Board Thread:Game Discussion/@comment-33870577-20190306105623/@comment-33870577-20190306142334

MoisesGabby wrote:

All very interesting, but I'm not sure why real car prices are relevant? You're not paying to buy a car, you're paying developers to make a game. So lately it's more expensive to develop slower cars thus their prices increase? 🤨

MoisesGabby wrote: I'm afraid I also disagree that inflation is "BS" when all the evidence suggests otherwise. Unless the whole RR3 universe is set in Venezuela to justify that so-called inflation, g is the first letter of the word we're looking for. Because we're lately, over the last couple of months, faced with massive spike in costs for every single car, yet we're continually getting less and less in return (CLK-LM ES is one odd exception) and I don't talk just about fame/minute. If this trend keeps rolling, this time next year 99% of legit players won't be able to get more than one car per release, lol.

The thing is - GTLM is the pinnacle of GT racing. It's meant to be expensive, while GT3 (GTD) is relatively inexpensive. These new cars are great (based on the NSX) but they definitely shouldn't cost more than 600-650 to buy and 900 to FU. Orrrr, we're just on the right path to seriously get the 3,xxx FU cost for the RSR in June this year so this is all normal, smh… 🤷‍♂️