Board Thread:Game Discussion/@comment-27370080-20180824180609/@comment-30967537-20180903084024

Prange?? wrote: 1.) The option to turn off the ghost. How hard could that possibly be to implement?

2.) A proper rear-view mirror, ( like the one in every car ever made ) that you don't have to turn on to use it. Ive been asking for these (and more) for years! The list goes on and on but these are a few I’d like to see.
 * Being able to switch off the ghost is such an obvious option and should be so easy to implement. And, let’s not forget, they turned off the (much more useful) gap/split timer supposedly because it’s not compatible with the penalties! But the ghost is also incompatible with the penalties, you get a penalty, the ghost doesn’t allow for it! And how difficult is to add a 4s penalty, I would have thought that would be the best wisest thing to do i.e. gap-time = old-new time difference + penalty.
 * Adding a mirror is such an obvious thing to have, so much so that I think it’s original exclusion was down to processing, too much graphics to calculate, but that was 5+ years ago, surely it’s possible now? With the loss of the gap split timer the only way I can gauge my improvement is to look in the mirror to see where the ghost is which means I’m not looking where I’m going! How crap is that? And, of course, I can only do that on the long straights. Removing the timer was idiotic. Adding a permanent mirror would also allow them to ogive us a letterbox driving view which means they could display the full width of the car which would make avoiding trackside objects and walls a lot easier, currently a lap at Melbourne with a wide car is hard work because I frequently hit the walls! I know that the game-engine can do this as I’ve tested a widescreen view on an Android emulator, the view was much better, positioning the car was easier and I could see cars beside mine which made it easier to avoid bot-shoving accidents.
 * I’ve long been asking for a pause screen leaderboard showing all driver positions and gaps (distance and time).
 * Seeing as how there’s no real feedback how about displaying little arrows/dots at the four corners of the screen to indicate front understeer and rear oversteer e.g. if it’s under-steering to the left display an arrow top-left, if it’s over-steering to the right display an arrow bottom-right. Could be an arrow or just a red dot, anything to highlight what’s happening. If you drive using in-car or bonnet/hood mode it can sometimes be hard to know what the car is doing, the squeeling noises are invariable too late!
 * Throttle application. It is too binary. Too often I exit a corner, get on the throttle and go sideways, even when at high speed, which is simply unrealistic. Whatever my speed, I wouldn’t just slam on the throttle when exiting a corner/bend, I would feed it in factoring in my current speed, car angle, steering input, etc, all of which would make oversteer sliding far less likely.
 * Vinyl improvements would be very welcome.
 * More vinyls, both the number we can use on a car AND the number of vinyls we can choose from.
 * Separating the rotate and resize controls, it’s too easy to do one without also doing the other, conversely it’s very difficult to only do one!
 * Paint-through and mirror combined, yes I know that it could be tricky working out the through/mirror priority when they overlap, but it would be very useful.
 * A group of letters being combined and placed as a single vinyl. It would save on number of vinyls used and, more importantly, make mirrored writing (e.g. on both sides of the car) so much easier.
 * Let us use the millions of pointless R$ we keep on accumulating!