Board Thread:Game Discussion/@comment-30967537-20190108000156/@comment-30967537-20190111160747

RattleSnack wrote:

Just to put this into perspective for all ... when traveling at 200mph (320 kph), you cover a distance of 90m per second. If your reaction time consistency would be +/- 1/20th of a second (which IMO would be pretty damn consistent), you have a difference of +/- 4,5 metres in the braking point ... that is two whole car lengths! That’s a good point (even though slightly wrong ... a formula 1 car is about 5.5m long) and doesn’t even factor in the game response time and possible (known) issues with the throttle and brake controls in the game, probably yet another example of where non-manual (i.e. Tilt-A) controls might work better, as soon as you come off the throttle you’re on the brake and the game might transition from throttle to brake (and back to throttle) better than we can manually. Bottom line, as somebody wrote above, this car is simply too fast!