. It would be a feature addition, drawing on existing code. In fact, it's about exactly oppositve of a rebuild. If that's the excuse they are giving you then you are being ... mislead. You have never seen their code base, so you don't know. If they say that, then maybe, just maybe, that is how their code is written and what it would take.

Suggestion: You have the answers, and you have made it sound like you have the experience and capital; become a competitor. Write a racing game to compete with them and show the world you have a better mousetrap. What's the point in continuing if you'll simply eat up anything they feed you as gospel truth. I don't need to see theiri code to know how to write code and how code is reused and what I'm talking about. Other programmers can chime in if they want to explain why it's actually the opposite of rewriting to build sandboxes. But, what's the point repeating myself. I hope you all fare well with this direction, don't expect any code changes any time soon from the remainging lads on life support. Funny part is that EA is pushing it's apps and studios towards the online live multiple experience and that's exactly the part that sucks the worst in RR3; could point to one reason they were gutted. Again. You are using my quote out of context. What you are quoting was my comment on user selectable difficulty.

No sandbox is because they do not want to do it. Period. End of Story.