Board Thread:Game Discussion/@comment-85.124.31.35-20180330071423/@comment-34685136-20180809125731

SM Racer wrote: Escarghost wrote: They should make it so if you hit someone you get bounced around and they don’t. Then it’s more like a race and you have to pass the other cars without hitting them.... and then it’s less like ghost challenge X7. Which means asking an algorithm to allocate blame for contact. I don't see that working out very well. That'll get deciphered and gamed right away.

There are crucial instances where it would be very clear... - The car that starts the race in reverse is always at fault when it gets rear ended. - The car that T-bones, PITs, sideswipes, or pushes another car off track is usually at fault ... And if looking at both trajectories, accelerations and brakings can’t clearly determine a culprit, then allow a pass-thru. Or... I’m sure that wiping out the most likely of the cars will be a deterrent to trying to drive others off the road, and better than how it works now. - The toughest decision will be to determine when the car getting rear ended is brake checking the one behind it. It’s really more about writing the right algorithms.