Board Thread:Game Discussion/@comment-36180858-20190206153942/@comment-27123099-20190206232741

I'd guess that players who buy a small IAP every once in a while likely aren't constantly, or consistently buying those IAPs however. I was one of those players once. I bought a few small IAPs way back when when I was offered a Showcase Discount on a car I really wanted and I was a little shy of GC. However, I recall hitting that point in the game where I realized that GC was extremely precious and the game required tons of it (though I admit it's been a long time since I was a new player). After that, I became significantly more judicious about how I spent GC and the lengths I'd go to in order to obtain it. Once a player reaches that level of understanding of the game, then the IAPs suddenly make far less sense in their current price structure.

I'd bet that most of the IAPs are purchased by players who are somewhat new to the game (say, below level 100) and/or they are children/young adults with less of an understanding of economics.

Regardless, for them to stick with the exact same pricing scheme for IAPs as when the game started, despite adding tons more content to the game, plus increasing the cost of those new cars, as well as their their upgrades, and providing no added benefit (or decreased cost) for purchasing IAPs, sure seems greedy.

I've quoted it before and it's worth mentioning again. The Wikipedia page for this game (as much credence as you can give to that anyhow), quoted another website which calculated the time and money needed to win every race and obtain every car in RR3 (as of Feb 2013 anyhow). At that time, they calculated the cost to be $503.22. Now, if you spent that same $503 on IAPs, you might be able to get through a few updates possibly, but you'll get nowhere near 100%. You'll be lucky if that gets you to 10% frankly, especially on the upper tiers.

I think it's also funny to read what they wrote about it then (see the full link below), compared to how the game sits now. For instance:

- I think I can safely say that the way that the cars and the in-app currency are currently structured in Real Racing 3 right now seems a bit out of whack. It seems extreme to think that players have the choice of playing for well over 400 hours or paying over $500 to unlock everything to complete the game. Or most likely, some combination of the two.-

- Free to play games are tuned to balance the fun a player has vs. the developers need to get earn money to pay for the game development via in-app purchases, that's just the way free to play works. I'm not going to say it's wrong, but it at times like this it just doesn't feel quite right.-

http://www.148apps.com/news/503-ios-racing-game-shocking-reality-iap-real-racing-3/