Thread:RR3 Michael P/@comment-28972993-20180217091037

Hello. I'm looking at this table:



And I think the acceleration and cornering can be curved a little more so that they can line up closer to the top speed and braking. The purpose is for the table to be a more accurate visual representation of the car's performance. I have worked out two quadratic functions that could be employed.

This is for the acceleration:



This is for the cornering:



I checked the Cars (Base stat) page and the Cars (fully upgraded) page to make sure that these functions still adequately describe all cars.

Of course the math will need to be adapted to display in that table (with the width as a % of table width and what not).

Let me know what you think. 