Talk:Road Trip/@comment-31462314-20180405205248/@comment-28169398-20180406160110

Because nothing is wrong.

If you only ever have to pay R$, then FM/EA has no way of generating revenue under the current model.

And if FM/EA couldn't pay the developers and the licensing agreements they have with the manufacturers, then there would be no Real Racing. End of Story. Ferrari licenses are pretty expensive, and the upgrade schemes are likely a reflection of needing to cover those costs in order to bring these assets to the game.

What is wrong is your unrealistic ideas on what should and shouldn't be, your lack of understanding of the underlying costs of developing this game and that FM actually has to pay the car manufacturers to have their cars in the game, and your feelings of entitlement.

Do you work? Would you be happy with your employer not paying you? Do you have your own business? Would you accept your clients not paying you?

Instead of this, maybe you would prefer that they force you to watch ads before and after every single race? That would be fun.

If this is really causing you this much consternation, stop playing. Go to the AppStore, pay your 10 dollars and enjoy GRiD Autosport.

Or just don't go for new content. No one is holding a gun to your head to do anything. Play the old content and be done with it. But stop the incessant carping about this. Either contribute by talking about the game play and giving tips on passing challenges or be quiet.

None of us have the financials of FM, so talking about costs are only speculation, other than the facts that Developers aren't making a game this complex gratis or that all of the Real Assets are charging Real Licensing Fees to allow the assets to be included in the game. But if we are going to continue to speculate, then I will say that these events would likely be even more expensive if they weren't doing development for Formula E and building their simulators. They are likely able to charge the FIA a sizable amount for that service, and as they are probably the same developers who work on the game, then that reduces some of the costs that they have to pass onto the Game Customers.