Board Thread:Game Discussion/@comment-31526827-20180709022634/@comment-33870577-20180718161237

Amrosa wrote:

I think maybe you are confusing Grip with the relative force of gravity that the accelerometer and therefore the driver is experience. I don't know what the correlation is, but I don't think that it is a 1:1 relationship. Here are some links.

Drag Racing Chassis Tuning

Calculating the grip of a tyre for a given surface

What is traction, friction and road grip?

Car - Traction Force Hans B. Pacejka

Aerodynamical grip Those links are very good and full of knowledge, thanks for posting 'em!

Yeah, pure horizontal G does not equal for total grip just because a car can be a Dodge with monster brakes and extremely wide slicks and its g-forces on 160-0 hard braking would be mad intense as long as it's braking on some straight road.

But it's quite different with racecars' telemetry (still not home, still on LTE, so I still can't check for vids on YT 🤕); those cars are optimized for racing, obviously, and the more overall grip some car has that higher g-forces are.

Check for the 2016&2017-spec RSRs and compare them to any GT3 car. It's difficult to get them both on a same track but I remember Nicki Thiim in his Aston GT3, going noticeably slower through each turn in Nurburgring than the 2016 RSR, due to lower overall downforce. It also peaked at around 1.4G, IIRC, while the RSR was hitting more than 2.1 with no sweat.