Board Thread:Game Discussion/@comment-39627390-20191024115951/@comment-34676248-20191024164429

ESA-Car-6O wrote: Reward equity: Race length, fame per race, and fame per minute should all increase as you spend GC on upgrades for a car. The more expensive the car, the greater the rewards.

Delivering new content: “Winning” a car in an event should consume at most 1/3 of the upgrade tree, not 75% as it is now. And emphasize the quality of permanent game content (race series, competition) over content meant to be consumed in the current release (all the various weekly events)

Let us play on our schedule, not yours: make all events available for the duration of the release. Remove the tier unlocking mechanism - seriously, what is the point of that? Permanently reduce the cost of everything by 30% and eliminate sales so we don’t have to wait for sales. I like this, good points.