Board Thread:Game Discussion/@comment-37524761-20190704102258/@comment-37524761-20190705083449

Amrosa wrote: Also faster AI doesn't make for better racing, it just make for quicker lap times.

In order to get better racing, the game would need to define multiple lines and the AI would need to be a lot better at picking where to position the car when the players car is near it.

It would also need to have better collision awareness so that they A) weren't as clumsy, B) obeyed some semblance of racing etiquette, and C) didn't just get to the back of the slower bots and get stuck there.

Faster doesn't solve any of those things. Combine that with ridiculously low lap counts and what you are left with is having to race terribly and cut the course to earn the cup. The whole last to first model is silly, even though I understand the technical reasons that went into the design choice. faster does solve a few things. it's more challenging for sure if you have to race faster. further you have to stay focussed and keep your pace for a longer time, minimize errors (which is a main thing in racing). also, even if the leader sticks on his line, oneself have to chose different lines which are also fast (which is another main thing in racing).

you're right that a better thing would be a completely remodelled AI, enable them to interact with different situations. '''still, faster bots (really fast ones) would be a huge asset to the fun, which is really easy to implement. '''