Board Thread:Game Discussion/@comment-37524761-20190131084209/@comment-28169398-20190131160032

SM Racer wrote:

Predictable recurring revenue is always better than a time-averaged equivalent of unpredictable lumpy non-recurring revenue. This is another question. Do you allow people to drop in and drop out and still get access to all of the content?

For a monthly subscription model, you could let people suspend the subscription, then pick it up where they left off, with the only "penalty" being that they need to complete more content to catch up to those who maintained a continuous subscription. Same would be for new players.

For a per upgrade subscription model, the question is a little more muddled. Do you not give players access to content if they didn't participate in that upgrade or can they still access that content? Would the player need to pay for the past upgrade to access?