Board Thread:Game Discussion/@comment-203.96.138.83-20180611073721/@comment-28169398-20180613062251

Chucky the Clown wrote: I like the idea of taking heavy GC upgrades out of the picture and competing on skill. I'm not trying to make my living off of this game, though... if I was working at FM, I'd do what they're doing now and create an incentive for people to spend. Pay to play... What they could do is make it a single car, single track each tier. If you own the car you pay 10 to enter. If you don't you pay 25. The car is fully upgraded in the WTTT module, so everyone is running the same thing.

Upgrades are still relevant for the career groups.

They won't do it, because they built Unlimited Tickets, double durability and performance into the Fully-Upgraded model, and they have taken it as step further with free and instant servicing on VIP cars.

And when they did the renting scheme before it didn't work because 1) the cost was outrageously high (10-15% of the purchase price if I remember correctly). 2)You got a base car with none of the upgrades, so you were still behind the eight-ball to people who had FU'd top cars. It would have gotten a lot more traction if it had been remotely reasonable, i.e. you could actually make back the expense by reaching group C.