Board Thread:Game Discussion/@comment-26388545-20190626002005/@comment-33721000-20190627190429

Shutzy wrote: amarosa, i get that they are a business and some of your arguments are true but how much does it actually cost to develop. there are 5 cars in the new update that are nearly identical. scratch that. most cars are identical. the code is already there for every current car and infinitely more cars. the just need to design the graphics for each new car. the engine is already coded so there is nothing more to do than graphic design. sounds possibly but thats about it.

the vault thing most have taken a pro developer a week at the most to code and then possibly 2-3 weeks of actual testing.

wtt it copy/ paste. every lts is copy/paste. every series is copy/paste and from what you have said before they dont even do that. an algorythm does it for them. talk about over engineering something.

the only actual costs accisiated with rr3 are contract rights to brands etc which if done right will  be package, the server and now a handfull of employees.

either EA have tightened the screw to get more out of this game than any real business would expect or they are paying the developers far too much. servers dont actually cost that much considering they are usally managed by amazon etc.

the price of the updates is going up and up and FM's costs have decreased through lay offs.

stop banging this same drum of they need to pull more money in to make it cheaper. absolute trash.

they are or they should be making more ROI than ever before. Very well said! Everything you mentioned obliterates all the hocus pocus 'business decisions' crap being used like a cudgel to justify an increasingly myopic attitude by EA, especially since the last 12 months. Few positives yes, but too many poisonous caveats that not only neutralize,but cancel out the miniscule positives.