Talk:No Compromise/@comment-109.255.156.35-20160711092425/@comment-109.255.156.35-20160711162935

That really is terrible design. Laziness in fact. It shows they don't bother to properly calculate the upgrade / performance gain ratio in real on track terms.

I've been slaving for a little while now mostly only playing special events and farming NASCAR for cash in between. And enjoying it less and less after a couple hundred hours thus far.

And that upgrade "quirk" annoys me. I've not noticed it as obvious before but it really turns me off of RR3. It's just so underhand and sneaky.

Obvious logic suggests: if one is skilled enough they can obtain goals with less upgrades, while some will have to pay and buy a few extra upgrades to advance.

But what Monkey does is design it to pay to retard the bots (basically... "you pay and we'll make it easy enough for you" - this is why mobile gaming stinks (that and the ever-present drip feeding return carrot being practically every mobile games biggest flaw).