Board Thread:Game Discussion/@comment-31524795-20171114124817/@comment-28169398-20171116025513

SM Racer wrote: The options are artificially high to keep people from buying them

Yea, I’ve had that thought. I argued it in another thread and the people who know ads in that thread where skeptical. Regardless, it still seems pretty plausible to me! I think of it this way.

There are maybe 200,000 active players.

Some spend 0 dollars on the game and some spend hundreds. Let's be really generous and say that averages out to $25 per person. You cannot continually develop a game with the scope of RR3 on $5MM.

Just running the cloud servers alone probably takes a few million a year. Even if it is AWS, it can't be that cheap considering the bandwidth they probably need.

Then there is the programming of new cars which at the very least means a day or two of detailed photographed, likely at the factory, as you can usually see the chassis detail after crashes. Then tracks need to be laser scanned and that takes time and costs a lot to do. Then you need talented developers and designers to put it all together in a visually stunning product that behaves with realistic physics.

This game is too complex to be run on a shoestring budget.