Board Thread:Game Discussion/@comment-29605676-20171204221403/@comment-31433854-20180111142108

I've been quite enjoying the track. FM did a nice job with it. Good aesthetics and it's nice to have a track where off-track actually means off-track! It's an easy track to run at 95% but exceeding difficult at 100%. The first turn and last two turns are very hard to get just right, but the rewards for doing so are immense.

As for historic layouts, I have long advocated for them to be in the game, or at least some approximation thereof which would be easier for FM to implement, but I doubt it will happpen. I will also say that, while modern safety measures are nice for actual driving, I really could care less about them in a video game. Why not let me take the Venom around an early '60s layout of Hockenhiem, or fly down the full Mulsanne and blow past the Masion Blanche in the Toyota, or see if the MPX can do a lap of pre-Bridge Silverstone flat out :)  This, I think, is one area where racing games generally fail.  There are good reasons not to do those things in real life, but those reasons are void in a video game.