User blog:Powerup777/Level 388 - Lessons Learned

As I progress through RR3, I've made some revelations along the way that I hope to impart some of those lessons to newer users (I avoid the word "wisdom," because my experiences might not be yours).

The main regret that I have to date is the lure of mods to the different model cars. I've toasted a ton of GC on Candy Gold paint jobs for my fleet.

The middle of 2016 update somewhere, FM/EA added a feature that allows you to mod your cars for free if you completely modify the performance rating (PR) to maximum for all available mods. This seems a logical way to make your cars cool, and all GC spent goes to performance, not glitter.

I'm six cars away from having 100% cars, and each one costs (base cost) 400-800 GC + mods cost. The rate seems to have picked up for FM/EA adding new cars with every upgrade. The result is I'll get up to 94% complete, and get set back to 84/83%, work my way back up to 90-something, just to get set back again.

So instead of winning the game and claim 100% completion, the Monkey seems to have changed the master formula to never let you finish without paying real money. Each time they add more cars, I'm less far ahead and get farther behind than the previous game upgrade. So FM is passing the big hat around the room and I'm resolved to maybe being back to 1% complete again one day.

Currently, I've invested real money that's about equal to $1.00 American dollar per car. You cannot look at spending money in this game as if you might actually gain some edge towards completion- that would be very dissapointing.

There is the occasional special someone playing that has time to farm the10 lap LaMans, but I reserve farming (for time's sake) to the days they have greater than 20% daily fame bonus, so I add that to hiring the Agent (double fame for one race), and pray for 100% fame weekends, which is where you really get farming progress/GC accumulation.