Board Thread:Game Discussion/@comment-38264419-20190122174617/@comment-31526827-20190126011129

Amrosa wrote: DrestinBlack wrote: Amrosa,

In your opinion, why is Fortnight earning $200,000,000 a month selling ONLY cosmetic items (basically, vinyls). Scale that number by number of players when comparing to RR3s estimated 500k a month to be fair, of course, but... why do you think?

I feel sure many would say, OMG I would NEVER pay a penny in real world money for vinyls ... yet... there Fortnite stands doing just that. V-bucks and skins and victory dances.

Sincerely, db They are very different games with very different audiences with very different spending habits, even if there are players that play both, they treat them differently.

The problem is that Board Members don't understand those differences, then only see the profits and don't want to hear why Fortnite is an outlier.

Respectfully, that side steps my question.

What is it about Fortnite that makes players willing to do what seems almost impossible for RR players to do. I think you’d agree that if someone made a post that said, “Hey Monkeys, give everything away for free, but charge for Vinyls” it would be laughed and ridiculed. Yet, somehow, millions of people play Fortnite and actually spend real $ to purchase their equivalent of Vinyls.

I’m trying to wrap my head around it.

Consider: I personally wouldn’t pay more than a $5 a month for a professionally designed vinyl. Yet if 10s of millions played and say only 1% of them spent a $5 bucks a month... that’s $500,000 a month. That’s at or above the current revenue for RR.

Imagine, no more farming or ads. No more GC management or stress. New content for us, full revenue for them. Both sides are happy.

And, again, before any board members reject this out of hand, just look and see it’s being done right now. Just 1% spending just $5 a month - is that unrealistic?

Thank you for time and consideration.

Sincerely db

P.s., have a great day